





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone, By Any Means Necessary is now officially released and I would like to thank everyone for their interest in the game. I started working on By Any Means Necessary in 2010. Development stopped in 2011 when I moved to the United States from the Dominican Republic. Then in 2013, I started working again on the game until now. I would like to thank everyone that worked on the game: Rocio Martinez, Samuel "Cem" Kodoktua, Wilson Tjandra, Josiah Tobin and Brian Fairbanks. Thanks to all the testers and special thanks to Alan Javier Sánchez, Francisco Guerrero and "Flytrap" for testing and helping improve the final product. I hope everyone enjoys the game and I would appreciate any and all feedback. Thanks, Pedro.
Hello everyone, By Any Means Necessary is now officially released and I would like to thank everyone for their interest in the game. I started working on By Any Means Necessary in 2010. Development stopped in 2011 when I moved to the United States from the Dominican Republic. Then in 2013, I started working again on the game until now. I would like to thank everyone that worked on the game: Rocio Martinez, Samuel "Cem" Kodoktua, Wilson Tjandra, Josiah Tobin and Brian Fairbanks. Thanks to all the testers and special thanks to Alan Javier Snchez, Francisco Guerrero and "Flytrap" for testing and helping improve the final product. I hope everyone enjoys the game and I would appreciate any and all feedback. Thanks, Pedro.
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