[quote]Oho Viking!
Northgard and its expansions are part of the Autumn Sale 2024!
For the occasion, the base game is 80% off its original price![/quote]
[hr][/hr]
Get the base game at 80% off its original price!
And lead your clan to victory https://store.steampowered.com/app/466560/Northgard/ [hr][/hr] [hr][/hr]
Share the Starter pack with your friends!
Including three additional clans with diverse gamestyle https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/ [hr][/hr] [hr][/hr]
Complete your collection with the Viking Age Edition
Cross of Vidar | Clan of the Hounds | Clan of the Turtle not included https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/[hr][/hr] [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-12-19 17:00:37 CET ] [ Original post ]
v3.6.27.40822 [quote]Hello Everyone! Following your diverse feedback on the Clan of the Turtle, here is the first balancing update on it. We get that right now, the clan is in an odd position. Many of its aspects seem weak, while its support capacity looks too strong to many of you. There are some aspects of the clan that lack clarity. With this patch, weve tried to address as many issues as possible, giving the clan more capacity to sustain itself while reducing the impact it has on team games.[/quote]
Balancing
[hr][/hr]
Start-with
Weve made several adjustments to make the start of the clan, and its overall gameplay easier, and more permissive. [expand type=details]
- Impact of Happiness on villagers price decrease has been increased. (ie: overall villagers cost less and arrive faster, also Happiness gains like breweries and such are more interesting for the clan)
- Note: As mentioned in the start-with of the clan, both Happiness and Pop-growth speed already impacted the price reduction of new villagers. We hope this increase will make it felt.
- Were considering making it clearer with signs in-game, but the effects are already applied.
- Shopkeepers now passively produce +0.25 Krwns when assigned to Caravans from the start. (instead of with Fame 200)
Warchief
We've seen a lot of feedback about the clan's lack of ability to clear itself in solo settings. Many asked for a warchief buff, but that is not really where we want to take him. Njrd is supposed to be a tank and a merchant sure, but we do not want it to be a self-sufficient unit able to clear entirely by itself. But we get that in some settings, if Iron to recruit Njrd is not accessible, and the clan has to spend krwns on recruiting military units early; this can be a big setback. So, instead of changing the stats of Njrd, we're changing his recruitment price from 150 Krwns + 5 Iron to 200 Krwns and no Iron. This, with the early production of Krwns of Shopkeepers, should allow the clan to more reliably recruit Njrd + 1 or 2 soldiers to go along with him and clear more easily. In the meantime, we've seen some discussion on the chief move speed, and it was indeed possible to kite almost every unit in the game with it, so we've reduced it a bit (we still like the fact it is faster than most unit) so that it can no longer avoid units like Valkyries for example. [expand type=details]
- Njrd recruitment price is now of 200 Krwns and no Iron. (150 Krwns + 5 Iron before)
- Njrd movespeed has been reduced a bit.
Knowledge
We've seen a lot of confusion and/or frustration with how the knowledge Asset Export worked. It is very powerful in team play, while not following some usual rules about relation gains. Plus, in team settings, it created a positive feedback loop, where gaining krwns by trading with allies would then lead to even more krwns selling the gained relation with the relic. For all those reasons, we've made several changes to the knowledge. [expand type=details]
- Assets Export
- Knowledge has been reworked
- Shopkeepers can now send of the resources they produce through a gift-route.
- This gift-route works as usual, clans or factions relation receive the totality of resources sent, and gain relations based on this amount.
- While they send resources, Shopkeepers no longer produce Krwns.
- The fact the Caravan is damaged or not no longer has an impact on the gift-route.
Fame
[expand type=details]
- Fame 200
- Shopkeepers no longer gain a passive krwns production (as this is now a start-with)
Relic
As mentioned previously, there was, until now, a very strong loop between Asset Export and the Relic, allowing for the production of a lot of Krwns in a very short amount of time. In addition to changing how Asset Export works, we've also added back a cooldown on relation sales to stop the possibility of collecting huge amounts of krwns in an instant. [expand type=details]
- Added a cooldown of 1 month on relation sales
UI
[expand type=details]
- Made Njord price cut a passive ability, making it easier to find information on it.
- Njord price cut effect on the buildings has been reworked
- Added a tooltip on villager recruitement button displaying how long it will take before the villager "natural" arrival
To be added
[hr][/hr] Following this patch, and with the holiday season around the corner, we will take time to read your feedback and make more adjustement to the clan balance and features. For that reason, the Clan will join Ranked in Januray. Thank you for undertsanding [expand type=detail]
- Add a pre-visulalisation of where caravans are gonna deploy
- Adjustments to the clan balance and features based on players feedback.
Misceallenous
[expand type=details]
Bugfixes
- Turtle - Caravan cant colonize objectives tiles in Bifrost
- Turtle First Conquest Bonus has been changed to be stronger, and offer a more extreme and fun version of the clan to experience in this specific game mode.
- New effect : Price of Villagers and Caravans are reduced by -40%.
Known Issues
- Kingdom - Fixed faith reward not granted from Miklagard with the second level of relation
[ 2024-12-19 14:06:54 CET ] [ Original post ]
v3.6.23.40783
Bugfixes
- Turtle - Fixed Shopkeepers dying when deploying a caravan far from your territory
- Turtle - Fixed crash when deploying a caravan with a dead shopkeeper
- Turtle - Fixed shopkeeper being attacked while traveling in a caravan
- Turtle - Fixed crash when selecting building of a Turtle player that lose the game
- Turtle - Fixed buying relation with the relic
- UI - Added relation gain to be displayed in caravan and trading post with other players
- Lore - Fixed turtle lore Overcompensation to be stealable by Invasive Fruits, Stolen Lore and Mimirsbrunn
- Conquest - Fixed bonus that give warriors at start (doesn't work if you load a save of a mission)
- Text - Fixed french text when trying to deploy a caravan on a victory tile
- Treasure - Ornement of Turtle is now available
Known issues
- Unit - Scout may not scout directly (giving them an order to scout a tile fix the issue)
- Turtle - Sometimes you can't assign a villagers to repair the caravan (unpack and deploy fix the issue)
- Turtle - When un-garrisoned, units might not go back to their work automatically (move them manually to make them work again)
- Text - Some localization are missing
- Others - Previous known issues not mentioned
[ 2024-12-17 13:47:22 CET ] [ Original post ]
v3.6.20.40749
Bug fix
[hr][/hr]
-
Turtle
- Fixed crash when deploying a caravan on a tile with a gold deposit (Conquest and Bifrost)
- Fixed unit in garrison stuck when a tile is decolonized
- Fixed Turtle achievements to be available on Steam and in the Expeditions menu
- Fixed Assets Export not allowing to build a lighthouse
-
Bifrost
- Fixed Caravan freezing the game in Niflheim when sent on a portal
- Fixed Shared start-with not working for ally (Kingdom not able to buy villager or a caravan, edge case for Kraken and Rat clan)
- Fixed Free forge tool for shopkeeper/Caravan and production bonus for Caravan being proposed at the end of winter
- Fixed Turtle lore, now unlockable in Bifrost in the wave rewards
- Torfin's shadow not able to use portals in Niflheim
- Fixed goat reduced feast coast diplayed
- Added unique status to units affected by Gullveig "sticky bomb" in phase 3 of the fight
Known issues
[hr][/hr]
-
Turtle
- Caravan does not display relation gain for other player (but it still earn relation if you check in the diplomacy menu)
- Crash when selecting building of a Turtle player that lose the game (to avoid this don't click on building of a dead Turtle player)
- Buying relation with the relic doesn't work
- Defensive strategy affect caravan before having unlocked Agressive Marketing
- When un-garrisoned, units might not go back to their work automatically (move them manually to make them work again)
-
Misc.
- Various crashes due to mjolnir / thunder rewards on Bifrost
[ 2024-12-13 15:26:04 CET ] [ Original post ]
v3.6.18.40721
Clan of the turtle
- The clan of the Turtle is now available in game
- The clan will be playable in Ranked at a later date
Changes
- Various AI Improvements
- Winter Festival now available
Bugfixes
- UI - Miklagard relation is now displayed in the end stat game
- Lynx - Fixed Sharped eyes not working
- Squirrel - Fixed Winter SFX not played 2 month before winter
- Owl - Fixed Invasive Fruit not working against the Clan of the Bear
- Owl - Fixed Hypnotic Spores not decreasing foes armor
- Raven/Snake - Fixed decolonisation UI displayed when raiding or attacking with skirmisher
- Bifrost - Fixed being able to select the same winter bonus multiple times when playing solo
- Bifrost - Fixed second start-with of the Clan of the Snake (using scorched earth on ally territory)
- Bifrost - Fixed a crash for the Clan of the Squirrel when checking his ingredients production
- Bifrost - Fixed free upgrade for tower/fort/duchy for the Kingdom clan
Known Issues
- Turtle - Sometimes workers will not auto leave garrison
- Unit - Sheep crossing a players tile while the tile becomes unclaimed cannot be controlled
- Unit - Sometimes after assigning a villager to a scout camp he will not go scout alone (ordering him to scout fix the issue)
- Text - Some localization are missing
- Bifrost - Turtle shared Start-with doesn't work for Southern Kingdoms
[ 2024-12-12 14:54:16 CET ] [ Original post ]
[quote]Hello Warchiefs, The caravans are flooding and the shopkeepers are deploying, for the Clan of the Turtle is arriving![/quote] [previewyoutube=gFPKwrfaFEg;full][/previewyoutube]
Travel with the Turtle
Renowned as expert negotiators and unparalleled merchants, their shopkeepers traverse the land with fleets of caravans, steadily dominating markets and prospering in wealth and triumph. Now is the time for Hafgufa to join Northgard! This clan, more focused on the economics and support side of the game, is perfect for those who don't want to handle Find out more about the clan on the store page below https://store.steampowered.com/app/3352480/Northgard__Hafgufa_Clan_of_the_Turtle/ [hr][/hr]
The Trade & Prestige Season
This is the end of the Trade & Prestige update. This also mark the end of the Road Map of 2024! We hope you'll enjoy the new clan as well as the new trade victory! On our side we have collecting multiple comments and feedback from this year and we'll begin preparing for 2025!
If you think we missed on something, be sure to remind us in the satisfaction survey, coming in January! Meanwhile, keep an eye open for the winter festival, arriving soon... -Shiro Games
[ 2024-12-12 14:53:48 CET ] [ Original post ]
The Clan of the Turtle is designed to be acessible and easy to learn. It is an ideal choice for players new to the game. This clan is made for players enjoying an economic and support type of gameplay. It emphasizes resource gathering and clan management more than the units themselves.
The Trading Caravans
[hr][/hr]Your caravans are the jewels of your clan. With them, youll be able to temporarily claim a zone and use it like it is your own. The caravans can be used offensively as an outpost to heal your army (and those of your allies) as well as a defence tower if you have the right knowledge. The main interest of the caravans remains the capacity to collect resources from the zone they are deployed in. Thanks to your shopkeepers, you can exploit the land even more efficiently, combining your shopkeepers workforce with your specialized workers, or sending them far away to collect resources with a strong bonus gained via knowledge! With your caravans, you can also trade your entire shopkeepers' production with neutral factions and allies. Useful to gain relations quickly!
[hr][/hr]
The Garrison
[hr][/hr]If your tile is attacked, youll be able to keep your units safe from enemy hands. Hiding in their shells, your units are untouchable and if you order them to get out, theyll have a defence bonus. A perfect way to plan a counter-attack and crush your rivals! That said, be careful of not losing your tile, otherwise youll also lose all the units hidden in the buildings.
[hr][/hr]
The Warchief
[hr][/hr]Njord is a singular warchief! While not a strong unit, its potential is revealed in its ability to reduce the price of things in the tile hes in! Those include:
- Villagers recruitment
- Building Upgrades
- Forging cost
- Etc
[hr][/hr] https://store.steampowered.com/app/3352480/Northgard__Hafgufa_Clan_of_the_Turtle/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-12-11 15:48:33 CET ] [ Original post ]
[quote]Oho Warchiefs!
Following the Trade and Prestige update, new opportunities have arisen in Northgard. With a fleet of trading caravans, a new clan is ready to take advantage.
The time has come for Hafgufa, the Clan of the Turtle, to join Northgard on December 12th![/quote]
[table noborder=1][tr][th]
[/th][/tr][/table][hr][/hr]
From the bustling cities of Miklagard to the courts of Neustria, everyone knows the name Hafgufa. Renowned as expert negotiators and unparalleled merchants, their shopkeepers traverse the land with fleets of caravans, steadily dominating markets and prospering in wealth and triumph.
[table noborder=1]
[tr]
[th]
[/th]
[th]
[/th]
[/tr]
[tr]
[th]
[/th]
[th]
[/th]
[/tr]
[/table]
The Clan of the Turtle is designed to be a new addition to the clans, with a support capacity, a good economy and a gameplay that allows for slow but strong evolution! If you want to know more, don't miss all the details on the Steam page!
[hr][/hr]Wishlist now on the page below
https://store.steampowered.com/app/3352480/Northgard__Hafgufa_Clan_of_the_Turtle/
[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-12-05 16:06:25 CET ] [ Original post ]
[quote]Ahoy Vikings!
Nominations for the 2024 Steam Awards are open, and we would love it if you would vote for Northgard in the Labor of Love category!
This year was packed with updates like the previous one for the last 7 years, making additions to the game to answer the demands of the community. Of course, the game still has some road to do, and we'll be sure to take the time to address the remaining demands from the community! Now before we tackle this in 2025, we also wants to celebrate what has been done during this year. Permit us to invite you on this journey![/quote]
[hr][/hr]
[hr][/hr]
Rval and Allies
A community-driven update packed with changes players have been asking for! Multiplayer gets a smoother experience with new features like the ready button and clan lore tree previews. Plus, fresh visual updates, improved camera angles, and a new bug reporting system to help us help you.[hr][/hr] [hr][/hr]
Claws & Jaws
A wild addition to Northgard's challenges with new wildlife roaming the lands! Foxes and boars join the fray, offering fresh tactical battles with their unique traits. This update also brings three new conquest missions for every clan and improves the AI to provide a better challenge for all players.[hr][/hr] [hr][/hr]
Trade and Prestige
The newest update yet, adding some balancing for clans that were asked the most by the community, but most espacially a rework of the Trade victory! You can now trade with the wealthy faction of Miklagard and gain enough influence to win the trade war against other viking clans![hr][/hr] [hr][/hr]
The Major Update of the year - Bifrst
A new mode to answer the demand of players who were expecting a 4 players mode, and a new way to play the game! Bifrost offer a challenging and replayable experience that makes you merge multiple clans and enjoy a journey across the realms![hr][/hr] [quote]Thats all for us today. We hope youll vote for us this year and that youll keep enjoying the game! In the meantime, the game and its DLC are joining the Autumn Sale and are up to 90% off perfect timing to claim the throne of Northgard![/quote] https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-11-28 16:10:14 CET ] [ Original post ]
[quote]Oho Viking! Northgard and its expansions are part of the Autumn Sale 2024! For the occasion, the base game is 90% off its original price![/quote] [hr][/hr]
Get the base game at 90% off its original price!
And lead your clan to victory https://store.steampowered.com/app/466560/Northgard/ [hr][/hr] [hr][/hr]
Share the Starter pack with your friends!
Including three additional clans with diverse gamestyle https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/ [hr][/hr] [hr][/hr]
Complete your collection with the Viking Age Edition
Cross of Vidar | Clan of the Hounds not included https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/[hr][/hr] [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-11-27 17:00:05 CET ] [ Original post ]
v3.6.6.40399
Bugfixes
[hr][/hr]
- Text - Fixed lore speaking of Miklagard trade available in Conquest, Bifrost and story mod (the new victory is not available on this mod for now)
- Rat - Fixed milice not sent with Guardian military path
- Squirrel - Fixed Gift route relation gain
- Owl - Fixed Hypnotic Spores not unlocking the Miklagard trade route when placed outside the Owl territory
- Boar - Fixed UI displayed in the trading post once Bartering unlocked
- Boar - Fixed Dwarf event not working with Bartering
- Lore - Fixed Harpoons and Winter Festival being both stealable with Stolen lore (Only winter Festival can be choose now)
- Notification - Fixed Miklagard notification for player on server games
- Cross of Vidar - Fixed renfort not sent in mission 7 if Eir was chosen
- Conquest - Fixed first Raven mission not allowing trade victory
- UI - Fixed statue great trade route displayed
- Bifrost - Fixed trade route being stopped for Ljosalf once 100 relations reached
- Bifrost - Fixed realm rules not well displayed
- Bifrost - Fixed old save Squirrel with the old shared start with
- Bifrost - Fixed GoG and EGS solo game not starting
Known Issues
[hr][/hr]
- Bifrost - Thrall cant be assigned on tile with full livability (assigned them before works)
- Owl - Players can see lore selected in their lore tree in Owl Shared Knowledge
- Unit - Scout cant earn relation
[ 2024-11-21 15:21:38 CET ] [ Original post ]
[quote]Oho Vikings! After weeks gathering your feedback, it is now time to unveil the Trade and Prestige update! We are also waiting for you to comment on the new Miklagard faction which joined the ever-growing Northgard universe! [/quote]
Trade & Prestige - available now
[hr][/hr]
Trading with Miklagard
[hr][/hr] A new faction has reached Northgard, through a famous merchant from Miklagard! Miklagard is a faction outside of the game. To get a Diplomatic Victory, you'll need to send them krowns and get their favours! But be warned, the diplomatic war extend to other clans, and you'll have to spend a lot of your income to reach victory! To gain influence with Miklagard, you can trade through trading posts and docks with relevant knowledge. Trading will grant strong bonuses but will require active engagement on your end. Miklagard wealth is desired by many, and you'll have to fight for their favours. Gather the most influence, crush your rivals diplomatically and claim victory!
[hr][/hr]
New Balancing
[hr][/hr] [table equalcells=1] [tr] [td]
[/td] [td]
[/td] [td]
[/td] [/tr] [tr] [td]Reduced the domination of the Hounds Clan during early-game by weakening their units at the start of a game. This adjustment slows down their initial progress and scaling, while maintaining their late-game strength. This aims to balance gameplay without diminishing the clan's power in the later stages, making it reach peak strength a bit later.[/td] [td]The Owl Clan has been adjusted to diversify its role in multiplayer. A scouting bonus has been added to its Fame 200 to make scouting more attractive, alongside a community-requested nerf to Parasitic Vegetables to balance its power.[/td] [td]The Squirrel Clans meal effect for allies now scales over time, increasing the impact in later stages of the game. This adjustment is intended to make the Squirrel Clan a more viable and competitive support option in multiplayer settings.[/td] [/tr] [/table] [table equalcells=1] [tr] [th]
[/th] [th]
[/th] [th]
[/th] [/tr] [tr] [td]The Boar Clan unique aspects, particularly the Menders, have been enhanced to bring them in line with the current meta and make better use of the clan's specific abilities and strengths in multiplayer.[/td] [td]The Snake Clans Scorched Earth ability has been reverted to work only in neutral or enemy territory, thus correcting the unintended change allowing it to be triggered on the clans own land.[/td] [td]The Stag Clans Glory of the Clan knowledge has been updated to account for its new retroactive effect, ensuring it is balanced with recent changes and functions as intended in gameplay.[/td] [/tr] [/table] This balancing aims at addressing community concerns on those specific clans as well as others. If you would like to read more about it, please check the complete patch notes by using the link below! Full patch notes While reviewing your most recent feedback, we noticed a strong demand for deeper rework of the current meta. We plan to get a closer look at the topic during our Annual Survey to fully appreciate how important it is for the community. [hr][/hr] [quote]We hope you'll enjoy this community update! Rest assured that we'll pay close attention to your comments. A first update should arrive early next week to address any potential new issue! Besides, you won't have to wait long for more info on the next update... - Northgard Team[/quote] https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-11-14 16:11:22 CET ] [ Original post ]
v3.6.3.40295
New Trade Victory!
You can win by gathering 50% of Influence toward Miklagard, the foreign Faction. There are many way to do that
- Trading with them using trading post and docks
- Eliminating Neutral Factions to absorb a part of their influence
- Defating opposing Clans and taking their influence
- Using your diverse knowledge and start with to importe your relation toward them
Bifrst
[hr][/hr] [expand type=details]
- Solo - after surviving each wave youll now be able to pick 2 bonuses among 6. (Instead of 1 among 3 previously)
- New Squirrel Shared Start-With - The clan gains the ingredients of the ally zones containing a Stove.
Balancing
[hr][/hr]
Relic
[expand type=showmore]
Jrmunr
- Jrmunr gains of Lore have been reworked so the first zones of the territory now give more Lore and it is more interesting to forge early.
Clans
[expand type=showmore]
Owl
- Parasitic Vegetables
- Reduce only Food Consumption in the zone
- Reveal resources every 1 > 3 Months
- Amount of resources received is capped at a Maximum of 80 Food and 50 Krwns
- Fame 200
- Increase scouting speed of Norns by +100%.
- Increased Lore gain from Shared Knowledge is removed
- Fame 500
- Branches effects boosted by relation is removed
Hounds
- All military units base HP : 65 > 60
- Foxskin
- Initial MoveSpeed is reduced slightly
- Shredding Claws Ability
- Max Speed Reduction -15% > -10%
- Max Dmg Increase +15% > +10%
- Bearskin
- Initial Defense 11 > 8
- Def gain for each level +15% > +25%
- At level 5 : 17.5 > 16 Def
- At level 7 : 21 > 20 Def
- Blade Breaker Ability
- Atk Power Reduction -25% > -20%
- Death Deceiver Ability
- Make units invulnerable for 2 sec > 1.5 sec
- Boarskin
- Initial HP 75 > 60
- HP gain for each level +15% > +25%
- At level 5 : 120 = 120
- At level 7 : 140 > 150
Stag
- Glory of the Clan
- Gains from Great Trade-routes have been adjusted to suit the new Trade Victory.
- Increase all Fame gains by [strike]+30% [/strike]> +15%.
Raven
- Exotic Goods and Negociators have been adjusted to suit the new Trade Victory.
Bear
- Winter Festival now replaces Mining Efficiency.
Boar
- Menders
- Prod +1 > +1.5 Lore.
- Herbalism
- Prod in zone per Mender [strike]+5%[/strike] > +7.5%.
- Mender Heal Speed [strike]+20%[/strike] > +40%.
Snake
- The clan can no longer use Scorched Earth on its own zones.
Ox
- Torfin Provocation ability cooldown is increased to [strike]3 months[/strike] > 6 months.
Lynx
- Oskoreia ability cooldown is increased to [strike]5 months[/strike] > 8 months.
Squirrel
- Effects of Meals for allies scale from 50% to 100% with the relationship between the Squirrel and ally clan.
Kingdoms (Lions + Stoat)
- Kingdom weapon forges effects have been divided by 2, and their occurance chance increased from 10% to 20%. (so it should be roughly the same as before overall)
Lion
- Marchfield increases weapon forges chance to proc by [strike]+50%[/strike] > +25%.
Others
- AI - Rework of some system management of AI. Might result in slight AI behavior changes. More rework and tweaking are in the work.
- Conquest - Battles 1v3 and 2v6 have been rebalanced to be 1v2 and 2v4 instead, to adjust the difficulty following changes on the AI.
Miscellaneous
[hr][/hr]
- Servers - Players from Russia can now connect by using the Russia in the Network section of the options
Bugfixes
[hr][/hr]
- Fixed freeze issue due to Operatives Dwarves
- Bifrost - Fixed Owl branch not granting the effect in ally territory
- Bifrost - Fixed text issue for Vanaheim and Niflheim rules
- Bifrost - Fixed Owl nano branch not able to use the portals
- Cross of Vidar - Fixed crash when loading a checkpoint for mission 6
Known Issues[hr][/hr]
- Bifrost - Not available for solo player on GoG and EGS
- Notification - Trade victory progression of other players are not notified (when playing on server)
- Some localization are missing
https://store.steampowered.com/app/466560/Northgard/
[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-11-14 16:11:11 CET ] [ Original post ]
- Bifrost - Not available for solo player on GoG and EGS
- Notification - Trade victory progression of other players are not notified (when playing on server)
- Some localization are missing
[ 2024-11-14 16:11:11 CET ] [ Original post ]
[quote] Oho vikings! There are a lot of things happening in terms of discussions and informations at the moment. For that reason, we would like to keep you updated on all of that in one swift read[/quote]
DLC Closed Beta
[hr][/hr] Regarding the Closed Beta inscription that was launched last week, with almost a thousand answers, we had to select only a few, but be sure you'll have other occasions to get in a Closed Beta! If you have been selected, you should have received a mail from us by the time you read this news!
Servers and bugfixes
[hr][/hr] Following the issues with Russian servers, a solution have been found and should be applied with a patch coming tomorrow, more details soon We have also received numerous report regarding crashes/freezes coming in around 802. Thanks to all of your reports, we have a lead on the issue and should be able to fix it in tomorrow's patch as well!
Trade and Prestige
[hr][/hr] If you follow the public beta, you might know it hasn't been updated for a while. That time was reserved for refining the content for a release soon enough! When? Well..We already talked about an update tomorrow right? Be sure to keep an eye out for Trade and Prestige!
https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-11-13 15:34:48 CET ] [ Original post ]
[quote]Now is the time to gear up in anticipation of Trade and Prestige... Northgard is now on sale at 75% off! Alongside the base game, the DLCs are also up to 50% off their original price. [/quote]
Base game
Get it at 75% off
Additional contents
DLCs up to 50% off [quote] Be sure to enjoy the sale this week-end! The Community Update is not that far... -Northgard Team[/quote]
[ 2024-11-08 16:02:37 CET ] [ Original post ]
v.3.5.48.40204
Addition
[hr][/hr] Bifrst - When playing solo, after surviving each wave youll now be able to pick 2 bonuses among 6. (Instead of 1 among 3 previously)
Bugfixes
[hr][/hr]
- Servers - Added tools to investigate the servers issues
- Bifrost - Fixed Gullveig tile colonizable with Wolf or Kraken abilities
- Bifrost - Fixed some crashes
- Bifrost - Fixed Muspelheim tower text
- Bifrost - Fixed Operatives Dwarves unable to use portal in Niflheim
- Stoat - Fixed crash in conquest Gold Rush when selecting a Duchy with a mine and a gold deposit in the tile
- Hound - Fixed bonuses text not displayed in conquest and Bifrost
- Conquest - Fixed bonus not unlocked when loading a save or playing in coop (won't work on bonus gathered from the update)
- Cross of Vidar - Fixed crash when loading a checkpoint in mission 6
- Neutral - Fixed Ljosalf spawning in other game mods than Bifrost
Known Issues
[hr][/hr]
- Bifrost - Owl branch not granting the effect in ally territory
[ 2024-11-07 14:39:55 CET ] [ Original post ]
[quote]Hey vikings! It's been a while since we've called you in for a close beta. For the next clan, we want you to help us with what's to come! As with the Owl Clan, you will need to fill out a form and join us on Discord, here is all you need to know[/quote]
Participating in the beta test
[hr][/hr] Unlike the current beta for the Trade and Prestige Community Update, this one will be closed to some players. You'll have access to an early version of the next clan to give us early feedback, just like the public beta branch!
A few questions you might have:
What will be my goal? A beta tester provides feedback and reports bugs from the current beta build, enabling our team of developers to make necessary adjustments and fix reported issues effectively. When do you plan on starting the beta? We plan to start the Beta in the following weeks to give you time for feedback during the rest of the month! How can I sign up for the closed beta? Click on the button below and fill the registration form. This will allow us to select participants and notify you if you are chosen Fill the form How can I expect to be contacted? We'll be sure to contact you via mail next week if you are selected! [quote]Thanks to everyone who has signed up, we look forward to telling you more about the new clan. In the meantime, let's get back to the upcoming Trade and Prestige patch. -Northgard team[/quote] https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-11-06 16:37:11 CET ] [ Original post ]
v3.5.45.40127-public-beta [quote]Oho vikings! It's time for the second week of the public beta. This time, we have updated the trade victory to answer your feedback and added something a lot of you have been waiting for a while...The balancing of multiple clans.[/quote]
Trade victory / Miklagard Faction
[hr][/hr] Were happy with the overall direction of the trade-victory rework, but thanks to your feedback we now see it still need some serious adjustments. The victory has been rebalanced to be slower to achieve, and a bit easier to contest. (Well keep adjusting the values following new feedback) [expand type=details]
- Miklagard initial Krwns pool is composed of [color=#74AF4B][strike]500[/strike] > 1000 Krwns[/color]
- To reach Trade Victory you need to reach [color=#74AF4B][strike]40%[/strike] > 50% of the Pool[/color]
- 15% Step : Now gives less resources, no longer gives Stone and Iron, but gives 50 Lore and 15 Fame
- 25% Step : No longer send Military Units, but +5 Stone and +5 Iron every 6 Months
Clans
[hr][/hr]
Hounds
As youve been many to point out and despite previous nerfs, Hounds Clan is still much stronger than other clans, at least in early game. So thats what we want to target with this new balancing patch, make the clan units weaker in early game to slow down its clearing and scaling capacity, without touching too much at its power later in the game. (But making it arrive at this peak a bit later, as a consequence) [expand type=details]
- All military units base HP : [color=#C53D3B][strike]65[/strike] > 60[/color]
- Foxskin
- Initial Move Speed is [color=#C53D3B]reduced slightly[/color]
- Shredding Claws Ability
- Max Speed Reduction [color=#C53D3B][strike]-15%[/strike] > -10%[/color]
- Max Dmg Increase [color=#C53D3B][strike]+15%[/strike] > +10%[/color]
- Bearskin
- Initial Defense [color=#C53D3B][strike]11[/strike] > 8[/color]
- Def gain for each level [color=#C53D3B][strike]+15%[/strike] > +25%[/color]
- At level 5 : 17.5 > 16 Def
- At level 7 : 21 > 20 Def
- Blade Breaker Ability
- Atk Power Reduction [color=#C53D3B][strike]-25%[/strike] > -20%[/color]
- Death Deceiver Ability
- Make units invulnerable for [color=#C53D3B][strike]2 sec[/strike] > 1.5 sec[/color]
- Boarskin
- Initial HP [color=#C53D3B][strike]75[/strike] > 60[/color]
- HP gain for each level [color=#74AF4B][strike]+15%[/strike] > +25%[/color]
- At level 5 : 120 = 120
- At level 7 : 140 > 150
Owl
Owl is a bit overtuned as well, especially some knowledge, in particular Parasitic Vegetables, so were making it a lot less of a powerhouse. In the meantime, Owl, despite some natural advantages for scouting, is almost never used for this in multiplayer settings. To reinforce this were adding a scouting bonus with its Fame 200, equivalent to what other clans can achieve by upgrading their scout camp. [expand type=details]
- Parasitic Vegetables
- Reduce only Food Consumption in the zone
- Reveal resources every [color=#C53D3B][strike]1[/strike] > 3 Months[/color]
- [color=#C53D3B]Amount of resources received is capped at a Maximum of 80 Food, 50 Krwns, and 50 Wood (= 25 Lore)[/color]
- Fame 200
- Increase scouting speed of Norns by [color=#C53D3B]+15%[/color]
- [color=#C53D3B]Increased Lore gain from Shared Knowledge is removed[/color]
- Fame 500
- [color=#C53D3B]Branches effects boosted by relation is removed[/color]
Boar
Boar seems to be lacking behind in the current meta, and specific clan features like menders play a very little role in the clan gameplay in multiplayer, so were giving them a big boost to hopefully turn this around. [expand type=details]
- Mender
- Prod [color=#C53D3B][strike]+1[/strike] > +1.5 Lore[/color]
- Herbalism
- Prod in zone per Mender [color=#74AF4B][strike]+5%[/strike] > +7.5%[/color]
- Mender Heal Speed [color=#74AF4B][strike]+20%[/strike] > +40%[/color]
Squirrel
Since previous nerf to Squirrel meal effect for allies, Squirrel is now less played than other support clans, especially in multiplayer setting. So were following your suggestions to make it scale with time to become more impacting later in the game. [expand type=details]
- Effects of Meal for allies scale from [color=#74AF4B]50% to 100%[/color] with the relationship between the Squirrel and ally clan
Snake
Snake Scorched Earth was previously changed to be possible to trigger on the clans own territory, this was a mistake, we are reverting it to how it previously worked, possible only in neutral or enemy territory. [expand type=details]
- [color=#C53D3B]Scorched Earth ability can no longer target ally zones.[/color]
Stag
Following previous changes to the Stag clan and to the knowledge Glory of the clan especially, it needs to be readjusted to account for the new retroactive nature of its effects. [expand type=details]
- Glory of the clan increase all Fame gains by [color=#C53D3B][strike]+30%[/strike] > +15%[/color]
Others
Minor adjustments following balance feedback [expand type=details]
- Ox - Torfin Provocation ability cooldown is increased to [color=#C53D3B][strike]3 months[/strike] > 6 months[/color]
- Lynx - Oskoreia ability cooldown is increased to [color=#C53D3B][strike]5 months[/strike] > 8 months[/color]
Conquest
[hr][/hr] Since the previous AI rework, some Conquest Battles, especially 1v3 / 2v6 have become much more difficult / frustrating, than they were originally intended to be, so were readjusting the numbers of AI opponents as an adjustment, and to avoid some of them feeling tedious to complete in certain settings. [expand type=details]
- Battles 1v3 and 2v6 have been rebalanced to be 1v2 and 2v4 instead, to adjust the difficulty following changes on the AI.
Bifrst
[hr][/hr] As noted by many solo players, the Bifrst is a mode that is challenging to complete without teammates. This change is a first step in making the challenge more interesting for you. [expand type=details]
- When playing solo, after surviving each wave youll now be able to pick 2 bonuses among 6. (Instead of 1 among 3 previously)
[ 2024-10-31 10:58:53 CET ] [ Original post ]
v3.5.44.40084
Bugfixes
[hr][/hr]
- Servers - Added tools to investigate the servers issues
- Bonus - Fixed similar conquest bonuses overlapping each other
- Bonus - Fixed free upgrade amount granted from theses bonuses
- Bifrost - Fixed finished saves being loadable
- Bifrost - Fixed a crash when selecting a Paladin from the clan of the Lion while carrying a relic
- Rigs Saga - Fixed crash on mission 8 when loading the save and attacking a Wyvern (will not fix the current save, you need to restart or avoid attacking the Wyvern)
- Hound - Fixed Boarskin ability healing soul animals
Known issues
[hr][/hr]
- Bifrost - Owl branch on ally territory will not grant the lore
[ 2024-10-29 15:12:48 CET ] [ Original post ]
[quote]After travelling through the Bifrost, it is time for our vikings to come back home... but they weren't expecting to land in the dangerous land of the Draugrs once again. Will you be able to triumph in Draugrheim?
Here is all you need to know about the event.[/quote]
TEMPORARY GAME MODE
Starting now and for until November 11th, we welcome you back to our spooky special event where you will be able to engage in battle in the terrifying Draugrheim biome. In this temporary game mode, you will have to conquer your fears in the land of the living dead and face some terrible (eight-legged) creatures roaming the land of Northgard."
If you feel like some of these new creatures have more legs than you can tolerate, you can activate an arachnophobia mode in the options menu.
NEW TEMPORARY TOWN HALL SKIN
Finish a game of Northgard in the new Draugrheim game mode (if you dare) and earn an exclusive Town Hall skin. You can claim it in Expeditions
The southern kingdoms will also have to face the danger of Draugrheim! You will be able to claim their sinister town hall as well!
[quote] Happy spooky season to all of you! We hope you'll enjoy some Draugrheim for this season, we know some had already asked for it to be available, it is now! -Shiro Games [/quote] https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-10-25 15:39:04 CET ] [ Original post ]
[quote]Oho Vikings! While we take care of the Bifrst mode, it's time to slowly turn toward the next update! An open beta will be opened containing the main change regarding Trade & Prestige...The trade victory rework![/quote]
The old trade victory
[hr][/hr] Just like the Wisdom Victory was before, we feel like the Trade Victory is in a frustrating situation right now, for different reasons.
