Name | Chronicon | ||
Developer | Subworld | ||
Publisher | Subworld | ||
Tags | |||
Release | 2020-08-21 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  208  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1905 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 1905 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Chronicon Linux [176.83 M] | ||
DLC | Chronicon - Ancient Beasts Chronicon - The Mechanist |
Hello everyone!
I call these builds "Tinka builds". (As reference to the Goblin in the main hub doing maintenance work) These are designed to make testing easy and comfortable and can easily be tweaked to lock out features or classes for focused testing etc. Currently only a few (new) things are locked out due to not being finished and/or stable. What's on the current test build:
Why should I check it out?
How do I get the test builds?
Here's an invite link to the Discord where we talk a lot about the test builds, the games design (and bugs), and other ARPG's: https://discord.gg/nSKhPEA Next year's plans Next year is going to be a big year, because next year is full release! When? Can't say exactly - as this announcement alone is proof of, I always underestimate the time I need to finish an update, and I don't want to release an unfinished mess. But I am looking at the spring months currently, so I guess Q2 of 2019! What's coming next year then? First off, the current test build is going to go live as soon as it's ready. Then I am working on polishing all existing content and also releasing Act 5 - the last act of the game. I will likely split this up in a series of smaller updates, adding new runes, items, tweaks, fixes, community suggestions, and the items on the roadmap, etc as I am quietly making progress on act 5. What happens on release? Well you get the full game, that's what! The currently lower price will also be adjusted - as is listed in the Early Access info on the store page the current price is with all the bugs and missing content in mind, so expect it to go up a bit on release. I will do another announcement on this when we are getting closer to give everyone an honest chance to grab the game in a cheaper state. The price isn't yet decided but it's not going to be anything crazy - I'll let you know exactly what it's gonna be when the time comes. Post-release content and other plans I would love to add more content to the game after 1.0, both as free updates and larger paid DLC. Something that has been requested a lot is "supporter packs" with skins for your characters or other cosmetics, which I must say is very flattering (thank you!), and is also something I will keep in mind. Though my main focus for DLC would be expanded game features, mechanics, areas, and perhaps even a class or two. I am taking all your requests and wishes into account. I am also going to look at porting to consoles! The priority of these issues depend entirely on how launch goes so I can't say what's going to happen and when - just know that I'm keeping every option open and I want to keep supporting the game and the awesome community around it for as long as I can. Time for some time off I'll keep an eye on the Discord, forums, and other social media, and reply when I can, but I am now going to take some time off. I might get bored and update the test builds a bit but other than that, I'll be trying to relax and spend time with family and friends for the next week or two. I hope this year has been good for you, and I'll see you in the next one! Happy Holidays! -Squarebit |