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Update 0.91.0 - Warden love, tweaks, fixes, QoL stuff!
Areas:
[ 2019-03-15 15:39:41 CET ] [ Original post ]
Hey everyone! Update 0.91.0 is here with some tweaks, fixes, QoL featuers, and a lot of Warden love! Thanks for the reports, suggestions, and input! (and if I haven't replied to your suggestions yet, don't worry, I will!) I hope you enjoy this update, and that I didn't break too many things... Have a great weekend! Here's the full update notes:
0.91.0:
Areas:
- Slowed the movement of the background stars in Tinka's Domain
- Doubled the stun duration on Eazima The Dune Mother after she vomits you up
- You can now re-lock unlocked enchants that have been Greater Augmented to max without spending Memory Essences
- Blood Nova:
- Is now an actual nova rather than projectiles
- Endgame:
- Increased the rewards a little bit as the nerf hammer hit too hard last update
- Mastery:
- Rebalanced the growth rate of required experience to levelup, smoothing out the curve and removing the huge jumps each 500 levels
- Updated the Endgame interface a little bit to make some things more clear
- Roman numerals are now generally only used to numbers as large as 1000 because it gets silly
- True Legendary items now show up as big orange T's on the minimap to be easier to see
- Added small icons to item cards indicating if enchants are locked, maximum Augmented, or maximum Greater Augmented
- Runes when applied to gear now list the Rune power name first
- Spell Codexes now show up on the minimap
- Updated the Help sections on stats by adding some clarifications
- Item cards now highlight all dynamic values of powers, runes, enchants, and gems
- Can now hold Shift or Left bumper to sell a full stack
- Can now hold Shift to spend 20x Mastery points
-
All:
- Added new item:
- Advancing Army (Legendary Boots):
- 280% of Movement Speed is added to Companion Damage
- Advancing Army (Legendary Boots):
- Tome of Knowledge:
- Now has a Legendary Power:
- Adds +3% Bonus Experience per kill, stacking infinitely, until an item of Unique quality or higher drops (no, you can't get around this with loot filters ;) )
- Now has a Legendary Power:
- Extra-Ordinary Cap:
- Now requires Rare or lower quality items
- Set tomes now roll elemental damage
- New items:
- Windflurry (Legendary Arrow):
- Double Draw now triggers from Storm skills, shooting Gusts instead of arrows, and adds up to 40% additional chance to trigger
- Finned Arrow (Legendary Arrow):
- Seeking Arrow strikes up to 10 additional times, deals 40% increased damage, but is limited to a single arrow
- Windflurry (Legendary Arrow):
- Windcaller Set improved:
- 3) Whirlwinds now spawn with a base duration of 7 seconds, rather than a base of 3 and 7 after a merge
- 3) Whirlwinds now also actively seek out other Whirlwinds as they get closer to expiring
- Added a small animation for the merging rather than just have the Whirlwinds pop out of existence instantly
- Stormcaller Set Revamped:
- 2) Lightning Rod applies a burn to foes struck, dealing the same amount of damage per second, for 5 seconds. This burn stacks.
- 3) The stacked up damage per second of the burn effect is added to Static procs from burning foes.
- 4) The Warden gains 40% Damage Reduction. Lightning Rod and Static also gain an additional 40% chance to trigger.
- Snowstorm Set revamped:
- 2) Foes affected by Winter's Chill takes 15% increased damage from Snow Blast, and Winter's chill stacks infinitely
- 3) When triggered, Snow Blast now also summons a Snow Ball which will hover above the target foe, building up damage based on the Snow Blast triggers. After 3 seconds, a pause in Snow Blast procs, or if the foe dies, the Snow Ball strikes the ground dealing 120% of the stored up damage to all foes within 5 meters.
- 4) 40% Damage Reduction, increases Snow Ball range to 7 meters (Hail interaction removed)
- Torrential Set revamped:
- 2) Pummel stacks infinitely and adds an additional 15% damage increase per stack. Pelted Strikes twice as fast.
- 3) Torrent always triggers, and Pelted lasts forever.
- 4) 40% Damage Reduction, Torrent restores 1% mana on trigger.