- It is a very self-centered way to play, and not a very interesting one. All a clan has to do is wait behind their borders, accumulate krwns, and wait for the numbers to go up.
- It does not really offer opportunities to opponent players. If they want to make it harder for a player targeting this victory they dont really have other options apart from eliminating them outright. If they cant, the clan is basically certain to win.
- The great trade-route is not that interesting in itself (except for Raven maybe), and so starting to trade with it immediately puts a target on the clans doing it, as this signals a move for victory. So generally most players just avoid it entirely.
- The reliance on one specific Knowledge (Shipbuilding) means the trade-route is not even an option for you to focus on Trading-posts instead. Making it irrelevant in many games simply due to map generations, clan selected, or else.
The new Trade Victory
[hr][/hr] The new victory will be linked to the arrival of the rich foreign nation of Miklagard! Here is what to know at this stage: Miklagard is a faction outside of the game, to win with diplomacy, you'll need to send them krowns and get their favors! But be warned, the diplomatic war extend to other clans, and you'll have to spend a lot of your income to reach victory! [expand type=details]
- The trade with Miklagard can be done via trading post and Docks with the associated knowledge!
- Specific bonuses/gifts can be gained via trading with them, making this path more rewarding
- Knowledges and bonuses impact the relations to them like any other routes (Kraken says thank you)
The goal is to reach 40% of influence toward the faction, and it won't be as easy as waiting in your territory for your influence to grow. you'll have to compete with opposing influences such as:
- Miklagard itself - The faction start with an initial pool of Influence,
- The neutral factions - getting rid of them on the map will let you absorb 50% of their influence, the rest fading slowly as time pass
- Opposing clans - Same as the neutral factions. Get rid of your opponents to take a part of their influence!
Time for your feedback
[hr][/hr] As you might have guessed, this is still an early version of the patch. For that reason we only focus on the victory and some functionality might not be entirely functional yet. For that reason we demand you to focus on the specific questions below:
- Do you find this iteration of the trade-victory more fun to play and interact with than the previous one?
- Do you see yourself interacting with it more than you did the previous one?
- What do you think of the rewards offered by the faction? (both gameplay and balance-wise)
- Do you see yourself playing with it in Pvp settings?
- Do you see yourself trading with the Miklagard faction even when not directly aiming at a trade-victory?
- Do you find the current values to be competitive and balanced in Pvp settings? If not why?
[/quote][/expand] [quote]Thank you everyone who will participate in this public beta! We'll be sure to read your feedback and add more content later on (like some long awaited balancing...). See you in the public beta branch! -Northgard Team [/quote] https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-10-25 10:16:11 CET ] [ Original post ]
v3.5.40.39999 RANKED SEASON- The current season has been prolonged
Bugfix
[hr][/hr]
- Bifrost - Servers available
- Bifrost - Fixed UI not displayed after reconnection
- Bifrost - Added security to avoid crash during Gullveigs fight
- Bifrost - Fixed Vanaheim map generation starting over and over
- Bifrost - Fixed second start-with from the clan of the Dragon not working as intended (no slots for thralls on allies production building)
- Bifrost - Owl Fixed Auto construction step for allies not smooth with the second shared start with
- Bifrost - Fixed upkeep discount on towers already built when unlocking the Guardian military path
- Bifrost - Fixed crash when brawler/berserker are fighting in the arena
- Bifrost - Fixed unit stuck on Gullveig tile after killing it with poison
- Bifrost - Fixed end winter bonuses not diplayed after reconnection
- Conquest - Fixed double bonus obtained and crash when opening the victory UI
- Cross of Vidar - Fixed crash mission 6 after cinematic in game
- Cross of Vidar - Fixed crashes in mission 1
- Rigs Saga - Fixed objective not validated in mission 4 when not building the Longship Dock on the Town Hall tile
- Wolf - Fixed krwn earned when killing a Berserker with Spoils of War
- Dragon - Fixed fame not increasing some bonus from the Dragon Essence
- Relic - Fixed Gefjuns Jar reducing food wood and krwn consumptions
- Military Path - Fixed free upgrade tower not consumed when used with Guardian path
- UI - Fixed Operatives Dwarves and Warchief visible in the forge building
Known issues
[hr][/hr]
- Bifrost - Some generation of map may take time or not work (Idavoll, Muspelheim)
- Niflheim - Some unit may stay stuck after the fight against the Wyvern (Warchief mainly, to avoid dont send them to fight)
- Others - Various known issues from previous patch notes unmentioned in the bug fixes are still present (and known)
- Servers - Online functions are not available when connecting from Russia
[ 2024-10-22 14:52:06 CET ] [ Original post ]
Hello everyone! If you are trying to play from Russia, you may have noticed that the mutliplayer button is currently unclickable. Meaning you do not have access to our servers at the moment. This situation is unfortunately outside of our control and deserves some clarification. Starting this Friday, our servers could not be reached from Russia. Following a thorough investigation on our end, we can safely determine that the source of the issue is exterior to our infrastructure. We suspect the root cause to be outside of our control. Thanks to the help and comments from our community, we noticed that players could join our servers by using third-party tools, masking their country of origin. As we speak the issue seems to be limited to the Russian territory. To help us figure out how to solve this issue and asking for your assistance, we have opened a temporary Steam Forum. Help us here We will keep you updated on the situation via our usual social media channels. -Shiro Games [hr][/hr]
[RU]
. ! , , , . , . , . , . , . , . , , , . , , . , Steam . . Shiro Games
[ 2024-10-21 14:13:19 CET ] [ Original post ]
v3.5.38.39885
Balancing
[hr][/hr]
Vanaheim
- Gullveig fight have been updated
Bugfixes
[hr][/hr]
Bifrst
- Fixed scouting assignation issue on the Bifrst
- Fixed memory leak on Muspelheim
- Fixed save difficulty
- Fixed Gullveig tile being colonisable
- Fixed wild boar tusks misplaced
- Fixed Nomad Branch from Owl starting the fight against Gullveig
- Fixed Scorched earth fearing unit on specific tile
- Fixed a crash when placing a barricade
- Fixed crash with the second start with of the Kraken and Stag
- Fixed crash with Hounds relic
- Fixed some various crashes
- Fixed the golem event on Muspelheim (could hit one tile multiple time)
Conquest
- Fixed clan bonus not effective at the start of a mission
- Surrounded and Bifrost conquest mission not starting/crashing
UI
- Fixed Midgard biome selection in custom game
- Fixed crash when looking the lore tree of the Owl in the menu
Building
- Fixed burning time (a new system have been implemented, timing may be a little different than before)
- Fixed crash when building the Monument to the Gods
Others
- Military Path - Fixed Guardian barricade causing a crash when placed
- Hound - Fixed foes killed not letting down a carcass if no military unit were in the fight
- Treasure - Fixed UI issue for the selection of clan for skin
- Cross of Vidar - Fixed patrol stuck in mission 6
Known Issues
[hr][/hr]
- All servers are still unavailable for Bifrost
- Chinese servers are unavailable for multiplayer
Bifrst
[expand type=details]- Muspelheim
- Golem animation may flick a little
- Thralls doesnt increase forge production on the Odins forge
- Idavoll
- Sometime the Oasis tile near a Town hall have foes on it
- Killing the Sand worm doesnt trigger Boneyard
- Nidavellir
- Miner mine in the deposit
- Scorched earth doesnt decrease stone ore from Rockfall
- Niflheim
- Nomad Branches cant use the portal
- Ship will continue their animation once even after winter start (but production is correctly stopped)
- No town hall on portal once colonized by a Kingdom clan
- Torfins shadow cant use portals
- Squirrel winter is coming notification is also displayed during said winter
- Others
- Second start-with from the clan of the Dragon doesn't work as intended (no slots for thralls on allies production building)
- Muspelheim
UI
- Some UI are missing for Bifrost mode
- Hovering the objective UI make it fade out
- Checking allies lore tree doesnt display the correct information
- Units from the Hound clan are listed as allies unit
- Some text might show codes instead of actual words (Forge, Bifrost bonuses, etc)
-
Clan
[expand type=details]- Owl
- Auto construction step for allies are not smooth with the second shared start with
- Visual issue when reaching fame 500 in the lore tree
- Specific root from the clan already placed doesnt transform into Nomad branches when taking the second conquest bonus of the clan
- Goat
- Visual issue on the feast discount with the second shared start with
- Halvard ability doesnt sent automatically sheeps on your territory (you need to order them manually once used)
- Snake
- Conquest bonus that allows to use twice more scorched earth doesnt works
- Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
- Lion
- Can assign Subject on lore stone (this will not produce faith)
- Kraken
- Can assign villagers on happiness building (this has no effect for the clan)
- Lynx
- Sharp eye doesn't work
- Squirrel
- Can make the Banquet of Valhll (with no effect)
- Owl
Bonus
- Interaction between building bonus and allies construction (no slot use bonus)
- No revive reduction for Lynx and Kaja with the conquest bonus
- Killing unit with fire effect will not trigger boneyard
Lore
- Some lore doesnt work for other clan than the original owner
- Veiled Threats
- Pain Suppressant
- Endless Tide
- Harpoons (Kingdoms only)
- Replacing an unlocked lore in the lore tree will count for a new unlocked lore
- Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
- Overcrowding doesnt allows Kingdom clans to build two smithy on a same tile
- Carpentry mastery doesnt decrease upgrade cost of towers
- Some lore doesnt work for other clan than the original owner
Building
- Lighthouse can be build further time
- Further barricade can be placed on a same border (only one is functional)
- Jottun camp reward display the Wolf clan flag even if you dont play the wolf clan
Others
- Lobby - Players can select a same building if they click on it at the same time
- Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
- Military path - Guardian barricade cant be placed on ally territory
- Units - Dragonkin can be untransformed for clan other than the Dragon
- Sound - Some SFX are missing
- Forge - Non-forgeable unit visible in the forge selection
[ 2024-10-11 10:29:12 CET ] [ Original post ]
[hr][/hr]
In honor of the [color=#40c6d7]Bifrst[/color] major update on Northgard as well as the [color=#fadb76]Wonders of Water[/color] content patch on Timberborn, we offer you a special bundle!
Will you use your wood to build a Viking longship or a beaver aqueduct? Will you smelt the iron to craft a broadsword or build a steam engine? Why not both!
[hr][/hr][table noborder=1]
[tr]
[th][previewyoutube=GjzjEc5NvAo;full][/previewyoutube][/th]
[th][previewyoutube=zaZFxyL4ScA;full][/previewyoutube][/th]
[/tr][/table][hr][/hr]
https://store.steampowered.com/bundle/45817/Vikings_and_Beavers/
[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-10-10 16:48:21 CET ] [ Original post ]
Check the trailer now! [previewyoutube=zaZFxyL4ScA;full][previewyoutube=ZDgr6tNT9Ho;full][/previewyoutube][/previewyoutube]
Jump into the bifrost
[hr][/hr] The Bifrst game mode is now available to everyone! Rally your friends, gear up, and join the race across realms to stop the Vanirs assault! This mode welcomes up to 4 players, each with customizable skills, buildings, and perks. For more details on the update, check out the patch notes below... Full patch notes With the opening of the Bifrst, its now time for you to discover more about your ultimate goal [table noborder=1] [tr] [th]
[/th] [th]
[/th] [/tr] [tr] [th]
[/th] [th]
[/th] [/tr] [/table] [hr][/hr]
The path to Vanaheim
[hr][/hr] Vanaheim is the savage and luxuriant homeworld of the Vanirs, the gods before the gods. Original rulers of all realms, they will fight fiercely to reclaim this title. The end of your journey brings you face to face with the Vanirs. Along the way, youll encounter old acquaintances, now transformed into their primal forms. Once prepared to endure these hostile lands, youll be ready to face your ultimate challenge and claim your place among the gods
[hr][/hr] https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-10-03 15:03:48 CET ] [ Original post ]
3.5.34.39794 Here are the detailed changes coming with the Bifrst patch
NEW GAMEMODE
- The Bifrost mode is now available to everyone
- Reach the final realm and face the vanir in their own home.
- If you die on the way, dont be afraid to try something different. There are many bonuses, synergies, and clan combinations to experiment with.
New achievements
- Bifrst Explorer - Finish a run of Bifrst in Classic or Challenge mode.
- Bifrst Survivor - Finish a run of Bifrst in Challenge mode.
- Midgard Explorer - Escape the realm of Midgard.
- Muspelheim Explorer - Escape the realm of Muspelheim.
- Niflheim Explorer - Escape the realm of Niflheim.
- Nidavellir Explorer - Escape the realm of Nidavellir.
- Idavoll Explorer - Escape the realm of Idavoll.
- Bifrst Ultimate Explorer - [spoiler]Finish a run of Bifrst in Classic or Challenge mode with each clan.[/spoiler]
- I.O.U - [spoiler]In a single realm of Bifrst, collect 1200 or more of a single resource from the shared pool.[/spoiler]
- Foreign Legion - [spoiler]Assemble an army composed of 10 different types of units or more.[/spoiler]
- Enter At Your Own Risk - [spoiler]Build 6 defensive buildings or more in a single zone.[/spoiler]
Bugfixes
- Snake - Fixed Stolen lore abuse in multiplayer
- Owl - Fixed free lore unlock abuse in multiplayer
Known Issues
- Bifrost - the mode is only playable in Peer-to-peer as of now. Servers will be open at a later date
- Muspelheim - Golem animation may flick a little
- Muspelheim - Thrall doesnt increase forge production on the Odins forge
- Idavoll - Sometime the Oasis tile near a Town hall have foes on it
- Idavoll - Killing the Sand worm doesnt trigger Boneyard
- Niflheim - Nomad Branches cant use the portal
- Niflheim - Ship will continue their animation once even after winter start (but production is correctly stopped)
- Niflheim - No town hall on portal once colonized by a Kingdom clan
- Niflheim - Torfins shadow cant use portals
- Niflheim - Squirrel winter is coming notification is also displayed during said winter
- Nidavellir - Miner mine in the gisement
- Nidavellir - Scorched earth doesnt decrease stone ore from Rockfall
- Vanaheim - Wild boar tusks are misplaced
- UI - Some UI are missing for Bifrost mode
- UI - Hovering the objective UI make it fade out
- UI - Checking allies lore tree doesnt display the correct information
- UI - units from the Hound clan are listed as allies unit
- Owl - Auto construction step for allies are not smooth with the second shared start with
- Owl - Visual issue when reaching fame 500 in the lore tree
- Owl - Specific root from the clan already placed doesnt transform into Nomad branches when taking the second conquest bonus of the clan
- Goat - Visual issue on the feast discount with the second shared start with
- Goat - Halvard ability doesnt sent automatically sheeps on your territory (you need to order them manually once used)
- Snake - Conquest bonus that allows to use twice more scorched earth doesnt works
- Snake - Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
- Lion - Can assign Subject on lore stone (this will not produce faith)
- Kraken - Can assign villagers on happiness building (this has no effect for the clan)
- Lynx - Sharp eye doesn't work
- Squirrel - Can make the Banquet of Valhll (with no effect)
- Bonus - Interaction between building bonus and allies construction (no slot use bonus)
- Bonus - No revive reduction for Lynx and Kaja with the conquest bonus
- Bonus - Killing unit with fire effect will not trigger boneyard
- Lore - Some lore doesnt work for other clan than the original owner
- Veiled Threats
- Pain Suppressant
- Endless Tide
- Harpoons (Kingdoms only)
- Lore - Replacing an unlocked lore in the lore tree will count for a new unlocked lore
- Lore - Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
- Lore - Overcrowding doesnt allows Kingdom clans to build two smithy on a same tile
- Lore - Carpentry mastery doesnt decrease upgrade cost of towers
- Building - Lighthouse can be build further time
- Building - Further can be placed on a same border (only one is functional)
- Building - Jottun camp reward display the Wolf clan flag even if you dont play the wolf clan
- Lobby - Players can select a same building if they click on it at the same time
- Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
- Military path - Guardian barricade cant be placed on ally territory
- Unit - Dragonkin can be untransformed for clan other than the Dragon
- Text - Some text are not correct or not fully responsive (Faith to Lore)
- Text - Some localization are missing
- Sound - Some SFX are missing
- Forge - non-forgeable unit visible in the forge selection
[ 2024-10-03 15:03:14 CET ] [ Original post ]
[quote]Oho vikings! Let's have a look at even more biomes before the Bifrost update drops! [/quote]
Nidavellir - Down below
[hr][/hr] Nidavellir is the underworld of darkness and the homeland of the dwarves. Only they know their way around the realm and can avoid getting lost in its caves. The dwarven caves are filled with valuable ores but are not suited to everyone. If you have enough miners, you'll be able to delve deeper and claim raw gold to produce your own Krwns. However, be careful not to lose your way for this land is said to be shrouded in darkness.
[hr][/hr]
Idavoll - Far from all
[hr][/hr] Idavoll is a mystical resting place for fallen warriors and Valkyries who can no longer join Asgard. It is home to many strange creatures, which will prove legendary foes. This land could seem like a paradise to some, but as you will quickly discover, it is far from welcoming as the realm is mostly made out of salt. The oppressive heat of the home of the Ljslfars makes building and resources gathering difficult. If you stumble upon an Oasis on your journey to the Bifrst, proceed with caution: it is said that those places can attract grafvitnirs, the fearsome monsters of the desert.
[hr][/hr] https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-09-27 15:00:16 CET ] [ Original post ]
[quote]Oho vikings! We are excited to introduce new biomes coming with the next update. Lets have a look at those first two environements.[/quote]
Muspelheim - Fight through the fire
[hr][/hr] Muspelheim is a world of fire and flames. It is the birthplace of the Eldthursars and the goldems. It is not the most welcoming environnement... but well let you be the judge of that. This realm is populated by troublesome lava golems surrounding a towering volcano located at the center of the region... The land of Muspelheim is full of rimesteel, a rare material on Midgard. That is why, this is the best place to forge mighty runes which will be of great help for you and your friends.
[hr][/hr]
Niflheim - Look beyond the ice
[hr][/hr] Niflheim is the realm of sea, ice and death. Unfortunate souls trapped in this land are doomed to die and rise from the grave to fight endlessly. This archipelago is made of several islands, all of which are connected by portals. It will be of great help in your search for the Bifrst. Lost on one of the islands, you'll need to trad carefully. With a six-months long winter, enemies raiding the frozen seas can strike unexpectedly and will prove deadly to those who arent prepared.
[hr][/hr] https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-09-24 14:51:09 CET ] [ Original post ]
[quote]Oho Vikings!
We're almost at the end of the Open Beta for Bifrst, and it is now time to tell you a little bit more about what to expect in your new adventure...[/quote]
A new adventure
[hr][/hr] Despite the attack of Surtr on Asgard during the events of Cross of Vidar, the Bifrst - the bridge between the worlds - is now open again. The Vanirs, willing to reclaim their position as the gods of all realms, are now using the Bifrst to travel and expand their influence. The clans must leave their old quarrels behind and unite, or Northgard will be doomed. Explore the realms, grow together, and reach the Vanirs to stop those assaults before its too late
Adapt and survive
[hr][/hr] To overcome the unending flow of enemies you will have to find an ideal combination of skill and synergy with your teammates. In order to survive, you'll have to share resources, skills, and knowledge. By working together and improving your cooperation, you will become a singular entity, with a unique set of skills, nothing like the clans you might face usually. Those evolutions will be determined by your choices and by your role among the team.
Roam through the realms...
[hr][/hr] Midgard is the realm of humans. It is the furthest land from Vanaheim, and it is where you originate from. While the place might look familiar, don't be fooled, the Vanirs are taking over the place and are rapidly transforming it, by opening new portals to realms unexplored yet. Reach the Bifrst, explore additional realms and face new challenges that we'll present to you next week... [quote]That's it for today! If you like what you've read, the mode is currently playable in an early state in the public beta version of the game! You won't have to wait for too long, should you prefer playing it on release day.[/quote] https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-09-19 15:47:26 CET ] [ Original post ]
v3.5.31.39527-public-beta
New shared Start-With
[hr][/hr]
- Clans can now choose between 2 start-with to share with their team, for even more combos and synergies.
Clans rotation
[hr][/hr]
- List of available clans is changing.
- Clans available this week:
- Hound
- Eagle
- Snake
- Stoat
- Bear
- Stag
- Raven
- Boar
- Ox
- Owl
Changes and Improvements
[hr][/hr]
Niflheim
- You can no longer scout or walk on the sea
- Revealing a portal will also reveal the other connected portal
Others
- All the bonus youve unlocked are now visible from the lobby and in-game (in the victory pop-up)
- Military units now appear on the Bifrst minimap
- It is now possible to switch between the Bifrst minimap and the other settings
Bugfixes
[hr][/hr]
- Added security to avoid crash in winter caused by pathfinding issue for waves
- Fixed lobby choice when finishing a realm
- Fixed a crash related to Wyvern
- Bear - Fixed getting a second Kaja when taking the conquest bonus that make you start with it if you already summon it
- Stag - Fixed crash when taking the third conquest bonus from the clan when having 500 fame at least
- Stoat - Fixed Duchy being build on ally territory
- Raven - Fixed raids not granting resources when leaving
- Military Path - Fixed Guardian free upgrade not granted every year
- Military Path - Fixed Guardian tower not increasing max warband count
- Building - Fixed Silo not improving food production for Kingdom clan
- Building - Fixed free tower upgrade allowing to upgrade a same tower 2 time without having Great tower lore
- Building - Fixed based building proposed in winter bonuses
- Nidavellir - Fixed auto attack from the Wyvern not fearing unit
- Idavoll - Fixed Sand worm giving ressource when leaving instead of stealing them (solo player issue
Known Issues
[hr][/hr]
- Stats - End stat game deactivated until we investigate on crashes
- UI - Unit on mini map doesnt have the correct size (too small)
- Lore - Issue with lore related to lighthouse
- Lore - Stolen lore allows to unlock advanced lore
- Lore - Overcrowding doesnt allow to build two Smithy for Kingdom clan
- Lore - Placed a winter bonus lore on an already unlocked one will give +1 lore learned
- Lore - Veiled Threats From Wolf and Pain suppressant from Rat doesnt work for other clan
- Lore - Endless tide from Kraken doesnt work for other clan
- Lore - Spoils of Plenty If placed on a lore already unlocked, doesnt grant the lure
- Building - Ghost mine cant be asked if the player asking it doesnt have necessary resources to build it
- Military path - Barricade from the Guardian path cant be placed in ally territory
- Military Path - Maximum warband granted by watch tower is directly apply when taking the path
- Kingdom - Harpoons doesnt increase fisher production
- Rat/Boar - Affected by happiness malus from house
- Goat - Warchief ability doesnt send sheep in your territory (you have to order them)
- Lynx - Sharp eyes doesnt work
- Owl - No Owls building FX
- Niflheim - Ship will continue to move in winter
- Niflheim - Killing the Wyvern while unit are frozen stuck them for the rest of the game
- Niflheim - Squirrel notification before winter is sent during winter
- Nidavellir - Iron golem may not be completely killed
- Nidavellir - Mine uses slot
- Nidavellir - Shaking camera during event deactivated until we investigate on the permanent Shaking issue
[ 2024-09-19 15:34:44 CET ] [ Original post ]
v3.5.30.39436-public-beta New week, new realms! We've been able to fix some bugs you've reported to us, but most of the work have also been to implement two new realms for you to test! Multiplayer in P2P is recommended
New Realms
[hr][/hr] With this update, all realms expect the final one are available!
- You will now be able to choose between two realms, the one you want to explore next.
- New realms are available:
- Muspelheim
- Idavoll
Clans Rotation
[hr][/hr]
- Clans available this week:
- Wolf
- Lynx
- Squirrel
- Goat
- Kraken
- Dragon
- Horse
- Lion
- Rat
Changes and Improvements
[hr][/hr]
- A new mini-map setting specifically designed for Bifrst is available and selected by default when playing the mode. This setting will highlight objectives, incoming attacks, and allies requests especially.
- Kingdoms now start with the foraging post as one of their base buildings.
- Kraken now starts the game with the Hrgr as one of the base buildings.
- The open beta is now working on mac
Bugfixes
[hr][/hr]
- Fixed krwn trading route available
- Fixed Portal objectives tiles spawning without unit
- Fixed crash when deleting a save
- Fixed free upgrade allowing to upgrade two time a same tower without having Great tower
- Fixed Kingdom not able to upgrade a building when a Viking clan choose an upgraded building from winter bonuses
- Fixed Silo/Foraging post not increasing food max stock
- Fixed Guardian tower not granting military xp
- Fixed two player choosing a same building locking it for both player
- Lynx - Fixed multiple Mythical lure placement
- Dragon - Fixed one attack not inflicting damage
- Hound - Fixed xp granted by carcass with an objective bonus
- Nidavellir - Fixed miner not able to mine gemstone
- Nidavellir - Fixed Horse Warchief not able to mine rock fall
- Nidavellir - Fixed Operatives dwarves not able to mine rock fall
- Niflheim - Fixed sailors working during winter
Known Issues
[hr][/hr]
- Lore - Issue with lore related to lighthouse
- Lore - Stolen lore allows to unlock advanced lore
- Lore - Overcrowding doesnt allow to build two Smithy for Kingdom clan
- Building - Ghost mine cant be asked if the player asking it doesnt have necessary resources to build it
- Building - Silo doesnt boost food production for Kingdom
- Kingdom - Harpoons doesnt increase angler production
- Kingdom - if a viking clan unlocks a kingdom food building upgrade with winter bonus, the kingdoms won't be able to upgrade theirs
- Lore - Placed a winter bonus lore on an already unlocked one will give +1 lore learned
- Military path - Barricade from the guardian path cant be placed in ally territory
- Rat/Boar - Affected by happiness alus from house
- Military path - Guardian free tower upgrade are not granted
- Military Path - Guradian Tower doesn't increase warband max
- Goat - Warchief ability doesnt send sheep in your territory (you have to order them)
- Lynx - Sharp eyes doesnt work
- Kraken - Endless tide doesnt work for other clan
- Niflheim - Ship will continue to move in winter
- Niflheim - Killing the Wyvern while unit are frozen stuck them for the rest of the game
- Niflheim - Squirrel notification before winter is sent during winter
- Nidavellir - Wyvern auto attack doesnt fear
- Nidavellir - Iron golem may not be completely killed
- Nidavellir - Mine uses slot
- Muspelheim - Freezes
- Multiplayer - Playing on server might affect the game experience, especially on Idavoll
- UI - When finishing a realm, lobby choice not updated (reloading the save should fix it)
- UI - Presentation slide is inaccurate
[ 2024-09-13 14:56:06 CET ] [ Original post ]
v3.5.28.39316-public-beta Thanks to everyone who joined the open-beta, were working on every feedback we received. Were not gonna introduce new realms this week, instead well give you access to the other clans that were previously unavailable to let you experiment with the synergies and strengths of different clans.
Clans Rotation
[hr][/hr] Clans available this week:
- Stag
- Boar
- Snake
- Dragon
- Horse
- Lynx
- Rat
- Stoat
About the gamemode
[hr][/hr] Weve seen some questions and problems that are not exactly bugs, but lack of clarity on some features. So here is a disambiguation on the most frequently reported problems:
- To start a Bifrst game solo, or with less than 4 players, you have to close player slots in the lobby until all the remaining players slots are filled.
- On Niflheim - When colonizing the zone with the Town hall ruin, the building seemingly disappears, but you can still assign a villager to where the town hall was to rebuild it. (The visuals will be fixed at some point, but currently the building foundation is invisible)
Bugfixes
[hr][/hr]
- Fixed loading/joining save issue when not owning a DLC clan
- Fixed earning further time a bonus from an objective tile
- Fixed True Valkyrie not inflicting damage
- Fixed Niflheim generation not having 4 portals on main island
- Fixed Bifrost FX once opened not displayed for Host player
- Fixed issue with flag for the assault
- Fixed some crash (unit dying, pathfinding)
- Fixed freeze when killing the Wyvern
Known Issues
[hr][/hr]
- Portal from other realm may spawn without unit
- Ghost mine cant be asked if the player who asked it doesnt have enough resource to build it
- In lobby, if two player select a same building at the same time it will be lock for both
- Niflheim - Some wave may be stuck when attacking
- Niflheim - Ship still work in winter
- Niflheim - No new Town hall for kingdom clan when colonizing a portal
- Niflheim - Crash may occur when selecting a portal tile
- Free tower upgrade granted with bonus allows to upgrade 2 time a same tower
- Nidavellir - Miner cant mine gemstone
- Nidavellir - Mines use slots
- Nidavellir - Operatives Dwarves cant mine stone from the event
- Further barricade can be placed on one border (only one should works)
[ 2024-09-06 09:45:41 CET ] [ Original post ]
[quote]Oho Vikings Summer is almost over, and it's time to let you discover the next game mode. For the most motivated of you, it's form your own squad and join the Public Beta branch to test out the new PVE game mode called Bifrost![/quote]
The new game mode - The Bifrst
[hr][/hr]
The mode
As previously mentioned, the game mode is designed to play cooperatively against the environment (PVE). You will be up to 4 clans, facing attacks from foreign forces outside your realms. To stand up to them, you will need to unite and become stronger than ever!
The specificities
When youll start the game, you will face the world stripped from your skills
- No clan unique knowledges will be available at start
- Youll have only a few buildings selected beforehand.
To face the invasion, youll have your teammates to help you
- Share some of your start-withs.
- Share a part of the resources you produce.
- Build your buildings in the territories of your allies.
- Prepare your defence, raise towers and barricades.
- stand together against the attacks becoming stronger.
[/table] Rise and find your way through the realms
- Each year you survive, youll unlock new buildings, knowledge,etc...
- Find and complete additional objectives to gain collective bonuses
- Find the Bifrst on the map and use it to go to the next realms!
Face stronger threats and overpower them
- Each realm is more difficult to survive than the last. Get all the bonuses you can before you escape.
- Go as far as you can through the realms
- If you die on the way try again with different strategies, synergies, and combinations of clans.
Your participation
[hr][/hr]
What we expect from you
During this beta, we ask you to give us any feedback you have on the mode, anything will help us, especially when it comes to balancing teams of different sizes (only 2 players, solo,etc...). We ask you to give us constructive feedback on the mods, as this is the best way for us to adapt the mode and make it the best they can be when they are released! For the feedback, be sure to use the form made for it For the bugs, be sure to use the in-game bug report system! Link to the form
How to get access
If you want to get involved and give us your feedback, the mode will be added to the public beta branch, so you can try it out and give us your feedback! You can find the public beta branch by going in the steam option for the game [quote]
[/quote] If you want to find likeminded betatesters, you can look in our associated forums! The specific channels on Steam and Discord Steam forum | Discord
Official release date
[hr][/hr] Given the amount of work required to add this new gameplay mode, we need more time to allow you to test it out and for us to make use of your feedback. For this reason, the release of the live version of the game has been delayed beyond this summer. We hope you understand, and if you would like to try out the mode in the meantime, feedback is always welcome on the early version available in Public Beta! Thank you for your consideration. - Shiro Games https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-08-29 14:34:24 CET ] [ Original post ]
[table noborder=1][tr]
[/tr][/table]
This friday, we'll do a Stream on the content of the Open Beta, the new gamemode and everything around it!
If you have questions about it, feel free to ask them there or in the comments below, we'll be sure to answer them! You'll find us at 4PM CEST (2PM GMT)
See our twitch channel
https://store.steampowered.com/app/466560/Northgard/
[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-08-27 14:02:20 CET ] [ Original post ]
[quote]Oho vikings! Its been a while since we talked about Northgard in itself. The game has been out for years now and we recently passed a total of 4 million players with Northgard in their hands! Thanks to all of you for following us for all this time. To celebrate, Northgard and its DLC are up to 75% off their original price. This goes along a little surprise that you can find below![/quote]
7 years worth of updates
[hr][/hr] Since the release of the game in 2017, there has been a lot of additions made to answer the communitys demand. Those implementations changed the game for the better and some of them are now indissociable with the game. See the relics, the diplomacy and the neutral factions... [table noborder=1][tr][th]
[/th][/tr][/table] Another one of these free major updates was the Conquest. A new game mode with a lot of replayability and a new co-op experience for a good part of you to enjoy! With our next update, we aim to achieve the same experience of rediscovering the game. Well be sure to include you with a beta, but thats a topic for later down that news
A new aspect for the game
[hr][/hr] As a part of the celebration, we decided to give a brand-new look on Northgard Steam page! This includes new screenshots, new presentations, and a new trailer! This trailer is the celebration of what has been done after all this time since the release. To reflect the game as it currently stands, with new graphics, new game modes, all! [previewyoutube=-dKa4t4TjPU;full][/previewyoutube]
Thank you!
[hr][/hr] We want to thank our community in the forums and social media where your participation is seen by the devs. This direct communication is something we value. Constructive feedback is the reason we look forward to an open beta where youll be able to test yourself on the incoming update
For the next update
[hr][/hr] On the next update, we want to state again, this mode made for cooperation in PVE like the Conquest is. A lot of you want to play with more players. The new game mode is made for that! You will be able to have up to 4 players in total working alongside each other in a PVE mode! If you are interested, be sure to stay tune all over the week! News about the game will be shared until this Thursday for the launch of the Open Beta! We'll then be sure to cover all this in a future stream on Friday! Thank you again for following our game. We hope to see you for the next updates! https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-08-26 17:01:25 CET ] [ Original post ]
[quote]Oho Viking!
Northgard and its expansions are part of the Tacticon!
For the occasion, the base game is 70% off its original price![/quote]
[hr][/hr]
Get the base game for nearly a quarter of the price
And lead your clan to victory https://store.steampowered.com/app/466560/Northgard/ [hr][/hr] [hr][/hr]
Share the Starter pack with your friends!
Including three additional clans with diverse gamestyle https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/ [hr][/hr] [hr][/hr]
Complete your collection with the Viking Age Edition
Cross of Vidar, Clan of the Owl and Clan of the Hounds not included https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/ [hr][/hr] If you also look for more information on Northgard and its development, don't miss Lo's talk on 6 years of development post release, hosted by the Tacticon directly on Steam, this friday at 10pm (UTC+2), Link to the Stream Happy Tacticon to all of you and see you soon for news on the next free major update -Shiro Games [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-07-18 15:00:29 CET ] [ Original post ]
v3.5.15.38668
Balancing
- Conquest - Titanomachy map generation will not spawn cliffs anymore
Bugfix
- Notification - Fixed spam of relation notification when attacking an enemy with at least 30 relation and that didnt discovered you
- Notification - Carved in Stone (Coop) - Fixed spam of relation notification when colonizing the center zone
- Owl - Fixed Guardians of the Realm AOE attack in normal game
Known issues
- Goat - Cant call sheep on cleared tile with the Warchief if an enemy scout is on the same zone
- Hounds - Brawler cost issue if 4 villager are sent at the same time
- Hounds - Refund not working every time
[ 2024-07-18 12:33:49 CET ] [ Original post ]
v3.5.13.38575
Balancing
Weve seen players expressing frustration with the first conquest battle, and the way the AI titans are rarely exiting their territory, so were addressing it by making sure the AI Titans spend more time outside their territory
Owl Conquest - Titanomachy
- AI Titans have been adjusted
Bugfix
- Hound - Fixed Berserker life bar visible in Landvidi tile
- Owl - Fixed notification for relation spamming
- Conquest - Fixed "Lands of Oblivion" loading a save increasing the number of foes on portal tile
- Ranked - Fixed Ragnarok and Permafrost map being proposed
- Ranked -Fixed free concede message in FFA when a player disconnect from the game
- Ranked - Fixed an issue in the repartition of GP when a player near 0 GP was in a team
Known Issues
- Server issues
- Some text issues
[ 2024-07-04 14:33:12 CET ] [ Original post ]
[quote]Oho Viking! Northgard and its expansions are part of the Steam Summer Sale 2024! For the occasion, the base game is 75% off its original price![/quote] [hr][/hr]
Get the base game for a quarter of the price
And lead your clan to victory https://store.steampowered.com/app/466560/Northgard/ [hr][/hr] [hr][/hr]
Share the Starter pack with your friends!
