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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Chronicon 

 

Developer

 Subworld 

 

Publisher

 Subworld 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

Release

 2020-08-21 

 

Steam

 € £ $ / % 

 

News

 127 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 208 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/375480 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1905  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1905 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Chronicon Linux [176.83 M] 


DLC

 Chronicon - Ancient Beasts 


 Chronicon - The Mechanist 




LINUX STREAMERS (3)
caffeinatedtechsolsocogvoodoomedic




Update 0.82.0 - New engine, new dialogue system, skipable cutscenes, endgame Transmutation recipes, new equipment, and more!

Hey guys!

Finally, I've completed the port to the new engine, and finished adding some new features and other goodies to the game!

This update has some cool new features such as skipable cutscenes, a small dialogue system where you can learn about various mechanics and lore (which means that Korem is monologuing a lot less for Act introductions!), a few new transmutation recipes for pushing Anomalies even further, and - as have been heavily requested - a few True Legendary weapons. There will definitely be more of those, so don't worry if this first batch aren't suitable to your playstyle or build.

As this is an engine port there will most likely be some weird bugs occurring that have slipped through testing. Nevertheless I'd like to thank everyone in the Community Discord who have sent me suggestions, bug reports, and done a lot of testing for this update. Thank you!

And, as always, thanks to everyone who have done the same here on the forums, and I hope to continue hearing from all of you as the game is progressing towards being complete!

With that, I can now say that I am looking **preliminary** at the first quarter of the next year for 1.0 and leaving Early Access. ːsteamhappyː

Next up is revamping the Anomaly system and adding more Endgame options, revamped Masteries, some new secret endgame crafting stuff, and Act 5.. in no particular order. Many good things ahead!

Stay tuned!


0.82.0:
New Engine:


  • Ported from GMS 1.4 to GMS 2.1.5
  • This change means increased compatibility and hopefully less problems overall
  • It also lead to me doing a ton of performance work so it should hopefully run smoother for everyone
  • It will likely also mean weird issues here and there that needs fixing, so please report anything out of the ordinary!

New Features (TL;DR):

  • New damage number displays - much less cluttered and vastly improved performance and clarity
  • New NPC interaction system - talk about different topics or access services like shops from a small context menu
  • New in-game lore from the new NPC interaction system
  • New "Gear Power" system that gives items a "Power" value which is a rough calculation of its strength based on stat rolls and enchant rolls
  • New boss intros which are also fully skippable
  • Added an internal cooldown system which will be used to balance some triggered effects
  • Independent companion health scaling
  • Improved menus
  • True Legendary weapons added
  • New Transmutation recipes for endgame progression
  • Performance tweaks

Combat:

  • Multiple debuffs of the same type from different sources now have diminishing returns when applied to players (ie you take less damage from groups of enemies applying DoTs)
  • Healer enemies no longer heal themselves or Pylons, but will focus on healing other enemies instead
  • Healing Pylons no longer heal themselves or other Pylons (of any kind) either

Companions:

  • Companion health is no longer based on player health, and instead have standardized values similar to enemy health
  • Companion base health is also scaled with the new Power stat on each item, meaning that the items will always boost Companion health regardless of their stats
  • Companion health still scales with the percentage based "Companion Health" stat on equipment and passive skills, and this is reflected on the skill cards
  • As a result they should, on average, have higher health than before (unless you specifically geared for as high health as possible) and you no longer need to stack Health to make them tankier

Difficulties:

  • Changed leveling of monsters slightly so that they are always lower level than the player on Casual difficulty until you hit level 30, where it resumes normal pacing
  • Normal difficulty no longer downlevel enemies
  • The old system would downlevel on both Normal and Casual, depending on your relative Gear Score (which was kinda busted), so this should feel better for new players/characters
  • Other difficulties remain as they were

Interface & Menus:

  • Added item grouping to option menus to make things more clear
  • Made menu items smaller and more clear to read individually
  • Re-ordered a lot of options for increased clarity under the new groupings
  • Entering an Anomaly now also displays the current difficulty
  • All announcements, such as "Quest Updated" etc, now wait until you exit dialogue/NPC interaction
  • Added a new NPC interaction system where you can talk about specific topics to learn more about the game lore and other things
  • Removed "Alternative Synchronization" option for Video settings, as it is no longer needed
  • Damage numbers now look and function differently: Repeated hits with similar conditions use the same damage number, replacing the value and giving it a slight shake
  • Pickup Radius is now considered when attempt to loot items with the mouse, either by clicking them directly or holding [Alt] and clicking their tags
  • Made camera movement even smoother
  • Improved all boss introduction cutscenes; improvements include name banners and an option to skip the cutscenes
  • The cursor is now hidden during cutscenes
  • Default skills now list their exact damage numbers, and are at rank 1 rather than rank 0 (visual change only)

Items & Loot:

  • Added 3 new rare materials for 3 new Transmutation recipes, which will drop on Heroic Difficulty, on level 50 and up
  • Rare materials now list their drop requirements on them, such as minimum level and difficulty
  • Berserker:

    • New item:

      • The Face Breakers (True Legendary Fists):

        • Each attack adds a stack of Face Breaking, storing the damage of the attack. At 1-3(5) stacks, the damage is added to the next skill used



  • Templar:

    • New item:

      • The Phantom (True Legendary Sword):

        • Launches a Phantom Blade on attack, dealing 15-20(30)% of the used skill's damage to all foes in a straight line. The Blade is of the same element as the skill used and may trigger other on-hit effects



  • Warden:

    • New item:

      • The Harp (True Legendary Bow):

        • Rapid Shot, Charged Arrow, Poison Arrow, and Frost Arrow shoots as many arrows as your current rank of Multishot



  • Warlock:

    • New item:

      • The Death Speaker (True Legendary Staff):

        • All Curses now Weaken foes hit, increasing the damage they take by 8-14(20%) for 6 seconds


    • Tweaked item:

      • Hellstone Amulet:

        • Added an internal cooldown of 0.5 seconds between triggers



  • All:

    • New item:

      • Ring of Pure Energies:

        • "Up to 10-20(30)"% of damage taken is redirected to Mana instead of Health, draining Mana equal to 25% of the redirected damage";


    • Tweaked items:

      • Jeopardy:

        • Added an internal cooldown of 0.3 second between each stack application

      • Weyricks Crown:

        • Stat boost per gem reduced from 10% to 6% (still has almost exactly the same maximum benefit [approx <3% difference] with the new transmute recipes taken into consideration)

      • Vampire Lord's Cape:

        • Now rolls Mana on Hit instead of Mana Regeneration (better fitting the power it provides)




Localization:

  • Added some inventory, menu, and general interface stuff to localization files
  • Updated all companion skills texts to reflect the health changes (if you translate, you need to update that!)
  • Added a ton of lore and NPC speech

Mechanics:

  • Thorns have been reworked internally to allow synergies between sets and skills that change the behavior of thorns:
  • For example, the Templar's The Reckoning set now works with her Lightning Thorns and Avenger passive skills.
  • Enemy thorns now has a damage falloff depending on range, to be less punishing for ranged / placed skills
  • Gear Score has been changed entirely and is now called Gear Power:
  • All equipment has a Power value listed which is based on the level of the item, the gems slotted, the rarity and strengths of the rolled enchants, and the values of enchants and base stats
  • Higher Power does not necessarily mean it's better for you - it's highly individual and depends on build - but it should give you a rough idea with a quick glance, and it's much more accurate than the old system
  • Internal Cooldown system added:
  • These cooldown will be used on certain items and legendary powers to balance their proc rates and uptimes
  • These cooldowns will generally be very short, and they will not be displayed
  • This system will be tweaked and used more as needed, currently very few items will use it

Monsters:

  • Tweaked stats of several monsters to better fit their behaviors
  • Monsters spawned from Shrines are now pacified for 1.5 seconds or until hit, whichever is sooner
  • Removed Super Health from the champion affix pool
  • Removed Extra/Super Health from Pylon affix pool
  • Lowered damage of Slam Cross affix
  • Added some more filters to the affix pool, prevent some of the more crazy and lethal affixes to be rolled together on the same monster

Performance Tweaks:

  • Improved lighting updates
  • Improved performance of many spells AoE effects
  • Improved performance of many targeting mechanics
  • Improved performance of damage number display

