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Act 4 just released!

Read more in the announcement!

Story

What happens in a world where the last evil lies dead, the last quest is completed, and the last chest has been opened?
In this world, the long-dead Heroes of Old are forever remembered and honored through a great magical device. This device, known only as the Chronicon, is capable of opening a portal into the memories – the very souls – of the Heroes of Old. Each year, a handful men and women are given the great honor to re-live the old tales.
And this year, you have been chosen…
Note: Trailer footage and screenshots are of high level characters with decent equipment. Expect a slower pace at first.

Game Features

  • The first 4 full acts to play through, with the final act in the works
  • 4 unique classes: The Templar, Berserker, Warden, and Warlock
  • Procedurally generated dungeons and areas – each playthrough is different
  • Local co-op up to 4 players (same machine, requires 1 Xbox 360/one controller per additional player)
  • Over 600 items with randomized enchants & qualities, and powerful set items!
  • Over 900 skills and abilities to learn and improve
  • Infinite character progression
  • Basic crafting - Enchant and gem your equipment to its maximum potential!
  • Full Xbox 360/one controller support (optional)

Planned Features (in no particular order)

  • 1 Additional act
  • Additional OS support
  • Hardcore mode
  • More items, quests, areas, and general content
  • Much more endgame content and mechanics
  • More fleshed out progression systems
Chronicon
SubworldDeveloper
SubworldPublisher
2020-08-21Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (3234 reviews)
VR Support
Public Linux Depots:
  • Chronicon Linux [176.83 M]
Available DLCs:
  • Chronicon - Ancient Beasts
  • Chronicon - The Mechanist
Update 0.91.0 - Warden love, tweaks, fixes, QoL stuff!

Hey everyone!

Update 0.91.0 is here with some tweaks, fixes, QoL featuers, and a lot of Warden love!

Thanks for the reports, suggestions, and input!
(and if I haven't replied to your suggestions yet, don't worry, I will!)

I hope you enjoy this update, and that I didn't break too many things...

Have a great weekend!

Here's the full update notes:

0.91.0:

Areas:
  • Slowed the movement of the background stars in Tinka's Domain
Bosses:
  • Doubled the stun duration on Eazima The Dune Mother after she vomits you up
Crafting:
  • You can now re-lock unlocked enchants that have been Greater Augmented to max without spending Memory Essences
Enemies & Affixes:
  • Blood Nova:
    [list]
  • Is now an actual nova rather than projectiles
[/list]
Experience:
  • Endgame:
    [list]
  • Increased the rewards a little bit as the nerf hammer hit too hard last update
  • Mastery:
    • Rebalanced the growth rate of required experience to levelup, smoothing out the curve and removing the huge jumps each 500 levels
  • [/list]
    Interface:
    • Updated the Endgame interface a little bit to make some things more clear
    • Roman numerals are now generally only used to numbers as large as 1000 because it gets silly
    • True Legendary items now show up as big orange T's on the minimap to be easier to see
    • Added small icons to item cards indicating if enchants are locked, maximum Augmented, or maximum Greater Augmented
    • Runes when applied to gear now list the Rune power name first
    • Spell Codexes now show up on the minimap
    • Updated the Help sections on stats by adding some clarifications
    • Item cards now highlight all dynamic values of powers, runes, enchants, and gems
    • Can now hold Shift or Left bumper to sell a full stack
    • Can now hold Shift to spend 20x Mastery points
    Items & Equipment:
      All:
      [list]
    • Added new item:
      [list]
    • Advancing Army (Legendary Boots):
      [list]
    • 280% of Movement Speed is added to Companion Damage
    [/list]
  • Tome of Knowledge:
    • Now has a Legendary Power:
      [list]
    • Adds +3% Bonus Experience per kill, stacking infinitely, until an item of Unique quality or higher drops (no, you can't get around this with loot filters ;) )
  • [/list]
  • Extra-Ordinary Cap:
    • Now requires Rare or lower quality items
  • [/list]
    Templar:
    • Set tomes now roll elemental damage
    Warden:
    • New items:
      [list]
    • Windflurry (Legendary Arrow):
      [list]
    • Double Draw now triggers from Storm skills, shooting Gusts instead of arrows, and adds up to 40% additional chance to trigger
  • Finned Arrow (Legendary Arrow):
    • Seeking Arrow strikes up to 10 additional times, deals 40% increased damage, but is limited to a single arrow
  • [/list]
  • Windcaller Set improved:
    • 3) Whirlwinds now spawn with a base duration of 7 seconds, rather than a base of 3 and 7 after a merge
    • 3) Whirlwinds now also actively seek out other Whirlwinds as they get closer to expiring
    • Added a small animation for the merging rather than just have the Whirlwinds pop out of existence instantly
  • Stormcaller Set Revamped:
    • 2) Lightning Rod applies a burn to foes struck, dealing the same amount of damage per second, for 5 seconds. This burn stacks.
    • 3) The stacked up damage per second of the burn effect is added to Static procs from burning foes.
    • 4) The Warden gains 40% Damage Reduction. Lightning Rod and Static also gain an additional 40% chance to trigger.
  • Snowstorm Set revamped:
    • 2) Foes affected by Winter's Chill takes 15% increased damage from Snow Blast, and Winter's chill stacks infinitely
    • 3) When triggered, Snow Blast now also summons a Snow Ball which will hover above the target foe, building up damage based on the Snow Blast triggers. After 3 seconds, a pause in Snow Blast procs, or if the foe dies, the Snow Ball strikes the ground dealing 120% of the stored up damage to all foes within 5 meters.
    • 4) 40% Damage Reduction, increases Snow Ball range to 7 meters (Hail interaction removed)
  • Torrential Set revamped:
    • 2) Pummel stacks infinitely and adds an additional 15% damage increase per stack. Pelted Strikes twice as fast.
    • 3) Torrent always triggers, and Pelted lasts forever.
    • 4) 40% Damage Reduction, Torrent restores 1% mana on trigger.
  • Storm Pendant:
    • The Rank of the Nimbus spawned can now be Augmented, up to 5
  • Trapper's Boots:
    • Nerfed the enchant augment to 100/150/220% (unique, legendary, greater augment)
  • Snowpiercer:
    • Now adds proc rate to Snow Blast and Hail
  • Winter's Coming:
    • No longer increases Torrent trigger chance
    • Instead increases the Frost damage bonus of Winter and causes Winter's Chill on all foes within 5 meters when Winter is triggered
  • [/list]
    [/list]
    Loot:
    • Endgame crafting materials now glow differently on the ground than regular Legendary items to set them apart a little bit more
    • Loot drops should now spawn faster from killed enemies
    • Stack sizes of everything increased to 10k
    Mechanics:
    • Knockback and Leaping:
      [list]
    • Now animates a lot faster, and after a certain point will scale with movement speed (especially useful for leaping companions)
    [/list]
    Runes:
      Templar:
      [list]
    • Hallowed Grace:
      [list]
    • Is now a multiplier rather than percentage, adding a multiple of barrier strength as base damage
    [/list]
    Warden:
    • Added new Warden rune:
      [list]
    • Greater Hail:
      [list]
    • Pelted has a % chance to spawn Greater Hail, dealing damage in a 2 meter radius
    [/list]
  • Boomspore:
    • Now detonates all Shrooms instantly on cast rather than all within damage radius
  • [/list]
    [/list]
    Skills:
      All:
      [list]
    • Commander (Mastery Perk):
      [list]
    • Now also triggers on using Companion skills
    [/list]
    Templar:
    • Phantom Shield:
      [list]
    • Now has a range of 7 meters, which cannot be improved with Reach
    [/list]
    Warden:
    • Double Draw:
      [list]
    • Double Draw is now direct damage, always triggering on-hit effects
  • Gale:
    • Animation updated
  • Hail Storm:
    • Now has an instance limit of 4
  • Razor Wind:
    • Added visual effect
  • Storm Shrooms:
    • Now also deals damage when the Shrooms pop, and works with the Stormcaller set bonuses
  • Spore Rain:
    • Now uses the new area targeting mechanic to guarantee a decent number of direct hits
  • Toxicology:
  • Fairy Ring:
    • Poison Shrooms now deal instant damage and places a poison DoT on foes hit, rather than producing laggy poison clouds
  • Overgrowth:
  • Forest Ward:
    • Updated animations
  • [/list]
    [/list]
    World:
    • Reduced the spawn rate of the Shady Dealer somewhat
    Misc:
    • Increased the size of all mouse-over "hitboxes" for shrines, enemies, etc
    Fixes:
    • Fixed Rune of Focused Lightning not working with Static (Warden)
    • Fixed an issue with area targeting skills that would cause missing projectiles to target in a particular pattern rather than fully random
    • Fixed issue allowing stash duping if you had not opened the stash in either hardcore or normal mode
    • Fixed issue where global progression could be shared between hardcore and normal mode
    • Fixed Bloodline (Berserker) not adding Heritage Effect
    • Fixed Flash (Templar) not working with Hammerstorm
    • Fixed stats and gear power not updating when leveling up equipment via transmutation
    • Fixed Shrooms and Spores (Warden) not triggering on-hit effects
    • Fixed several issues with Chinese fonts and text coloring
    • Fixed on-kill effects not triggering from enemies who died from indirect damage like procs and dots
    • Fixed crash on transmuting 3 identical amulets
    • Fixed chests, bosses, and champions sometimes not spawning loot
    • Fixed odd generation bug in caves
    • Fixed some Frozen effects remaining on dead enemies
    • Fixed thrown Templar shields hovering in the air without moving sometimes
    • Fixed Lost City Cellar "Relic Coffer" chest sometimes requiring a key to be opened
    • Fixed Ritual of Summoning (Warlock) not being effected by Ritual Effect stat
    • Fixed Master Ranger (Warden ultimate) adding a ton of base damage to Splinters
    • Fixed Pyre, Magnetic Blades, Plague, Wall of Fire, and Blizzard not being instance limited
    • Fixed being able to portal out of the Blood-Tooth Arena, which would bug the progress and cause you to get stuck until restart
    • Fixed Unstable Dimensions spawning in areas that don't generally allow portals
    • Fixed rune dupes dropping sooner than expected because of not saving rune data correctly between sessions
    • Fixed Disorient (Warden) not working
    • Fixed Empowered Shot (Warden) not breaking breakables
    • Fixed some skill typos and fixed Critical Hit naming inconsistency for some skills
    • Fixed issue which caused characters to sometimes randomly attack when entering the game
    • Fixed some generation issues in Desert areas and Anomalies
    • Fixed Dragon Storm (Berserker) not correctly limiting to 9 instances
    • Fixed Dragon Storm (Berserker) being drawn on the floor rather than at a perceived height
    • Fixed Demonic Fury (Warlock) not having a light effect
    • Fixed Death Speaker and Amulet of Despair not working as intended
    • Fixed Lightning Rod (Warden) proc mastery not working correctly
    • Fixed weird issue with Warlock Clot merging (Bloodbinder set) that could alter the player's stats
    • Fixed sticky targeting preventing interactions with waypoints, npcs, etc
    • Fixed not being able to select Waypoints with gamepads if Radial loot was bound to (A)
    • Fixed not being able to resurrect co-op partners in challenge areas in Hardcore mode (Hardcore mode allows deaths inside challenge areas)
    • Fixed issue where if a player reached the end of the Crumbling Reliquary before other in co-op, they would be killed and left in the void :(

    [ 2019-03-15 15:39:41 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 22.04 LTS 64bit. Or newer. Non Ubuntu distros not officially supported.
    • Processor: Quad Core 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 and Shader Model 3.0 Compatible Dedicated Video Card. 1 GB VRAM
    • Storage: 1000 MB available spaceAdditional Notes: Intel (integrated) graphics poorly supported. Dedicated GPU required!
    GAMEBILLET

    [ 6404 ]

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    12.59$ (16%)
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    16.57$ (17%)
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    GAMERSGATE

    [ 1916 ]

    5.09$ (49%)
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    10.2$ (74%)
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    1.28$ (91%)
    9.9$ (67%)
    24.0$ (60%)
    8.5$ (83%)
    7.92$ (74%)
    MacGamestore

    [ 4299 ]

    1.99$ (80%)
    15.99$ (20%)
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