Including three additional clans with diverse gamestyle https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/ [hr][/hr] [hr][/hr]
Complete your collection with the Viking Age Edition
Cross of Vidar | Clan of the Owl | Clan of the Hounds not included https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/[hr][/hr] [hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-06-28 14:30:29 CET ] [ Original post ]
v3.5.9.38413
Hounds Balancing
From the data weve tracked regarding the balancing of the Clan, the Clan doesnt seem to be too strong overall (Winrate in ranked: 35% in Duel | 51% in 3v3 | 3% in FFA), but weve seen from your feedback many of you still find it too strong in some settings, so the strength of the Clan may be still unbalanced at higher ranks. Well be investigating this in particular, but in the meantime, were still reducing its stronger aspects to prevent potential exploits.
Knowledge
Weve seen many discussions about Bloodthirst, and the fact its breaking a fundamental rule about healing in combat, which is something we usually do not allow, as weve lately made changes to some clans to reinforce this (like the Eagle boneyard, and Snake Scorched Earth). We usually prevent this because, on a large warband, this can lead to long and frustrating fights for the opponents, where it can feel like the enemy is not even taking damage. We do allow it in some cases where it increases the survival chances of a few important units. We do, for example, allow it for Torfin with the knowledge Unstoppable, and the same logic applies to Hounds. As the Clan has the smallest warband among all clans, it is easier to target one unit to take down, and each unit lost is a significant setback for the Clan, so it needs ways to help its units survive the fight. We will decrease the speed at which it heals the units to make it less frustrating to the opponents. Still, we do not want to remove the possibility of healing during combat, as it is already not fast enough to prevent a unit from being killed if targeted. [expand type=showmore]
Bloodthirst
- At a speed of [strike]1 HP per second[/strike] 0,75 HP per second
Units
[expand type=showmore]
Foxskin
[expand type= showmore]
- Attack Power [strike]12,5[/strike] 12
- Shredding Claws (Lvl 2 ability)
- Each attack slows the target by [strike]-7,5%[/strike] -3%
- With Hord Instinct each Foxskin increases this value by [strike]+2,5%[/strike] +1,5%
- To a maximum of [strike]-20%[/strike] > -15%
- Hunters Mark (Lvl 3 ability)
- No longer reduces the target speed
- Increase the damages they receive by [strike]+35%[/strike] > +15%
- With Hord Instinct each Foxskin increases this value by [strike]+10% [/strike]> +3%
Bearskin
Similarly to the heal during combat of Bloodthirst, weve seen many discussions about the fairness of Death Deceiver and the ability to make a unit unkillable for a few seconds. As this only affects one unit at a time and only lasts a few seconds, for us, it is a tool for the Clan to avoid losing a valuable unit without a chance to react and not something we want to remove. But well make the effect last a bit less time to try and make it less frustrating to opponents. [expand type= showmore]
- Death Deceiver (Lvl 3 ability)
- Make the first unit in the zone to die invincible for [strike]3 seconds[/strike] > 2 seconds
Bugfix
[expand type=showmore]
- Cross of Vidar - Fixed raid in mission 4 getting stuck
- Hounds - Fixed foxes soul size when summoned from a dead Foxskin
- Hounds - Fixed Wild Hunt event not working when foes were killed in conquest mission God's Fury
- Hounds - Fixed Brawler not forging the sword in conquest mission Shards of Misfortune
- Hounds - Fixed carcass not collectable if too close to a border of a tile
- Hounds - Fixed a crash with the last bonus conquest if spectral doesnt have the space to be spawned
- Owl - Fixed Healing Herbs military experience earned when placed on the Clan of the Hound
- Owl - Fixed erudition lore not granting a free lorestone if placed in an ally territory before reaching 30 in relation
- Raven - Fixed life amount for the giant sent in raids
- Boar - Fixed herbalism not working as intended
- Stoat - Fixed an issue with Military upgrade that all could be placed on different Sentry camp
- Snake - Fixed tile discovered by Scorched Earth in conquest mission Lands of Oblivion
- Kingdom - Fixed camera position at the start of a game
- Conquest - Fixed foes being invisible when attacking in conquest Lands of Oblivion
- Conquest - Fixed hostility in conquest mission Gem cutter
- Save - Fixed some crash when loading a save
- Crashes - Fixed crash caused by special character in player tag
- AI - Fixed AI not building lighthouse
- Environment - Fixed crows life bar
- Achievement - Fixed Knowledge is power not unlocking
- Relic - Fixed relic being forged instantly when forged in first
Known Issues
[expand type=showmore]
- Translation issues in some texts
- Endless slowing effect after being hit by a foxskin (occasionally - details or videos needed )
- Server issues
[ 2024-06-19 14:48:56 CET ] [ Original post ]
[quote]We're almost a week since the Hounds is available in all gamemodes. It is now time to look for what's coming and going back on the road map previously shared.[/quote]
Claws and Jaws
We're at the end of the Claws & Jaws seasons, as we already said, we are happy with the clan of the Hounds and the new wild life added to the game. After some rebalancing and while answering your remaining feedbacks, it is now time to redirect most of our energy toward the next update... [hr][/hr]
Bifrst
Aimed for the end of this summer, the next free major update will include a new PVE Game mode that will makes you roam around new biomes! While we would love to tell more about this updates, there is still a lot of work to do but be sure to follow us on our socials to get any new infos as soon as we deliver them! [quote]
[/quote] [quote]If you want to prepare your friends for the new PVE modes, tell them about Northgard being on sale until the end of the day as well as the Hounds being 10% off its original price until this friday! See you later for new updates on the game -Shiro Community Team[/quote][hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/
[ 2024-06-11 15:22:27 CET ] [ Original post ]
v3.5.6.38277
Hounds Balancing
A lot of small tweaks and rebalancing of the clans as were making it available for ranked games. The idea behind those changes is not only to nerf the strongest elements, but also to rebalance some elements that feel underutilized compared to other elements. For example were making Foxskin less strong, in order to make the Wolfskin more interesting, and were decreasing the heal of Bloodthirst, while making the speed of heal faster, and making the heal ability of the Boarskin stronger in exchange, to incentivize using it to compensate. With this patch release, the clan is now available in ranked multiplayer. [expand type=details]
Star-with
- Berserkers now have a max amount of resources they can collect at once when absorbing a soul (80 max).
Knowledge
Bloodthirst
- When gaining Military XP, regain [strike]40%[/strike] of it as heath > 30%
- At a speed of [strike]0.5 HP per second[/strike] > 1 HP per second
Units
Foxskin
- Attack Power [strike]14[/strike] > 12.5
- Shredding Claws (Lvl 2 ability)
- Each attack slows the target by [strike]-10%[/strike] > -7.5%
- To a maximum of [strike]-50%[/strike] > -20%
- Hunters Mark (Lvl 3 ability)
- Mark reduce target speed by [strike]-25%[/strike] > -15%
- Increase the damages they receive by [strike]+50%[/strike] > +35%
Bearskin
- Blade Breaker (Lvl 2 ability)
- Reduce targets attack power by[strike] -35%[/strike] > -25%
- With Hord Instinct - each additional bearskin reduce it by [strike]-10%[/strike] > -2.5%
- Death Deceiver (Lvl 3 ability)
- Make the first unit in the zone to die invincible for [strike]6 seconds[/strike] > 3 seconds
Boarskin
- Menders Legacy (Lvl 2 ability)
- While regaining health, heals wounded units by [strike]1 HP per second[/strike] > 1.5 HP per second
- Blood Sacrifice (Lvl 3 ability)
- Boarskin sacrifices [strike]75%[/strike] of its health > 60%
- Over [strike]5 seconds[/strike] > 4 seconds
- And converts [strike]100%[/strike] of it to wounded units > 200%
Fame 500
- Berserkers can level up to level 7, each additional level requires [strike]200 XP[/strike] > 250 XP
Conquest Battles
Following some feedback weve received about the second conquest battle of the clan being too challenging in comparison to the others, were swapping it for another one. [expand type=details]
- Hounds clan battle n2 is now No Gods No Master. (Previously The Great Hunt)
- The clan can now play the Age of Vampires battle.
- The clan can only evolve 1 berserker, which is considered the Warchief of the clan, and has the nightwalker ability.
QOL
[expand type = showmore]
- Bloodthirst visual signal (on health bars) has been reworked to be more clear, and cause less confusion. (with some players thinking it would work as a shield and prevent taking damage for exemple)
- It is now possible to remove an animal soul from the arena having to avoid players getting stuck in some cases and having to destroy the building.
Other
Gate of Helheim
Were adding a new rule to the Gate of Helheim zone, to address the issues of some clans benefiting too heavily from the Valkyrie spawn instead of being challenged by it. [expand type=details]
- Killing the Fallen Valkyries on the gate of Helheim and later summoned by the gate (when colonized) no longer give Military XP nor trigger any on kill effects. (Hounds Bloodthirst, Eagle Boneyard, Wolf Spoils of War, Lynx Trophies, and so on)
Lore Victory
[expand type=showmore]
- Direct gains of Lore accumulate Lore/ Faith for the Monument and the Victory. (Ruins, Ox Warcraft, Lion start-with, Hounds boarskin soul absorption, Eagle caches, and so on)
Bugfix
[expand type=showmore]
- Hounds - Fixed color displayed for the conquest Town Hall
- Hounds - Fixed animal souls from the last conquest bonus consuming wood
- Hounds - Fixed control group not working on Berserkers after evolving from their Brawler form
- Hounds - Fixed Brawler on forge not going back to No work state after finishing all forges
- Hounds - Fixed Berserker captured by Dragon not granting the soul of the Berserker with fame 200
- Hounds - Fixed Brawler not producing Fame on Pillar of Glory in conquest mission Vikings Glory
- Hounds - Fixed Brawler not producing food on Healer Hut
- Hounds - Fixed Brawler not mining molten rocks in conquest mission Shards of Misfortune
- Hounds - Fixed Silo not increasing food production for Brawler
- Hounds - Fixed Bloothirst not working when stolen by Owl, Snake, or Mimirsbrunr
- Hounds - Fixed crash when two unit died during a fight in the Brawler Camp
- Hounds - Fixed Boarskin dying when using his lvl 3 ability while Medecine was unlocked
- Hounds - Fixed Foxskin slow not applicated at the good moment
- Hounds - Fixed Brawler or Berserker being able to be assigned to other military camp
- Hounds - Fixed Brawler assignation limit on production building allowing to overcap the number of workers
- Hounds - Fixed a crash when killing foes on the Yggdrasil zone in conquest mission Battle for Midgard
- Hounds - Fixed Brawler stuck in Brawler camp when loading a save
- Kingdom - Achievement Improvised Carpentry will not be unlocked if a woodlodge is built
- Fixed host that can control guest unit in conquest mission Age of Vampires
Known Issues
[expand type=showmore]
- Hound - Last conquest bonus may cause a crash when used
- Hound - Fox soul summoned from a dead berserker is smaller than usual in the Brawler camp
- Some text issues
[ 2024-06-06 12:49:17 CET ] [ Original post ]
If you're just discovering how to play the Clan of the Hounds and want some advice on how to get the most out of it, we've got you covered! Larsman, a Northgard member and content creator, has made a quick guide on how to play the Hounds, a good way to catch up with people more familiar with that type of clan! [previewyoutube=O7T6DARxFNg;full][/previewyoutube] You can also find him on twitch on the following link twitch.tv/larsmanlive If you don't have the clan yet, you can buy it or wishlist it by using the link below! https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/
[ 2024-05-31 19:00:34 CET ] [ Original post ]
v3.5.5.38206
Bugfix
- Hounds - Fixed crash when collecting souls with a brawler when no warband slot are available to transform it in berzerker (Ctrl + right click to consume all carcass in a tile)
- Hounds - Brawler assigned to Longship Dock cant be attacked or attack a unit
- Hounds - Fixed Military Path that could be opened by clicking on Military Path notification from other players
- Hounds - Fixed a crash when hovering a Brawler camp in fire on an uncolonized tile with a villager
- Hounds - Fixed Improvised Carpentry not unlockable in multiplayer games
- Hounds - Fixed first conquest bonus allowing to level up a berzerker to level 7 before reaching fame 500
- Hounds - Fixed a crash in conquest mission Dystopia when a unit in Brawler camp was selected to be transformed in Ghost Warrior
- Hounds - Conquest Age of Vampires, Surrounded and How to Train your Wyvern will not appear in solo conquest
- Raven - Fixed raid sent with only the Giant from the relic
- Fixed Sailors and merchant counting for the same production on a same tile
- Fixed animation for the Guardian of the Realms in conquest mission Titanomachy when upgraded
- Fixed a crash when Militia would try to reach a decolonized tile
- Fixed some crash when loading a save
- Fixed some text issues
Known issues
- Brawler camp - Cancel fight button should not be clickable when only a soul is in the camp
- Raven - Giant life from relic doesnt scale depending on the number of mercenary sent with the raid
- GOG and EGS version will be released soon
- Cross of Vidar - Mission 4 raids may be blocked during the travel
- Owl - Giving Erudition before 30 relation doesnt give free Carved Stone when you reach 30 relation
- AI will not play on creative map in multiplayer
- Missing some localisations
- Some text issues
[ 2024-05-31 14:48:26 CET ] [ Original post ]
[quote]Hello Warchiefs, It is now time for you to find your savage roots and claim the Clan of the Hounds[/quote] [previewyoutube=Gh45bjjpHGw;full][trailer][/previewyoutube]
Unleash the beasts
The Sons of Ragnark, as they have come to be known, are indeed as destructive as the event their past leader, Hvedrung, worked so hard to unleash. Freed from the gods' restrictions, they might indeed be the nightmare Northgard feared This new clan is a perfect alternative to the Clan of the Wolf; a huge emphasis has been placed on aggressiveness. While it doesn't have any warchiefs of its own, you'll be able to develop units to an unprecedented level! Find out more about the clan on the store page below https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/ [hr][/hr]
The Claws & Jaws season
This is the end of the Claws & Jaws updates. What do you think about this format? Any feedback is welcome! This is the first time we've done a two-part release. We are quite happy with this as it gives us more time to work on both updates and ensure the best possible quality at launch. If youd like to stay up to date on whats next, we have created an X account dedicated to Northgard. There you will find our patch notes and other Northgard related content! Follow us on X See you all soon for the next update -Shiro Games
[ 2024-05-30 13:58:34 CET ] [ Original post ]
v3.5.4.38172
CLAN OF THE HOUNDS
- The clan of the hounds is now available in-game.
- The clan of the Hounds will join Ranked on a later date.
Bugfixes
- Cross of Vidar - Mission 4 fixed Mercenary from raid disappearing
- Cross of Vidar - Mission 10 fixed assault staying on tile instead of attacking
- Owl - Guardian of the Realms cant be placed on the volcano tile
- Owl - Fixed Iron Wood not mining Iron golem
- Owl - Fixed Hypnotic Spores not preventing foes to attack
- Dragon - Fixed Thrall not acquired with fame 200 in conquest mission where the clan start at the center of the map
- Dragon - Fixed Thrall not counted in production when assigned to Longship Dock
- Eagle - Wolf Den, Fox Burrow and Draugr Tombs can be closed on ally territory with fame 500 (Ruins and Shipwreck are not affected with this change)
- Ox - Fixed Tyr Chain Pauldron not granting defense
- Snake - Scorched earth cant be used on portal for conquest mission Battle for Midgard
- Lynx - Fixed Lynx disappearing when loading a save in conquest mission How to Train your Wyvern
- Raven - Fixed Mercenary from raid to be teleported at the start of the fight in conquest mission Death Match
- Achievement - Improvised Carpentry cannot be achieved in multiplayer
- Added security on map generation to avoid unit to walk under water
- Fixed map generation for conquest mission Fox Hole
- Fixed Knowledge from Beyound not working when stealed
- Fixed starting timer displayed not decreasing except for the host
- Fixed some crash when loading a save
- Fixed price for the Forester Town Hall skin
- Fixed some crash due to special letter in nicknames
- Fixed woodcutter cutting wood in a vacuum
- Fixed some UI element
- Fixed some text issue
Known issues
- Cross of Vidar - Mission 4 raids may be blocked during the travel
- Owl - Giving Erudition before 30 relation doesnt give free Carved Stone when you reach 30 relation
- AI will not play on creative map in multiplayer
- Missing some localisations
- Some text issues
- Crash - Brawlers gathering too much souls in one move whil there are no available warband will result in a crash
[ 2024-05-30 13:57:54 CET ] [ Original post ]
[quote]Hello Vikings! In todays Sneak Peek, Art Director Emak lifts the curtain on how we design each clan with a unique identity in mind[/quote]
Who is Emak??
Hello everyone, I'm Emak. I've been managing Northgard's art production for a few years now. I started working in the video game industry 20 years ago, first as a 3D artist, then as an art director. I joined the Shiro Games team at the beginning, so I'm part of the "four old men" that created Evoland. I was in charge of the 3D part of the game. I'm now the Art Director for Northgard, designing the characters, setting the mood for the clans and drawing most of the illustrations. I also do some animation and even some special effects. [hr][/hr]
The clans identity
The main difference between the upcoming Clan of the Hounds and previous clans is that it doesnt have a warchief or traditional combat units (warrior, axe-wielder, shield-bearer). Much of the work revolved around the five special units - the Brawler, an unarmed fighter and shaman who can evolve into one of the four warrior classes (the Berserker). We took a lot of time and care to design l these units in order to maintain a graphical consistency between them all. I started designing the Brawler as a Shaolin monk, because to me it captured the essence of a spiritually adept martial fighter. For the martial aspect, it was obvious to make him shirtless with lots of scars. His wristband designs are based on pads that boxers use to spar. For the 'spirituality' part, it's a mix of many religious items: he wears a strong rope as a belt, like a medieval occidental monk. This belt is decorated with rosary beads. His head is covered with a scarf, like the spiritual leaders of many different religions. To make his design more viking-like (this is Northgard afterall!), I added Celtic patterns to the scarf and belt buckle. It's a very simple design because it has to represent an early version of the shamanic warrior he's going to become, something neutral where we could add elements of equipment to turn him into a unique unit. [expand type=showmore]
[/expand][hr][/hr]
The clans units
Each berzerker is defined by the spirit of an animal that gives it its specificity. We have : [table] [tr] [td]
[/td] [td]
[/td] [/tr] [tr] [td]The Wolfskin, a classic warrior with a two-handed axe[/td] [td]The Boarskin, a savage warrior with a double-bladed spear[/td] [/tr] [/table][table] [tr] [td]
[/td] [td]
[/td] [/tr] [tr] [td]The Foxskin, an assassin with throwing knives[/td] [td]The Bearskin, a strong shield bearer[/td] [/tr] [/table] For each design, it was important that the connection with each individual animal was easily noticeable. I also wanted to avoid a "clich" design with the bear's head as a helmet. That's why each unit has some elements that refer to the animal it's associated with: The Wolfskins design is more fluid. Long braided hair and long cuffs give him a more sophisticated look. He is the "DPS" type, but not the more robust one, so it was important to me to have these two aspects: the strong shirtless warrior, but with some more elaborate details that make him less primitive than the Boarskins. The Boarskin hair is reminiscent of the animal's crest, the tusks he wears like a necklace and his tattered clothes give his look a perfect blend of savage and rough. Even in the animations, the fighting style is more "primitive". The Foxskin's hair is reminiscent of a fox's tail and moves in the same way. Their design is more elegant than the other warriors, and the fact that they wear more clothing makes them look weaker than their peers. As the defender of the group, the Bearskin should be as imposing as his animal. That's why he was designed with a very tufted cape and full leather armour to emphasise the defensive aspect. In my opinion , the shape of the character and his posture in the different animations have to work together. So the Bearskin's poses are more massive, more grounded.
[hr][/hr] As I said earlier, animations are very important. The Berserkers are the most important part of the clan. It's a "small pop" clan and all your attention will be focused on these units. So it made sense to spend more time giving them a great look, attitude and pose. Each of the five units have unique idle and winning animations that give them more personality: some are more proud, some more rogue, etc.
Final word
It's always a challenge to create a new visual identity for a clan. For the Owl, the fact that the warchiefs were three priestesses and the mysticism of the clan led us to the Slavic design. Inspired by the spirituality of Bulgarian voices and the beauty of traditional Balkan dress, we created floral and colourful outfits for these ladies. For the Clan of the Hounds we had to create a huge contrast to the previous one. The outfits are a declination of browns, we have leather, metal, furs... everything should be tougher and harder and make you think that "Hound" is a fighting clan. Throughout the production of Northgard, we strive to improve the quality of the graphics: sometimes textures are reworked, renders are improved... For this clan, the 3D models of the five new units are based on the latest Warchiefs models, allowing us to add more detail. I hope you'll enjoy playing them as much as we enjoyed making them! https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/?utm_source=news&utm_medium=news&utm_campaign=wishlist&utm_content=sneakpeek2_art_design [quote]Thank you so much for reading our second and final sneak peek of the Clan of the Hounds! We're really happy you enjoyed them! If you want to see more of Emak creation, here is a link to his Artstation! We read the first feedback and it seems like the content in that form of "Dev insight" has been mostly appreciated. We know some of you are still waiting for patch notes detailing the incoming changes outside of the clan, but don't worry, it'll be here on release! See you on Thursday for the release of the Hounds! -Shiro Games Community Team[/quote][hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-05-28 15:27:37 CET ] [ Original post ]
[quote]Hello vikings! In case you missed it, we revealed the latest clan that will join Northgard next week. In order to give you an idea of the clans gameplay and concept, we thought this would be the perfect opportunity to let Maaz tell you about his work regarding the Hounds! [/quote]
Who is Maaz?
Hi, Im Maaz! Im Northgards game designer; You might have seen me on the Discord server or during some of our livestreams on Twitch. Ive been on the Northgard team for the past three years. I have mainly worked on the clans of the Rat, Eagle, Lion, as well as the various free updates and balancing patches! [hr][/hr]
The birth of a new clear clan
Various factors led to the direction we took for the clan. The two previous clans were focused on base-building and economy, so we were looking for a clan that would go in the opposite direction. We had been throwing around the idea of a clan that would get military units out of its kills for some time. Additionally, a large part of those of you who participated in the yearly survey wanted a more aggressive clan, we knew that this new addition would focus on clearing the wild creatures on the map. After some research to find a good concept, the focus of the clan would revolve around berserkers, military units that would get specialized warriors out of the skins of the animals they eliminated. With this in mind, we started to work on the clan! [hr][/hr]
[hr][/hr] After the Claws & Jaws update, the addition of foxes and boars increased the amount of berserkers from 2 to 4. We often had clans with one or two unique units, but with so many different options, we knew we wanted each type of berserker to fill a specific role in your warband with unique abilities and stats. Relying on each unit's position and the timing of their abilities to maximize the clan's military capacities. We knew this wouldn't work with the average number of units most of you have in your warbands. as it would have increased the amount of micromanagement required to make the most of these new units. So we needed the clan to be playable with only half the number of units, or even less. This meant reducing the pressure on the clan's economic management and making berserkers strong enough to face an army twice their size. That's why berserkers can collect different types of resources to support the clan's development.
- Wolf gives you food
- Fox gives you Krowns
- Bear gives you wood
- Boar gives you lore
[hr][/hr]
The iteration game
There was a lot of iteration on the clans knowledge, the berserkers abilities, and the relic. One of the major difficulty we faced was making sure all units were equally interesting and useful, balancing their price, stats, abilities, and a lot of variables that easily tended to favor one unit over the others. The best example of this is probably the brawler, the clans base unit as they are weaker than berserkers and quickly evolve into one. For a while brawlers were nothing more than a stepping stone toward getting a berserker. Thanks to the beta testers feedback, as well as what we said earlier about having less economic pressure on the clan, we decided to make them a more versatile unit. The brawlers are intended to both fight and support the clan's military power, as well as work in specialized buildings to help the clan's economy.
Final word
After all the iterating, testing, and balancing, we cant wait to see you experience the clan yourselves. When that will be the case, tell us how it feels gameplay-wise! Your feedback is important for us, not only it helps us better understand what you expect, but it will also help us prepare for the arrival of the Hounds in ranked mode! Overall, we're happy with how the clan has developed and improved over the past months, and we hope you'll have a lot of fun playing it! https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/?utm_source=news&utm_medium=news&utm_campaign=wishlist&utm_content=sneakpeek1_core_design [quote]Thanks for reading our first sneak peek of the Clan of the Hounds! Did you like it? Have you learned something new that you never realized when playing the game? This is the first time weve done this type of content, so please let us know what you think of it! Just like for the game itself, your feedback will impact future content. Let us know what youd like to see / read about in the future, but stay tuned for the next article about the clans art direction which will be posted Tuesday! -Shiro Games Community Team[/quote][hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-05-25 15:30:43 CET ] [ Original post ]
[quote]Oho Warchiefs!
Last month the Claws & Jaws update added new wildlife to the lands of Northgard, now it is time to introduce a predator for this prey.
Were proud to reveal Garm, the Clan of the Hounds, releasing on May 30th! [/quote]
Lost clansmen of the Clan of the Boar, the followers of Garm are few, but what they lack in numbers, they make up for in raw strength. Thanks to mystical rituals, their brawlers are able to transcend their state to become dangerous animalistic berserkers.
For the first time since Northgards release we will be lifting the curtain and giving you a behind the scenes look at how we design a clan. Game Designer 'Maaz' and Art Director 'Emak' will share insights on the clans game design and art direction in Steam articles. The former will be posted on Saturday and the latter on Tuesday.
Wishlist now on the page below
https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/?utm_source=steamnews&utm_medium=community&utm_campaign=wishlist&utm_content=post1
[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-05-23 13:50:52 CET ] [ Original post ]
v3.4.38.37793
Balancing
- Sheep - Sheep spawn odds have been reduced (from 60% to 40%).
- Conquest Titanomachy - Added AOE attack to the Titan once lvl 5
- Map generation - 2 zones will always be left without foes around TownHalls
Bugfixes
- Fixed map generation for conquest mission Far from the Eyes
- Fixed map generation for conquest mission Left Behind
- Fixed loading Titanomachy save granting an upgrade to AI Titan
- Fixed winter assault in conquest mission Lands of Oblivion
- Fixed Militia/Sentry not entering ally territory if other tile was crossed by the units
- Fixed a crash when loading a save with Vedrfolnir scouting but the owner was dead
- Rigs saga - Mission 4 fixed first objective validated after building the Longship dock
- Cross of Vidar - Mission 3 fixed crash when overing lore info
- Snake - Fixed Scorched on enemy tile before 803
- Snake - Fixed Scorched earth for krwn building
- Snake - Fixed Scorched earth amount displayed for krwn reward
- Snake/Raven - Fixed krwn reward on tile with port for Scorched earth and raid
- Raven - Fixed recruited mercenary vanishing after a raid leaves a tile
- Dragon - Fixed Thrall not increasing sailor production
- Horse - Fixed Great tower upgrade without the lore unlocked
- Owl - Fixed UI displayed when Iron wood mine on neutral tile
Known Issues
- Crash may occurs when searching a ranked lobby
- Visuals - Sometime unit and building can walk/be placed in the water
- Dragon - Thrall are not counted in the world info on Longship Dock
- Translation - Missing some localisations
- UI - Some text issues
[ 2024-04-30 14:13:41 CET ] [ Original post ]
v3.4.36.37721
Changes
- Conquest - New visual background added
Bugfixes
- Kingdom - Fixed scouting time being too slow
- Foes - Adjusted Fox damages
- Snake - Fixed Scorched earth on ennemy tile to take into account production buildings
- Conquest - Fixed conquest invites (save didn't get corrupted)
- Rig's saga - Fixed mission 4 not being finishable
- Rig's saga - Fixed freeze in mission 9
- Squirrel - Fixed Rumor-Mongering relation gains for neutral
Known issues
- Snake - Scorched earth only recognize one krown production building for the amount collected
- Snake/Raven - Port doesn't count for the reward of Scorched earth and raids
- Snake/UI - Scorched earth krown reward displayed doesn't match the real amount collected
[ 2024-04-26 13:19:11 CET ] [ Original post ]
[quote]Hello Warchiefs! You've seen the updates for the beta now is the time to launch the Claws and Jaws update! Here is a recap of what's new in your games as well as when to expect new for the next clan...[/quote]
Claws & Jaws - available now
[hr][/hr]
Foxes and Boars
After years of fighting Draugrs, the wild life of Northgard is now joining the heart of the realm. You will now be able to fight Boars and Fox alongside the usuals wolves and bears you already fights! Those new opponents will have their own stats, with the foxes being more numeorus per tile, but weaker alone, and the boar is just as strong as a bear, even more.
Conquests
With this update also come 3 new conquest missions, centered around the Clan of the Owl but available to every clans! You'll be able to find them in all of your conquest starting now!
Regarding the AI
Coming with those changes is also a reinforced AI that should now be able to defend itself and be a challenge for the new players! There are still changes to make, especially in term of attack, but we are happy with what has already been done for this patch. For more details, you can check the patch notes right here Complete Patch Notes [hr][/hr]
What's next
With all of this addition, it's time for us to turn into the next clan. As stated with the Road Map release, you can expect the next clan to be closely linked with the content of Claws and Jaws. Some clues has been spreaded during the beta, and it is mostly known what type of clan you will face, but for some confirmation, see you later that month... [quote]We hope you'll like this new content, more is on the way, starting with the next clan! Northgard is currently on sale if you want to experiment the changes with some pre-existing clans as well. If you want to stay in touch with us you can follow our different platform like Discord or Reddit. We also just launched a twitter/X account exclusively for Northgard! All the patch notes will be posted there (as well as some memes of course) so don't hesitate to follow us on there! See you for the next update, Shiro Community Team[/quote] https://store.steampowered.com/app/466560/Northgard/
[ 2024-04-25 13:12:19 CET ] [ Original post ]
Claws & Jaws
Free Content Update
v3.4.35.37687 Hello Vikings! With the open beta now complete, the Claws & Jaws update is ready to be released and change the landscape of Northgard. Thanks again to all the players who participated in the beta, reported issues, shared their feedback, participated in the discussions, and helped us with the update !! Here is what it brings: [hr][/hr]
Whats New
This update focuses on bringing novelty and exciting choices to the Northgard environment. It focuses mainly on two aspects: the addition of new wild animals and the rework of map generation rules.
Wildlife
First, were adding two new wild animals to Northgard to make encounters more varied and interesting and to present new opportunities to take advantage of them.
Foxes and Fox Burrows
Foxes and Fox Burrows are now part of the Northgard landscape and will present a challenge as a wild foe, as well as an opportunity to gain by closing the burrows and claiming the reward. [expand type=details]
- Foxes are a new wild animal. They have the same aggressive behavior as wolves but are less powerful, way faster, and attack in numerous groups. So keep an eye on them.
- Fox Burrow is a new building equivalent to the Wolf Den. It spawns new foxes that will attack the adjacent zones if left unchecked.
- Closing it will grant 25 Fame and 75 Krwns.
Boars
Boars are a new wild animal and a new threat the clans might encounter. [expand type=details]
- Boar is another new wild animal you will encounter in Northgard. It has passive behavior similar to a bear but is even more powerful. If you attack it, it will fiercely defend itself and its territory.
Environment and Map Generation
Sheeps are NOT a new animal, but weve changed their spawn rules and reworked them to make them more useful, especially in later games, and to create new specific interactions with clans. The idea is to make the sacrifice for Food no longer the automatic and only use for sheep it is currently. We also want sheep to spawn in further zones as an attractive later reward. Weve also reworked some map generation rules, especially regarding the hostility of spawn zones, to make it more fair for all players. [expand type=details]
Sheep
- Sheep now grants a -50% wood consumption reduction during winter in the zone it is in (-30% previously).
- When several sheep are in the same zone, this bonus increases (but multiplicatively).
- Sheep can now spawn everywhere on the map.
Wolf Clan
- When sacrificing a sheep for food, the clan will get 100 food out of it instead of 80.
Dragon Clan
- The clan can send a sheep to the Sacrificial Pyre to gain 4 dragon essences.
Eagle Clan
- The clan can sacrifice a sheep to trigger a boneyard in the zone, calling a maximum of 3 hawks.
Rat Clan
- The clan can sacrifice a sheep to light up the Purification Pyres for 60 days.
Lynx Clan
- The clan can sacrifice a sheep to get 60 Trophies (but no Food).
Owl Clan
- Sheep reduce the food consumption in the zone by 35% (25% previously).
- This bonus also increases for each additional sheep in the same zone. Also multiplicatively.
Goat Clan
- Following those changes on sheep, the Sheperd ability of Harvald (Goat Warchief) has been modified.
- The ability is now active, and captures all wild sheep in the neutral zone where Harvald is.
- The ability then has a 1 month cooldown.
Spawn Hostility
Until now, it was possible for different clans to face huge differences in hostility at spawn. For example, one clan could start with 1 wolf in zones around its town hall, while another starts with 3 wolves.
- All clans on a map will now start with the same level of hostility on adjacent zones (Adjusted depending on the number of zones adjacent to their townhalls).
- However, this hostility might still be composed of different animals and be split differently for each clan.
Environment Difficulty
With the addition of those new wild animals and the rework of the spawn, weve also taken this opportunity to adjust the environment hostility in the different difficulty modes.
- Environment hostility (foes and hostile wild units presence) has been slightly reduced on easy maps.
- Environment hostility has been slightly increased on extreme maps.
- Normal and hard maps hostility should be the same as before.
AI
We know AI faces many difficulties right now, and were actively working on it! With this patch, many new changes have been made to make the AI more aggressive, better at surviving, more reactive, and overall better. [expand type=details]
- AI Warband should not get stuck in a zone anymore.
- After decolonizing a players zone, in hard and extreme difficulty, the AI will continue pushing the assaults to the next zone until they reach the players town hall or are stopped.
- The AI will now use its civilian units to defend itself when attacked by foes.
- AI now handles its happiness correctly and will assign units to happiness production buildings.
- AI is now better at evaluating the outcome of a fight and how much strength it needs to win, so it should no longer send armies to die in fights against neutral factions.
- Raven clan AI no longer builds a harbor as its first building, but when needed.
- Dragon AI now correctly differentiates between thralls and villagers when assigning them.
Conquest
With this patch, the new main Conquest battles of the Owl Clan are now available. New conquest battles: [expand type=details]
- Titanmachy All clans start with a Guardian of Realms. If two guardians meet, they have to fight to the death. When a guardian dies, its clan is eliminated. Make yours the best and defeat the others before they become too strong.
- Age of Vampires Your Warchief and the Erlking are the two last remaining nightwalkers. There can only be one left. Kill it before he gets to you.
- Battle for Midgard Yggdrasil is under attack from many realms. Portals are awakening, and armies are coming to destroy it. Resist the assaults and close the portals to end this.
Diplomacy and Balancing
Diplomacy
Following changes made during the previous patch, we want to reward cooperative actions between clans of a team to help them increase their relations faster and to encourage support actions. [expand type=details]
General
- When feasting for their team, a clan improves its relationship with all the affected ally clans.
Squirrel
- Meals prepared by the Squirrel for their allies improve their relationship with the affected clans.
- Rumor-Mongering now also increases all relation gains by +100%.
Stoat
- When collecting a Levy for their team, the Stoat clan improves their relationship with all the affected clans.
Rat
- When healing ally units, the rat clan improves their relations with this clan.
Bear
- When Kaija and/or Borgild provide an ally zone with the Kindred Spirit production bonus (fame 200), they improve their relations with this clan.
