





Act 4 just released!
Read more in the announcement!Story
What happens in a world where the last evil lies dead, the last quest is completed, and the last chest has been opened?In this world, the long-dead Heroes of Old are forever remembered and honored through a great magical device. This device, known only as the Chronicon, is capable of opening a portal into the memories – the very souls – of the Heroes of Old. Each year, a handful men and women are given the great honor to re-live the old tales.
And this year, you have been chosen…
Note: Trailer footage and screenshots are of high level characters with decent equipment. Expect a slower pace at first.
Game Features
- The first 4 full acts to play through, with the final act in the works
- 4 unique classes: The Templar, Berserker, Warden, and Warlock
- Procedurally generated dungeons and areas – each playthrough is different
- Local co-op up to 4 players (same machine, requires 1 Xbox 360/one controller per additional player)
- Over 600 items with randomized enchants & qualities, and powerful set items!
- Over 900 skills and abilities to learn and improve
- Infinite character progression
- Basic crafting - Enchant and gem your equipment to its maximum potential!
- Full Xbox 360/one controller support (optional)
Planned Features (in no particular order)
- 1 Additional act
- Additional OS support
- Hardcore mode
- More items, quests, areas, and general content
- Much more endgame content and mechanics
- More fleshed out progression systems
Hey everyone!
Update 0.95.0 is here to bring you new goodies and another step closer to release!
This update adds a much requested endless mode to the endgame, as well as a bunch of new items and runes! Some item sets have also been buffed, and other have been completely reworked. Of course, with the new anomaly mode comes a fresh new interface that makes it easier to select difficulty and mode, and it also provides some previously hidden information about monster stats. It's pretty neat. All to make the progression into the endless mode all the more enjoyable!
Oh and this update also brings a Halloween Event
which starts on the 20th!
Also there are currently some issues with the Ubuntu build that we are trying to solve. Thanks to the Linux community for your efforts in the matter, and for your understanding.
And of course thanks to everyone who has posted bugs, suggestions, and feedback.
Anyway, I hope you enjoy this update!
Here's the full notes:
0.95.0
Highlights:- New endless Anomaly mode.
- New Endgame interface complete with monster stats.
- New Halloween event.
- Updated and improved Anomaly bosses.
- New True Legendary and Legendary items.
- Set buffs & revamps.
- Added a Halloween event complete with decorations, a new area, 5 new quests, new enemies, a season helm, and a rare drop relic from the new area.
- The Halloween Event runs from oct 20th to oct 31st.
- Adjusted lighting so that lights fade slower, meaning less flickering with rapid cast spells.
- Improved monster clearing around Anomaly entrance portals (kinda).
- Added Endless Anomalies - these are similar to Dungeon Anomalies, except they start scaling at the max difficulty (Mythic XV), and each set completed allows you to advance to the next "Tier" beyond that. Each Tier is slightly more difficult, and by every 10th Tier monster stats will have increased by about 150% from the previous 10th Tier. There is no hard cap on tiers, and rewards also increment with each tier.
Interface:
- Added info on status effects to the Help Index.
- Added a new endgame interface.
- Added a new save icon.
- Added new options to toggle companion damage and heal numbers independently from player numbers.
- Added new stat tracking to stats screen for best endless tier.
- The most recently selected Anomaly mode is now saved per-character and set upon opening the interface.
- Enchants:
[list] - Added new enchants:
[list] - Chance to stun (rings/boots).
- Chance to interrupt (weapons/boots).
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Lore:
- Added/updated lore/flavor text to items and sets:
[list] - The Thundering Army
- Soulpurger's Regalia
- Dragonfire Garb
- Skysoul Fragments
- Stormcaller set
- Burning Hells set
- Demon Lord set
- Desecrator set
- Masochist set
- Death's List
- Elemental stones
- Mysterious masks
Monsters & Companions:
- AI size scaling no longer scales their boundary boxes, so they should no longer have issues with corners (hitboxes are still upscaled).
- AI (both enemy and companions) should now prioritize less used skills when multiple skills are off cooldown at the same time, forcing them to rotate through their arsenal.
