





Act 4 just released!
Read more in the announcement!Story
What happens in a world where the last evil lies dead, the last quest is completed, and the last chest has been opened?In this world, the long-dead Heroes of Old are forever remembered and honored through a great magical device. This device, known only as the Chronicon, is capable of opening a portal into the memories – the very souls – of the Heroes of Old. Each year, a handful men and women are given the great honor to re-live the old tales.
And this year, you have been chosen…
Note: Trailer footage and screenshots are of high level characters with decent equipment. Expect a slower pace at first.
Game Features
- The first 4 full acts to play through, with the final act in the works
- 4 unique classes: The Templar, Berserker, Warden, and Warlock
- Procedurally generated dungeons and areas – each playthrough is different
- Local co-op up to 4 players (same machine, requires 1 Xbox 360/one controller per additional player)
- Over 600 items with randomized enchants & qualities, and powerful set items!
- Over 900 skills and abilities to learn and improve
- Infinite character progression
- Basic crafting - Enchant and gem your equipment to its maximum potential!
- Full Xbox 360/one controller support (optional)
Planned Features (in no particular order)
- 1 Additional act
- Additional OS support
- Hardcore mode
- More items, quests, areas, and general content
- Much more endgame content and mechanics
- More fleshed out progression systems
Hey everyone!
This update should take care of the issues with indirect damage suddenly being extremely lethal, as it was balanced when a bug that was fixed in the previous update was active. I also added two new stats and enchants to specifically let you deal with indirect damage if you find your preferred form of defenses lacking in that area. While I was doing that I figured I'd take a poke at the endless tier scaling, as it rapidly got a bit out of hand, and - as always - I got a bit carried away and made a larger update than intended. I've also fixed a couple issues that popped up, gave Warden some tweaks, and poked at a few other things here and there.
Anyway, hope you enjoy this update!
Now I'm off to dig myself deep into Act 5 work :-)
Here's the full notes:
0.98.0:
Difficulty & Mechanics:- Rebalanced all indirect damage and DoT damage from enemies, and gave it an upper cap - indirect damage can no longer deal more than 5% of your health in damage per strike/tick. Best way to combat indirect damage is by your preferred method of sustain (hoh, hpr, healing skill/codex, etc) rather than beefing up your health pool. (And using the new stats, of course!)
- Tweaked enemy damage bonus curve through endgame difficulties - once you get high enough (endless T42 and forwards) the curve flattens and becomes liniear, so you can shift focus to doing more damage instead of avoiding pesky one-shots.
- Similarly, enemy health bonus flattens on T100, and starts to slowly pick up again as you progress further.
- Increased bonus experience per endless tier reached.
- Enemy "on hit" affixes are now calculated as the final step in damage calculation, meaning after shields and such has been considered.
- Suffering Thorns damage now has an internal cooldown of 20 frames so you don't nuke yourself on Thorn packs.
- Thorns still punch through shields (as intended).
- Trap damage now scales with difficulty (oops).
-
All:
- Lightfooted (Perk) now also affects companions.
[list]
- Companion passives buffed:
[list] - Moon Howl (Wolves) damage boost increased to 11/18/25%, up from 9/12/15%
- Empowerment (Pixies) damage boost increased to 10/15/20%, up from 6/8/10%
- Antivenom (Spiders) resistance boost increased to 20/30/40%, up from 15/20/25%
- Thorny (Treants) thorn bonus increased to 30/50/70%, up from 9/12/15%
- Oak Wisdom (Treants) mana bonus increased to 10/20/30%, up from 12/15/18%
[/list]
Stats & Enchants:
- Added two new defensive stats: Ground Effect Resistance, and Indirect Damage Resistance.
- Added enchants for the new stats: Ground Effect Resistance can be found on Boots and Accessories. Indirect Damage Resistance can be found on Helmets and Amulets. Both are considered Minor enchants.
- Improved stat panel on the interface by dividing stats into more clear groups.
- Help index updated with new stats.
- Fixed issue with skill resets causing blank allocated skills.
- Fixed characters playing powerful skill shouts/grunts on default attacks (when not having any skill assigned in leftmost slot).
- Fixed issue where Act 4 Troves achievement would trigger before the last one was found.
- Fixed crash when Trogs smashed urns.
- Fixed Codex adding everything in your stash to the counters on each game start.
- Updated stats locale and enchants locale with the new stats & enchants.
Minimum Setup
- OS: Ubuntu 22.04 LTS 64bit. Or newer. Non Ubuntu distros not officially supported.
- Processor: Quad Core 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DirectX 11 and Shader Model 3.0 Compatible Dedicated Video Card. 1 GB VRAM
- Storage: 1000 MB available spaceAdditional Notes: Intel (integrated) graphics poorly supported. Dedicated GPU required!
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