Clan Specific Balancing
Following changes made during the previous patch, we want to reward cooperative actions between clans of a team, to help them increase their relations faster, as well as to encourage support actions. [expand type=details]
Horse
Weve received much feedback about the Horse clan. We do not buff it outright because the clan can easily snowball and become unstoppable if Warchiefs are too easy to get. In the meantime, we agree with the sentiment that Horse currently is very spawn-dependent and can fall behind with a spawn without any Ruins and Shipwrecks. With those changes, we want to address and mitigate this spawn dependency while limiting the kickstart the clan can get on a very good spawn (with two ruins, for example).
- Both Warchiefs now cost only 100 Krwns to recruit (150 previously).
- Horse clan when exploring Ruins and Shipwrecks will only get half of the Krwns any other clan would get.
- But they also extract ore from those.
- Exploring a Ruin provides +5 Stones.
- Exploring a Shipwreck provides +5 Iron.
Raven
Since the previous changes on the Raven, weve seen many complaints about the toxicity of the Giant spam - a move consisting of building the Raven Relic and constantly sending raids of just 1 mercenary + 1 giant. Thus keeping the raid cooldown at its lowest while harassing and dealing massive blows to the targeted clan(s) economy. We agree with this sentiment, and we want to make it less efficient while also allowing the targeted clans to punish the Raven by countering and fighting back against the raids. But - as we experimented with this during the beta and have noticed some negative impacts - we still want Ravens relic and the raids to be attractive and an exciting play option.
- Raids
- Each mercenary killed during a raid increases the raid cooldown of the zone by +20 seconds.
- Sons of Hrymr (giants) power depends on the number of mercenaries sent with them.
- Killing a Son of Hymir sent on a raid increases the raid cooldown of the zone by +120 seconds.
- Silos now also count as a source of Food when the zone is raided.
- Relic - New additional effect Raids now collect resources from the zone when they arrive rather than when they leave (making sure to obtain the resources of the raid even if the whole raid dies).
Ox
- After unlocking City Building, zones can be improved even if they do not contain the maximum number of buildings.
Rat
- Last Stand Shaman ability (Weapon Forge) effect is now capped to a maximum +300% Dmg increase.
Bear
- Winter Festival now reduces the clan units food consumption during winter by -30% instead of boosting food production.
Other
- Some of the Dwarf faction units now attack at distance.
Improvements
[expand types=detail]
- Many optimizations.
- The game uses less CPU resources.
Bugfixes
[expand type=detail]
- Added security to avoid 4v2 ranked lobby
- Raven - Added security to avoid mercenary from raid to stay on a tile
- Snake - Fixed lore not unlockable in Clan Knowledge
- Snake - Fixed Rapacious Exploitation not healing if an ally was on the same tile
- Snake - Fixed an issue where mythical animal from Mythical Lure wasnt killable if scared during the spawn by Scorched earth
- Snake - Fixed Scorched earth not granting ressources if used in snake territory
- Snake - Fixed Black Market not giving back ressource for the Snake trades
- Stoat - Fixed convert cost with Marches of Britany
- Stoat - Fixed Altar of Volvinius on duchy not increasing krwn levy
- Dragon - Fixed Thrall not working in conquest mission SHard of Misfortune
- Dragon - Fixed Thrall UI on ship not disappearing if killed by the Kraken
- Dragon - Fixed Thrall UI on ship visible in the fog
- Dragon/Stag - Thrall and boat reward are granted even if the clan doesnt start near the sea
- Stag - Fixed Glory of all clan not giving 30% of fame when unlocked
- Squirrel - Fixed achievement Just a little help for my friend not unlocking
- Ox - Fixed Heimdalls Hunting Pauldron artifact dealing damage to Valdemar in conquest mission The Cursed if other foes was on the tile
- Lynx - Mythical lure can be placed on other tile then the Town Hall in conquest mission Lands of Oblivion
- Owl - Fixed Guardian of the Realm placement on Nastrnd tile not destroyed
- Kraken - Added food icon on the fishery in the build menu
- Kingdom - Fixed an issue where monk stop healing if the Monastery change (upgraded, destroyed) while healing Vedrfolnir
- Kingdom - Anchorage can be build in conquest mission Gold Rush
- Kingdom - Fixed peon healing during fight on Town Hall tile
- Conquest - Fixed Draurg event in conquest Rough Seas
- Conquest - No more event conquest in conquest mission Gold rush
- Conquest - Fixed infinite spawn in conquest mission Cataclysm
- Conquest - Fixed pathfinding not taking in count destroyed tile in conquest mission Cataclysm
- Conquest - Fixed scout progression UI in conquest mission Lands of Oblivion
- Conquest - Added security to avoid a tile to not being colonisable in conquest mission Shard of Misfortune
- Conquest - Fixed some map generation in conquest mission Inner sea
- Conquest bonus free upgrade can be used without upgrading the Town Hall
- Conquest - Fixed bonus iron/stone not sending iron/stone
- Conquest - Fixed military forge not available when a military building from another clan was accessible
- Conquest - Fixed skin not showed
- Rigs Saga - Fixed a crash in mission 8 when the clan of the Bear was killed by foes
- Rigs Saga - Fixed performance issue after healing Vedrfolnir
- Story - Fixed camera zoom after cinematics
- Fixed an issue with pathfinding making some unit going out of the territory when not authorized (militia, civils)
- Fixed a crash when selecting a Town Hall of a player that was deleted in the creative editor
- Fixed Rat event notification for sickness villager
- Fixed Vedrfolnir freeze when loading a save right after healed
- Fixed villager disappearing when repairing a port and destroying it
- Fixed crash when claiming the artbook Town Hall skin (the skin was unlocked)
- Fixed crash if a player has special character in his name
- Fixed crash in the report system when down page after writing some word
- Fixed Vedrfolnir not healed if the first building that healed it was modified (upgraded, destroyed)
- Fixed ability that target a tile not clickable if the unit is on a tile where the ability cant be used (Sentinel for Falconner, Scorched earth for Signy)
- Fixed group selection not shown after loading a save
- Fixed free Odins forge with operative dwarves
- Fixed Operatives Dwarves not forging after repairing a forge on fire while assigned to it
- Fixed the SFX for the Upgrade zone button looping
- Fixed lore step when all lore are unlocked
- Fixed some localization issues
- Fixed some text issues
- Fixed some UI issues
- Separated team cant be choose if the map is balanced
- Added security when loading a coop conquest
- Added a toggle for Levy/Overwork SFX in the option
Known Issues
[expand type=detail]
- Eagle - Foraging knowledge description doesnt mention Fox Burrows, but the effect does work.
- Some localization are missing
[ 2024-04-25 13:12:03 CET ] [ Original post ]
Join us this wednesday for a showcase and QnA of the next update of Claws and jaws!
You'll find us on the 25th at 5pm GMT+2 right here https://www.twitch.tv/shirogamesofficial
[hr][/hr]
For those who stayed away from the beta, it is now time for you to discover the added content for the new update!
The content shown is the one you will have in your game. If you want to discover it early, or if you already did and have some questions, we'll be here to answer them!
Prepare your questions in the comments, note the date in your agenda, and see you there!
-Shiro Community Team
[ 2024-04-22 15:04:41 CET ] [ Original post ]
version: v3.3.27.37496-public-beta Hello players! Following the previous changes, this new patch adds some more changes going in the same general direction and iterations on those previous changes to ensure everything is balanced.
Balancing
Clans
After the previous patch's changes to collaborative actions among allies, now being rewarded with positive relations gains, we're also adding those gains to some specific collaborative actions, like the rat clan healing its allies or the bear clan using its production bonuses in their zones. [expand type=details]
Rat
- When healing ally units, the rat clan improves their relations with this clan.
- Last Stand Shaman ability (Weapon Forge) effect is now capped to a maximum +300% Dmg increase.
- Burning a Sheep as Rat clan now provides 60 days of Purification Pyre (instead of 90 previously).
Bear
- When Kaija and/or Borgild provide an ally zone with the Kindred Spirit production bonus (fame 200), they improve their relations with this clan.
- Winter Festival now reduces the clan units food consumption during winter by -30% instead of boosting food production.
Eagle
- Feeding a Sheep to the Hawks now calls a maximum of 3 Hawks on the Boneyard (limiting the max amount of resources possible to obtain in this way).
Raven
Following the nerfs made to the Raven raids, and especially the potential relic harass made with the previous patch, we're pretty happy with how tuned down the raid toxicity can now feel, but we're a bit worried about those changes we've also reduced a lot of the appeal, not necessarily of the raids themselves, but of the relic. With this patch, we're trying to balance those things by making the relic more of an assured return on investment for the Raven without making it at the detriment of the targeted clan. [expand type=details]
- Relic - new additional effect: Raids now collect resources from the zone when they arrive rather than when they leave (making sure to obtain the resources of the raid even if the whole raid dies).
- Raids
- Silos now also count as a source of Food when the zone is raided.
- Each mercenary killed during the raid increases the raid cooldown of the zone by +20 seconds (previously +30).
Other
[expand type=details]
- Some of the Dwarf faction units now attack at distance.
Conquest
With this patch, the new Conquest Battles of the Owl Clan are now available to play in the beta!!
New Conquest Battles
[expand type=details]
- Titanomachy All clans start with a Guardian of Realms. If two guardians meet, they have to fight to the death. When a guardian dies, its clan is eliminated. Make yours the best and defeat the others before they become too strong.
- Age of Vampires Your warchief and the Erlking are the two last remaining nightwalkers. There can only be one left. Kill it before he gets to you.
- Battle for Midgard Yggdrasil is under attack from many realms. Portals are awakening and armies are coming to destroy it. Resist the assaults and close the portals to end this.
Bugfix
[expand type=details]
- Kingdom - Fixed Town Hall tile with 4 slot instead of 5
- Squirrel - Fixed Mongering-Rumor not increasing meal relation
- Stoat - Fixed shared levy increasing relation with enemy
- Fixed Supply malus in team game
- Owl - Fixed UI of second Invasive fruit roots
- AI - now correctly uses its military units when defending a territory attacked by a player (no longer stuck when tyring to enter the tile)
- Pathfinding -Fixed an issue where a player units wrongfully decided to cross a zone with neutrals (or foes).
Known Issues
[expand type=details]
- Month on the calendar are in Italian
- 1 ore unit missing on each deposit
- The previous mystery is yet to be discovered. Go back to your first discovery and find the title
- Enjoy a rest for this week
[ 2024-04-11 13:50:07 CET ] [ Original post ]
v3.3.25.37385-public-beta [quote]Hello players! Following your feedback, weve made a few new adjustments to the new foes and map generation. We also want to take this beta to introduce new balancing changes and tweaks to some clans and to the way you gain positive relations with ally clans.[/quote]
Foes
Weve noticed many of you expressing disappointment at the fact that the Bear and Boar units are more or less equivalent, with the same overall power and behavior. Well try to address that by making the Boar a stronger and more aggressive unit than the Bear, so both represent different challenges. With those new changes, the bear becomes the more resistant tanky unit, requiring lots of damage to go down, while the Boar is the more aggressive unit, dealing heavy blows your units must tank long enough to kill the creature. [expand type=details]
- Boar stats
- 15 Atk (12 previously)
- 110 Hp (100 previously)
- 8 Def (8.5 previously)
- 5 Moves Speed (3.5 previously)
Map generation
After the previous changes we made to the wild units spawned in the zones around the clan Town Halls, some of you have (rightfully) pointed out that having the same power spread across 3 zones or 4-5 zones did not result in equivalent starts in terms of difficulty. So, we adjusted the way the foes are spawned to take the number of zones available to the clan into account. [expand type = details]
Spawn hostility
- The overall number of hostile units close to a clans Town Hall will now also depend on the number of zones in contact with the clan's starting zone.
Balancing
Diplomacy
Those changes are based on feedback made during the previous balancing patch we discussed with players on Discord. However, we didnt have the time to implement and test them properly before the previous patch's release, so were pushing them now. The idea behind those changes is to reward actions that benefit ally clans with a gain of relations with them, especially for actions taken by support clans like Squirrel and Stoat. [expand type=details] General
- When feasting for their team, a clan improves its relationship with all the affected ally clans. (Relation is passively enhanced for the entire length of the Feast)
- Meals prepared by the Squirrel for their allies improve their relationship with the affected clans. (Passively increases while the Meal is ongoing)
- Rumor-Mongering now also increases all relation gains by +100%. (Offering Well, Trade-Routes, Gift-Routes, Rumor-Mongering passive effects, and Meals).
- Rumor-Mongering passive relation gains have been readjusted to remain identical to the previous value even when multiplied with this new effect.
- When collecting a Levy for their team, the Stoat clan improves their relationship with all the affected clans. (Passively increases while the Levy is ongoing)
Horse
Yes, were making changes to the Horse clan. I know we said repeatedly we wouldnt, but here we are. Do not expect anything too crazy, though. Our goal with those changes is mainly to reduce the gap between a good and a bad Horse start. We want to ensure the clan gets its warchiefs fast enough to avoid falling behind in a no-ruin, no-shipwreck situation. While not snowballing like crazy and becoming unstoppable in a situation with two ruins or more. [expand type=details]
- Both Warchiefs now cost only 100 Krwns to recruit (150 previously).
- Horse clan when exploring Ruins and Shipwrecks will only get half of the Krwns any other clan would get.
- But they also extract ore from those.
- Exploring a Ruin provides +5 Stones.
- Exploring a Shipwreck provides +5 Iron.
Raven
Since the previous changes on the Raven, weve seen many complaints about the toxicity of the Giant spam - a move consisting of building the Raven Relic and constantly sending raids of just 1 mercenary + 1 giant. Thus keeping the raid cooldown at its lowest while harassing and dealing massive blows to the targeted clan(s) economy. We agree with this sentiment, and we want to make it less efficient while also allowing the targeted clans to punish the Raven by countering and fighting back against the raids. [expand type=details]
- Each mercenary killed during a raid increases the raid cooldown of the zone by +30 seconds.
- Sons of Hrymr (giants) power depends on the number of mercenaries sent with them.
- Sent with a full raid of 6 mercenaries, their power will be the same as currently.
- Sent with only 1 mercenary, they have only a fraction of their max resistance.
- 50 HP (instead of 100 max)
- 6 Def (instead of 12 max)
- Killing a Son of Hymir sent on a raid increases the raid cooldown of the zone by +120 seconds.
Ox
Not really a balancing change, but more of a quality-of-life tweak we forgot to allow for the City Building of the Ox. [expand type=details]
- After unlocking City Building, zones can be improved even if they do not contain the maximum number of buildings.
Improvements
Many optimizations made to betther the game fluidity
AI
[expand type=details]
- Improved the defense behavior.
- If the AI is attacked by a player, its military units stop whatever they are doing, and go defend right away.
- If the AI is attacked by foes, it use the right amount of civilian to defend itself.
- Improved a lot the Eagle AI : it stays on a recently cleaned zone to benefit from the boneyard heal + it can scout its treasures.
Bugfixes
[expand type=showmore]
- Silos can be built on shores without problems.
- Norms can produce lore outside their territory
- Kingdom - Guardians military path send militia
- Mimirsbrunn - Loading a save after unlocking Mimirsbrunn will not allows to pick any lore
- Stoat - Fixed Peon not healing on the Town Hall
- Lynx - Caring Siblings doesnt heal Lynx and Mielikki on enemy territory
known issues
[expand type=showmore]
- Stoat - Relation grant with a levy give too much relation (should be +0.8 for a 30% levy)
- Squirrel - Rumor-mongering doesnt increase relation granted with a meal
- Concede doesnt kill a player
Other
- investing foes disappearances in strange rituals
[ 2024-04-04 10:48:19 CET ] [ Original post ]
v3.4.20.37201
- Added log for 4v2 lobby
- Dragon - Fixed Dragonkin captured with negative life in conquest mission
- Fixed camera zoom after cinematics in campaign
- Fixed leave pop up premade spawning after leaving a premade
- Fixed skins in coop conquest
Known Issues
- Crash in coop conquest (P2P/Server) if players use pause
- Some localization missing
[ 2024-03-26 16:23:58 CET ] [ Original post ]
[quote]Hello Vikings!
With the next update new animal foes will appear on your way through victory!
Those are long awaited faces so youll be able to face them in your games.
This new threat is already available in the public beta branch for you to test![/quote]
Fox and Boar
The forests of Northgard are wild and untamed. While some of you might have crossed new foes during their conquest, it is time for the Fox and the Boar to spread around Northgard!
New map generation
- New system for an equal confrontation with the foes around
- More foes types on the map!
The Beta and the AI
If you want to explore those new features, they are added to the public beta branch for you to experiment on and provide a concrete opinion on it! The AI Behavior has been adjusted in this branch. It now has a better defense against the environment and is less lost when cut from its territory. It is only one part of the current rework, the AI behavior in Extreme and its aggressive potential will be addressed in another beta patch! If you want to know more about the content added in the public beta branch, check the public beta patch notes Beta patch notes [quote]We hope you will enjoy this new content, remember that all of this is being worked with the new clan in mind! See you soon for more info on the update and what could come next! [/quote]
[ 2024-03-26 15:00:50 CET ] [ Original post ]
v3.3.21.37220-beta [quote]Hello players! Big changes are coming to the ecosystem of Northgard; new animals are appearing, and this is changing the world for everyone. Here are the details:[/quote]
New contents
Foxes and Boars
[expand type=details]
Foxes
For some time, foxes have been confined to a Conquest battle. Were finally adding them as a general animal of the base game that can be encountered in any game.
- Foxes are new animals. They have the same aggressive behavior as wolves, but they are less powerful, way faster, and attack in numerous groups. So keep an eye on them.
- Fox Burrow is a new building equivalent to the Wolf Den. It spawns new foxes that will attack the adjacent zones if left unchecked.
- Closing it will grant 25 Fame and 100 Krwns.
Boars
To join foxes, were also adding boars as a new animal you can encounter in any game.
- Boar is a new animal in Northgard. It has passive behavior similar to that of a bear but will defend itself and its territory fiercely if you attack it.
Sheep
Sheeps are NOT a new animal, but weve changed their spawn rules and reworked them to make them more useful, especially in later games, and to create new specific interactions with some clans. The idea is to make the sacrifice for food no longer the automatic and only use for sheep it is currently. We also want sheep to spawn in further zones as an attractive later reward. [expand type=details]
Sheep
- Sheep now grants a 50% wood consumption reduction during winter in the zone it is in (-30% previously).
- When several sheep are in the same zone, this bonus increases, but multiplicatively.
- 1 sheep will reduce the consumption in the zone by 50%.
- 2 sheep will reduce it by 75%.
- 3 sheep by 87,5%.
- And so on
- Sheep can now spawn in almost any zone of the map.
Wolf Clan
- When sacrificing a sheep for food, the clan will get 100 food out of it instead of 80.
Dragon Clan
- The clan can send a sheep to the Sacrificial Pyre to gain 4 dragon essences (but no food).
Eagle Clan
- The clan can sacrifice a sheep to trigger a boneyard in the zone, calling all its hawks (but granting no food).
Rat Clan
- The clan can choose to sacrifice a sheep to light up the Purification Pyres for 90 days (but granting no food).
Owl Clan
- Sheep reduce the food consumption in the zone by 35% (25% previously).
- This bonus also increases for each additional sheep in the same zone. Also multiplicatively.
Map Generation
Following those changes, weve reworked the map generation more globally to account for the addition of those new animals and rules. Weve also taken this opportunity to ensure more fair hostile foes repartition between clans and to adjust the difficulty.
Spawn Hostility
Until now, it was possible for different clans to face huge differences in hostility at spawn. For example, one clan could start with 1 wolf in zones around its town hall, while another starts with 3 wolves. [expand type=details]
- All clans on a map will now start with the same level of hostility on adjacent zones (Meaning the overall power of hostile foes on adjacent tiles will be the same).
- However, this hostility might come in different animals and be split differently for each clan.
- For example, clan A can start with 2 hostile zones adjacent to their town hall, containing 1 and 2 wolves.
- Clan B can start with 3 hostile zones, containing respectively 1 fox, 1 fox, and 2 foxes.
- The total hostility is the same for both clans, even if it materializes differently.
Sheep spawn
[expand type=details]
- Sheep can spawn in any zone (except for neutral faction camps and special zones).
- The fewer natural resources the zone contains, the higher the chance of spawning sheep.
- The number of sheep spawned depends on the distance of the zone from the clans town halls (the further away a zone is, the more sheep it might contain).
Difficulty
[expand type=details]
- Environment hostility (foes and hostile wild units presence) has been slightly reduced on easy maps.
- Environment hostility has been slightly increased on extreme maps.
- Normal and hard maps hostility should be the same as before.
AI
We know AI faces many difficulties right now, and were actively working on it! This patch will allow you to test a new batch of changes, and we will keep releasing new ones as we continue to work on it during the open beta. [expand type=details]
- AI Warband should not get stuck in a zone anymore.
- After decolonizing a players zone, in hard and extreme difficulty, the AI will continue pushing the assaults to the next zone until they reach the players town hall or are stopped.
- The AI will now use its civilian units to defend itself when attacked by foes.
- AI now handles its happiness correctly and will assign units to happiness production buildings.
- AI is now better at evaluating the outcome of a fight and how much strength it needs to win, so it should no longer send armies to die in fights against neutral factions.
- Raven clan AI no longer builds a harbor as its first building, but when needed.
- Dragon AI now correctly differentiates between thralls and villagers when assigning them.
Improvements
In parallel with AI, we also work to improve the game's performance and fix optimization issues. [expand type=details]
- Many optimizations.
- The game uses less CPU resources.
Known Issues
- Dragon - The Gauge UI and the buy thrall button will not disappear if you keep watching a multiplayer game after being eliminated
Other
- Boar menders sealed away the past of their clan
[ 2024-03-26 14:59:50 CET ] [ Original post ]
v3.4.16.37124
Bugfixes
- Added new logs to understand the 4v2 issue
- Owl - Fixed a crash in conquest when selecting a root
- Fixed some crash when loading a save
- Thor Wrath - Fixed Barricade construction near the center
Known Issues
- Performance issues
- Some localization missing
[ 2024-03-20 16:30:28 CET ] [ Original post ]
v3.4.14.37059
Bugfix
Multiplayer
- Season will end the 27/03
- Added security to avoid the join pop up while in a lobby
- Added security to avoid full lobby occurence
- Fixed crash when creating/joining a conquest lobby with special characters in player names
- Fixed lobby not starting if players wasn't ready
- Fixed spectator choosing lore for players
- Joining a premade while looking for a game will stop the search
Owl
- Owl - Fixed Parasitic Vegetable working for military units
Known Issues
- Performance issues
- Thor Wrath - Can't place a Barricade near the center
- Some localization missing
- Conquest Owl - Crash when selecting a root if you have special character in Player name
- Victory animations may not appear
[ 2024-03-19 11:38:30 CET ] [ Original post ]
Spring is upon us warchiefs, drop your fur coats and find new faces in Northgard
Northgard is now on sale at 75% off! Alongside the base game, the DLCs are also up to 50% off their original price.
[hr][/hr]
Base game
Get it at -75% off
Additional contents
DLCs up to -50% off
Bundles
Find your perfect bundle at a lower cost
[ 2024-03-14 18:00:26 CET ] [ Original post ]
v3.4.6.36929 Gp will be rollback at 07/03/2024 before the patch, and we have added a week to finish the ranked season.
- Fixed GP gain for team and FFA game
- Fixed lobby Finder misrepresenting the actual research for a lobby
- Eagle - Fixed boneyard not healing if an ally was on the same tile
- added security to avoid the "lobby full" occurences
- Performance issues - Will be addressed shortly
- Ubuntu 23.10 hdll error - Investigating
- Connectivity issues on joining multiplayer games - investigating
- Lynx - Oskoreia ability shortcut key might crash the game
[ 2024-03-11 16:17:06 CET ] [ Original post ]
[quote]Oho warchiefs!
After a month of beta testing, it is now time for the Rivals and Allies update to be available to everyone!
This content has been made to answer the communitys expectations after the lobby finder update, but it includes other content as well! Be sure to read the news entirely.[/quote]
Rival and Allies - Out Now
Since this is a community update, a lot of the additions are demands from the community that were left unanswered. For that reasons it include a lot of changes, here is the highlight
Multiplayer - an enhanced experience
Answering the feedback of the community, a lot of additions have been made to the multiplayer and the lobby finder. This goes from a new ready button to avoid AFK players to adding the lore tree in the clan selection page!
QoL - UI and Visuals reworked
Whenever we can, we keep on improving the visuals and UI of the game to make them as clear and as shiny as we can. For that reason, we added new visuals for the victories (and the defeat). Well let you discover most of them in-game! We also reworked the camera to give you a closer look at your settlement as well as your clans!
Bug report - help us help you
If a problem arises during your gametime, youll be able to inform us directly by using the bug report button from everywhere in the game. If the issue results in a major issue, an alert message will be displayed for you to send a custom report as well as the long code that you previously had.
Any other things?
If you want more information on the complete content of this community updates, you can find the full content, the balancing, and the bugfixes on the complete patch notes Check the complete patch notes [hr][/hr]
For the next update
On the Public beta branch
There have been more than 8000 games launched between the start of the beta and the release of the Community Update! Sadly, we realized most of our players launched the conquest mode, leaving us with only a few people to give their opinion on the changes in multiplayer. If you face any problem with the new updates, feel free to send us your feedback on the forums or on discord!
What to expect
The next beta update will come with incoming content for the next update, Claws & Jaw After the multiplayer, well focus on the global experience with the game. Adding things to change the experience of the game itself, but you will have to experience this by yourself The beta will be fragmented on different content depending on the weeks, and will share everything planned for the update. This includes the AI which youll be able to challenge in the beta. We heard the complaints about the current AI situation, and we cant wait to share the work that was done on it since December
[quote]Rivals and Allies focused on the demands around the multiplayer, well wait for your feedback on the changes but the next update will also soon arrive for you all to see! thank you all for following us after all those years and see you in a future patch -Shiro Community Team[/quote] To celebrate the release, Northgard and its content is up to 70% off their original price! https://store.steampowered.com/app/466560/Northgard/
[ 2024-03-07 15:05:49 CET ] [ Original post ]
[quote]Hello Vikings!! After the open beta period, we are now ready to release all the changes and new additions we wanted to bring to the game with this new release! The main focus of this update is to make playing Ranked Multiplayer more fair and balanced, and playing Conquest with your friends easier and more enjoyable. As well as to bring shiny new animations, UI improvements and more. This patch contains new features for the Ranked Multiplayer, Conquest, the UI, Clans balancing, and many bug fixes. [/quote] v3.4.3.36866
Ranked Multiplayer
Since weve reworked the Ranked Multiplayer with the addition of the lobby finder, weve seen a lot of feedback and requests for improvements and new possibilities to be added. Although we cannot do everything and not all at once, we still want to develop and grow the feature in the long term, and with this update comes the first batch of improvements we wanted to add based on your feedback: [expand=detail]
- Gains and Loss of GPs have been adjusted to be more fair.
- Multi-queue (looking for different types of games) is now possible.
- A Join pop-up now appears when finding a lobby to ensure players joining are not AFK.
- Ranks - New players no longer start at 300 GPs and in Stone league, but as unranked until they play 5 Ranked multiplayer games.
- Ready Button has been added to the lobby. (The game will launch when all players are ready or when the timer ends)
- Disconnection - In team games, if a player fails to connect or loses connection during the game, their teammates will be allowed to concede without losing GPs after some time.
Conquest
Weve reworked the Conquest menu to make it easier to play co-op with your friends, and weve buffed the general bonuses to make them more interesting. Also to avoid, especially on extreme difficulty having only some bonuses being chosen above all others.
Bonus
[expand=detail]
- All general conquest bonus values have been buffed to be more impactful.
- Some Conquest bonuses have been reworked to be more useful:
- Bonus allowing a specific building to take no building slot now functions for all buildings producing a specific resource.
- Bonus allowing for free updates of a specific building now functions for all buildings producing a specific resource.
Co-op
[expand=detail]
- Co-op bonuses - When playing Co-op Conquest, each player now has their own pool of bonuses to choose from.
- Conquest Co-op flow has been reworked for more simplicity.
- Conquest Map - When playing Co-op Conquest, a new visual indication has been added to highlight what Battle is selected by each player.
UI
Whenever we can, we keep on improving the visuals and UI of the game to make them as clear and as shiny as we can.
Improvements
Menus
[Expand=details]
- Background Illustrations - Perspective effect added on illustration animations.
- Clan Selection - It is now possible to open the Lore-Tree of each clan from the selection screen.
- Clan Selection - You can collapse start-with descriptions of clans.
- Multiplayer Leaderboard and Multiplayer Profile have a new tab highlighting the Cosmetic Rewards that can be obtained at the end of the season.
- Multiplayer Leaderboard screen now displays up to the top 8 players in each category, but no longer lets you search through all ranked players. (Following new changes and limitations on multiplayer rankings)
- Custom Lobby - it is now possible to invite and join a custom lobby with a Lobby ID (just like for co-op Conquest)
- Treasures Skins - Hovering a unit skin now triggers a preview of its victory animation.
- Treasures Ornaments - Season Ornaments will now be available in the shop after a year. Before this they will remain available only to players who obtained them as end of season reward.
In-Game
[expand=detail]
- Victory/ Defeat - New end-game animations for each type of victory and defeat have been added.
- Pop-ups - In-game pop-up UI has been reworked to be more consistent.
- Camera - In-game camera has been improved to allow for closer zoom-in.
- Units now have icons next to their stats highlighting the categories they belong to (Military unit, Specialized worker, Animal, Draconic unit, etc)
- In-game UI - you can now check clans Fame titles by hovering the fame icon and no longer the icon of the clan. (Start-with bonuses are still accessible by hovering the clan icon)
Additions
Stoat Clan
Weve received feedback about Stoat Clan duchies and levies sometimes being difficult to keep track of, so weve designed a new clan-specific UI to hopefully address this problem. [expand=detail]
- Duchies and Levies custom UI is now displayed when playing the clan, highlighting the state of different duchies and levies and allowing for direct trigger of levies.
Bug Report
Weve added a button to report an issue directly from the game. Using it will automatically send data and information about your game settings, the version of the game youre playing on and more to help us identify the problem as quickly as possible. [expand=detail]
- The bug report button is accessible from the main menu, lobbies, and the in-game pause menu.
- Alert messages are now displayed in a custom report window that let you describe the issue in more detail and send the report.
Balancing
Reworks
Most answers to the survey pointed out Lynx and Ox as underperforming clans currently, so weve dedicated some time during the beta to both reaffirm their identity and make them easier to play and more powerful.
Ox
Since our rework of military unit camp bonuses, Ox was weakened by the change on the Warriors, so we want to give it this strength back. We also globally want to reward a more aggressive playstyle, making earnings like Warcraft stronger, but only rewarding fighting and no longer passive XP production. [Expand=detail]
- Start-with
- Torfin recruitment cost has been reduced from 250 to 150 Krwns.
- Military Training
- Each camp upgrade provides an additional +5% Attack Power to the associated unit. (in addition to existing bonuses)
- Ferocious Charge
- Has been changed to only focus on Warriors but make their weapon forge entirely free.
- Warcraft
- Lore and Fame are now only gained on kills, but the values have been increased.
- 50% of Military XP converted into Lore - instead of 30% previously.
- 20% of Military XP converted into Fame - instead of 10% previously.
Lynx
With those changes we tried to make Lynx start a bit more comfortable, especially its early clearing, giving it more ways to remain outside its territory without being penalized for it. We also wanted to reaffirm Mielikkis role as master huntress, making her less related to managing the clan economy and being inside your territory, and giving her instead more reasons to be outside in the wild hunting with her lynxes. [Expand=detail]
- Start-with
- Hunters have a native +10% production bonus.
- Mieliki recruitment cost has been reduced from 150 to 100 Krwns.
- Trackers
- Trackers no longer lose some of their buffs when using non-ranged attacks.
- Spoils of Plenty
- The lures can now be placed from the building menu and no longer require Mielikki to do it.
- The +10% production bonus to Hunters on Lures is removed because it is now a global start-with
- Fame 200
- The mythical lure can now be placed from the building menu and no longer requires Mielikki to do it.
- Each animal kill decreases the next Feast cost by -7.5% - instead of -5% previously.
- Waves of the mythical lure now spawn +25% faster.
- Caring Sibling
- The heal on Brundr and Kaelinn now triggers outside your territory if Mielikki is in the zone with them.
- Mieliki is also healed when she is with at least one of the Lynx.
- Sibling Rivalry
- Brundr food production now works everywhere and no longer just inside your territory
- The Wise One
- Mielikki Lore production is no longer restricted to your territory only.
Buffs
Weve slightly readjusted some effects and values to make them more impactful and make sure they are useful in more situations.
Bear
[expand=detail]
- Start-With
- Delay on Kaija recruitment has been removed.
- Winter Festival
- Now replaces Freyas Blessing.
- Fame 500
- Attack Power gain bonus has been increased from 1 to 1.5%.
Raven
[expand=detail]
- Start-With
- Lore production when scouting has been buffed from +1.5 to +2.
- Fame 200
- Trade-routes with Homeland prices have been reduced from 1.5 to 1 Krwns
Global
[expand=detail]
- Mjolnir (Relic) damages have been multiplied by x2.
- Shield Bearer Camps upgrade now grants +3.5% Def (instead of 2.5% before).
Nerfs
Weve seen feedback on passive heal abilities being very strong on big armies as they always heal the same value no matter the warband size. We agree with this sentiment and have made some adjustments to correct this
Eagle
[expand=detail]
- Boneyard heal effect is now divided among the wounded units in the zone (With a minimum and maximum heal value per unit) and triggers only if the zone is not in combat.
Snake
[expand=detail]
- Rapacious Exploitation heal effect on scorched-earth zones is now divided among the wounded units in the zone (With a minimum and maximum heal value per unit) and only triggers outside of combat.
Bugfix
[expand=detail]
- Owl - Fixed loot pouch with wood not giving lore
- Owl - Fixed null displayed in the lore tree if all lore was unlocked
- Owl - Fixed warning message for upgrade a zone after relic is built
- Stoat - Fixed Everything the light touches achievement not unlocking with duchies
- Stoat - Fixed levy shared without the lore
- Snake - Fixed Signy details depending of her age in game info
- Snake - Stolen Lore fixed Field Ration giving a positive food upkeep
- Boar - Sheeps can no longer be tamed
- Squirrel - Rumor Mongering no longer improves relations with other clans
- Goat - Fixed second conquest bonuses not allowing to unlock lore after Defensive strategy
- Eagle - Fixed number of scout that can spy while another are exploring a cache on the same tile
- Lion - Fixed Monument of God not counted as a religious building
- Conquest - Gold rush fixed trade event being proposed
- Conquest - Gold Rush fixed tile with 2 different deposit on it
- Conquest - Land of Oblivion fixed Scorched earth activation
- Conquest - Land of Oblivion fixed military unit not transforming in the fog
- Conquest - Rising from the Abyss fixed scout going under water when assigned to Marmenils camp
- Conquest - Rough Sea fixed raid being launched in Longship Dock
- Conquest - Newfound Knowledge fixed AI unlock lore SFX played for the player
- Rigs Saga - Mission 8 hide a text that should not be displayed
- Rigs Saga - Mission 11 fixed issue when starting after the cutscene (villagers couldnt be assigned to TH and Defense Towers couldnt be destroyed)
- Lobby Finder - Fixed research not possible if no custom lobby was created ever
- Lobby finder - Fixed pop up text when Gp difference is to big
- Added security for lobby finder
- Fixed leaving a lobby not leading to GP loss
- Fixed a crash when trying to access conquest while a save is corrupted
- Fixed Scout scouting without scout camp
- Fixed Scout being blocked when scouting a tile that gets colonized mid-way through the scouting
- Fixed some generation map issue on Ragnarok
- Added security to avoid loading screen to stay displayed when a game start
- Fixed Draugr event spawning draugr on Town Hall tile
- Fixed SFX unit played on movement from AI
- Fixed relation notification not showing the correct associated neutral faction
- Fixed Monument of god displaying that a villager can be assigned
- Fixed Town Hall skin Svadilfari and Slidrugtani displaying a transparent flag
- Fixed GP displayed in premade
- Fixed Warchief name
- Fixed some text issues
- Fixed some UI issues
Known issues
[expand=detail]
- GOG/ EGS players can see P2P servers as an option for Conquest and Multiplayer lobbies but they cannot be accessed. (An error message will appear tried)
- Some UI issues
- Some text issues might still be present
[ 2024-03-07 15:05:35 CET ] [ Original post ]
A pre-release commented by the devs on twitch
Jump on twitch next week to discuss about the new public beta branch and the content of the soon-to-be-released Community Update!