- Adjusted companion health scaling with difficulties.
- Companions and enemies no longer push each other around, but companions may still push companions and enemies other enemies, to prevent stacking.
- The Gooey affix now has a limited amount of spawns.
- Stunned enemies now pause their cooldowns for the duration of the stun.
- Warp affix enemies now Warps smarter (no more warping enemies being stuck in corners while swamped by pets).
- Slightly adjusted enemy health bonuses across most difficulties to more even numbers.
- Slightly improved performance of collision checks and some types of damage calculations.
- Updated game engine, please let me know if you experience odd behavior.
- Added resolution info to FPS display (F5) to help with debugging resolution-based issues, such as frame drops.
- Templar:
[list] - Added new skill tags for Templar:
[list] - Hammer skill
- Blade Conjuration skill
Locale:
- Added many new entries to locale/npctext and locale/quests.
- Added stats/stat_endless_tier_max, stats/stat_general_res.
- Added interface/endgame_tier, interface/endgame_anom_dungeon_endless, interface/endgame_anom_stats_enemy, interface/endgame_anom_stats_player.
- Added/updated menu/dam_num_companion menu/dam_num_friend menu/dam_num_heal_companion menu/dam_num_heal_friend.
- Fixed crash from shrooms (probably).
- Fixed Sword Hurl and Thunder Blade going through walls.
- Fixed Bone Splinters not being considered a bleed skill and not benefiting from + bleed%.
- Fixed Wisps and Mega Wisps having too big boundary boxes.
- Fixed the Commander perk forcing peaceful companions (such as the Storm Mender) to run into combat.
- Fixed Wisps getting stuck and not attacking after respawning.
- Fixed Wisps not dealing damage when not wearing the Wispmother set.
- Fixed Shock Orbs going through walls when cast from wisps with the Wisp Blast rune.
- Fixed Master Tamer and Grand Summoner mastery perks not working as intended.
- Fixed bouncing shields targeting things out of range.
- Fixed holy bolts (enemy spell) ignoring walls.
- Fixed shroomtender set bonus that plants shrooms on each hit not working.
- Fixed shrooms flickering for a single frame when spawned from a spore.
- Fixed some incorrect skill descriptions such as Exoskeleton.
- Fixed Bone Shaman's Bone Cage skill being invisible.
- Fixed Frost Nova, Frigid Star, Frozen Fate, Hammerstorm, Holy Hammer, and Holy Blade not using the proper doublecast mechanic.
- Fixed some double cast passives sometimes working without points spent in them.
- Fixed Hydrascale Boots overriding high values with lower ones.
- Fixed bows not being able to roll bonus damage vs enemy types like Undead (slaying enchants).
- Fixed Gooey spawns getting stuck in the air.
- Fixed Sandworms not properly animating when emerging from the ground if the player was close.
- Fixed issue where mobs with special attacks may only use them once due to cooldowns not ticking down as intended, so some monsters may be more aggressive and dangerous than before.
- Fixed companions not using special skills as frequently as intended.
- Fixed rare crash when losing an effect that affects monster skills.
- Fixed crash from Flailing enemies when in combination with spells that produced additional projectiles.
- Fixed issue that could cause some quests to complete automatically when re-entering the game.
- Fixed the overlay map appearing over the quest tracker.
- Fixed crash when moving left/up from the leftmost skill node while using a gamepad.
- Fixed all text highlighting in the help index when hovering any text node.
- Fixed auto loot setting not saving.
- Fixed item icon transparency issue with endgame interface.
- Fixed crash on entering third floor of dungeon anomalies (probably).
Minimum Setup
- OS: Ubuntu 22.04 LTS 64bit. Or newer. Non Ubuntu distros not officially supported.
- Processor: Quad Core 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DirectX 11 and Shader Model 3.0 Compatible Dedicated Video Card. 1 GB VRAM
- Storage: 1000 MB available spaceAdditional Notes: Intel (integrated) graphics poorly supported. Dedicated GPU required!
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