Ohoï Warchiefs!
Today, we finally bring you our first clan update since the release of the Boar Clan! But first, let's go through the changes we made to the game! Please note that you won't need to get the Clan of the Snake DLC to get these changes!

This patch introduces a new melee military unit available for free and for all clans: the Skirmisher!

Skirmishers are very special units that can travel all around Northgard! In neutral tiles, they are invisible to wildlife and their movement isn’t limited by the presence of adversity..
You can choose to attack wildlife whenever you want by right clicking on a Wolf, Draugr, etc...

They can run faster than other units (+20% movespeed) but be careful: the Skirmishers’ armor is made of light leather and they are more vulnerable than the rest of your army!
You can recruit Skirmishers through their Skirmishers Camp. This building is a basic military building, you do not need to have a Training Camp to build one. Skirmishers are the cheapest military unit.



Coming with this patch as a DLC, the Clan of the Snake will add a new way of playing Northgard. Lead by Signy, the Spear Maiden, Svafnir’s followers are among the most roguish vikings on Northgard!

No Honor, no Fame
Unlike other clans, the Snake’s progression isn’t reflected by the Fame they’ve reached. Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare. Its pride depends mainly on its warchief, Signy, who is already available at the beginning of each game. During the game, Signy will grow up and gain new abilities:
- Age 15: The Cunning (start of the game).
- Age 16: Pride of the Clan. Signy is now more powerfull, she gains 20% move speed and the ability to attack at range.
- Age 18: Tears of the Earth. Again, Signy’s power is increased, she gains the ability to walk freely among Northgard’s wildlife (like Skirmishers) and she can use her special ability: Scorched Earth.

If she falls on the battlefield, Signy will be available for rehiring in the Skirmishers Camp for 150 Krowns (no Iron needed).
In terms of battle statistics, Signy starts with a light advantage in comparison with a basic warrior. She will get stronger and stronger with every passing year.
Her Scorched Earth ability will prove itself to be very useful. Signy charges to the center of a tile (any tile except for TownHalls and Victory Tiles) and prepares herself to scorch everything around her. After 5 seconds, Scorched Earth is launched:
- Available every 3 months
- Effect lasts 3 months
- If the effect is cancelled during Signy’s preparation time, there is a 1 month cooldown
- Signy cannot be interrupted by anything other than the player(and her death of course)
Scorched tiles have the following effects:
- +50 attack power the Snake’s units & buildings
- -50% for any production in this tile
The Snake's Lore tree
As most of the other clans, the Snake can acquire specific knowledge:
- Black Market replaces Coinage:
- Merchants produce +10% Krowns
- Gain 75% more Krowns when trading with enemy clans, degrading diplomatic relations.
- You can trade even when at war
- Enemy clans get no ressources from Black Market trading
- Rapacious Exploitation is the ultimate Lore of the Wealth branch:
- Bonus of special tiles (Geysers, Thor’s Wrath) is doubled
- Ruins and Shipwreck in your territory grant +2 happiness
- Under Pressure replaces Weaponsmith:
- +20% attack power for Skirmishers
- +2 happiness and +2 food for each enemy pressured by the Snake
- An enemy clan is pressured if one of the Snake’s military units is on an tile adjacent to or inside his territory
- Guerilla replaces Military Strategy: Military units gain +2% attack power per enemy civilian killed (max 40%)
- Stolen Lore is the ultimate Lore of the Ressource branch: Steal a Lore from another clan’s tree:

The arrival of the Clan of the Snake in Northgard forced us make some moficiation on the curent clan balance. Here are the changes!
General Lore Modification
- Recruitment now gives a 25% bonus (instead of 30%). This rate is increased to 50% during 6 months after the death of one of the player’s unit
- Sharp Axes bonus has been increased to 20%
- Defensive strategy bonus has been increased to 30%
- Monster Slayer bonus has been increased to 50%
- Negotiation bonus has been increased to 50%
- Legendary Heroes now gives +25% attack power and +25% defense to Warchiefs
Clan of the Wolf
- Fame 200 is now Dominion, with a cooldown of 12 months
- Fame 500 is now Advanced Assault: +15% attack and reduces Dominion cooldown to 6 months
- We added an animation when using the Dominion capacity
- Field ration bonus has been increased to 80%
- Plunder healing has been reduced to 30% of the unit’s max health
- Veiled Threats bonus has been increased to 75%
Clan of the Bear
- Harpoon bonus has been increased to 25%
- Winter festival now reduces the food production loss by 50% during winter and grants +3 happiness
Clan of the Stag
- Great Deeds now gives +2 krowns per active skald
- Eradication now also reduces the cost of upgrading silos by 50%
Clan of the Raven
- Journeyman max bonus has been decreased from 8 to 6 happiness

We also changed a few things with the Victory Conditions:
Fame Victory
- The food required to colonize new tiles has been increased
- The number of tiles required to win Fame Victory has been changed:
- Small & Medium map: 12 tiles
- Large & Huge: 14 tiles
Lore Victory
- The Lore requirement for later techs has been increased
Trade Victory
- Ships now bring ressources to the player when reaching certain steps:
- 500 Commercial Influence: 100 Wood, 100 Food, 50 Lore
- 1000 CI: 150 Wood, 150 Food, 5 Iron
- 1500 CI: 200 Wood, 200 Food, 20 Stone
Yggdrasil Victory
- Food required to colonize Yggdrasil has been lowered from 2000 to 1500 food
- Colonization now takes 6 months
Gates of Helheim Victory
- Players now have to defend the gates of helheim during 8 months

We changed a few general aspects the game, adding a few things you asked:
- Ruins revenue scaling is now based on the distance between the ruin and the closest ally Town Hall
- Draugar, Valkyries and Kobolds had a (very) small increase of their HP.
- The AI now has better military micro management
- It is no longer possible to destroy a building in a tile occupied by military units
- Warchiefs no longer consume food and do not use a population slot
- There is no longer a cooldown when slaughtering sheep
- You can now press “x” to stop your selected unit’s current action
- There is now an option next to the chat window that allows you to mute channels and/or other players (does not affect pings yet)
- Every villager now has its own name!
- The Story Mode chapter completed with all secondary objectives are now distinguishable
- The Profile tab now displays information about the player’s progression in Story mode
- The Berserker and Signy’s abilities are now located in their description window

Finally, a few modifications about the Ranked system:
- Balanced maps are now available on 2v2v2v2
- A player who hasn’t been able to connect to a game won’t lose any points
- In the lobby, players cannot change teams when the timer has started
We trully hope you'll enjoy playing with the Snake! As we mentionned before, this clan and the new features are just the beginning of a lot of new features that we cannot wait to add to the game :)
We'll be back very soon with news about the next update, which will change a LOT of things in the way you fight in Northgard ;)
Have fun!
[ 2018-07-19 13:04:18 CET ] [ Original post ]