Discover the incoming content
For all the people who avoided the beta-test to only see the final release, you'll have a presentation of the new content!
Exchange with the devs
While not a Q&A, we'll be sure to discuss the point that you want to discuss! Be sure to check the community tabs to be sure the answer you looking for have not been answered yet! [hr][/hr]
When is this happening?
If you want to partake in this stream, you'll be able to find us on the link below on Wednesday the 6th of March at 4pm UTC! Shiro Games official Twitch channel [quote]We hope to see as many of you as possible! If you already have some unanswered question, you can post them in the comments! We'll take notes of the most pertinent! See you all on twitch! [/quote] https://store.steampowered.com/app/466560/Northgard/
[ 2024-02-29 14:31:59 CET ] [ Original post ]
3.3.31.36730-beta Attention everyone! Here is the last batch of change before the community update. If you want to discover the complete content of the patchnote, now is the time to try the public beta branch!
Balancing
Camp upgrade
- Shield Bearer Camps upgrade now grant +3.5% Def (instead of 2.5% before)
- Shaman Camps upgrade have been reverted to granting +5% Health
- Fantassin Camps upgrade have been reverted to granting +5% Def
UI
- Custom Lobby - it is now possible to invite and join a custom lobby with a Lobby ID (just like for co-op Conquest)
- Alert messages are now displayed in a custom report window that let you describe the issue in more detail and send the report.
- Report button is now also accessible from multiplayer lobbies.
- Multiplayer Leaderboards screen now displays up to the top 8 players in each category, but no longer lets you search through all ranked players. (Following new changes and limitations on multiplayer rankings)
Bugfix
- Squirrel - Rumor Mongering no longer improves relations with other clans.
- Snake - Field Rations can no longer result in positive Food consumption.
- Scouts can no longer get stuck while scouting a territory that gets colonized by another clan.
- Addition of a security to prevent getting stuck on loading screen.
- In-game chat now correctly refreshes when switching from general to team chat.
- Various bugfixes and improvements related to Lobby-finder, Lobbies, and Leaderboards.
- When leaving a ranked lobby, the penalty warning no longer disappears after a few seconds.
- Fixed display issue in resources UI.
- Various text improvements.
- Fixed Mimirsbrunn screen display problem.
Known Issues
- Close button in Hunting Path window sometimes does not appear
- Some texts translations might be missing
- Some texts might display missing values
- Lynx - Mythical Lure doesnt cost Food to build
[ 2024-02-26 16:25:02 CET ] [ Original post ]
v3.3.30.36663-beta
Balancing
Based on your feedback and our own observations, weve made a few adjustments to previous changes of balancing, and introduced some new changes to other clans. The clans are the Lynx, the Bear and the Raven. [expand type=detail]
Lynx
It appeared that even with the previous changes to the Lynx weve made, the clan still wasnt as free to move and clear how it wanted because of the weaknesses on Mieliki especially, so weve made a few new adjustments.
Start-with
- Mieliki recruitment cost has been reduced from 150 to 100 Krwns.
Fame
- Fame 200 Waves of the mythical lure now spawn +25% faster
Path of the hunter
- Caring Sibling Mielikki is now healed as well when she is with at least one of the Lynx.
Bear
Based on feedback and internal tests weve made, we agree that Winter Festival isnt as useful as it could have been, the delay before recruiting Kaija at the start of the game is outdated when faced with other clans like Lynx, and the Fame 500 could be more interesting.
Start-With
- Delay on Kaija recruitment has been removed.
Fame
- Fame 500 Attack Power gain bonus has been increased from 1 to 1.5%.
Blessings
- Winter Festival Winter Festival now replaces Freyas Blessing, as a Blessing exclusive to Bear.
Raven
Weve seen interesting discussions about possible tweaks on Raven, were not sure how impactful or needed these changes might be, but we think beta is a good environment to test them to see if they lead to more interesting options for the clan.
Start-With
- Lore produced when scouting has been buffed from +1.5 to +2.
Fame
- Fame 200 Trade-routes with Homeland prices have been reduced from 1.5 to 1 Krwns.
Conquest
[expand type=detail]
- When playing Co-op Conquest, each player will now have their own pool of bonuses to choose from.
- When playing Co-op Conquest, a new visual indication has been added to highlight what Battle is selected by each player.
- Some Conquest bonuses have been reworked to be more interesting:
- [Building] requires no building slot > Now works not just with a specific building, but with all buildings producing a specific [Resource].
- (Food, Happiness, Krwns) [Building] can be upgraded freely X times > Now works not just with a specific building, but with all buildings producing a specific [Resource].
UI
[expand type=detail]
- Units now have icons next to their stats highlighting the categories they belong to (Military unit, Specialized worker, Animal, Draconic unit, etc)
- From your Multiplayer Ranked screen, or the Leaderboard screen there is now a new tab highlighting the Cosmetic Rewards that can be obtained at the end of the season.
- The Problem Report button is now a more discreet, and looks like this:
Bugfix
[expand = type]
- Snake - Stolen Lore works as intended.
- Snake - Rapacious Exploitation colonization cost reduction now displays the correct value.
- Owl - After Clan relic is forged, zones can be upgraded correctly without warning messages saying the maximum number of buildings has not been reached yet.
- Lore/Faith menu - The exit button on the top right of the window is now correctly displayed.
- Localisation - Some text issues fixed.
Known Issues
[expand type=detail]
- In Co-op Conquest, even if players have separate pools of bonuses, the bonuses are still the same for each player, they should be different ones.
- Problem report button might sometimes not appear on main menu
- During team game, text highlighting if youre currently typing in team or global chat will not be refresh when you press tab
- After the placement game, pop-up showing your current GP and league might now show up
- You can join a teammate with an invalid GP difference
- Joining a team game in premade will display a pop up asking you if you want to leave your premade (clicking no will let you play normally with your premade)
- You can see unranked player in the leaderboard
[ 2024-02-22 15:08:41 CET ] [ Original post ]
v3.3.27.36556-beta
Balancing
Following the first changes weve introduced regarding Ox and Lynx, we kept working on the part we wanted to tweak on those two clans specifically. [expand type=details]
Ox
Since our rework of military unit camp bonuses, Ox was weakened by the change on the Warriors, so we want to give it this strength back. We also globally want to reward a more aggressive playstyle, making earnings like Warcraft stronger, but only rewarding fighting and no longer passive XP production.
- Military Training (in addition to existing bonus) Each camp upgrade provides an additional +5% Attack Power to the associated unit
- Ferocious Charge Has been changed to only focus on Warriors but make their weapon forge entirely free.
- Warcraft Lore and Fame is now only gained on kills, but the values have been increased. 50% of Military XP converted into Lore - instead of 30% previously. 20% of Military XP converted into Fame - instead of 10% previously.
Lynx
With those new changes we tried to make Lynx start a bit more comfortable, especially its early clearing, giving it more ways to remain outside its territory without being penalized for it. We also wanted to reaffirm Mielikkis role as master huntress, making her less related to managing the clan economy and being inside your territory, and giving her instead more reasons to be outside in the wild hunting with her lynxes.
- Hunters have a native +10% production bonus.
Lore
- Spoils of Plenty
The lures can now be placed from the building menu and no longer require Mielikki to do it.
(The +10% production bonus to Hunters on Lures is removed because it is now a global start-with)
Fame
- Fame 200 - Mythical lure
The mythical lure can now be placed from the building menu and no longer requires Mielikki to do it.
Each animal kill decreases the next Feast cost by -7.5% - instead of -5% previously.
Path of the hunter
- Caring Sibling The heal on Brundr and Kaelinn now triggers outside your territory if Mielikki is in the zone with them.
- Sibling Rivalry Brundr food production now works everywhere and no longer just inside your territory.
- The Wise One Mielikki lore production is no longer restricted to your territory only.
Start-with
Bugfix
This includes issues fixed now as well as some hotfixes that might have happened in between patches. [expand type=details]
- Removed watermark in game
- No need to have named a custom lobby to research a game with lobby finder
Known Issues
[expand type=details]
- Red cross not showing up on lore/faith UI sometimes
- Lynx lure can be placed on a tile with natural Deer
[ 2024-02-15 16:40:26 CET ] [ Original post ]
[quote]Hello Vikings
In order to answer the demands of the community to participate in the development of the game, we intend on having a persistent open beta to let you experience the update on your computer and tell us if it's working as intended! [/quote]
The content
The content on those updates can go from the next addition to the game to a planned balancing patch. We do not intend on using the beta for every content we'll release, or change it after some feedback, but we know some of them deserve to be appreciated by the community to ensure the best condition when released in the live version of the game! Content in this branch is experimental and what be change at the will of the devs and, if possible, in accordance with the overall feedback we receive from you! The first beta opens with a bunch of new content! More details here: Beta updates [hr][/hr]
Your report
We intend on bringing a new system of bug reporting in-game, which, funnily enough, will be first experimented here! With that button, you will be able to send us every information on a bug you got and include your save. The system will deal with sending us your seed and other info directly! On the discord, we re-open the Open Beta channel to allow you to send some suggestion and feedback on what is being tested. If you want to participate in full time, see you there! [hr][/hr]
How to join
To have access to the beta, here is the way to go: [olist]
Public beta - Test the latest addition to the game!
[/olist][quote]As you figured, this beta will evolve with time, we'll take feedback on it if you have some! You can reach us easily on Reddit or on our social media like Twitter/X and Facebook! We'll also create a space to share some feedbacks on Steam and Discord so be sure to check there if you want to become an active participant of this branch! Thank you all for your patience and we hope you'll enjoy the start of this new year of development for Northgard! -Shiro Community Team [/quote]
[ 2024-02-13 14:46:33 CET ] [ Original post ]
[quote] Hello vikings! With this new beta you will get access to the latest changes and additions weve been working on regarding Ranked Multiplayer, Conquest, UI, Balancing, and more! Join the beta, test those features and let us know what you think! The more players join the beta, and the more tests and reports we have, the sooner we can detect and anticipate eventual problems and adjustments needed that might arise from those new changes. [/quote] 3.3.26.365089-beta
Ranked Multiplayer
Since weve reworked the Ranked Multiplayer with the addition of the lobby finder, weve seen a lot of feedback and requests for improvements and new possibilities to be added. Although we cannot do everything and not all at once, we still want to develop and grow the feature in the long term and with this update comes the first batch of improvements we wanted to add based on your feedback [expand type=details]
- It is now possible to queue for multiple types of games.
- Addition of a join pop-up to make sure players joining a lobby are not AFK.
- Players no longer start at 300 GPs in Stone league, but start as unranked and will get a rank and GP amount after they played 5 Ranked multiplayer games.
- Ready Button has been added to the lobby. (Game will launch when all players are ready or when the timer ends)
Disconnect Feature
If at the beginning of a team game, a player fails to connect, they have 5 minutes to still join. After this time, they are considered as defeated, and the other players from the team have a few minutes to concede as well to end the game, without losing GPs. In order to quit and look for another game. If a player disconnects during the game, they also have 5 minutes to reconnect, after that this will count as a defeat and this player loses GPs. But the other players of the team will have a few minutes to concede without losing GPs themselves. (To avoid being punished for a team-mate leaving and forced to play a 2v3) The opponent team will still gain GPs as this will still be counted as a victory on their side. If they do not concede during this time, the game considers that they chose to keep playing anyway and gains/loss of GPs will behave as usual depending on win or defeat. [/expand]
Conquest
Weve reworked the Conquest menu to make it easier to play co-op with your friends, and weve buffed the general bonuses to make them more interesting. Also to avoid, especially on extreme difficulty having only some bonuses being chosen above all others. [expand type=details]
- Conquest Co-op flow has been reworked for more simplicity.
- All general Conquest bonuses have been buffed to be more impacting.
UI
Whenever we can, we keep on improving the visuals and UI of the game to make them as clear and as shiny as we can. [expand type=details]
General
- At the end of a game new victory animations are now played, highlighting the type of victory achieved.
- From the clan selection screen it is now possible to open the Lore-Tree of each clan.
- From this screen you can collapse start-with descriptions of clans.
- In-game you can now check clans Fame titles by hovering the fame icon and not the icon of the clan. (Start-with bonuses are still accessible by hovering the clan icon)
- In-game windows UI have been reworked.
- Background illustration animation improvements.
- In-game camera has been reworked to allow for closer zoom-in.
Stoat
Weve received feedback about Stoat Clan duchies and levies sometimes being difficult to keep track of, so weve designed a new clan-specific UI to hopefully address this problem.
- A new custom UI has been added for the Stoat Clan, highlighting the different Duchies the clan has, and allowing for direct check and trigger of Levies.
Balancing
Ox and Lynx clan seem to be less played and less competitive in the current multiplayer environment so weve made some small changes to help them compete. [expand type=details]
Lynx
- Trackers no longer lose some of their buffs when using non-ranged attacks.
Ox
- Torfin recruitment price is reduced from 250 to 150 Krwns.
Rat
- Shaman Camps upgrade now gives +2.5% Health instead of +5%.
Eagle
- Boneyard heal effect is now divided among the wounded units in the zone. (With a minimum and maximum heal value per unit)
- If the zone is in combat the heal is no longer active.
Snake
- Rapacious Exploitation heal effect on scorched-earth zones is now divided among the wounded units in the zone. (With a minimum and maximum heal value per unit)
- If the zone is in combat the heal is no longer active.
Global
- Mjolnir (Relic) damages have been multiplied by x2. (And yes, it really does deal damages)
[ 2024-02-13 14:45:30 CET ] [ Original post ]
Patch notes v3.3.18.36375
Bugfix
- Lore production: Fixed free faith/lore when Monument of Gods were active
- Conquest The Cursed: Fixed infinite Draugr spawn on online coop conquest
Known Issues
- Ranked: Uneven team in 3v3
- Ranked: illogical GP repartition
- Cross of Vidar: Black screen when ending some missions
- AI: diverse issues
- Localisation: Some text are missing
[ 2024-02-05 14:45:01 CET ] [ Original post ]
[quote]Hello Everyone! After a good month working on the previous update as well as planning the incoming year, we can now present what awaits you this year in Northgard! You can expect a new way of handling the updates, and some content added thanks to the feedback and suggestion of the active players of the community. Enough talk for now, here is the plans for Northgard in 2024...[/quote]
THE COMING UPDATES
Rivals & Allies
As stated last year, the Lobby Finder was tested in Multiplayer and we received a lot of feedback and suggestions to improve on the current system. That is why our first update will focus on this as well as other improvements on the UI that were long requested. More news will be shared soon, and you can already set yourself for an open beta incoming later this month to test it all out before it goes live!
Claws & Jaws | Trade & Prestige
Answering the feedback on the recent updates, we decided to split the DLC releases in two key moments. Those moments will be sorted in two times. At first the community update, adding new content for everyone to enjoy for free Then, nurturing on the new content of the last update, a new clan for everyone to claim and master For Claws & Jaws, expect a focus on the wild beasts of Northgard, and a new clan being as feral and aggressive as them. For Trade & Prestige, well look into a way to enhance the experience of the victory of the same name. Giving it more depth and adding a new challenge on it. This will be added with several enhancements around that subject and with a new clan focused on the economy.
The future of conquest?
As some of you might have guessed with the annual survey, we know a lot of you care for the Conquest and wanted to address some of your desire toward an evolution of this mod! The survey showed a deep care for the actual format of the conquest as well as a desire to discover a new format for those missions. With that in mind, well come back on this during the summer with more information for you to have. [hr][/hr]
On the community
Were not the only ones who have a lot planned this year, our community thrives in creativity and inspiration. Two reached out to us to share their work and we want to share it with you as well. Click on the images below to see their work! Northgards Shores, a fan-song made by Bart Zeal & The Musical Cartograph
Relive the saga of Rig in a musical way Northgard tournament finale hosted by Larsman
Coming the 4th of February at 18H GMT+1 on Twitch We wish them the best of luck! There are some of the other content creators that we havent shared here but are posting their content on a regular basis. We want to thank them as well! [quote]Thank you all for reading this, we hope you enjoyed what was announced today! We still hold a lot of surprises for you, so be sur to stay updated on Steam and to join the community! Choose your new clans among the clan of the Discord, the Reddit, and the Steam! You can also find us using Facebook and other! Thanks again for your attention and see you soon for more info on the open beta. -Shiro Community Team [/quote]
[ 2024-02-01 15:59:53 CET ] [ Original post ]
[quote]Now is the time to gear up in anticipation of future updates... Northgard is now on sale at 70% off! Alongside the base game, the DLCs are also up to 50% off their original price. Since this summer, you can also access bundle specific to your gameplay! Don't forget to check them out [/quote]
Base game
Get it at 75% off
Additional contents
DLCs up to 50% off
Bundles
Find your perfect bundle at a lower cost [quote]More information on what's happening in Northgard in 2024 is arriving soon! If you want to discuss about it, or if you're looking for advice from the community to play a new clan you bought, you can find other player on Reddit and Discord! See you soon... -Shiro Games [/quote]
[ 2024-01-25 18:00:17 CET ] [ Original post ]
Patch notes v3.3.16.36098
Balancing
- Guardian Tower cannot scout enemy territories if your scouts cannot do it.
Bugfix
- Lobby Finder : Added security to avoid crashes
- Rigs Saga : Fixed mission 4 not being finishable
- Cross of Vidar : Fixed mission 5 not being finishable
- Raven : Fixed sailor production
- Kraken : Rollback on unintended changes regarding bonus production
Known issues
- Missing some localisations
- Lobby issues might still arise. Please report your issue using Feature Upvote if you haven't already
[ 2024-01-16 16:32:45 CET ] [ Original post ]
Northgard v3.3.15.36088
Multiplayer
- Added security to avoid empty lobby when searching a game with the Lobby finder
Known issues
- Kraken: Reversed all previous unwanted changes on Kraken
- Lobby Finder issues: Lobby null, crashes at launch,etc....
- Raven : Sailors doesn't product the correct amount of krwn
- Rig's saga : Mission 4 can't be finished
- Cross of Vidar : Mission 5 can't be finished
[ 2024-01-15 16:12:28 CET ] [ Original post ]
Hey Everyone,
In our efforts to improve the player experience in Northgard, we have put together this survey to help us understand the sentiments and opinions of our community towards key areas of the game, our ongoing development, and our relationship with our players.
The answers you provide will ultimately enable us to more accurately identify which areas of Northgard requires attention and aid us organize the year!
If you've got 10 minutes to spare, we'd massively appreciate it!
Fill the survey
Thank you all for your participation!
-Shiro Community Team
[ 2024-01-12 12:00:58 CET ] [ Original post ]
Northgard v3.3.15.36065
Balancing
Clan of the Owl Units
- Norns now consume Food like any other units.
- Guardian of Realms summon cost has been increased.
- Base cost: 500 > 600.
- Cost increase for each zone of distance to the center of the map: 300 > 400.
- Minimum cost is now only available on the center zone, and no longer on adjacent zones as well.
- Fame 200 - Scouting enemy territories now requires an upgraded Town Hall
- Fertile Soil - Resources obtained are not multiplied when there are multiple similar resources in the zone. (For example, a zone with Fish and Deers will count as 1 source of Food, and not 2) The Fertile land created by the branch is no longer counted as one of the natural resources in the zone.
- Knowledges no longer give +20 Fame each, but a different value of Fame depending on their level.
- Tier 1: +5 Fame
- Tier 2: +15 Fame
- Tier 3: +20 Fame
- Tier 4: +25 Fame
- Blessing: +35 Fame
- Added the annual community survey in the menu
Bugfix
- Fixed crash when searching a game with the lobby finder
- Total win made more accurate, still locked at 1000 if success unlocked
- Fixed UI telegraph for the guest during conquest mission Shards of Misfortune
- Fixed Iron golem not spawning during conquest mission Shards of Misfortune
- Fixed a crash in conquest mission Shards of Misfortune
- Fixed Fog of war hiding partially scouted tile
- Fixed a crash in conquest mission Cataclysm with Falconers
- Fixed Vedfrolnirs reward granted each time you load a save
- Clan of the Raven : Fixed scout forge and Rangers lore not improving the lore production of scout
- Clan of the Snake : Fixed Scorched Earth giving too much food from fish on coastal tile
- Clan of the Owl : Fixed Healing herbs not healing Vedrfolnir in Owl territory
- Clan of the Ox : Fixed Torfin having 100% projectile resistance
- Cross of Vidar : Fixed notification spamming in mission 4
- Kingdom : Fixed monk not producing lore when 3 of them were healing
- Fixed some texts
- Fixed some localization
Known Issues
- Some text localization might still be missing
- Ranked GP difference - It is an issue with finding your GP, click on the gear beside it and it should work after that
[ 2024-01-11 15:22:11 CET ] [ Original post ]
As is traditions, Steam is letting us celebrate winter!
At this occasion, Northgard is now on sale at 75% off! Alongside the base game, the DLCs can now be picked up at 50% off their original price.
Since this summer, you can also access bundle specific to your gameplay! Don't forget to check them out
[hr][/hr]
Base game
Get it at -75% off
Additional contents
DLC's up to -50% off
Bundles
Find your perfect bundle at a lower cost [quote]After an eventful 2023, it's time for everyone to get some holidays! Thank you to the community for following us and always getting back to us when we need you. We hope you enjoyed the last patches and updates, starting with the Spectator mode and ending with the Lore Victory rework. If you haven't joined the community, we always welcome you here on Steam, but also on Reddit and Discord. We wish you a fantastic end of the year! -Shiro Games [/quote]
[ 2023-12-21 18:01:43 CET ] [ Original post ]
Northgard v3.3.11.35900
Balancing
Wisdom Victory
- Minimum Lore amount required for Victory is now only available at the very center of the map, and no longer on adjacent zones as well.
- Minimum Lore amount required for victory has been increased (600 > 800).
- Lore amount increments for each zone of distance to the center of the map has been increased (600 > 800).
- When the territory of a player is under attack (except Monument zone which stops progress entirely) the amount of Lore collected by their Monument is reduced by -50%.
- Notification to all clans is now sent when the Monument construction begins, and not when it ends.
- Monument construction time has been increased (1 month > 2 months).
- For Kingdoms, only 1 subject can be assigned to the construction of the Monument.
- Owl Clan becomes available in Ranked Games today.
- Verdandi prod boost no longer affects villagers.
- Fertile Soil prod boost no longer affects villagers.
- Protection Rune Carving has been reworked:
- Now only give Defence based on the Lore buildings / Groves in the zone.
- Can now be placed in the territory of another clan to benefit them.
- Values have been rebalanced accordingly.
- Guardian of Realms is available even when the Wisdom Victory is not (but it is just the unit and doesnt give access to the Owl unique victory)
- Levies prod boost no longer affects villagers.
- New texts and explanations tooltip have been added or adjusted for more clarity
Bugfix
- Added message when premade cant be joined
- Added security for lobby finder issues (lag, crash, lobby empty)
- Added security on win condition for Carved in stone conquest mission in coop
- Boar - Fixed last conquest bonuses
- Kraken - Fixed last conquest bonus not hurting myrkalfar
- Dragon - Fixed converted thrall controlled by AI
- Raven - Fixed homeland trade route giving ressources and krwn
- Fixed non balanced map for ranked
- Fixed permafrost map for ranked
- Fixed branch giving effect while Owl players wasnt discovered
- Fixed happiness flickering when mining gemstone during conquest mission Gems cutter
- Fixed Lighthouse not being constructible in Rough sea conquest mission
- Fixed Mimirsbrunn progression visible in the fog
- Fixed arachnophobia setting
- Fixed Taverner female model
- Fixed flickering trade route UI
- Fixed scout packed on same spot when spying a town hall
- Fixed some localization
- Fixed some text
Known issues
- Some localization are missing
- Healing herbs doesnt heal Vedrfolnir in Owl territory
[ 2023-12-21 14:46:14 CET ] [ Original post ]
[quote] Oho warchiefs! Here comes the new update for Northgard! In it, you will find a new clan but also a new lobby finder and lore victory rework. [/quote] [previewyoutube=CvOEzCSMT9U;full][/previewyoutube]
Clan of the Owl - Out now
Vrdr is now ready to wrap Northgard around their claws. Their Norns are now launched around the land to gather enough wisdom to satisfy Yggdrasil. You can join the Cosmic Tree and learn everything about it below
[hr][/hr]
Winter update, available to all
New conquest - Kingdoms on the rise
Its time for the southern kingdoms to face new threats, as Kernev and Neustria gain 3 new specific conquests each! Those conquests are also available for other clans.
Lore victory rework - The most WONDER-ful time
As stated previously, the main grip with the wisdom victory is how passive it was. For that reason, we added WONDERS Being the wiser is great, spilling it to the face of the world is better. You will now be able to claim the victory blessing earlier, but once its done, youll have to buiild a Wonder, a massive monument to assert your devotion to your gods. You will have to protect your edifice while it gathers all the wisdom your clan is producing. When it's full, you win!
The closer to the center of the map your wonder is, the quicker you assert your dominance over Northgard. While we talk about buildings made of wood, some new clans might prefer to pledge their allegiance to nature. If you are facing an Owl, watch out for their wonder, it seems quite aggressive.
Great Ymir! Vrdr used the world tree to send an attack of titan!
Lobby Finder - The Lobby Finder is coming to town
After so much time with the lobby selection, now is the age of the lobby finder! This system helps us ensure fairness in ranked games by assuring teaming is not possible for gamemode not requiring it. Only the 3 main modes of Northgard are taken into account: 3V3, 1v1, FFA You can still access all other modes with the custom lobby.
The Winter festival is here!
Winter event with its unique decorations and visuals is activated on the game with this update.
For the details..
If you want even more details on the patch, you can find it all on the patchnote below complete patchnotes [hr][/hr]
Concerning the beta-test
We want to thank all the people that joined our beta, we received a lot of feedback, some of them going further than what is now available in-game. Those requested additions have been noted and will be studied as possible additions for future update. For a better vision on the matter, we are talking about multiqueue, adding modes, more info on the player count, etc In terms of bug report and feedback, the beta went well in our opinion. There are still changing points but the format in itself might be something that will be done again! [quote]Thank you all for reading this news, dont forget to check the Clan of the Owl if you have time, some info has been shared but there is a lot more as of now. Enjoy this winter season and this new update! We'll come back to you this winter with what's coming for 2024... If you want to talk about this new update, don't forget to join us and the rest of the community on our Discord server, Reddit page, and follow our news on Twitter and Facebook. You can also keep updated directly by the devs during our streams on Twitch! -Shiro Games [/quote] https://store.steampowered.com/app/2658730/Northgard__Vordr_Clan_of_the_Owl/
[ 2023-12-07 15:03:40 CET ] [ Original post ]
Ahoy Vikings!
Nominations for the 2023 Steam Awards are open, and we would love it if you would vote for Northgard in the Labor of Love category. Crafting Northgard was not just a development journey; it was an exploration into the heart of Viking sagas and an endeavour to create a game that evolves with each chapter of its life, expanding to become something new every time. It's a testament to the strength of its genre and the joy of discovering new evolutions for the game. With thrilling updates and challenging clans, we are proud of continuing the long saga of Northgard and were glad to count you in.
[hr][/hr] To celebrate that, permit us to present a "chronicle" detailing the diverse major updates made by the team and what made Northgard always stand out. 2019 - Relics and Conquest
The addition of a game-changer in the form of the relic, gives more flavor to each clan. This was followed by the conquest, adding almost 100 hours of content to play offline or with a friend! 2020 - Map editor
With this addition, we let YOU make your own Northgard challenges. And some great maps came from it. If you ever have time, check out the Workshop to find some amazing creations. 2021 - Expeditions and Krwn & Daggers
New neutral clans and an in-game reward system to show everyone who the real Viking is. Since that day, the infamous Myrkalfars have haunted each map, just like the great forger and miners known as dwarves. 2022 - Sword & Solace
An enhancement of the UI and the multiplayer experience shows a first step toward more accessibility to that mode. It was the start of a great experience for every newcomer at that time. 2023 - Trials of Odin
New spectator mode, enhancement of the map and the heroes. Modernization of the game And between all of this, new free updates are now added to DLC updates to ensure the best development for the community! The Lobby Finder coming alongside the clan of the Owl in December is an example of that...
[hr][/hr] Thats all for us today. We hope youll vote for us his year and that youll keep enjoying the game! In the meantime, the game and its bundles are joining the Autumn Sale and are up to 70% off perfect timing to claim the throne of Northgard! Find your perfect bundle [quote] We know there will always be a way to improve the game and we are happy to say well keep working on it for years to come! We wish you a happy Autumn Sales, have a great time and see you in December! -Shiro Games [/quote] Dont forget to wishlist the upcoming clan as well https://store.steampowered.com/app/2658730/Northgard__Vordr_Clan_of_the_Owl/
[ 2023-11-21 18:01:57 CET ] [ Original post ]
[quote] If you want to stay in touch with what's coming to Northgard, here is a quick preview of what is currently in the works on our side and what to expect in the incoming update. [/quote]
Vrdr watches among the trees
Subsisting through the ages, the secretive norns of Vrdr keep watch over all realms in Northgard and beyond. Protectors of Yggdrasil, the sisters Skuld, Verdandi, and Urdr, use the power of this sacred tree to spread their knowledge inexorably across the land. Click on the image below for more information
Winter update
Numerous free additions are planned with this update; here are more details:
Lobby Finder
The lobby finder is currently being tested by a new group of beta testers that will be able to share their feedback on it and ensure the best condition of release for it! The lobby finder will help us ensure fairness in ranked game by solving issues like unfair teaming and others! For casual game, it will allow an easier and faster finding of games for casual play. If you are looking for a specific game, fear not! The classic lobby list will stay available for all unranked games!
Lore victory
From the feedback we received, some things could be addressed to make a lore victory more interesting to choose! For that reason, we hope to tackle the current passiveness of the victory as well as its lack of risk. Expect a rework that will change your habits, especially concerning the default needs to activate the victory; this might be linked to some unique building to make.
Beta test
Every beta tester is now on a special server made to ensure the best conditions for receiving their feedback! If you received an email saying you were in the beta but didn't follow through, it is too late for this one! To everyone who participated, all of the mail and contacts we got will be deleted once the beta is over to guarantee total privacy. If another event like this one happens, you might be asked to fill out a new form. [quote] Here is all the news for the next update! There is a lot more info we would love to share but we'll keep some mysteries for the coming weeks. Expect more information by following our socials and be sure to wishlist the clan to be updated right at the release! If you want to ask us some questions, don't miss our stream starting an hour from now on our Twitch channel! Click here to join us live [/quote] https://store.steampowered.com/app/2658730/Northgard__Vordr_Clan_of_the_Owl/
[ 2023-11-16 15:02:48 CET ] [ Original post ]
NORTHGARD STREAM
This Thursday, a new clan will unveil. Ahead of the new beta, we want to share with you an exclusive preview of Northgard next clan!
Who hide among the trees?
Discover the clan features with the commentary of the dev team! Intention, little teasers and answer to your questions is to be expected!
Lobby Finder and Update
Stay updated on what the lobby finder is all about, and also how the lore update is going to be. [quote]If you want to join us and discover all of this, follow the link and see you this thursday at 4pm GMT-0 Shiro Games official Twitch channel [/quote] https://store.steampowered.com/app/466560/Northgard/
[ 2023-11-14 19:00:17 CET ] [ Original post ]
[quote]Hello Warchiefs !
Halloween just ended, and we are now approaching the release of the next major update for the game.
A lot of things are planned for the next update, and there is one especially that we know you are waiting for. To achieve it, well need your help.
[/quote]
A beta test to improve the multiplayer experience
We know a lot of people are asking for a rework of the current lobby system. That is why we are trying out a new lobby finding system! To test out this new system, we are looking for players to stress the server and fully explore the features of the multiplayer. We are making this beta test to ensure what we propose reaches your needs in terms of features and quality of life. For another part of the update youll be able to test, Northgard next clan will be available for multiplayer games! Some features are still in progress, so well gladly receive bug reports and feedback on the matter as well. [quote]If you are a ranked or casual multiplayer enjoyer, reach out to us by filling out the form below: Lobby Finder beta application[/quote] We will keep you in touch about the advancement of the beta and contact you by mail if you are selected to participate in it!
Some questions you might have
Why is it not matchmaking? A lot of explanations were made on that subject, but the main point was that the player base of Northgard is not sufficient at the moment to offer a functional and satisfying match-making system. The new system makes you reach a lobby that matches your profile and preferences without having you check several lobbies in a row. We think it might be a good proposition, but you will be the judges of that. If I play ranked, will the game in the beta count for my gp? The ranked game in the beta version will not affect your gp in the live version! Will I be able to share my gameplay with videos and stream? The concept and gameplay you will see are not final and can be subject to change. For that reason, we do not authorize the recording and streaming of the content inside the beta. [quote]Thank you already for your interest in the game and its development. We are glad to have a community that shares enough feedback for us to make the game evolve in such a way. We sincerely hope this beta will help us assure the best release for you! Shiro Community Team [/quote] https://store.steampowered.com/app/466560/Northgard/
[ 2023-11-02 14:04:27 CET ] [ Original post ]
[quote]Once again this year, the draugar make a terrible comeback in this season of fear and terror! Will you be able to triumph in Draugrheim? Will the southern kingdoms be able to face this unknown threat?
Here is all you need to know about the event.[/quote]
TEMPORARY GAME MODE
Starting now and for the rest of the month, we welcome you back to our spooky special event where you will be able to engage in battle in the terrifying Draugrheim biome. In this temporary game mode, you will have to conquer your fears in the land of the living dead and face some terrible (eight-legged) creatures roaming the land of Northgard."
If you feel like some of these new creatures have more legs than you can tolerate, you can activate an arachnophobia mode in the options menu.
NEW TEMPORARY TOWN HALL SKIN
Finish a game of Northgard in the new Draugrheim game mode (if you dare) and earn an exclusive Town Hall skin. You can claim it in Expeditions
This year, the southern kingdoms will also have to face the danger of Draugrheim! You will be able to claim their sinister town hall as well!
[quote] Happy spooky season to all of you! It has been pretty calm in terms of news. We are working hard on the next expansion as well as what's to come for everyone! We'll have more info to share with you in November! -Shiro Games [/quote]
[ 2023-10-20 09:02:53 CET ] [ Original post ]
[quote] Ohoi Vikings! Here is the new update for Northgard! Everything you need to know is here, either it is about the new Kingdom or about the new free update. [/quote] [previewyoutube=b_oOlsrLO4M;full][/previewyoutube]
Kingdom of the Stoat - Out now
Nominos clan is finally here! The new kingdom is ready to show their strength in Northgard! You can now claim the kingdom and learn all about their skills, abilities and resources below https://store.steampowered.com/app/2515460/Northgard__Kernev_Clan_of_the_Stoat
Free update for everyone
New conquest
Rat and Eagle now have 3 new conquests each for you to enjoy!
Diplomacy rework
Say goodbye to your emissaries, with the scout now taking up their duties. This new system is inspired by the one in place with the neutral factions and will help you engage in more organic exchanges with your friends and foes.
Working on your friendship might even give some interesting bonuses to both parties
A fresh look for Northgard
With our warchiefs already having gotten a new look, its now time for the rest of Northgards inhabitants to follow. But words can only express so much, well let the pictures do the talking from here:
All biomes have been reworked to have a more unique aspects and environments
Yggdrasil alongside other elements have now been totally revamped!
