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Name

 By Any Means Necessary 

 

Developer

 Sure Games 

 

Publisher

 Sure Games 

 

Tags

 

Singleplayer 

Release

 2017-11-06 

 

Steam

 € £ $ / % 

 

News

 13 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/702820 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 By Any Means Necessary Linux Depot [172.25 M] 




LINUX STREAMERS (0)




Thanks Guys

Hey guys,

Thanks to everyone who participated in the last sale. The game was able to cross the 200 sales mark, so I really appreciate it. I went ahead and reduced the regular price to $3.99. If you have any feedback or criticism of the game, me and other gamers would love to hear it. I'll definitely keep trying to improve the game or at the least, use the feedback on future games.

Right now I was working on an update. However, it's pretty big and ambitious, with a lot of re-designs, so I might have to leave it for the sequel. I might try to just use some of the new features on this game, sort of what Capcom did with the omega mode in SF4, where they tested a lot of features that actually went to SF5. I'll definitely keep you guys posted.

Thanks again guys,
Pedro.


[ 2018-09-12 04:34:06 CET ] [ Original post ]

Spanish Version Release

Hi everyone,

I released a new patch that adds Spanish language support and has various bug fixes. I submitted a special promotion for this release.

I would like to thank user Euphoniac for reporting a couple of these bugs and helping me reproduce the issues.

As always, I would appreciate any feedback you guys may have.

Thanks,
Pedro.


[ 2018-08-15 05:36:14 CET ] [ Original post ]

Update before Summer Sale 2018

Hi everyone,

I pushed an update for the game to enable full controller support for both Windows and Linux. It was the top requested feature and I'm glad that I was able to add it in this update and before the upcoming Summer Sale 2018. Please check back as the game will have a very nice discount.

I would love to hear any feedback you guys may have.

Thanks,
Pedro.


[ 2018-06-19 02:58:15 CET ] [ Original post ]

Linux port is now available

Hi everyone,

The linux port of By Any Means Necessary is now available. I hope the Linux gamers enjoy it. As part of the Linux lunch, By Any Means Necessary is 66% off of its regular price until March 24th.

I would like to thank the people at r/Linux_Gaming for helping me test the game in various Linux flavors.

I will now move to other features some players have requested, as well as ports to other platforms.

I would appreciate any feedback you guys may have.

Thanks,
Pedro.


[ 2018-03-10 20:47:01 CET ] [ Original post ]

Linux port is now available

Hi everyone,

The linux port of By Any Means Necessary is now available. I hope the Linux gamers enjoy it. As part of the Linux lunch, By Any Means Necessary is 66% off of its regular price until March 24th.

I would like to thank the people at r/Linux_Gaming for helping me test the game in various Linux flavors.

I will now move to other features some players have requested, as well as ports to other platforms.

I would appreciate any feedback you guys may have.

Thanks,
Pedro.


[ 2018-03-10 20:47:01 CET ] [ Original post ]

Linux port almost ready

Hi everyone,

For the last couple of months I've been working on the Linux port of By Any Means Necessary. Testing is almost done and I hope to release the port in the next couple of days. After that is done, I'll come back to the suggestions you guys have made and work to implement them. I also have some content I want to add to improve the game.

I'll keep everybody posted.

Thanks,
Pedro.


[ 2018-03-08 04:55:31 CET ] [ Original post ]

Linux port almost ready

Hi everyone,

For the last couple of months I've been working on the Linux port of By Any Means Necessary. Testing is almost done and I hope to release the port in the next couple of days. After that is done, I'll come back to the suggestions you guys have made and work to implement them. I also have some content I want to add to improve the game.

I'll keep everybody posted.

Thanks,
Pedro.


[ 2018-03-08 04:55:31 CET ] [ Original post ]

Happy Holidays

Hi everyone,

Just wanted to wish everyone a happy holidays. This is my first winter holiday period with a released game so it has been very interesting for me personally. I would like to thank everyone that has checked and tried out the game. I really appreciate it.

As part of the Steam Winter Sale 2017, By Any Means Necessary is 50% of it's regular price, so hopefully everyone can take advantage of this sale.

In the next day or so I would like to let everyone know what plans I have for the game to give all the current and potential owners as much value as possible, so be on the lookout for that.

Thanks again everyone,
Pedro.


[ 2017-12-26 01:00:57 CET ] [ Original post ]

Happy Holidays

Hi everyone,

Just wanted to wish everyone a happy holidays. This is my first winter holiday period with a released game so it has been very interesting for me personally. I would like to thank everyone that has checked and tried out the game. I really appreciate it.

As part of the Steam Winter Sale 2017, By Any Means Necessary is 50% of it's regular price, so hopefully everyone can take advantage of this sale.

In the next day or so I would like to let everyone know what plans I have for the game to give all the current and potential owners as much value as possible, so be on the lookout for that.

Thanks again everyone,
Pedro.


[ 2017-12-26 01:00:57 CET ] [ Original post ]

Official Release

Hello everyone,

By Any Means Necessary is now officially released and I would like to thank everyone for their interest in the game.

I started working on By Any Means Necessary in 2010. Development stopped in 2011 when I moved to the United States from the Dominican Republic. Then in 2013, I started working again on the game until now.

I would like to thank everyone that worked on the game: Rocio Martinez, Samuel "Cem" Kodoktua, Wilson Tjandra, Josiah Tobin and Brian Fairbanks. Thanks to all the testers and special thanks to Alan Javier Sánchez, Francisco Guerrero and "Flytrap" for testing and helping improve the final product.

I hope everyone enjoys the game and I would appreciate any and all feedback.

Thanks,
Pedro.


[ 2017-11-06 11:17:09 CET ] [ Original post ]

Official Release

Hello everyone,

By Any Means Necessary is now officially released and I would like to thank everyone for their interest in the game.

I started working on By Any Means Necessary in 2010. Development stopped in 2011 when I moved to the United States from the Dominican Republic. Then in 2013, I started working again on the game until now.

I would like to thank everyone that worked on the game: Rocio Martinez, Samuel "Cem" Kodoktua, Wilson Tjandra, Josiah Tobin and Brian Fairbanks. Thanks to all the testers and special thanks to Alan Javier Snchez, Francisco Guerrero and "Flytrap" for testing and helping improve the final product.

I hope everyone enjoys the game and I would appreciate any and all feedback.

Thanks,
Pedro.


[ 2017-11-06 11:17:09 CET ] [ Original post ]

Delay

Hello everyone,

Unfortunately, I have decided to delay the game until the 6th of November. I wish to provide the best product possible so I want to use this extra time to make more adjustments that I believe will result in a higher quality game.

Thank you everyone for your support,
Pedro.


[ 2017-10-20 04:17:37 CET ] [ Original post ]

Delay

Hello everyone,

Unfortunately, I have decided to delay the game until the 6th of November. I wish to provide the best product possible so I want to use this extra time to make more adjustments that I believe will result in a higher quality game.

Thank you everyone for your support,
Pedro.


[ 2017-10-20 04:17:37 CET ] [ Original post ]