- Storm Pendant:
- The Rank of the Nimbus spawned can now be Augmented, up to 5
- Trapper's Boots:
- Nerfed the enchant augment to 100/150/220% (unique, legendary, greater augment)
- Snowpiercer:
- Now adds proc rate to Snow Blast and Hail
- Winter's Coming:
- No longer increases Torrent trigger chance
- Instead increases the Frost damage bonus of Winter and causes Winter's Chill on all foes within 5 meters when Winter is triggered
- Endgame crafting materials now glow differently on the ground than regular Legendary items to set them apart a little bit more
- Loot drops should now spawn faster from killed enemies
- Stack sizes of everything increased to 10k
- Knockback and Leaping:
- Now animates a lot faster, and after a certain point will scale with movement speed (especially useful for leaping companions)
-
Templar:
- Hallowed Grace:
- Is now a multiplier rather than percentage, adding a multiple of barrier strength as base damage
- Added new Warden rune:
- Greater Hail:
- Pelted has a % chance to spawn Greater Hail, dealing damage in a 2 meter radius
- Greater Hail:
- Boomspore:
- Now detonates all Shrooms instantly on cast rather than all within damage radius
-
All:
- Commander (Mastery Perk):
- Now also triggers on using Companion skills
- Phantom Shield:
- Now has a range of 7 meters, which cannot be improved with Reach
- Double Draw:
- Double Draw is now direct damage, always triggering on-hit effects
- Gale:
- Animation updated
- Hail Storm:
- Now has an instance limit of 4
- Razor Wind:
- Added visual effect
- Storm Shrooms:
- Now also deals damage when the Shrooms pop, and works with the Stormcaller set bonuses
- Spore Rain:
- Now uses the new area targeting mechanic to guarantee a decent number of direct hits
- Toxicology:
- Fairy Ring:
- Poison Shrooms now deal instant damage and places a poison DoT on foes hit, rather than producing laggy poison clouds
- Overgrowth:
- Forest Ward:
- Updated animations
- Reduced the spawn rate of the Shady Dealer somewhat
- Increased the size of all mouse-over "hitboxes" for shrines, enemies, etc
- Fixed Rune of Focused Lightning not working with Static (Warden)
- Fixed an issue with area targeting skills that would cause missing projectiles to target in a particular pattern rather than fully random
- Fixed issue allowing stash duping if you had not opened the stash in either hardcore or normal mode
- Fixed issue where global progression could be shared between hardcore and normal mode
- Fixed Bloodline (Berserker) not adding Heritage Effect
- Fixed Flash (Templar) not working with Hammerstorm
- Fixed stats and gear power not updating when leveling up equipment via transmutation
- Fixed Shrooms and Spores (Warden) not triggering on-hit effects
- Fixed several issues with Chinese fonts and text coloring
- Fixed on-kill effects not triggering from enemies who died from indirect damage like procs and dots
- Fixed crash on transmuting 3 identical amulets
- Fixed chests, bosses, and champions sometimes not spawning loot
- Fixed odd generation bug in caves
- Fixed some Frozen effects remaining on dead enemies
- Fixed thrown Templar shields hovering in the air without moving sometimes
- Fixed Lost City Cellar "Relic Coffer" chest sometimes requiring a key to be opened
- Fixed Ritual of Summoning (Warlock) not being effected by Ritual Effect stat
- Fixed Master Ranger (Warden ultimate) adding a ton of base damage to Splinters
- Fixed Pyre, Magnetic Blades, Plague, Wall of Fire, and Blizzard not being instance limited
- Fixed being able to portal out of the Blood-Tooth Arena, which would bug the progress and cause you to get stuck until restart
- Fixed Unstable Dimensions spawning in areas that don't generally allow portals
- Fixed rune dupes dropping sooner than expected because of not saving rune data correctly between sessions
- Fixed Disorient (Warden) not working
- Fixed Empowered Shot (Warden) not breaking breakables
- Fixed some skill typos and fixed Critical Hit naming inconsistency for some skills
- Fixed issue which caused characters to sometimes randomly attack when entering the game
- Fixed some generation issues in Desert areas and Anomalies
- Fixed Dragon Storm (Berserker) not correctly limiting to 9 instances
- Fixed Dragon Storm (Berserker) being drawn on the floor rather than at a perceived height
- Fixed Demonic Fury (Warlock) not having a light effect
- Fixed Death Speaker and Amulet of Despair not working as intended
- Fixed Lightning Rod (Warden) proc mastery not working correctly
- Fixed weird issue with Warlock Clot merging (Bloodbinder set) that could alter the player's stats
- Fixed sticky targeting preventing interactions with waypoints, npcs, etc
- Fixed not being able to select Waypoints with gamepads if Radial loot was bound to (A)
- Fixed not being able to resurrect co-op partners in challenge areas in Hardcore mode (Hardcore mode allows deaths inside challenge areas)
- Fixed issue where if a player reached the end of the Crumbling Reliquary before other in co-op, they would be killed and left in the void :(
[ 2019-03-15 15:39:41 CET ] [ Original post ]
Chronicon
Subworld
Developer
Subworld
Publisher
2020-08-21
Release
Game News Posts:
129
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(8391 reviews)
The Game includes VR Support
Public Linux Depots:
- Chronicon Linux [176.83 M]
Available DLCs:
- Chronicon - Ancient Beasts
- Chronicon - The Mechanist
Act 4 just released!
Read more in the announcement!Story
What happens in a world where the last evil lies dead, the last quest is completed, and the last chest has been opened?In this world, the long-dead Heroes of Old are forever remembered and honored through a great magical device. This device, known only as the Chronicon, is capable of opening a portal into the memories – the very souls – of the Heroes of Old. Each year, a handful men and women are given the great honor to re-live the old tales.
And this year, you have been chosen…
Note: Trailer footage and screenshots are of high level characters with decent equipment. Expect a slower pace at first.
Game Features
- The first 4 full acts to play through, with the final act in the works
- 4 unique classes: The Templar, Berserker, Warden, and Warlock
- Procedurally generated dungeons and areas – each playthrough is different
- Local co-op up to 4 players (same machine, requires 1 Xbox 360/one controller per additional player)
- Over 600 items with randomized enchants & qualities, and powerful set items!
- Over 900 skills and abilities to learn and improve
- Infinite character progression
- Basic crafting - Enchant and gem your equipment to its maximum potential!
- Full Xbox 360/one controller support (optional)
Planned Features (in no particular order)
- 1 Additional act
- Additional OS support
- Hardcore mode
- More items, quests, areas, and general content
- Much more endgame content and mechanics
- More fleshed out progression systems
MINIMAL SETUP
- OS: Ubuntu 22.04 LTS 64bit. Or newer. Non Ubuntu distros not officially supported.
- Processor: Quad Core 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DirectX 11 and Shader Model 3.0 Compatible Dedicated Video Card. 1 GB VRAM
- Storage: 1000 MB available spaceAdditional Notes: Intel (integrated) graphics poorly supported. Dedicated GPU required!
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