All the familiar faces are now more detailed than ever before Other changes include reworked units animations,new dynamic grass, and a rework of the terrain blending! You will be able to deactivate those if your PC doesn't meet the requirements for this setting.
Kingdom military upgrades revamped
Following their adventures during the Cross of Vidar Campaign, the Southern Kingdom were inspired by Viking blacksmiths. Now your Lion and Stoat smithies will forge upgrades for their military units.
The smithy make the upgrade and you can assign it to one of your military buildings
And more...
If you are looking for an in depth overview of what has been balanced, fixed, or added, you can find a link to the complete patchnote below: FULL PATCHNOTES
[quote]Thank you all for your patience with this update and new faction, the Stoat is finally here and as ever, we massively appreciate all of your feedback and support over the last few months. If you want to talk about this new update, don't forget to join us and the rest of the community on our Discord server, Reddit page, and follow our news on Twitter and Facebook![/quote]
[ 2023-08-24 13:59:34 CET ] [ Original post ]
[quote]Oho Vikings! We are thrilled to introduce you to the newest significant content update that has arrived on the challenging shores of Northgard... one new clan is coming : The Clan of the Stoat & fresh new bunldes.[/quote] But before we delve into the details... All of these exciting updates will be unveiled and discussed in our outgoing livestream, you can come up. If you'd like, please take a moment to join us, take a look, and ask any questions you may have. This is the perfect opportunity! Link to our Twitch channel And if you're looking to get a sneak peek, here's the trailer for the Stoat Clan... Kernev is coming : wishlist now! [previewyoutube=upaBWxmX7g0;full][/previewyoutube]
But how about our fresh bundle offerings?
One day, we woke up and you won't believe what happened! We had this idea about creating fresh avenues for newcomers, intermediates (and who knows, even experts?) to explore and trial our clans. We understand that discovering your preferred playstyle in our RTS game might seem overwhelming. Perhaps you are a warrior waiting to quickly jump into battle? Maybe you're the builder, subtly outmaneuvering neighbors with your ingenious production methods.... Or a strategist one who can take the throne of Northgard without any need for blood to be spilled ?
Starter Pack
If you are just arriving to the shores of Northgard, this pack will help you discover the game and try out some additional clans to familiarize yourself with the different gameplay youll be able to enjoy! https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/
The Viking Age Edition
The Viking Age Edition offers you the complete viking experience for Northgard. By owning it, you will have all of the additional viking clans you need to complete your collection. It also includes Northgard's soundtrack. https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/
Builders Pack
Conquering uncharted lands requires patience and a well prepared settlement, is key in these endeavours With time, these clans will be able to build up what they need to stand unopposed as the rulers of Northgard. https://store.steampowered.com/bundle/33944/Northgard_Builders_Pack/
Warriors Pack
Unleash your sword, for the only place where vikings should settle their disagreements is upon the battlefield These clans are made for early attacks and prefer to quickly jump into battle while they have the advantage. https://store.steampowered.com/bundle/33945/Northgard_Warriors_Pack/
Strategists Pack
By becoming adept at strategic planning and diplomatic finesse, it's possible to ascend the Northgard throne without resorting to bloodshed. These clans feature distinct strategic components that enable a more restrained path to conquering your adversaries and achieving victory. https://store.steampowered.com/bundle/33947/Northgard_Strategists_Pack/ [quote]Thank you all for your first reaction to the Stoat and we cant wait to hear your feedback about the news on our stream, steam and social media.[/quote]
Who dare overlook the Clan of the Stoat... Get ready to welcome Kernev wishlist now!
https://store.steampowered.com/app/2515460/Northgard__Kernev_Clan_of_the_Stoat/
[ 2023-08-17 14:04:18 CET ] [ Original post ]
[quote]nominoe a ginnigo hec`h aotrounzou e dibenn an eost
- Nomino will present his lords at the end of august -
With that news, we're proud to share that a major summer update is planned alongside a new faction! Here is a sneak peek at what you can expect from our next major update and release [/quote]
A new clan has arrived - The Stoat
Independent and protective, the populations of Kernev occupy autonomous territories, but they will unite in battle under the command of their powerful Lords. Nominoe's knowledge of Viking cultures and diplomatic ways give the Kingdom the adaptability and allies to match any challenge. Click on the image below for more information!
What else is coming
In addition to the new DLC, we have not forgotten the diplomacy rework, which is currently in the hands of our beta testers and should arrive at the same time. More improvements and additions are coming to the games. But we want to keep some surprises for the patch notes coming with the updates. [quote] Thank you all for waiting this summer, we cant wait to hear your feedback on and thoughts about the latest addition to Northgard. [/quote] https://store.steampowered.com/app/2515460/Northgard__Kernev_Clan_of_the_Stoat/
[ 2023-08-09 14:05:06 CET ] [ Original post ]
[previewyoutube=tdQuJnRrVww;full][/previewyoutube] [quote]Ohoi Vikings! We are very pleased to present you all with the latest major content update to grace the perilous shores of Northgard: The Trials of Odin! In what is surely one of the most biggest and most impactful free updates we've released to date, you'll be greeted with new conquests, new warchiefs, massive clan overhauls/reworks, tons of balancing and more... But don't take our word for it, read on to find out more about what's included in this massive new update for Northgard![/quote]
Conquest:
A new foe emerges from the abyss...
Battles
9 new unique conquest battles are available! Ox
- Death Match
- No Gods or Master
- Threats from the Underground
- Foxholes
- How to train your Wyvern
- The Great Hunt
- Glorious Lands
- Minopoly
- Rising from the Abyss
Bonuses
Some clan-specific Conquest bonuses have been re-designed/ adjusted following changes to the clans themselves.
Spectator Mode:
A new spectator mode is available for multiplayer games!
While setting up multiplayer lobbies, you can choose to allow or not a spectator to watch the game. (Not available for ranked games) If you do, a spectator can join the game lobby, even after the game has begun, and has access to a bunch of information about how the game is going and what each player is doing!
Clan reworks and Balancing:
General changes
Relics
Were reworking the basic relics and restricting their number from 5 to 3, both for Viking Clans and Kingdoms in order to make them all more interesting.
- Svalinn is removed.
- Bragaful is removed.
Viking Relics
Jrmunr
- Unchanged
- Previous behavior is scrapped.
- Population Happiness requirement is reduced.
- Your workers have an increased production based on your Happiness level.
- Previous behavior is scrapped.
- Forge is 50% faster.
- Forged military units have a chance to summon a lightning bolt on their enemy when they land a strike.
Kingdom Relics
- Codex Aureus - unchanged
- Altar of Volvinius - unchanged
- Feasts cost -50% and use Wood instead of Food.
- During Feasts, the units in your territory inflict Burning Damages.
Rivalries
- Rivalries have globally been nerfed.
Events
Kraken Event - modifications:
- Sailors now get Fame for venturing on the sea when the Kraken is roaming.
- Ships will no longer be automatically destroyed during the event, the Kraken will only attack if too many ships are at sea during the event.
Victories
Commercial Victory - modifications:
- If you stop all Great Trade-Routes, your Commercial Influence will slowly decrease over time.
- If several clans have Great Trade-Routes at the same time, the amount of Commercial Influence theyre getting out of it is reduced.
Knowledges
Monster Slayer
- Gives +10% Attack Power against Dragonkins > Draconic Units
- (Dragonkins, Draconic Nightmares, Draconic Jotnars, Surtr)
- Other effects are unchanged.
Buildings
Forge
- Forge upgrade cost: 10 > 5 Stones.
MarketPlace
- All prices have been reduced by 50%.
Ruins/ Shipwrecks
- Value of ruins and shipwrecks based on their distance to the player TownHall have been globally reduced.
Units
Bodyguard
- Bodyguard is now a controllable unit and can be recruited even if the warchief is not in the zone. (But can only be recruited if you have your warchief)
- If the warchief dies, the bodyguard dies as well.
- Cooldown before you can recruit the Bodyguard again: 3 > 6 months.
Clans:
Warchief
- Kar is the new warchief of the Kraken Clan.
- She is a Valkyrie, and as such, she also Heal near Hrgrs, and in zones under the effect of High-Tide with the knowledge of Valhalla's Reinforcement.
- Her stats have been rebalanced.
Start-with
- Wyrd is no longer a stacking resource but a flux and replaces Happiness completely.
- The clan is unaffected by Happiness maluses and bonuses.
- Wyrd abilities are removed (they are reworked into other elements).
- When you have a positive production of Wyrd, the Kraken will send you new Villagers.
- When you have a negative production of Wyrd you will instead receive Spectral Warriors under your control that can be sacrificed to apply High-Tide to the zone they are in.
- High-Tide can be applied to coastal zones.
- The maximum number of Spectral Warriors you can have under your control is increased by +1 for each Hrgr built, +2 if upgraded.
- Norns are renamed Seeresses.
- A Seeress can be evolved into a Valkyrie for 120 Krwns, and inflict a constant cost of -3 Wyrd.
- Valkyries possess the ability to be sacrificed to colonize a zone from start (required to forge units previously).
- Other start-with are unchanged.
Fame 200
- You no longer receive a fixed amount of Wyrd.
- Spectral Warriors increase the production of the zone theyre in by +15%.
- Other effects are unchanged.
Fame 500
New effect:
- Your maximum number of Spectral Warriors is increased by +4.
- Other effects are unchanged.
Relic
- Previous effect of the relic is scrapped.
- You can call on the Kraken and trigger a Kraken event.
- During a Kraken event, when a boat gets destroyed you get the resources it contained.
Knowledges
Foresight
- Knowledge is removed.
- Previous effect is reworked.
- High-Tide zones generate +1 Krwns, +1 Wyrd, and have +1 Building Slot.
- Replaces Blessing of Baldr
- You receive 3 Spectral Warriors.
Valkyries
Stats
- 17.5 > 14 Def
- Previous effect is now available from the start on Valkyries.
- If Wyrd production is positive: Enlightenment.
- The Valkyrie heals nearby military units outside of combat.
- If Wyrd production is negative: Corruption.
- The Valkyrie gains +25% Move speed and +10% Attack Power.
Warchief
- Surtr is the new warchief of the Dragon Clan.
- Surtr can be recruited for a cost in Draconic Essence instead of Iron.
- He is now considered a Draconic unit and benefits from bonuses that affect them.
- His stats have been rebalanced.
- He has a chance to enslave the enemies he slays.
Start-with
- There are no more limits on Thralls.
- Thralls do not need a Longship Dock to be purchased.
- Base price for Thralls has been adjusted.
- Thralls can be assigned to production buildings from the start and no longer require the knowledge of Hard Labor.
- Thralls can be assigned to the Forge.
- When assigned to buildings, Thralls no longer produce resources themselves but they instead boost the production of workers.
- Draconic Essence is consumed faster depending on the number of Thralls you have compared to your clan population.
- Other start-with are unchanged.
Fame 500
- The clan no longer gains bonuses for being behind on victories.
- Dragonkins can be sent to a Dragonkin Altar a second time to be turned into Draconic Nightmares.
- Other bonuses are unchanged.
Knowledges
Hard Labor
- Knowledge is removed and is now a start-with of the clan.
- The part about capturing enemy units is now a start-with.
- Other effects are unchanged.
- Now replaces Eradication.
- Increases the number of Thralls you can assign by 2 > 1.
- or 2 if the building is upgraded.
- Now replaces Medicine.
- Draconic Essence gauge decreases 30% slower.
- Other effects are unchanged.
- Replaces Monster Slayer.
- Draconic units have +15% Attack Power.
- Instead of capturing enemy units as Thralls, if you have available Warband slots, they are instantly turned into Dragonkins and join your army.
Units
Draconic Nightmares
- New Forge for the Nightmares: Battlecry
- When the Nightmare takes a hit, it screams to intimidate nearby enemies and decrease their Attack Power by -30% for 3 seconds.
- Cooldown: 10 seconds.
Warchief
- Signy stats have been rebalanced.
- Her stats now only scale for the 3 first years but not after shes 18.
Ages
Age 15
- Signy has access to Scorched-Earth from the beginning but can only use it on neutral and ally zones.
- Scorched Earth gives +20% Attack Power to Snake units and steals natural resources from the zone. (not in ally zone)
- Cooldown: 4 months.
- Raised by Wolves is removed.
- When Scorched Earth is applied to a zone, all wild creatures flee to adjacent zones, revealing them in the process.
- Other effects are unchanged.
- Signy no longer gets +50% bonus stats at age 17.
- You can have one more zone affected by Scorched-Earth simultaneously.
- Effects are unchanged.
- Scorched Earth can target enemy zones and gives +50% Attack Power to Snake units.
Start-with
- Swidden Field is removed.
- Instead Signy has access to Scorched Earth from the start.
Knowledges
Rapacious Exploitation:
- Previous effect is scrapped.
- Snake military units gather the natural resources and heal while standing on a burning Scorched Earth zone.
- (the first 2 months of Scorched Earth)
- Now replaces Medicine.
- Effects unchanged.
- No longer degrades the relation of other clans when you have units Cloaked among neutral factions units.
- When you have Cloaked units among neutral factions, they steal the resources that enemy clans send via trade-route.
- (it does not affect the relation gain)
- Other effects are unchanged.
- Attacking buildings to steal resources no longer burns them.
- Other effects are unchanged.
- Bonus is 100% more effective during the first 5 > 3 seconds of a fight.
Warchief
- Liv is the new warchief of the Raven Clan.
- She comes in with a brand new skin to celebrate this.
- Her stats have been rebalanced.
- She has a new active ability: Odins Eyes
- You can see through the fog of war for 1 month.
- Cooldown: 6 months.
Start-with
- Financial Optimisation is removed (Passive +15% bonus to Krwns production)
- You can no longer spend Krwns to attract new Villagers faster.
- Great Trade-Routes reduction (-10%) is removed.
- Trade-Routes with Homeland are no longer available from the start.
- New: You gain Lore when you scout new zones.
- Sailors assigned to Harbors can now either produce Krwns or Scout coastal zones. (They produce more Krwns than classic Sailors)
- Raids are now available from the start but cant target enemy zones.
- You can no longer choose how many Mercenaries you send on raid, they automatically send as many Mercenaries as you have Sailors assigned to the Harbor.
- Cooldown is no longer on Harbors but on the zones targeted by the raids.
- Raids prices have been rebalanced.
- Raids forge are removed.
- You can control Mercenaries.
- They only stay 30 seconds on the zone targeted and cant decolonize it.
- Each Mercenary steals some of the natural resources from the tile, but only when they leave the tile (IF they leave it alive).
Fame 200
- Raids can target enemy zones.
- Trade-Routes with Homeland are available at the Trading Posts and provide resources for a cost in Krwns.
- Other effects are unchanged.
Fame 500: Wartime Economy
- Previous Fame 500 is scrapped.
- Upkeep costs of all buildings are reduced by -15% and by -50% for Military Buildings.
- Mercenaries can be recruited at Military Camps to bolster your Warband. They do not consume Food and Wood but require a constant payment in Krwns to remain under your control.
Relic
- A Son of Hymir automatically joins all of your raids and gathers twice as many resources as a normal Mercenary.
- Raven Ships become unsinkable and are unaffected by Kraken and Frozen Sea events.
Knowledges
Negotiators
- Now replaces Coinage.
- Forging speed bonus is removed.
- MarketPlace prices are reduced by -25%.
- You send -25% less resources via Trade-Routes.
- Other effects are unchanged.
- Now replaces Shipbuilding.
- Previous effect is scrapped.
- Sailors produce +20%.
- All Great Trade-Routes provide +2 Happiness.
- For each 200 Commercial Influence, your next Villagers arrive +15% faster. (Max: +75%)
- Now replaces Medicine.
- Effects unchanged.
- Now replaces Weaponsmith.
- Military Units gain +6 > +4% Attack Power and Defense, for each active Merchant or Sailor. (Max: +30% > +20%)
Warchief
- Halvard is the new warchief of the Goat Clan.
- He comes in with a brand new skin to celebrate this.
- His stats have been rebalanced.
- He has a new passive ability: Shepherd.
- After participating in clearing a zone, wild Sheeps in the zone are captured by Halvard.
Start-with
- Military XP gains are no longer reduced for the clan.
Relic
- Additional Sheepfold is removed from Relic effects.
Knowledges
Spare Tools
- Replaces Industrious as a stealable Knowledge.
- Previous effect is scrapped.
- Tools can be forged without Iron.
- Previous effect is scrapped.
- Halvard can be assigned to buildings producing Food or Happiness to increase their production by +60%.
Warchief
- Svarn is the new warchief of the Boar Clan.
- He comes in with a brand new skin to celebrate this.
- His stats have been rebalanced.
Fame 200
New effect:
- Svarn heals wounded animals inside your territory and can Tame an animal to join him in battle.
Warchief
- Borgild is the new warchief of the Bear Clan.
- She comes in with a brand new skin to celebrate this.
Knowledges
Winter Festival
- Now replaces Hearthstone.
- Previous effect is scrapped.
- Food production is no longer reduced during Winter.
- All other productions are increased by +15% during Winter.
Warchief
- Brand is the new warchief of the Stag Clan.
- He comes in with a brand (ahah) new skin to celebrate this.
Start-with
New effect:
- The clan gains more Happiness and Fame from its territory. (+50%)
Fame 500
- Max gain of production and reduction of colonization costs 25% > 15%.
Relic
- Einherjars
- Max Atk +5 > +4.
Warchief
- Egil is the new warchief of the Wolf Clan.
- He comes in with a brand new skin to celebrate this.
Knowledges
Veiled Threats
- Now replaces Coinage.
- Trade-Routes produce +150% Krwns.
- Other effects are unchanged.
Warchief
- Horse Warchiefs stats have been rebalanced.
- Their mining speed has been increased.
Fame 500
- Production bonus on zones adjacent to a relic no longer stacks if there are 2 relics adjacent.
Knowledges
Excavation
- Warchiefs produce 5 > 4 Lore for each ore extracted.
- Tool forge gives an additional +10% > +5% prod.
Knowledges
Military Training
- Passive production of Military XP is removed.
- Upkeep costs of Military buildings are reduced by -30%.
Knowledges
Poaching
- You can no longer sell Trophies.
- You can buy Trophies at the Marketplace.
- Marketplace prices are reduced by 30%.
Fame 200
- Effects of Meals are reduced by -50% for allies.
- Cost in Food for ally Meals have been reduced accordingly.
Shamans
Forge: Last Stand
- Previous effect is scrapped.
- After taking a hit, the Shaman next attack deals +60% Dmgs.
Start-with
- The clan no longer gains Lore when scouting new zones.
- Caches are no longer passively uncovered by Aviaries, but by active Falconers.
- Aviaries upgrade increased scouting speed by +50% > +20%. (But the bonus stacks for each upgrade)
- Caches content have been rebalanced.
- Tiles with multiple Ore deposits no longer count as multiple sources or Ore for generation of Loot Pouches.
- (So the max amount of Ore you can get in one clear is 6)
Knowledges
- Training Field
- If you have Griff you gain +3 > +1 Happiness.
Blood Eagle
- Blind effect lasts for 3 > 2 seconds.
Sentinel
- Wachkeeping ability gives +10% > +20% bonus production to the zone.
Unit
Falconers
- Falconer's Forge increases Caches Spawn speed, and no longer scouting speed.
Start-with
- Recruitment cost in Faith: 100% > 150% of the cost in Krwns.
Buildings
Smithy
- Give a base bonus of 20% > 25%.
- No longer gives +20% Faith production
Units
Champions
- Second hit only passes on 100% > 30% of the Damages.
- Champions base Atk is increased from 7 to 8.
Monks
- No more than 3 Monks can heal at the same time - the others keep producing Faith/ crafting Relics.
Relic
- Revive all units with 10% Health > 50% Health.
Knowledges
Steelwork
- Smithy increases defense to military units by 15% > 10%.
Visual Changes:
- Warchiefs are now bigger in scale.
- Outlines of units now appear in the color of their clan.
- Except for Warchiefs and Heros who appear with a gold outline.
- Pause UI has been reworked.
Audio Changes:
- Addition of new sounds.
Ranking Changes
- GPs wins and losses in Free-for-all games are now calculated differently to take into account the end position of the player.
- Players' end position in Free-for-all games no longer take into account the progress on passive victories. If a player wins by any Victory other than Domination, all remaining players are all ranked at the same lowest remaining position.
- (For example if 4 players remain and one wins with a Wisdom Victory, all 3 remaining players will be ranked in 4th position.)
Bugfixes:
- Fix - Performance issues when using the Spike Barricade
- Fix - Recruiting military units is no longer blocked on attacked tiles
- Fix - Starving sometimes didnt trigger
- Fix - Neutral factions no longer directly target the TH
- Fix - Decolonizing last Kobold tiles even while theyre attacking another territory now correctly eradicates the Faction
- Fix - Operatives Dwarves no longer appear as no-work if there are no activity they can be assigned to
- Fix - Healer Hut correctly displays the no-assigned icon when no units are assigned
- Fix - Spike Barricade repair message is correctly displayed
- Fix - Pseudo no longer resets when selecting some game options
- Fix - Colonizing and canceling repeatedly a zone for Lore no longer artificially increases Lore production in stat screen
- Fix - Blessing no longer overlap on top of lores unlocked in stat screen
- Fix - Texture correctly appears at the destruction of a building
- Fix - Crash when using Ram ability of Torfin has been corrected
- Fix - Ancestral Equipment no longer trigger a build complete notification when they spawn
- Fix - Giant Boar is no longer counted in Pop
- Fix - Lion TownHall can now be correctly spied on
- Fix - Kingdom Forts can no longer be used by Viking clans
- Fix - Squirrel meal window overlapping problem
- Fix - Hildegard model is correctly loaded
- Fix - Dragonkin female model sword fix
- Fix - SFX when joining a Lobby no longer plays twice
- Fix - Crash in P2P when Host leaves the game
- Fix - Freeze when launching a custom multiplayer game
- Fix - Report button in lobby
- Fix - Cross of vidar - Mission 2 fix secondary objective of Griff increment problem when colonizing a zone with a loot pouch.
- Optimisation - mission 10 Cross of Vidar
- Fix - Cross of vidar - Mission 10 save problem which loaded the wrong 3D model of Hildegard
- Fix - Rigs Saga - Mission 6 zone colonization icon now correctly displays the resource used for colonization
- Fix - Settings no longer reset at the application of a new patch (starting at the next patch)
- Fix - Fix multiple descriptions on Neustria biome
- Fix - Texts sometime appeared twice
- Fix - Pseudo length is correctly capped in Diplomacy screen
- Fix Lion Smith being in no-work when a relic is under construction in the same zone
- Fix Fame 500 horse in custom map that didnt created new deposits
- Fix Gayant Champion move speed to be the same as Jotunn Champion
- Added security for Conquests saves
- Fix - Multiple texts/localization issues
- Fix - Multiple UI fixes
[ 2023-04-27 13:56:28 CET ] [ Original post ]
[quote]Ohoi Vikings!
Were working hard on Northgard and you can expect a ton of new changes this year. Keep in mind this roadmap is mostly tentative, hence why no dates will be revealed as of today.
But enough talk, here is what you came for [/quote]
Northgard in 2023
The near future
Our next update is the annual major balancing patch. It is coming in the next month or so but it is not exclusively balancing that it will be bringing to the game. Before expanding the game further, it was important for us to focus on some of the more pressing matters that have been brought to our attention over the last few months. With that, this is some of what the next update will include: - A rework of a number of clans and relics - Redesign of the base game warchiefs. - New unique conquests for some DLC clans (more news coming soon) - The spectator mode that you can already try in open beta. Link to the announcement here
Coming this year
A new kingdom will reveal itself
Born from the events of the recent campaign DLC, a new clan from the southern kingdom will join our vikings. They will bring with them other needed reworks and should arrive around the end of summer
Other vikings arrive on our shores
For the end of the year, another viking clan will arrive and shake up/freshen up the gameplay to provide new and fun ways to play the game.
What else?
Those are the big updates of the year, and as usual well continue to update and improve the game based on your feedback. Thank you for being a part of this adventure on Northgard, the spectator mode is one of the most popular demands since launch, and one that we are glad we've had the opportunity to implement and we hope well be able to give you even more going forward! - Shiro Games https://store.steampowered.com/app/466560/Northgard/
[ 2023-04-13 14:49:47 CET ] [ Original post ]
[quote]Hey guys!
As it has been one of your long time request, we decided to work on a spectator mode for Northgard
Here is all the info you need to help us test this addition to the game [/quote]
Spectator mode
This addition to Northgard will allow one spectator to join the game. As such, this new role will give them access to different options. That way it will be easier to follow whats happening for every player.
CHOOSE YOUR POINT OF VIEW
The spectator mode will allow you to switch between each player and see their gameplay. You will also be able to activate an omniscient view that will allow you to see the map beyond the scouted zone.
REAL TIME RESOURCES
With the options Resources and Military, you will be able to see how everyone advances and what they are focusing on. That way it will be easy to notice the lack of one player against another.
STATS AND UI
You will be able to follow every stat during the game but you will also be able to hide UI to have a more cinematic view of the action.
OTHER DETAILS
-The spectator mode is made to accept one spectator, you can talk in the lobby but not during the game. -You can spectate an already started game. If you have any more questions, well be glad to answer them in the comments. HOW do I access the Open Beta: 1. Right click on Northgard in your Steam Library. 2. Select Properties, then the Beta Tab. 3. Enter the password - bonjourbonsoir 4. Select open-beta in the drop down. 5. Download the update and launch the game. Your feedback is important to us, please consider joining our discord to send yours by this link: Our discord server You will find special channels to report everything on [Open-Beta] [quote]Thanks in advance to our dear community, you always backed us when we needed and we know we can count on you. We believe this mode opens new possibilities and will let you rediscover the game, literally, from a new angle. -Shiro team[/quote] https://store.steampowered.com/app/466560/Northgard/
[ 2023-03-30 09:49:20 CET ] [ Original post ]
The saga reaches its epilogue
With the release of the epilogue, the Cross of Vidar campaign reaches its conclusion. You can now battle your way through mission 9 and 10 and complete this epic story.
Clan of the Lion
With this release, the clan of the Lion is now available to play in multiplayer ranked games.
Clan of the Dragon
The warchief of the clan of the Dragon is now Surtr following the events of the Cross of Vidar. You can still find the previous warchief skin as an optional skin in the Treasures.
Cross of Vidar Missions
All Missions
- Made the secondary objectives hidden until completing the mission once.
- Minor UI rework
- Sheep have been added to some missions (best change ever)
- Fixed the AI
- Specific music is now played during each mission
Mission 6
- Minor map rework to make mission objectives clearer
- Second phase has been reworked and rebalanced to propose a higher level of challenge
Mission 7
- Enemy AI now periodically sends reinforcements to zones it already controls.
- Enemy tiles are decolonized faster
Mission 8
- Added +20 relationship toward the Dwarves at the start to avoid being in bad relations when colonizing zones near them
- Minor map rework
- Reworked the boss fight UI
- Reworked SFX for the boss fight
Bugfixes
- Kingdom of the Lion : Added 3D models for the fishermen
- Kingdom of the Lion : Operative Dwarves doesnt count in the livability
- Kingdom of the Lion : Fixed multiple UI
- Kingdom of the Lion : Can upgrade a tile without having all building slot used
- Kingdom of the Lion : Repair a building doesnt add livability
- Kingdom of the Lion : Save Vedrfolnir give faith
- Operative Dwarves : Fixed their forge to work as usual
- Rigs saga : Fixed mission 11 to not break events when saving
- Clan of the Kraken : Near the Sea does not produce Krowns during the mission greed Price
- Clan of the Boar : Fixed Hvedrung model to not show a horn below it
- Ceremonial Bonfire : Fixed trades to consume wood
- Fixed woodcutter idle animation
- Fixed some localization issues
Known Issues
- Some localizations are missing
[ 2023-01-19 15:13:04 CET ] [ Original post ]
The Cross of Vidar
[previewyoutube=gEm8BftNS3s;full][/previewyoutube] [quote]Hey everyone! Were very proud to present to you all the long awaited second campaign for Northgard, The Cross of Vidar Cross of Vidar is a new expansion for the world of Northgard, pushing the boundaries of the viking clans to reach a new civilization, the Southern Kingdoms. Alongside the new campaign this expansion includes a new faction: The Kingdom of the Lion, so prepare yourself to forge new alliances and clash with new rivals! Read on to find out more...[/quote]
The Cross of Vidar Campaign
The new campaign takes place a few years after the end of the previous story: Ragnark has ravaged the land of Northgard, threatening our clans survival. In a desperate move, a few of them will begin a journey in hopes of finding a new home. There, they will meet new characters, get involved in a series of conflicts and alliances, and take part in a quest for the three swords that are said to hold the power to put an end to Ragnark. The new campaign consists of 8 new missions, unique gameplay twists and a new story to uncover centered around both returning and new protagonists. On January the 19th the Epilogue for the campaign will be released for free to all owners of the campaign and will add 2 additional missions to conclude the epic story of the cross of vidar.
The Southern Kingdoms
Introduced in this campaign is a new civilisation, entirely different from vikings, with their own traditions, technologies, and culture: The Southern Kingdoms.
Features
- Southern Kingdoms have their own set of unique buildings, and unique units.
- Their buildings evolve in different forms, with different effects.
- They do not use Lore but Faith instead.
- They have some specific Knowledge, and Blessings are replaced with Vows.
- They cannot use Lorestones, Circle of Stones or other Viking artifacts to produce Lore, but can use them to produce more Krwns or Faith.
- The Chapel is your main building. It spawns new subjects, your base unit.
- Subjects produce Faith instead of Food.
- Buildings have no builder nor worker limit, but you can only assign additional workers if the Livability in the zone is sufficient.
- Workers in a zone with 8 Livability or more have a +30% production bonus and +10% bonus population growth.
- The Chapel protects all subjects in its zone from the cold and feeds them until winter comes. It also heals units assigned to it.
- Building upgrades cost less Stone. It is not necessary to upgrade the Chapel first.
- Feasts give +2 Happiness and apply Prosperity to all of your zones.
- Military units can be upgraded with different military upgrades.
- They have their own relics, different from the viking ones.
The Kingdom of the Lion
The first playable of the southern kingdoms is the new Kingdom of the Lion. A kingdom focused on religious and military means.
Start-with
- Zones with military camps gain +1 Livability.
- Killing a foe generates Faith if Hildegard takes part in the fight.
- Military units can be recruited using Faith instead of Krwns.
Fame 200: Religious Processions
- Feasts cost 3% less for each acquired Knowledge and Vow.
- Each military camp in a zone with Prosperity gives a +5% attack bonus to the associated units.
Fame 500: Rise of the Twelve Peers
- You can evolve Monks into Paladins for a cost in Faith.
- Paladins can be assigned a Relic and carry it with them, including into enemy territory.
- Relics require no building slot.
Knowledge
- Steelwork
- Each military building in a zone with an active Smithy provides a +5% defense bonus to the associated units.
- Ost
- Your next Sentry Camp upgrade is free.
- Military XP gains are increased by 15%.
- Marchfield
- Military upgrades unlock faster and have a higher chance to trigger.
- Chanson de Geste
- Killing mystical creatures generates Faith
- Miraculous Healing
- Religious buildings slowly heal units within their zones.
Relic: Lance of Longinus
- Clan units who died within the Lance's zone can be revived in exchange for Faith.
Achievements
Campaign Achievements
- New achievements for completing the new campaign main and secondary objectives.
Clan Achievements
- The Wonder Collector Capture an enemy Relic
- Midas was an amateur Build the Altar of Volvinius
- Faithbook Build the Codex Aureus
- Monk is not dead Build the relic of the clan of the Lion
- Do you have a moment to talk about our Lord and Savior? Carry a Relic into enemy territory
- Everything the light touches Control 5 forts or more
- Guess who's back? (everyone) Revive 20 or more units at once
- The Twelve Peers Raise an army comprised of at least 12 paladins
Changes
Global
Rat Infestation event
- Rats now target houses and reduce Food production in the zone. Silos and upgraded Foraging Posts protect the zone against the infestation.
- Buildings placement on the construction panel has been changed.
- Several texts have been corrected.
Bugfix
- Pathfinding issues have been resolved.
- When a tower is attacked on a Landvidi zone, it now displays the units attacking the tower.
- When a special Townhall has already been unlocked by completing a Conquest, the notification for unlocking it is no longer displayed.
- It is no longer possible to transfer a tool or relic being forged to an ally by transferring the forge building.
- Spike Barricade now correctly appears on all zones.
- Helheim Invasion event now works correctly.
- It is no longer possible to open several building panels at once.
- It is no longer possible to send Food without assigned Merchants in Campaign 1 - Mission 7
- Mining progression is now correctly displayed.
- Damages inflicted by Kraken final Conquest bonus have been reworked.
- Thralls no longer gather more Food in a zone with a Silo if they are not assigned to a Food production building.
- Names can now be changed in Creative Mode.
- Several value roundings adjustments.
Known Issues
- minor UI issues
- Monks produce faith when building relics
[ 2022-12-13 15:34:45 CET ] [ Original post ]
[previewyoutube=QG_vZG9q7r8;full][/previewyoutube] 5 years ago, thousands of settlers embarked on a journey that landed them upon the shores of Northgard to set about building a new life and civilization, and now we are extremely proud to share that now over 3 million vikings have joined our clan! Thank you to each and every one of the 3 million who have accompanied us on this journey, we can't wait to continue it with all of you! Stay tuned for news on the upcoming Campaign expansion...
[ 2022-12-01 09:30:36 CET ] [ Original post ]
TEMPORARY GAME MODE
From the 22nd of October, we welcome you back to our spooky special event where you will be able to make battle in the terrifying new Draugrheim biome. In this temporary game mode, you will have to conquer your fears in the land of the living dead and face terrible new (eight-legged) creatures roaming the land of Northgard. Vikings, it is time to take back what is yours in the Night of the Living Draugar.
however, If you feel like some of those new creatures have more legs than you can tolerate, you can activate an arachnophobia mode in the options menu.
TEMPORARY TOWN HALL SKIN
Finish a game of Northgard in the new Draugrheim game mode (if you dare) and earn a new Town Hall skin. You can claim it in Expeditions
[ 2022-10-21 13:59:33 CET ] [ Original post ]
[quote=author]Hey everyone!
We are proud to present to you our ninth clan, the clan of the Eagle, which brings some exciting new mechanics and units to Northgard.
Read on to find out more about what makes the clan of Hrsvelg so unique.
[/quote]
https://store.steampowered.com/app/2138500/Northgard__Hrsvelg_Clan_of_the_Eagle/
Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will readily venture outside to gather resources.
Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desolate areas.
They are led by Grif, the only survivor of an extinct clan.
Orphaned upon the fall of their parents clan, Grif was adopted at a young age by the followers of Hraesvelg.
This demonstration of adaptability made them a perfect leader for the Eagle clan.
- The Aviaries replace the Scout Camps. They train Falconers and reveal Buried Caches on the map over time.
- Falconers gain
Lore when exploring uncharted lands. They can explore Ruins, Shipwrecks, and close Wolf Dens and Draugr Tombs even outside their territory. - You start with 1 Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.
- Resources are dropped in a Loot Pouch on the zone. It can be claimed by the Eagle clan, or left for an ally clan to collect.
- Aviaries require no building slot and increase the maximum number of Hawks you can send on a Boneyard.
- The clan gains no
Fame for colonizing new zones.
Fame 200 | Nomadic Tribe
- Clan units outside of the territory consume -30%
Food and Firewood. - Zones can be upgraded using
Food. - Houses and Military Camps in upgraded zones house +1
Pop and +1 Warband.
Fame 500 | Scavenging
- Wolf Dens, Draugr Tombs, Ruins, and Shipwrecks can be explored a second time. Providing additional resources except
Fame.
Sentinel
- Replace: Colonization
- Effect: Falconers can be assigned as Sentinel to a zone to increase its production, and the
attack power of units in the zone.