Skills:

  • Templar:

    • Shield Spiral, Shield Boomerang, Shield Throw:

      • Lowered mana cost by 20%



Sounds:

  • Healing tick sounds now only play on heals casted by the player, and not by companions

Transmutation:

  • Added 3 new recipes to the Recipe Book (Hint: they rely on a new material)
  • Added some sound effects to successful transmutations

Video Options:

  • Shader options no longer scale up to 200%, instead scaling 0-100% with 5% increments (down from 10% increments)

Visuals:

  • Improved visuals of lights, glow, and bloom effects somewhat
  • Boss corpses now remain on the ground after defeating them, rather than quickly fading away

World:

  • Keras the shady dealer will now replenish his stock with all sorts of oddities, many which you cannot buy anywhere else (stock varies each visit)

Fixes:

  • Fixed issue with skill name references in Chinese localization
  • Fixed some help file typos
  • Fixed skill cards not displaying all numerical values with consistent formatting
  • Fixed missing default attack skill info in localization files
  • Fixed being able to unequip The Mightcap and maintain the effect
  • Fixed gems displaying "Level 1" when Gems actually do not have a level
  • Fixed Unknown Tombs spawning too close to the entrance in The Catacomb
  • Fixed crash from swapping inventory page while in a context menu with gamepads
  • Fixed bad text offset on context menus and in some other places
  • Fixed not seeing the "(X) Clear" indication on keybindings menu when using gamepad in certain resolution settings
  • Fixed a ton of issues with the transmutation recipes, allowing certain recipes to be performed with incorrect items and materials
  • Fixed Elite enemies spontaneously exploding offscreen
  • Fixed issues with passive skills proccing on dead or on spawning/invulnerable enemies
  • Fixed some performance issues with the more "active" passive skills
  • Fixed Demonic Fury not breaking nearby stuff
  • Fixed issues with binding Esc to stuff
  • Fixed clicking the levelup / new skill point available button always putting you on the first tree (now puts you on last open tree)
  • Fixed some skill description issues
  • Fixed infinite money exploit with gambling in local co-op
  • Fixed a ton of silent errors that affected performance
  • Fixed Caine's Battlegear 3-set bonus not working correctly
  • Fixed Howlers applying an unknown debuff to players
  • Fixed not being able to properly reset the Mundus fight from the waypoints
  • Fixed bug causing the "Lost and Found" boxes sold by the Shady Dealer sometimes give you an item called "Nada" (sorry)
  • Fixed crash from Spirit Link ability in special cases during some boss fights or cutscenes
  • Fixed item highlights showing during cutscenes
  • Fixed some monster poison effects dealing <1 damage
  • Fixed issue with some monsters not being cleared even after dying
  • Fixed rare issue where players could get stuck inside Eazima's stomach
  • Fixed not being able to drag equipment into the socketing slot when having the gems tab open
  • Fixed the random unique/legendary transmutations not working properly if the average level was less than 10
  • Fixed the test dummies occasionally not spawning
  • Fixed a bug causing affix filters to skip out default affixes on monsters, meaning affixes that aren't meant to be combined would be
  • Fixed several display errors with the tombstones in the graveyard
  • Fixed rare crash from Berserker skill Arcpunch
  • Fixed Magnetic Field dealing 0 damage after zoning
  • Fixed being able to upgrade (transmute) the level of an equipped item to higher than the players level and keeping it equipped
  • Fixed companions being slowed indefinitely sometimes from enemy affixes
  • Fixed "Weaken" effects not properly working
  • Fixed buff descriptions not following the same number format as everything else (commas as separators)
  • Fixed visual error of Molten Veins trigger effect (Berserker)
  • Fixed bug where dragging and dropping items into the Transmutation Altar would drop incorrect amounts, and make recipes fail randomly
  • Added retroactive fixes for some items whose powers have been updated in the past but their augmentation values not been scaled
  • Adjusted the scale of Unique mob "Darkskitter" which will hopefully keep him out of the walls
  • Can no longer control the game when it's out of focus when using a controller
  • Removed some old leftover sound effects that were in certain monster skills, and replaced them with more recent ones


[ 2018-09-22 14:24:10 CET ] [ Original post ]