New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Chronicon | |
Developer | Subworld | |
Publisher | Subworld | | |
Tags | Indie RPG Adventure Singleplayer | | |
Release | 2020-08-21 | |
Steam | € £ $ / % |
News | 127 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  208  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/375480  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 1905 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 1905 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Chronicon Linux [176.83 M]
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DLC | Chronicon - Ancient Beasts
Chronicon - The Mechanist
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LINUX STREAMERS (3)
caffeinatedtechsolsocogvoodoomedic
Update 0.95.5 - Fixes and Fullscreen resolution options |
Hey everyone!
This update should take care of most issues, and also adds a fullscreen resolution setting. This should help people playing on large resolution notebooks and similar, as you now should be able to lower the in-game resolution to gain a higher FPS.
I wasn't able to reproduce nor verify a few of the bugs, so if you have experienced any of the bugs listed as "possible fix" near the bottom of the notes, please let me know if this update helped or not.
Thanks for all the reports, suggestions, and comments!
Here are the full notes:
0.95.5
Additions:
- Added an experimental fullscreen resolution option so you now can downscale for extra frames.
- Added fullscreen resolution detection to match desktop resolution, however you may need to lower it if playing on a notebook or similar.
- Improved visual of Divine Salvo with Council's Gavel (Templar).
- Improved tiling of many area types, preventing ground effects from clipping through ceilings of caves, canopies of forests, etc.
Fixes:
- Fixed controller detection on main menu not registering the left/right sticks.
- Fixed keyboard detection on main menu repeatedly detecting keyboard keys at all presses, preventing re-binding of keys.
- Fixed a large amount of typos and grammar errors on dialogue and lore texts.
- Fixed Warlock getting stuck inside pillars and walls sometimes when using Soul Warp with the click-to-move control option.
- Fixed The Cursed Statues in Dark Tower 3 not facing the correct direction.
- Fixed Gib enchants not being procced from companions and indirect damage.
- Fixed summoned companion skills, such as Dancing Blades, not properly re-calculating powers and stats based on companion count (and similar effects).
- Fixed effects based on companions not re-calculating after companions die.
- Fixed (probably?) the big boss not spawning in Dark Tower 3.
- Fixed issue where if saving took too long or too many things were in the save queue at once, a load operation could run on a queued file, loading old data which is then re-saved, meaning for example the stash eating what you just put in it.
- Fixed issue where players 2-4 couldn't see objectives of quests they were tracking that player 1 had already finished.
- Fixed several tile problems with trees and canopies.
- Possible fix for map corruption when repeatedly re-entering zones in co-op. (I still cannot reproduce this one, but it may have been similar to the stash saving bug)
- Possible fix for the Retaliating Companions rune power not always working. (Unable to reproduce as of fixing the summon/death effect recalculations of companions)
- Treant companions now have a smaller collision box so they are less prone to get stuck on corners.
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[ 2019-11-08 17:02:35 CET ] [ Original post ] |