- Replace: Defensive Strategy
- Effect: When a unit is attacked in a zone containing Hawks, they blind the enemy unit for 3 seconds.
- Replace: Feeling Safe
- Effect: For each zone without foes bordering the clan territory, the clan gains +1
Happiness.
- Replace: Legendary Heroes
- Effect: Decolonizing an enemy territory turns the zone into a Boneyard. Hawks collect resources from production buildings in addition to natural resources.
- Replace: Mining Efficiency
- Effect: Resources gained from colonizing special zones, closing Wolf Dens and Draugr Tombs are increased by 60%.
- Relic reveals a Forbidden Cache containing rare resources guarded by mythical creatures.
- For each opened Buried Cache military units gain +2%
Attack Power permanently (max: +10%). - Every time a Forbidden Cache is opened, all current military units gain +10%
Attack Power until they die (max of combined bonuses: 30%).
Note The clan is available in all game modes, and will be available in Ranked multiplayer in two weeks. A special channel is open on the Northgard server for you to provide feedback on the clan balancing so we can get the balance as close to perfect as possible for when the clan becomes available in ranked.
[previewyoutube=gv2eesd5J70;full][/previewyoutube]
- The clan can use Swidden Field on its zones to temporarily increase production at the cost of a reduced production afterward.
- The clan can copy knowledge of any clan they encounter.
Skirmishers
- Skirmishers can be used to attack enemy territories but they do not decolonize zones on their own.
- Signy gains Cloaked ability.
- When units are Cloaked among wild creatures, they neutralize their aggressivity toward the clan, and increase their aggressivity toward enemy clans.
- When an assault is launched by the creatures, they reveal the zone they attack.
- All military units gain Cloaked ability.
Black Market
- Merchants produce 20% more
Krwns. - The clan can trade even with Factions and Clans at war against them.
- When Cloaked on a neutral faction zone, units degrade the relationship between the faction and enemy clans.
- Each zone affected by Swidden Field provides +1
Happiness to the clan (max: +3).
- Skirmishers can attack enemy production buildings to steal the resources they contain.
- Each unit slayed or lost in enemy territory permanently increases all military units
Attack Power by +1% (Max: 20%). - This bonus is doubled during the first 5 seconds of combat.
Shield Wall (Shield Bearer forge upgrade)
- Unit
defense is increased by 40% when receiving the first attack in combat (rather than when the combat engages in the zone).
- Units cloaked among wild creatures consume 50% less
Food.
Marketplace
- It is now possible to buy the smallest amount of each resource at the Marketplace.
- Ore extraction now functions with a gauge system. Miners increase the gauge, when full, 1 Ore is extracted at once from deposit and added to the clan resources (This is to avoid the problem of 0,5 ore being extracted from deposits, and deposits giving 14 ores total instead of 15 for example).
Dwarves
- Dwarves when in good relations with a clan now just give one type of Ores (Stone or Iron) - randomly selected at the start of each game - The ores they sent players are extracted from the deposits on their territory. Eliminating the faction will allow a clan to colonize the zone to exploit the remaining resources.
Scouting
- There is now a maximum scouting time for a zone. On big and huge maps, time required to scout the farthest zones are thus decreased.
- Optimized various game systems to improve multiplayer performances.
- Player names can be customized in the map editor
- Units stats are now displayed without a factor in the Northgard Editor.
- Improved the font system for 4k monitors, so all the texts are displayed nicely (its crisp!).
- In the multiplayer lobby, the players ELO are displayed correctly.
- War notifications are now clickable, and it moves the camera to where the fight happens.
- Add a special keybind (ctrl-e) to select all military units that can go outside the player territory.
- Improved various texts
- Fixed a bug where sometimes FFA placement at the end of the game was wrong
- Fixed Navy color on the minimap
- Fixed a memory leak in the map creator
- Fixed a bug where myrkalfar raids wouldnt launch
- Fixed a UI glitch with modded games in the multiplayer lobby
- Fixed Overwork SFX stop before the end
- Fixed IA Squirrel cook meals
- Fixed the achievements Great explorer is no longer validated by launching the campaign
- Fixed some localizations
- Conquest Kraken : the second bonus now works on Dystopia battle
- Conquest Squirrel : can no longer produce Krown through meal on Greed's Price battle
- Krown productions from Skald can benefit from production bonuses like Feast
- Heroes and companions are no longer consuming wood while outside their territory
- The competitive event window no longer shift when the event is finished
- When playing the squirrel clan, AI can now cook meals
- "Operative Dwarf" now mine their ore correctly
- When writing something in the multiplayer chat, the / no longer opens the console.
- Reset UI scale to 1x when switching off 4k.
- P2P transfer issue if the Host leaves the game and there are several non-AI players
- Some french sentences are not translated
- Coop conquest: no reconnect button
- Falconers are unable to scout enemy townhalls
[ 2022-09-15 09:17:45 CET ] [ Original post ]
[quote=author]Hello everybody!
We're extremely happy to finally share with you all of the incredible stuff weve been preparing for Gamescom over the last few months!
We hope that you will be as excited about this news as we have been throughout development, and we can't wait to share even more details about whats to come down the line.
Let's start!
[/quote]
[h4]Northgard | The Clan of the Eagle[/h4]
We start these announcements with the preview of the next Northgard clan, the Clan of the Eagle!
[previewyoutube=RCI3G7_FXRQ;full][/previewyoutube]
Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will easily venture outside to gather resources.
Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desert areas. They are led by Grif, the only survivor of an extinct clan...
More details will be shared very soon!
[h4]Northgard | New Campaign Chapter[/h4]
As a long-awaited novelty, we are extremely happy to say that the next chapter of the Northgard campaign is coming...
More details will be released very soon! But at this time we can only share with you some concepts of it. Tell us what you think about them and feel free to speculate in the comments about what we might be seeing in this highly anticipated expansion!
https://store.steampowered.com/app/466560/Northgard/
[h4]Dune: Spice Wars | House Corrino[/h4]
As we have already shared with you, the Imperial House Corrino, rulers of the Known Universe for the last ten millennia are finally coming to Arrakis...
The factions on Arrakis have become unruly, and as such, the Padishah Emperor Shaddam IV is left with no choice but to make a rare trip to the desert planet, alongside his feared Sardaukar in order to remind them of his dominion. While he holds a lot of power, he must also be careful to preserve certain essential relationships, most crucially with the Spacing Guild.
Playing as House Corrino, players will experience a very different kind of economy to balance. Tip the scales of spice in your favor by receiving spice taxes or bribes from other factions while paying the Spacing Guilds fees to maintain interstellar travel at affordable rates and hold the empire together.
House Corrino will join the battle in the next major update, releasing soon.
Stay tuned for news...
https://store.steampowered.com/app/1605220/Dune_Spice_Wars/
[h4]Wartales | The Great Gosenberg | Next Free Major Update[/h4]
We're incredibly excited and proud to present the second free major update for Wartales, The Great Gosenberg, which will bring hours of new content and gameplay!
Gosenberg, our beautiful capital, is a marvellous place, filled with beautiful architecture, the smartest and richest minds in all of the land and host to the most gifted of artists and performers.
This historic city operates today as a central merchants hub, providing opportunities not only to the rich and powerful, but anyone who is savvy enough to dabble in the trades. Beneath the surface however, it seems there is a much more sinister side to this seemingly idyllic city, one that has spent years waiting to be uncovered...
Gosenberg is yours to explore in Wartales this September!
[previewyoutube=Fuj4C8VXrwg;full][/previewyoutube]
https://store.steampowered.com/app/1527950/Wartales/
[quote=author]And that's it for our Gamescom announcements and news!
We hope you enjoyed discover them, and are as excited as we are during their development!
More details will be share with you very soon, so stay tuned...
Shiro Games Team.
[/quote]
[ 2022-08-30 09:55:48 CET ] [ Original post ]
Welcome, Vikings!
We're very proud to announce that Northgard is free to play this weekend!
The Steam Free Weekend starts on the 29th and ends on the 31st of July so you'll have plenty of time to hone your skills and work towards conquering this mysterious, newfound continent! And if you want to carry on playing afterwards, you can pick up the game at a massive 75% off!
Northgard is a unique, immersive RTS based on Norse mythology where you control a clan of Vikings vying for control of a strange and dangerous new land.
Witness the epic tale that is Rigs Saga, bring glory to your Clan of choice in Conquest and vy for control of Northgard by defeating your opponents and working with your teammates in multiplayer.
Happy conquering vikings, we look forward to seeing you on the battlefield
https://store.steampowered.com/app/466560/Northgard/
Shiro Games
[ 2022-07-28 17:02:04 CET ] [ Original post ]
[quote]Hey Vikings!
After 5 years and nearly 3M units sold, Northgards story continues with Cross of Vidar, the follow up to Rigs Saga.
[/quote]
[previewyoutube=4_s2hovYVBg;full][/previewyoutube]
The fight against Hvedrung united the six clans of Northgard, but it did not suffice to prevent the onset of Ragnark.
Forced to escape, our heroes will set foot on a foreign land and get involved in the quarrels of its leaders.
The stage is set for their ultimate fight against the dark powers of Ragnark.
This Northgard Expansion arrives this winter.
[ 2022-06-12 20:42:20 CET ] [ Original post ]
[previewyoutube=o_gf4Mz3IKs;full][/previewyoutube]
[quote=author]Hey Vikings!
Sword & Solace, addresses numerous aspects of the game, with a particular focus on UI, Multiplayer experience, Military aspects of the game, and clan balancing.
We would like to kick off this patch note by saying a big thank you on behalf of all the Northgard team to those of you that took the time to take part in our very first Open Beta!
Here is a quick introduction as to why we have made some of the changes.
UI
Northgard menus had some inconsistencies regarding the way information and choices were presented depending on the game modes.
This prevented certain things such as, but not limited to: playing in Extreme difficulty on a classic map, playing in co-op with an AI clan in single player mode and being able to search the existing lobbies whilst being in one.
The aim of this version of the UI is to unify the different options and elements of the different game modes, thus adding new game options and providing the player with complementary information about those options.
Multiplayer
Here are the first steps towards, what we hope, will be a fairer system that will distribute players more evenly.
We are now using the full scale of our GP system, which means that you will be able to go from 0 GP to 1000+ GP, and no longer get stuck in your progression after hitting 400GP.
As we have previously stated, this is the first iteration of our new multiplayer & GP system. Improving it further will take time, experimentation, and cooperation.
Military
Previously, strategic choices offered by the military path werent all as viable from a competitive point of view.
Thanks to player feedback, we decided to shuffle things around and give you the possibility to choose a Military Path, much earlier on in a game, that best suits you, or your clan's playstyle.
We know that forging a weapon is a big investment, so we decided to reduce the cost allowing players to forge more than one weapon.
We changed the weapons forge effects for almost all the units and they will all gain an ability now (warriors are no longer the only cool kids on the block!).
Read on to find out more
[/quote]
Global
More contextual information about the different game options and their impact on the games.
Profile
Player rank is now displayed on the main menu, and both profile and multiplayer rank can be accessed from this new entry display.
Single Player
New Custom Mode - allow for more customization options, such as setting each AI difficulty level, and coop with and/or against AI clans.
Multiplayer
It is now possible to check the list of existing lobbies after creating/joining one.
You can now filter games based on all the settings of a multiplayer game.
Clan Selection
Animated backgrounds for each one of the different clans!
More information about the unique aspects and overview of each clan.
Conquest
Completed Conquest clan icon now also indicates the highest level of difficulty at which the Conquest has been completed.
Other minor adjustments
A new tier has been added between Gold and Rimsteel: Gemstone.
We have reworked how GP is calculated at the end of the game.
All players will start this new season at 300 GP.
In the first 10 games, you will win or lose more GPs, this means that you should reach a rank closer to your skill level faster.
At the end of future seasons, GP will be recalculated based on the player rank in the previous season.
New tier ranges
[table]
[tr]
[th]Tier[/th]
[th]From[/th]
[th]To[/th]
[/tr]
[tr]
[td]Wood[/td]
[td]0 GP[/td]
[td]199 GP[/td]
[/tr]
[tr]
[td]Stone[/td]
[td]200 GP[/td]
[td]399 GP[/td]
[/tr]
[tr]
[td]Iron[/td]
[td]400 GP[/td]
[td]599 GP[/td]
[/tr]
[tr]
[td]Gold[/td]
[td]600 GP[/td]
[td]799 GP[/td]
[/tr]
[tr]
[td]Gemstone[/td]
[td]800 GP[/td]
[td]999 GP[/td]
[/tr]
[tr]
[td]Rimsteel[/td]
[td]1000 GP[/td]
[td][/td]
[/tr]
[/table]
You will only be able to enter in a lobby if you are in the same GP range as the host. GP range is currently set to 150 GP difference.
Family share accounts are no longer able to play ranked games.
As we have previously stated, this is the first iteration of our new multiplayer & GP system. Improving it further will take time, experimentation, and cooperation.
Leadership Path
Bodyguard: 50 Military XP
Your Warchief can recruit a Bodyguard.
This unit will taunt nearby enemies in order to protect your Warchief.
Your warchief produces Military XP for each military unit in the same zone (10 max)
The cooldown to recruit a Bodyguard has been reduced to 3 months.
Armed Wing of the Clan: 500 Military XP
Your warchief benefits from all weapons forged.
First Line of Defense: 1500 Military XP
Your chief gives a 10%
defense bonus for all your units in the zone.
Rally: 3000 Military XP
Your Warchief can use the Rally ability: Your military units gain 30% attack speed and movement speed bonus for 5 sec.
Guardian Path
Oversight:50 Military XP
Access to a new building: Watch Tower.
Watch Tower: Scouts nearby zones and produces Military XP. Their upkeep is less expensive than Defense Towers.
Call To Arms: 500 Military XP
Call to Arms is a passive ability placed on your Town Hall. Every six months, the homeland sends you Militias in order to help you defend your territory.
The militia is a defensive military unit that cannot leave allied territory.
You can have a maximum of 4 Militia in your territory.
Suppressing Fire: 1500 Military XP
You gain a free Watch Tower upgrade each year.
Human units within a zone that contains an allied Watch Tower or Defense Tower gain +10%
defense.
Each Watch Tower adds +1 to your maximum warband (+2 if upgraded).
Hold The Line: 3000 Military XP
You can place spike walls in a zone that will deal damage when an enemy tries to engage.
Legions Path
Military Base: 50 Military XP
Your Warchief can recruit a Bodyguard.
When there is more than 1 military building in a zone, they produce Military XP.
Reduce the cost of military buildings by 20%.
War Effort: 500 Military XP
Reduce the base cost of military units by 25% (does not affect the cost per Warband).
Veteran: 1500 Military XP
Bonuses from upgraded military buildings are 50% more powerful.
Call of Valhalla: 3000 Military XP
While in the Battleground zone your units have 30%
attack power and attack speed bonus.
Battleground zone: In a zone where 10 clan units die, the zone becomes a battleground. You have 10% bonus Military XP.
General Changes
Weapon cost
50
Krowns & [strike]10[/strike] -> 5
Iron, takes [strike]6[/strike] -> 3 months to forge.
Weapons
We removed all the stats from the forge, now if you want to improve it you have to upgrade camps (except Mercenary).
Warrior
Charge -> Increases run speed when the engaged target is close enough and applies Breached Armor (10% less
defense) on the first hit.
Shield Bearer
Shield Wall -> When entering a zone with enemies, this unit will have 40% bonus
defense during 5 seconds.
Tracker
Feral Instinct -> When Trackers kill an enemy, they have a 20% chance (50% against animals) to summon their spirit animal.
Axe Thrower
Double Attack -> The second attack of this unit is quicker.
Skirmisher, Dragonkin, Valkyrie, Shamans, and Mercenary are unchanged.
With the removal of stats from the weapon improvements, some units were at a disadvantage, such as the Trackers and Axe Throwers (due to their range) so we adjusted them accordingly.
Axe Thrower
Their range has been greatly increased.
Tracker
Their range has been greatly increased and their
attack by 15%
Bodyguard
Increase their
health by 10%
Shield Bearer
Increase their
defense by 1 and their projectile resistance by 10%
Unit recruitment cost
The cost of recruiting units has changed.
Rather than each unit recruitment costing +6 more
Krowns for each military unit you already own, the cost increases by +6 for each military unit of the same type, and only by +3 for each military units of a different types. Allowing for a more diverse warband at a reduced cost.
Horse was too spawn dependent and only had one playstyle, going for Excavation -> QoL then full mid tree. We tried to change this by giving the clan more flexibility, allowing for other playstyles.
Starting Bonuses
[strike]Villagers build and repair 30% faster[/strike] -> Eitria & Brok can build, repair, mine, and forge 20% faster.
Eitra has an additional +30% bonus for builds and repairs.
Brok has an additional +30% bonus for forges.
Fame 200: Craftsmen
[strike]Upgraded tools get an additional +10% production bonus[/strike]
When in the same zone, Warchiefs mine and forge 50% faster.
Selling
Stone or
Iron earns +20%
Krowns. Neutral factions will accept
Stone and
Iron.
Allies and neutral factions receive double resources.
Fame 500: Earth Legacy
You discover 2
Stone and 2
Iron deposits in your territory.
[strike]You can build a second Relic[/strike] -> Zones with or adjacent to an active relic gain +15% production.
Lore Tree
Metalcraft has been removed.
Quality of Life replaces Erudition.
Vlund Fire (New) replaces Mining Efficiency:
[strike]Each Warchief mining
Stone or
Iron earns +4
Lore[/strike] -> Warchiefs produce 5
Lore for each ore extracted.
Ancestral Influence:
[strike]Relics don't use a building slot. Zones with or adjacent to an active relic gain +5% production.[/strike] -> Relics don't use a building slot. You can build a second relic (max 1 relic per zone).
Forging a relic takes 50% less time.
We felt Stag was a bit underwhelming so we tried to redefine its personality and give it some cool tools to play with, mostly based around
Fame and expansion.
Fame 200: Supplies
[strike]Each year a boat brings you +50
Food,
Wood and
Krowns, +25
Lore and +5
Stone.[/strike] -> Each 200
Fame a boat brings you +50
Food,
Wood and
Krowns, +25
Lore and +5
Stone.
Fame 500: Dedication -> Annexation
[strike]Upgraded buildings gain an additional 10% production bonus.[/strike]
[strike]All productions get +1% per 100
Fame.[/strike] -> For each 200
Fame, the Colonization price is decreased by 5% and unit production is increased by 3%.
Fame 1000: Valorous Leader (New)
Your warchief gains the Valorous Leader ability. His base
defense also increases by 100% and his
health by 60%.
Lore Tree
Food Preservation
For each Silo, gain +3
Food [strike]and +0.5
Happiness[/strike], +5
Food [strike]and +1
Happiness[/strike] if upgraded.
Young and Proud
[strike]Increases your military units'
attack power by 3% for every positive
Happiness you have.[/strike] -> Increases your military units'
attack power by 2% per zone you control (30% max).
Glory of the Clan
Increases
Fame gains by [strike]20%[/strike] -> 30%
Increases gains from Trade Routes and Great Trade Routes by [strike]20%[/strike] -> 10% each 200
Fame.
Relic: Hlidskjalf
[strike]Gives your Warchief the Annexation ability. Whenever your Warchief decolonizes a zone, you colonize it for free.[/strike] -> You can train Einherjar by assigning them to Hlidskjalf.
Einherjars are proud warriors that want to partake and die in the most glorious battles possible.
Their base
attack power increases with
Fame and they benefit from all Warrior upgrades.
They cost more
Krowns and consume 50% more
Food.
Draconic Frenzy
Bodyguard is no longer counted in the effect.
Dragonkin
Dragonkin recruitment price increases by [strike]15[/strike] > 10
Krwns for each Dragonkin you already own.
With the Military Path reworked, we wanted to adjust the hunting path to give the clan of the lynx a bit more versatility.
Sharp Eyes and The Great Hunt swapped positions.
Nature Freedom has been removed.
Experienced Hunters: replaces Nature Freedom
Military units that participated in killing a foe permanently gain +5%
attack power (max +25%). Lost upon death.
Ferocious Charge
Forged melee units can use Charge ability and gain 30% damage on a charge attack.
Weapons are 100% faster to forge and cost 50% less.
Shield Mastery
ShieldBearers' weapon is free.
Increases the resistance of all military units by 5%
Banquet of Valhll
The special victory of the clan of the squirrel has been decorrelated from the fame. Now it must have at least 8 active Cooks to prepare the meal, even during the preparation.
Preparation time has been increased to 6 months.
Overwork
Overworking gives a [strike]30[/strike] -> 40% bonus to your unit's production at the cost of their
health.
Shamanic Care
[strike]When healed by Eir, your units consume 50% less
Food.[/strike] -> While being healed your units consume -30% less
Food.
Purification Pyres
When the clan units kill foes or die, all your Shaman Camps pyres ignite.
While active you produce [strike]+1[/strike] > +0.5
Lore and new villagers arrive faster.
Stats at the end of the game display more information.
Improved KeyBindings. Complex key combinations can be used, like Ctrl-Alt-Shift-3. Extra mouse buttons can also be bound.
Building a Training Camp is no longer required to build other camps.
You can now recruit your Warchief in other military Camps except for clans: Snake, Dragon, Horse, Ox, Rat, and Lynx.
The supply malus has been reworked.
Continuing conquests is now done via the load game section .
Bear spawn correctly prioritizes spawns with fish nearby.
Lorestones spawning in the second circle from a Townhall should be less frequent.
If a Townhall is destroyed by the burning effect, the player will be defeated.
Clan of the Dragon scouts will no longer trigger attack notifications while going through a neutral faction.
Player units will no longer make side steps when trying to attack another unit.
The second Stag bonus from Conquest has been fixed, Villagers are now correctly affected by silos.
Rally point behavior has been fixed.
You can now transfer zone with a tower on it.
Rat can no longer use houses.
Cooldown of Ancient Spirit ability is now correctly triggered.
Killing Wolf's unit with Mjolnir should not trigger Spoil of War.
Dwarven Operatives are now affected by Breaded Fish Filets.
Fixed
Fame 500 Kraken: Spectral Warrior can't spawn in allied territory.
Current game saves aren't compatible.
Epic Games Store and GOG can be disconnected from game servers.
[ 2022-05-04 14:01:37 CET ] [ Original post ]
Ohoi Vikings!
We are proud to announce that our latest 4X/RTS Dune: Spice Wars has entered into Early Access and is available to buy now on Steam!
After over 2 years of work, Dune: Spice Wars has finally launched into Early Access and we are unbelievably excited to have the opportunity to share our game with you all and work alongside you to develop and improve it over the coming months.
[previewyoutube=B2TJHua1EQk;full][/previewyoutube]
For the initial stages of the Early Access period we are going to focus on working alongside you all to identify which areas of the game need improvement, expansion or iteration and from this we plan to outline a developmental roadmap that will detail exactly what's is to come and when you can expect it. We'll keep you updated on this front!
While Spice Wars launches with more than enough content to sink hundreds of hours into, we have so much more in the pipeline and we can't wait to share it with you all.
All feedback and bug reports are absolutely invaluable at this time and will be paramount in our efforts to ensure that Dune: Spice Wars not only meets, but exceeds the lofty expectations of the community that has grown around this legendary franchise and will continue to grow alongside our game.
As such, please submit any bug reports to our dedicated bug reporting platform HERE
And provide your feedback either on the Steam Forums or via our Discord which can be found HERE.
https://store.steampowered.com/app/1605220/Dune_Spice_Wars/
[ 2022-04-29 07:46:56 CET ] [ Original post ]
[quote]Over the next week (or so) we will be testing a new multiplayer lobby and rank system, which will involve close cooperation between ourselves and our wonderful community to understand and improve the current balance of the Northgard multiplayer systems and we'd like you all to get involved.[/quote]
How do I access the Open Beta update?
1. Right click on Northgard in your Steam Library.
2. Select Properties, then the Beta Tab.
3. Enter the password - ezHZkuze5zaqe4
4. Select beta-new-update in the drop down.
5. Download the update and launch the game.
Patch notes can be found here - https://docs.google.com/document/d/10hwsOUYrj9aUTVymPtajucLEF8YdO_Db7q04QlntIuQ/edit?usp=sharing
Provide your feedback over on Discord - https://discord.gg/C5EzXsHvvg
Key points to focus your feedback on:
- Impact of the first 10 games on your rank
- Your rank progression
- (Player) skill balance in lobbies
- Military paths
[ 2022-03-23 13:55:41 CET ] [ Original post ]
[quote=author] Hello everyone! Today we have released an update that addresses a number of issues that have arisen since the release of the Clan of the Rat.
Whilst this update doesn't directly address the loss of progression some users are reporting, it does include implementations that will ensure that this does not happen again in the future and we are continuing to look into ways we can resolve the issues of those affected.
Read on to find out more... [/quote]
General
- Sickness: Sick clan members regain 50% less health from healing.
Rat
Overwork
- Production is increased by 50% > 30%.
- Your wounded units cost -50% > -30% Krwns to train as military units.
- Wounded units move and attack 30% > 20% faster.
- When killed, the Shaman will reduce all nearby enemies' defense by -30% > -20% for 5 seconds.
- Health: 75 > 80
- Attack: 15 > 12
- Defence: 10 > 9
- Move speed has been reduced (-33%)
- Defence: 20 > 16
Bugfixes
- Garms Incarnation heal and decay now properly affects the unit.
- Garms Incarnation active bonus display now reflects the right value.
- Eradicating a neutral faction now grants the appropriate reward.
- Missing SFX added.
- Achievement progress should now be correctly tracked.
- Missing houses notification does not trigger anymore when playing the clan of the Rat.
- Offering well icon doesnt appear as influencing a neutral faction when separated from this faction by a cliff.
- Rat conquest bonus transmitting sickness to enemy units now correctly attributes the kill of units dying from the sickness to the Rat clan.
- Rat can build Skirmishers camps during Hostile Lands.
- Players can build two different relics in conquest if they play the same clan.
- Ancient Graveyard research progression can no longer be seen through the fog.
- Display of eradicated neutral factions in the Diplomacy screen has been fixed.
- Chapter 8 secondary objective colonize Jtnar camp can be validated.
- Heal icon no longer displayed over mouse cursor when Shamans or Eir selected.
- New expeditions related to rat clan achievements have been added.
- Update no longer overrides and deletes current Stats and Conquests progress.
Known issues
- The Continue option for a mission in a conquest may not work (restart the mission is still available)
- Border scrolling may not work in Borderless or Windowed
- Issue with Overwork sound that stop too soon
- Blood Ties : No SFX and VFX
[ 2022-02-04 13:59:09 CET ] [ Original post ]
[quote=author]Hey everyone!
We are proud to present to you our eighth clan, the clan of the Rat, which brings some exciting new mechanics and units to Northgard.
Read on to find out more about what makes the clan of Dodsvagr so unique.
[/quote]
https://store.steampowered.com/app/1876990/Northgard__Dodsvagr_Clan_of_the_Rat/
Welcoming wounded and outcast villagers who have been forced out of their original clans without hesitation or prejudice, it is understandable why the many followers of the Rat dedicate their life, and sometimes their death, to the clan.
The clan doesnt have time for feasts, or even sleeping in houses, only hard work is worth celebrating, but if you have enough energy to celebrate, then you could, and should have worked harder.
The clan will work and fight tirelessly to get what they want, and to survive.
Powerful shaman and merciless warrior, Eir leads the clan of the rat with an iron fist. She taught her clan the ways of the shaman, so they could survive even the most severe injuries, and ensure their enemies do not.
Some say that her mastery of dark practices goes as far as being able to bring back dead beasts from the depths of Helheim...
The shaman, trained by Eir, are powerful units that will fight fearlessly during the heat of battle, and take care of the injured in its aftermath. They can also lend a helping hand to their allies by healing them as well.
- The clan starts with more villagers but they arrive wounded. Wounded units are exempt from
Happiness requirements.
- The clan doesn't have access to Houses, but all non-mystical buildings provide housing. Once max population is reached, extra villagers stack in a Population Reserve.
- The Shaman Camp replaces the Healer Hut and trains Shamans able to fight and heal multiple units and allies even outside your territory.
- When the clans units kill foes or die, the corpses are cremated at the Shaman Camp, producing
Lore and attracting new villagers faster.
- Overwork replaces the
Feast and boosts all productions at the expense of your worker's
Health.
Fame 200 Your units consume -50% less
Food while being healed by Eir.
Fame 500 The max Population Reserve increases by +4 villagers. The maximum duration of Purification Pyre is extended to 6 months.
Enrollment Wounded units cost -50%
Krwns to train as military units. Overcrowding You can place up to two buildings of the same type in a zone, except Defense Towers.
Invasion When killing neutral faction units, you gain some of their favorite tradable resources. Neutral faction buildings can house additional population. Pain Suppressant Wounded units move and attack 30% faster. Blood Ties Eir can sacrifice part of her
Health to heal all your units in the zone over the next 5 seconds.
You can summon Garms Incarnation at a Shaman Camp.
1st Battle When killed, your units inflict Sickness on their attacker. 6th Battle Wounded units do not suffer production malus when Overworking. 11th Battle When the Purification Pyre is ignited, all your units heal.
The Rat King
- Win with the Clan of the Rat
- Achieve 50 Victories with the Clan of the Rat
- Build the Relic of the Clan of the Rat
- Finish a Conquest with the Clan of the Rat
Can I go home now?
- Overwork the same worker 5 times.
- Keep the Purification Pyre burning for 12 months without interruption.
- House 10 Villagers or more in neutral faction houses in a single game.
- Have 10 Merchants working in the same zone.
Fields are no longer snapped to a specific placement on a tile and can be placed like other buildings.
The event now lasts 1 month and consumes the clans
Food progressively.
Relation gain with neutral factions via trade-routes has been reviewed. Each neutral faction now has a favorite resource which, if traded with, improves the relation with this faction (indicated on the trade-route UI with a star). Dwarves now accept
Food trade-routes. Kobolds - Befriend status:
- The Kobolds will now accept to sell their additional territories for
Krwns to the clans they befriended.
Sheepfold
- Cost [strike]60[/strike] 80
Wood
- Your clan gets a 20% increase to production through feasts, [strike]-50[/strike] -40%
Feast cost. - You can build an additional Sheepfold.
- [strike]Your units regenerate
Health during a
Feast.[/strike]
Fame 500
- [strike]Your Defense Towers and your units gain 15% resistance in your territory when feasting.[/strike]
- Your units regenerate
Health during a
Feast.
Trackers
Health = [strike]55[/strike] 50
- Buff to heal speed when Brundr and Kaelinn are together.
Venison & Ratatouille
- Effect: Produce [strike]3/5/7/9[/strike] 4/6/8/10 to
Food,
Wood,
Krwns, [strike]
Lore.[/strike] - Cost: 100 Meat, 100 Mushrooms | 200 Vegetable(Duration) | [strike]300[/strike] 200 Meat (Power)
- Effect:
- New villagers will arrive at the Town Hall [strike]10%/20%/30%/40%[/strike] 30%/60%/100%/130% faster.
- [strike]Units in your territory or neutral zones will slowly regenerate their
Health over time.[/strike] - Produce 4/7/10/13
Lore.
- Cost: [strike]200[/strike] 100 Fish, [strike]200[/strike] 100 Vegetables | 200 Mushrooms(Duration) | 200 Fish (Power)
- Cost: [strike]200[/strike] 100 Meat, 100 Vegetables [strike]100 Mushrooms[/strike] | 300 Vegetables(Duration) | [strike]300[/strike] 200 Fish(Power)
Stolen-Lore UI has been reviewed.
Medicine
- The behavior and wording has been reworked to include all healing-units and not just Healers.
- Reduces your buildings' upgrade costs by 20%.
- Reduces upkeep from upgraded buildings by 20%.
- Addition of a tooltip displaying the current pop-growth bonus on the gauge of arrival of the next villager.
- Refund on upgraded Altar has been fixed.
- An adjacent zone means that it is connected (not separated by a cliff etc) so Ancestral Influence and Offering Well have been adjusted.
- Kaijas passive ability is fixed.
- In singleplayer, you can now have multiple Jotnar factions.
- Fixed issue during Jotunheim campaign mission: attacking enemy prevented you from trading with the other factions - it now works as intended.
- Fixed issue in Map Editor when adding neutral factions.
- Fixed achievement Dances with Wolves.
- Fixed issue where burning building from Raven Raids cant be repaired.
- Permafrost is now available.
Stones from Ragnarok are correctly displayed on the minimap.- Sometimes units could walk under the lake, it has been fixed as well as High Tides not giving fish.
- Both Lynx dont cross zones after using Sharp Eyes.
- Breaded Fish Fillets affect Dwarven Operative.
- Freeze when clearing Nastrnd zone has been fixed.
- Bug on chapter 9 of the Campaign preventing units from attacking has been fixed.
- Conquest bonus reducing Relic cooldown by 50% now also works for Yggdrasil Root.
- Achievement requiring you to mine 150
Stone in a single game now triggers correctly. - Problem with placing Fields on some zones has been fixed.
- Rock Golems from eruption event are correctly displayed on the minimap.
- Boar can no longer colonize neutral faction zones like zones with wolves.
- Achievement for 500 victories no longer triggers at the same time as the one for 250 victories.
- Free upgrade for unupgradable units can no longer appear as Conquest bonus.
- Erudition knowledge now correctly allows a free Lorestone construction.
- Bifrost bridge no longer blocks unit selection underneath it.
- Multiple UI fixes.
- A couple of optimizations have been made.
[previewyoutube=SFjDGU4ATiw;full][/previewyoutube] https://store.steampowered.com/app/1876990/Northgard__Dodsvagr_Clan_of_the_Rat/
[ 2022-01-26 14:13:36 CET ] [ Original post ]
Attention Mercenaries!
We are proud to announce that Wartales has now entered into Early Access and is available to buy now on Steam!
Well, what a whirlwind of a few months it has been!
From the announcement of Wartales earlier this year, to the mad dash to pull together a demo for the Steam festival, to the recent closed beta and final stretch of develoment before release, to right here, right now, orchestrating the release of our FIFTH game as a company...
First off, we'd like to thank everyone who joined us on our journey from the very start with the demo earlier this year, to have had such a positive reception and to see a community of dedicated and helpful players begin to form around the game at such an early stage was incredibly ecouraging for all of us here at Shiro.
Secondly, a massive thank you to everyone who took part in the recent closed Beta, your feedback and suggestions have been incredible and it is largely down to you that we are now able to release Wartales into Early Access with pride.
A lot of content and features have been added since the demo and the beta, and throughtout Early Access we will continue to develop, expand, iterate and improve every aspect of the game, alongside all of you with your help and support.
New regions, units, items, quests, features, functions, mini games and much more are well underway internally, and will be making their way to the game over time, and we can't wait to hear what all of you think! And we are all ears for any ideas and suggestions you might have that will help us realise the best possible version of Wartales.
There is no firm roadmap available at this time, as were still finalising a lot of our plans and working out the logistics in terms of timing but this is something we are discussing internally and hope to share with you all very soon.
https://www.youtube.com/watch?v=8lLyziem3KA
Now it's time for you to write your story in the Wartales, and we hope you'll enjoy your journey throughout the Edoran Empire!
Shiro Games.
https://store.steampowered.com/app/1527950/Wartales/
[ 2021-12-01 15:07:20 CET ] [ Original post ]
Welcome to our spooky special event where you will be able to make battle in the terrifying new Draugrheim biome.
In this temporary game mode, you will have to conquer your fears in the land of the living dead and face terrible new (eight-legged) creatures roaming the land of Northgard.
Vikings, it is time to take back what is yours in the Night of the Living Draugar.
However, if you feel like some of those new creatures have more legs than you can tolerate, you can activate an arachnophobia mode in the options menu.
Finish a game of Northgard in the new Draugrheim game mode (if you dare) and earn a new Town Hall skin. You can claim it in Expeditions.
Clans Starting Bonuses:
New: Trade routes with the homeland are available and earn more
Krowns. [strike]Gain +10%
Krowns from merchents and sailors[/strike] -> +15%
Krowns production.
New: Earn
Fame by scouting Neutral Factions and enemy Town Halls.
New: Great Trades Routes -10% discount.
New: You can spend
Krowns to accelerate the arrival of new villagers in your Town Hall.
Mercenaries from Homeland -
Fame 200
You can send Mercenary raids from your Harbors to raid beaches but not on tiles with a Town Hall. Mercenary raids can be upgraded in the Forge.
[strike]Trade routes with the homeland is available and earn more
Krowns.[/strike]
New: You can assign 3 more Sailors on a Harbour with a Lighthouse
Sea Supremacy -
Fame 500
You can send Mercenary raids on zones with a Town Hall.
[strike]You can assign 3 more Sailors on a Harbor with a Lighthouse.[/strike]
New: Mercenary Raids will use Fire Javelins, damaging buildings upon raiding.
Negotiators
Replaces [strike]Ship Building[/strike] -> Mining Efficiency.
Gain +2
Krowns production and +30% forging speed.
Exotic Goods
Harbor, Trading Post and Marketplace produce 1
Happiness (2 if upgraded).
Others changes:
Raid upgrades take [strike]3[/strike] -> 6 months to forge (with 1 smith).
New: You no longer need to activate the faster recruitment of Mercenaries Raids and it no longer changes the raids' cost.
Howl of the Sea Master -
Fame 500
Chance to transform an enemy military unit into a spectral warrior has been reduced.
Endless Tide
Reduces the cost of military units by [strike]20%[/strike] => 15%
Knowledge From Beyond
Reveals the position of all neutral factions.
Trade routes with neutral factions give +2
Lore per merchant and +20%
Krowns and relationship.
Supplies -
Fame 200
Supplies now arrive as soon as
Fame 200 is reached instead of at the new year. Resources are then received every 12 months from the first reception.
Each year a boat brings you +50
Food,
Wood and
Krowns, +25
Lore and +5
Stone [strike]for each completed year, and again at the start of every subsequent year.[/strike]
Known issue: The description of Supplies appears in English. Translations for all languages will arrive as soon as possible.
Spoils of War
Gain some
Krowns for each enemy unit killed.
Eradicate a faction, neutral or clan, earns 50 Military XP.
Mask of Gullinbursti
Produces [strike]+10[/strike] => +6
Food.
You can pay 150
Lore to summon one GiantBoar. It is controllable as long as it is not in combat.
Guerilla Tactics
Permanently increases your military units' attack power by +1% for any unit slain or lost in enemy territory (30% max).
Enemies clans relations are also affected when you are fighting a neutral faction.
All sailors produce +100%
Fame.
The tech Knowledge from Beyond borrowed from the Clan of the Kraken with stolen lore and Mimirsbrunn no longer produced +100%
Krwns with trade routes.
- Fixed difficulty noted as extreme in saves and as hard in the information window.
- Fixed fame notifications not displayed for client.
- The AI will now avoid moving its spectral warriors into ally territory.
- Fixed merchants constantly stopping work when assigned after thralls to a trading post.
- Fixed the display of ore production by slaves.
- The free lore stone obtained with the knowledge "erudition" will still be free even after cancelling it's construction.
- Texts have been revised to be gender neutral.
- Torfin's throne produces +2
Lore which was not displayed. It is now. - Option map special from Ragnarok has been removed. This was irrelevant as the special map could be replaced by a volcano.
- When Kobolds spread to a tile with an object (i.e. ruins), the name display of that building/object will no longer turn into "Kobold Hamlet".
- Fixed wrong icon of the relic Edda of Vor displayed in the player list.
- Fixed description text of Mask of Gullinbursti relic. It cost 150
Lore to summon the Giant Boar (not 200). - Fixed villagers carrying hammers in longships in story mode.
- Fixed "High tide" which sometimes did not generate fish on lakes.
- Fixed broken food graphic displayed in end-game.
- THE WISE ONE from the clan of the Lynx, and Torfins Throne no longer produce
Lore in the conquest mission Imported Knowledge. - Fixed buildings that were burning after a raven raid. They stop burning after being repaired.
- Fixed warchief portrait hiding text in fame notification.
- Fixed Torfins shadow not attacking Wyverns and defense towers.
- Fixed several issues with neutral factions. When dwarves or myrkalfar attack an enemy clan, they continue to advance from tile to tile until they eliminate the clan or are killed. Previously, they could stagnate on a tile and cause colonisation issues, this is no longer the case.
- You can no longer see enemy unit status (starving, freezing) after using Warcry.
- The relic Gefjuns jar now summons new villagers on the town Hall as intended.
- In the conquest mission greeds price, the knowledge Wool trade no longer produces
Krowns. - Clicking on the notification of a built relic no longer leads to the player who built it if you have not scouted him.
- In the gem cutter conquest mission, trading gems now affect relations.
- Building an offering well near an eradicated neutral faction is no longer possible.
- The unit type icons in the healer hut are updated when healed units change jobs.
[ 2021-10-28 12:55:47 CET ] [ Original post ]
[quote]Hey everyone!
We are very happy to finally present to you the sixth major free update to Northgard, Krwns and Daggers, available now!
The Krwns and Daggers update brings a host of new features, gameplay additions and even a new neutral faction to Northgard.
With an increased focus on diplomacy, and a complete overhaul of how you develop and maintain relations with your fellow factions, Krwns and Daggers is easily one of our most ambitious content updates yet!
Read on to find out more about what to expect...
[/quote]
[previewyoutube=s1wUnTy235M;full][/previewyoutube]
The relation system with neutral factions has been reworked. Each faction now presents 4 relation statuses offering new rewards and risks depending on how you treat the faction.
All new interactions with Neutral factions and Clans are reunited in a new Diplomacy screen.
A new building is available to improve your relations with the neutral factions: the Offering Well.
The Dwarves are joining the Northgard party!
Dwarves, well known for their mining prowess, will obviously have access to and supplies of many treasures and precious resources but come too close, and you might regret it...
On the other hand, they might lend you a helping hand if you manage to gain their trust.
Interactions with rival clans are evolving:
While scouting, the borders of territories under the Fog of War are now colorless.
By sending your scouts to spy on an enemy's Town Hall, you may access new information like their Lore-tree or resource stocks.
In addition, notifications regarding the other clans now feature the portrait of their Warchiefs.
Based on the information youve gathered, you can now declare an enemy clan as your Rival, for a gain, but at a cost:
- Town twinning boosts your population growth, but it also increases the population growth of your Rival.
- Eavesdropping gains you more
Lore based on how much Knowledge your Rival has discovered that you have not. - Target a Clan with less
Fame than you with Bullying and you will gain more
Defense against them, but if they come out on top, they get significantly more
Fame in return. - Manhunt places a target on your Rivals back by hitting them with an
Attack malus outside their territory. In exchange, they get a bonus as long as they stay within their territory.
To establish this Rivalry, a new building is available: the Emissary Lodge and corresponding unit, the Emissary.
New competitive events for you to take part in against the other clans for a reward.
Kill 3 enemy Dwarves Champion in a single game.
Win a game with every started neutral faction alive and not befriended by anyone.
Eliminate 3 different neutral factions in a single game.
Befriend 3 different neutral factions in a single game.
Eliminate 5 neutral factions after they were befriended by another clan.
Send a scout to spy on 3 different clan's Townhall in a single game.
Maintain for 2 years "Eavesdropping" Rivalry with a clan doing the same with you.
Eliminate a clan targeted by your "Bullying" Rivalry.
Be the target of 3 Manhunt Rivalry at the same time.
Win a competitive event in which all clans have participated.
- Player names are now displayed in the chat, but they are colorless until scouted (and so are the borders).
- When a player pauses the game, the player name is displayed to all players.
- When a player ends the pause, the name of that player is also displayed.
- Stats for Squirrel Meals have been added.
- In
Food stats, the
Feasts are now indicated. - In Forge stats, the Unit forged is now indicated.
Coinage (and similar Knowledges that unlock trade routes):
- Coinage no longer unlocks trade routes.
- Trade routes are available since the beginning of the game.
- Trade routes without Coinage are less effective than before
- Knowledges replacing Coinage in the Lore Tree also benefit from the trade route bonus "Your trade routes produce +100%
Krwns".
- [strike]The first Carved Stone is free.[/strike] Your next carved stone is free.
- [strike]Reveals all neutral factions.[/strike] Reveals the position of all neutral factions (without removing the fog of war).
- New unit: Emissary.
- New building: Lodge of Emissaries.
- New building: Offering Well.
- The Dwarven Prospectors.
- The Myrklfar's Levy.
- Ceremonial Bonfire.
- Neutral factions attack behavior reviewed to fairer.
- Jtnar now charges enemy units when attacked on their own territory.
- All factions except Jtnar now accept
Wood via trade routes. - Every clan of the Dragon in a game now has the same Dragon Essence gauge bonuses.
- Rumor mongering was reworked to match with the new neutral factions behaviors.
- The detailed flux of your resources (the tooltip over a resource stock) now displays the flux as a decimal value. Meaning you can know precisely how much
Stone /
Iron youre extracting and trading. - Scouting speed is reduced by 20% in enemy territory.
- With the shortcut E you could lose the selection of Kaija by selecting/deselecting her army. This feature was removed.
- Eradicating a neutral faction no longer gives military XP (eliminating a member of the neutral faction will still provide military XP).
- Eliminating a player no longer gives you military XP.
- Several SFX have been added.
- Wounded debuff on Units is now correctly removed when healed.
- Wounded debuff only applies once under 80% of
health. - Oskoreia is no longer canceled when Mieliki is attacked.
- Achievement Let me borrow this is correctly unlocked.
Happiness detail now shows the entire list of entries impacting
happiness and not just the X first elements.- Multiple bugs about achievements/expeditions not triggering upon completion.
- Fixed value display for Knowledge value of great deeds.
- Fixed Snakes relic Stealth ability.
- Fixed Trading Caravan. Relations with neutral factions improved 20% faster as intended. (Instead of 10 before correction).
- Fixed victory condition cut-off in story mode.
- Fixed trade with the clan of the Boar. As the Boar, you can no longer trade with another clan.
- AI of the clan of the squirrel can no longer share a meal with an ally before obtaining A Helping Hand (
Fame 200). - Icon displayed after a loot no longer cancels a mouse click.
- The link to the "How to mod" button has been fixed.
- Fixed the Bodyguard from Tactician Military Path sometimes no longer following his warchief.
- Fixed cursor issue. You could sometimes no longer target an enemy unit with your military units.
- Fixed console spam causing lags in modded games.
- Fixed achievements in the expedition menu. Some of them were unlocked in the game but not on steam. It was the game that considered them unlocked too early.
- In the lobby, the dropdown list no longer closes automatically when youre selecting a clan and another player choses at the same time. The dropdown list still closes if youre selecting a color or team at the same time as another player.
- Myrkalfar no longer stall and teleport when they attack on server.
- Fixed army selection with E and a giant Boar.
All the new Krwns and Daggers features are not scriptable for mods at this time. This will be possible very soon.
A few sentences in the Rivalry window will only appear in english. They will soon be available in all of the supported languages.
[ 2021-10-06 13:18:51 CET ] [ Original post ]
[quote=author]Happy Tuesday Vikings!
Today, were releasing a yet another MASSIVE balance patch that brings a plethora of changes to Northgard and each of the clans that inhabit these mysterious lands.
With this update, we've made a number of changes and additions, heavily balancing the clans based on your wonderful feedback over the last few months and fixed a multitude of issues that have been reported in the time since our last major update!
You can find the whole list of whats been addressed below![/quote]
Recipe
- Fish fillets :
- +1 month cost: [strike]200 vegetables[/strike] 200 fishes
- Mining / Forging Bonus [strike]25% / 50% / 75% / 100%[/strike] => 50% / 75% / 100% / 125%
- 1 clan : population x 2
food - 2 clans : population [strike]x4[/strike] => x 6
food - 3 clans : population x 6
food - 4 clans : population x 8
food
Fame Victory for the clan of the Squirrel is removed and replaced with a new
Fame 1500.
Fame 200 - A Helping Hand ( +5
Fame per player affected by a meal)
Fame 500 - Plot of the Thrones You gain
Fame based on your extra population compared to your most populous opponent. Arrival of new villagers increases by 5% every 100
Fame. Multiply the amount of
Fame it gives when you have extra population compared to your most populous opponent by 2.
Fame 1500 (3rd level) - Most Beautiful Banquet
- Unlock a specific new recipe at the Stove
- 1.000 Meat, 1.000 Fish, 1.000 Vegetables, 1.000 Mushrooms
- It takes 3 months to prepare
- While preparing this recipe, all other recipes are not available
- Every clan is notified and invited at the great Banquet
- When the preparation is complete, the game is won
Fame Victory have no more relations with Special Squirrel Win Condition. Rumor-mongering No other clan can befriend any neutral faction which has become your ally. This faction gains +20%
defense against all your enemies. It also becomes more aggressive towards them (this also affects Jtnars). If neutral factions are befriended and you have Rumor Mongering, they will attack as soon as possible. Economics You gain +4
krowns during meals and all meals gain +2
Happiness (Only
Happiness bonus is shared with ally clans) Your units gain Cloaked within these factions' territories. Relic Yggdrasil's Root The chances of being disturbed are reduced. In some cases we saw that the discord effect of Eldritch zones turning enemy units against one another was too efficient, so we reduced its defensive power slightly.
The clan of the Lynx was always intended to have a strong early game, but was excessively powerful in this case.
Fame 500 - Oskoreia Oskoreia ability:
- Cast time : [strike]0[/strike] => 1.5 sec
- Oskoreia spirits disappear 10% faster
- [strike]30%[/strike] => 20% damage on the second arrow.
Ox is a late game clan, but it was a bit off the curve compared to other clans: too weak in early game and too strong late game. We increased early game power and reduced late game power. Torfin
Attack power [strike]15[/strike] => 14 Torfin's Throne Torfin's Throne now produces +2
Lore when Torfin is not summoned. Military Training Military units in territory produce military XP. Upgrade cost for Training Camps [strike]-50%[/strike] => -30% Ferocious Charge Warriors gain [strike]+50% [/strike] > +30% damage on a charge attack.
The Clan of the Kraken was too map generation dependent and we wanted to give it more control. Starting Bonuses Fresh fish tech is removed and become a starting bonus +20% fishermen production. Valkyrie Units Valkyries produce +1
Happiness. Valkyries regenerate
Health near Horgr. Knowledge From Beyond Trade routes with neutral factions +20%
krowns and relationships. Foresight replaces [strike]Medicine[/strike] > Colonization Valhallas reinforcement - replaces Legendary Hero You will have 1 Valkyrie at your Town Hall and you can control +1 Valkyrie. Valkyries also regenerate
Health on High Tides tiles and outside combat. Passive regeneration increases by 100%. Wyrd - High Tides Now makes fish appear in lakes if there are none. Army of the Dead (new conquest bonus) No more
Happiness penalty when specter warriors are in your territory.
Weve heard that
Fame 200 Craftsmen became less impactful. We buffed it.
Fame 200 - Craftsmen Improved tools for civilians get an additional [strike]+5%[/strike] > +10% production bonus. Selling
Stone or
Iron earns +20%
krowns. Allied receive double resources.
The relic was weak, we improved it. Skull of Hrungnir Zombie Giant has its move speed increased. Zombie Giant costs [strike]200
Food 100
krowns[/strike] => 200
Food
The Clan of the Snake is complicated to balance. We are reinforcing Skirmishers to encourage some early-game interactions. Skirmishers Dodge +10% The way the dodge is effective has been overhauled. Black Market Trading with neutral factions no longer reduces relations with them. Relic Gungnir All military units Dodge + 10% Unlocks the Stealth ability for all your military units. Stealth : Cant be targeted by Watch Towers for [strike]5s[/strike] until attacking it
Majority of complaints for this clan were about the weak Gullinbursti relic. Pay food to get food, we changed that and gave a bit of control over the Giant Boar. Bartering Trade routes with neutral Factions +20%
krowns and relations +1
happiness per trade route. Osmosis replaces [strike]Trading Caravan[/strike] Negotiation Relic Mask of Gullinbursti +10
Food (even if the Giant Boar is not summoned) [strike]Reveals all forests.[/strike] Pay 200 [strike]
Food[/strike]
Lore to summon one non controllable Giant Boar. Giant Boar is not controllable while in combat.
Relic was a bit too strong, so weve changed the way it works to avoid the perma freeze. Relic Scabbard of Gram Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10%
attack +10%
defense to shield maiden. Apply Chilling Aura : freeze enemies hit and adjacent and apply penalties:
- -15% attack speed
- -15% move speed
- effect lasts 2s 5s cooldown
Health and produces +2
Food.
Very strong in rush builds, good everywhere with a strong economy, the Clan of the Stag was more powerful than all the other clans in Northgard. Value of the Great Deeds Skalds produce 1.5
krown (+2 if upgraded). Skalds tools are free and -50% forge time Food Preservation +3
Food for each Silo (+5 if upgraded) [strike]+1[/strike] +0.5
Happiness per silo (+1 if upgraded).
Fame 200 [strike]Gain +150
Food +150
Wood +150
Krowns +75
Lore +10
Stones[/strike] You gain +50
Food,
Wood and
Krowns, +25
Lore and +5
Stones for each completed year, and again at the start of every subsequent year.
The Clan of the Raven is very dependent on beach tiles and thus map generation. We tried to give the clan more control by reducing this dependence. We also redesigned Mercenaries to make them more central to the Clan identity and rebalance their impact, which was too strong against beginner players and too weak against experienced ones. Negotiators (replace Shipbuilding instead of Mining Efficiency) Unlock the lighthouse. Gain +2
Krwns production and 10% Commercial Influence. Increases Sailors resource production by 20%. Mercenaries from Homeland (
Fame 200) You can hire Mercenaries from your Harbor and send them to raid coastal areas without a Town Hall on it. Allow to trade with your Homeland at better rates. [strike]+3 Villagers, +3 pop max, +1
happiness[/strike] Upgrades for your raids are available at the forge. Sea Supremacy (
Fame 500) [strike]RavenPort can hire mercenaries for
krowns[/strike] You can send your Mercenaries to coastal zones with a Town Hall. More upgrades for your raids are available at the forge. You can assign 3 more Sailors in your Harbor with a Lighthouse. New upgrades availables in the Forge Upgrades available in the Forge at
Fame 200
- More Mercenaries : Add 2 mercenaries to the raid.
- Better Preparation: Reduce the time it takes to recruit by 1 month
Fame 500
- You can upgrade your mercenaries at the Forge
- Up to 3 times for 2 more mercenaries per Raid and a maximum of 8 mercenaries per Raid
- Better Preparation: Reduces the time it takes for Mercenaries to approach the coast by 15 seconds
- Fire Javelins: The mercenaries fleet throws fire javelins that damage and burn the zones buildings.
Attack power : [strike]10[/strike] > 8 Mercenary tool forge upgrade : +20% projectile defense +40%
Attack power.
Lots of changes to the Goat. We want to give him back his identity. Clan description Goat units get -20% military XP
Fame 500 You gain 1 free feast per year. Your Defense Towers gain 25% resistance when feasting. Amenities Costs [strike]80%[/strike] => 50% less to develop a zone. Periodically, a sheepfold containing 2 sheeps makes a new sheep appear. Industrious Upgraded food-producing buildings and brewery have 4 slots instead of 3. [strike]Barricades[/strike] removed [strike]Civils +20%
defense per building in the zone[/strike] Wool trade replaces Erudition Sheep in Sheepfold earn +0.5
krowns Sheep can be sacrificed for 40
krowns Food Trade Trading food earn +50%
krowns +50% Relationship with Jotunn
Veiled Threats Trade Routes [strike]+50%[/strike] => +75% if you have a Berserker, [strike]+100% for trade route in the same tile as Berserker[/strike] After Berserker died at least once, -50%
krowns costs and no
Iron to recruit him again.
Mining Efficiency Miners extract ore from deposits [strike]50[/strike] => 30% faster. Wyvern projectiles Wyvern projectiles impact is still reduced by projectile resistance and can be dodged. Wyvern projectiles make splash damages that cant be avoided or dodged Every target damaged by splash damages becomes burnt and suffers burn damages over time. Wounded units A wounded unit suffers 20% production penalty A unit is wounded only if it goes under 75% HP A unit stays wounded until it reaches 100%
Health Adding a white bar to the
Health bar to see when your units will be wounded. Neutral Factions The conditions and the turn over that allow Myrkalfar attacks are reworked to make them more regular and more fair. Relationships increase time no longer scales with teamsize. Myrkalfar and Kobold no longer spawn indefinitely Jotunns Eradicating the Jotunns faction give [strike]150
Fame[/strike] > 100
Fame AI improved Less Warchief and armies suicides Weve corrected a bug that makes Warchief abnormally recruited too soon Port and Longship Dock - (Quality of Life) When assigning a sailor, the raid starts directly (
Lore selected by default) Monster Slayer (for every clan) +10%
attack power vs Dragonkin, +30%
attack power vs other mystical creatures +50% XP from mystical creatures Expeditions You can now claim rewards for completed achievements. Scripting Added the VMealSquirrel victory condition for scripting (to disable the squirrel victory) Others changes Townhall can now be hit by Mjllnir and Fire javelins, and it can burn. Its now possible to copy / paste in text zones
Minimap New buttons to filter icons
Food
Lore
Stone /
Iron- Wolf / Draugr Camps
- Special /
Fame
Build menu Add a little icon to show which resources are mainly produced by each building.
Expeditions The weekly completion reset time/day now remains visible once you completed all weeklies
Alternate team Spawn Same teams are scattered across the map. Free Teams Cant be combined with Balanced games, Alternate Team Spawn games and Ranked games. Players can freely build teams
New skins : Signy Ceremonial
Signy Brutal
Valkyrie Ceremonial
Norn Brutal
Dragonkin Ceremonial (man)
Dragonkin Ceremonial (woman)
Dragonkin Brutal (woman)
Dragonkin Brutal (man)
Fixed several performance issues with Torfins ram ability. Please report any issues. Fixed several UI issues Silos now raise notifications when building is complete Torfins Ancient Battleground can not longer spawn on poisonous swamp Fixed special rule from The Cursed conquest mission Fixed relic Gefjuns bar : Required happiness for population wasnt reduced Fixed negative life bar for Vedrfolnirs in Story Mode Remaining time before next ranked season is displayed Fixed Bodyguard visualisation. Fixed several crashing issues. Fixed Eldthurs stuck in Story Mode Fixed Horse fame 500 deposit which was giving 29 iron or stone instead of 30. Echap now works in the editor with an active brush Mythical Lure no longer displays hunter icons in the tooltip. Fixed the sword of Odin in conquest. Forge button was disappearing. Fixed Sharp eye cursor issue Fixed blocked Lynxes after Sharp eye being used. Fixed no Sheepfold limit exploit In the editor, changing tile elevation no longer regenerate map and no longer override changes on the terrain texture You can no longer exceed Sheepfold limit by using the transfer zone feature. If you have already reached the limit, the sheepfold from the transferred zone will be destroyed. Military XP gain for expedition quests are no longer multiplied by 10 Balanced map generation improved [quote=author]As always, thank you all so much for your support and feedback these last few months. Keep the feedback and suggestions coming, stay awesome and well see you all out there in Northgard! - Shiro Games[/quote]
[ 2021-07-20 13:48:29 CET ] [ Original post ]
Led by Andhrmnir, the Clan of the Squirrel knows better than most how to enjoy the present moment but not at the expense of being farsighted and expert at managing resources.
Their talented cooks are able to prepare delicious meals that improve the abilities of the clan and their allies. For all that, their warriors and prowess on the battlefield should not be underestimated!
Furthermore, with Ratatoskr as their totem animal, the clan is also adept at using manipulation and sowing discord in order to further their goals!
Named after the sirs cook, Andhrmnir displayed unprecedented skills in the culinary arts from a young age, despite fierce competition within the clan. As fearless and authoritarian in the kitchen as he is on the battlefield, Andhrmnir has everything one would expect from... a warchef!
- The clan hoards greedily in anticipation of winter 2 months before it begins and can count on a +30% increase in production during this period. However, they have a harder time during winter itself as they consume more
Food and
Wood (+15%). - The Squirrel clan gathers ingredients in its territory, depending on the zones types.
- The Stove replaces the Brewery, where Cooks can prepare meals, providing massive bonuses.
- The clan can achieve the unique Ratatoskr Victory: reach
Fame 1500
A Helping Hand -
Fame 200
- You receive a set of random ingredients by boat and you increase your ingredient storage by 200.
- You can prepare Meals for your allies, for an additional
Food cost. - You unlock Gift Routes at the Trading Post.
- You gain
Fame based on your extra population compared to your most populous opponent. - Arrival of new villagers increases by 5% every 100
Fame.
As your clan pushes its borders, it has access to more Ingredients for each new zone it exploits that can be used for creating great Meals :
- Meat: Meat is a good source of protein and
iron, harvested from big mammals such as deer and wild boars. - Fish: Fish is a source of protein and phoshorus harvested from both freshwater and saltwater specimens.
- Vegetables: "Vegetable" is an umbrella word which covers pretty much every edible vegetal organism, including roots.
- Mushrooms: Mushrooms refer to any type of fungus that was found to be edible through painful-to-lethal trial and error.
Happiness to your clan, and more importantly, help produce Ingredients. If need be, Andhrmnir can also help produce Ingredients by being assigned to the Stove. Gather as many Ingredients as possible to ensure youre always ready to prepare powerful meals.
The Squirrel clan knows how to cook 6 recipes that will help you conquer Northgard:
Food,
Wood,
Lore,
Krowns production bonus
- Forge speed bonus
- Mining speed bonus
- Winter resistance bonus
- Scouting speed bonus
Health regeneration- Scouting speed bonus
Defense unit bonus- Projectil resistance bonus
Attack power bonus- Military XP bonus
Food as an additional cost. This
Food cost increases sensibly if you wish to include your teammates to your table!
Each clan can benefit from one meal per Squirrel clan. New meals replace the previous one. But having many Squirrel friends means taking advantage of multiple meals at the same time!
Ratatoskr is famous for scurrying from Yggdrasil's branches to its roots, instilling doubt and discord in the mind of its enemies. The Squirrel clan perpetuates this legacy to keep itself out of harms way. The zone where Yggdrasil's Root is built becomes Eldritch." After every period of one year, one zone in your territory adjacent to an eldritch zone also becomes Eldritch.
- Units in Eldritch zones benefit from periodical production bonuses.
- Enemy units in an Eldritch zone have a chance to fight against their own kin for 5s.
If an Eldritch zone becomes neutral, it reverts back to normal.
- Replaces Colonization -
- +1
Food /
Wood production bonus for each 100
Food /
Wood in stock (max +10). Not affected by winter malus. - Your Silos do not require building slots.
- Replaces Hearthstone -
- Meal bonus level: +1
- Meal
Food cost: -20%
- Replaces Weaponsmith -
- Your next warchief recruitment is free. (no
Krowns, no
Iron) - Reviving warchief cooldown: -50%.
- Replaces Mining Efficiency -
- Every
Krowns incomes gets +10%. - Meals gain additional effects : +2
Happiness +4
Krowns.
- Replaces Negotiate -
- No other clan can befriend any neutral faction which has become your ally. This faction gains +20%
Defense against all your enemies. - It also becomes more aggressive towards them (this also affects Jtnar).
- Your units gain Cloak within these factions' territories.
1st Battle
- Ingredients production +20%
- You can benefit from multiple meals at the same time.
- Stoves can hold one more Cook.
- +1 level for Meals
[previewyoutube=ZdCNtjMeAM8;full][/previewyoutube]
Aggressive Negotiations
- Win with the Clan of the Squirrel
- Achieve 50 Victories with the Clan of the Squirrel
- Build the Relic of the Clan of the Squirrel
- Finish a Conquest with the Clan of the Squirrel
Just a little help for my friends
- Win a game having shared all your meals with all teammates.
- Control a territory of at least 10 Eldritch zones.
- Gift 1,000 resources in one game
4 news skins are available in the treasure window:
- Cooldown time for each ability is now displayed
- Jrmunr relic no longer displays your teammates lore
- Military XP is no longer displayed when hovering enemy military icon
- Losing control is replaced by taking control when you are taking an enemy tile
- Units are automatically selected when you recruit a warchief (Instead of warrior camp)
- You can no longer build an altar, then give it to your ally and build another
- Boar colonization cost for tiles containing foes now depends on the number and type of foes on the tile.
- Conquest battle befriend jtnar can no longer be played with the clan of the snake (Black market tech prevents this battle from beign feasible)
- Oskorea can now be used even if Mielikki is fighting
- Relations with neutral factions now scale with the amount of resources you trade with them.
- Befriended neutral factions now give 50
Fame even if they were befriended by another player.
- Fixed several text issues with chinese localisation
- Fixed several display issues
- Double shot from the Clan of the Lynx can no longer target sheep
- Fixed year counter in conquest. Some of them were broken in several battles
- Its now possible to build a mythical lure on a thor wrath
- End-game stats will no longer be displayed in story mode
- Bartering in story mode is fixed.
- VFX from the relic of the clan of the horse is fixed. It gets removed with warchief death.
- Trades routes without merchants no longer produce happiness and lore
- Fixed several issues with the giant Boar from the relic of the clan of the Boar
- You could no longer use your relic if you built one and took the same relic you built from an enemy.
- Conquest Myrkalfars Uprising: you were sometimes not spawning in Ragnark biome
- In Inner sea conquest battle AI units were sometimes able to walk through the inner sea
[ 2021-05-21 12:50:40 CET ] [ Original post ]
[quote=author]Hello Vikings!
Today, were releasing a huge (possibly even our biggest yet) balance patch that will bring widespread changes to Northgard and all of the formidable clans that inhabit it!
Weve made a number of massive changes across the board, introducing new ways to approach the game and manage your people as you strive for conquest and you can see the whole list of whats new below!
[/quote]
The Guardian Military path is still considered to be too weak, and as the vast majority of players usually choose between Tactician and Conqueror, it is being buffed:
Militia behavior
- Militia is now controllable by player
- Militia still cannot leave the players territory
- Militia cannot be assigned to any other role
- The Militia respawn frequency has been increased
- The maximum of Militia is back to 2 / 4 / 6
- -50% WatchTowers upkeep
The objective here is to give more space to other military units and give more value to warband upgrading:
- Warrior recruitment cost: [strike]20 krowns[/strike]
=> 30 krowns
- Each new military unit increases the next cost by [strike]+5[/strike] => +6 krowns
. - The Watch Tower building cost : [strike]60[/strike] => 50 woods
, upgrade remains unchanged.
Values change:
- -5% attack power
and defense
penalty for each zone away from your territory beyond the first. - Malus is lowered by 2 for each year passed since the beginning of the game.
- [strike]+50[/strike] => +30% attack power
versus Mythical Creatures. - Dragonkin are Mythical creatures.
- Defense
[strike]4[/strike] => 3
The Jotunn neutral faction always appeared a little too binary for us. With these changes, were trying to add a bit more depth to the trading with Giants:
- Players will now have the possibility to trade with two Jotunn Factions: the Skrymir and the Fjolsvin.
- Each of those factions can be befriended and grant the players a giant hero : Lg & Jafnadr.
- The Skrymir and the Fjolsvin are rivals: each player can only trade with one of the two factions, and befriending one will lock the possibility to trade with the other.
- When befriending a faction, you dont colonize their zone anymore.
- You can still trade with the befriended faction.
Jafnadr The powerful Champion of Jtunnheim's workers, here to help you overthrow the lords who have inherited the land. Seize the means of wool production!
Lg The dreaded Judicator of Jtunnheim, supreme enforcer of the lords' inherited authority and defender of private property. I am the law!
When clicking on a Jotunn camp, players will now see the relation progression of every other player.
The needed value to befriend neutral factions is scaled on team size: food requirement will be lower in FFA than in team games.
Warchief Recruitment Cost
- Mielikki costs [strike]80[/strike] => 150 krowns
- Both lynx Move speed -15%
- Arrows don't cost wood
anymore. - Trackers now defend themselves in close combat as previously intended.
- Trackers in close combat no longer profit from special arrows advantages.
- Trackers [strike]11[/strike] => 10 attack
- Sacred Ram, Sacred Wolves and Sacred Bears stats have changed.
- Spectral animals now have the same stats than sacred animals.
- Sacred Ram:
- PV 37.5
/ att 5
/ def 5
/ militaryXp 5 / HuntTrophy 5 / Meat 30
- PV 37.5
- Sacred Wolf:
- PV 50
/ att 11
/ def 2.5
/ militaryXp 15 / HuntTrophy 15 / Meat 15
- PV 50
- Sacred Bear:
- PV 62.5
/ att 10
/ def 13
/ militaryXp 50 / HuntTrophy 50 / Meat 80
- PV 62.5
- Waves increment is changed. Waves come every [strike]2[/strike] => 3 months.
- Sacred wolves and sacred bears don't have special attacks anymore.
- Placing Gleipnirs traps in a zone in combat is no longer possible.
- Traps must have been set before the fight starts, they can then be activated.
- You can now put 1 trap each year.
- First Bonus:
- Townhall zone starts with deers. Hunters +10% production.
- Second bonus:
- Archery Range give +3 max military pop (instead of +2) and Trackers are 10 krowns
cheaper.
- Archery Range give +3 max military pop (instead of +2) and Trackers are 10 krowns
- Third bonus:
- No change : Oskoreia calls the 2 last waves (not only the last one).
- Unlock SacredLure ability for Mielikki. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes.
- Cost feast reduction by 5% (up to 50) for each animal killed.
- Mielikki wont die anymore by casting Oskeria.
- While casting Oskeria, wave max isnt reset.
- Spectral animals last longer.
- They are now 3 different Hunting Paths.
- The Hunt Trophy Path Completed can be chosen multiple times while one path is complete.
- Special arrows effects can stack.
- Trophy costs unlock have changed.
- Brundr & Kaelinn scout and use camouflage.
- Decolonization Speed +10% if Mielikki is in the zone. Same for Brundr and Kaelinn.
- +50% damage on Watchtowers.
- Target unit has 30% chance to burn.
- Brundr & Kaelinn slowly regenerate when they are together in ally territory.
- Brundr +30% att
if it is with Kaelinn.
- Get trophies on all Mystical creatures.
- +20% Attack power
on Mystical Creatures
- Military Units don't suffer supply malus nor winter attack power
penalty
- Brundr & Kaelinn produce food
in territory. - Kaelinn gets +40% defense
if it is with Brundr
- Mielikki produce +3 lore
outside combat in your territory
- Trackers fire 2 arrows with 30% damage for the second
- Trackers +5% att speed, +5% range, +5% move speed.
- Can be bought many times.
Spoils of Plenty
- Your Warchief can put two Standard Lures in a zone to attract Savage Deer that gives +10% food
- You can assign 2 Hunters to a Standard Lure.
- Hunters tool is free and 50% forging time.
- Your first Tracker is always free.
- Upgrade cost for Archery Range -50%.
- +15% merchants' production.
- Hunting trophies can be sold on the Market for krowns
- Allows trading routes.
- Lynx Max health
increased by 35%. - Dodge 30% of the attacks.
- [strike]+1 Mythical Lure[/strike]
- +20% attack
on spirits.
- Wave 1:
- 1 Spectral Ram for 5 Trophies.
- Wave 3:
- +1 Spectral Wolf for 20 Trophies.
- Wave 6:
- +1 Spectral Bear for 75 Trophies.
Starting Bonuses
- [strike]10[/strike] 15% attack power
and defense bonus
. - Specialized civilian units have a [strike]30[/strike] 40% production bonus, except Loremasters.
- [strike]+10[/strike] +15% Food
consumption
- [strike]+10%[/strike] 5% attack power
and defense
for each discovered Artifact.
- A bit lowered.
Starting Bonuses
- Added +1 base Wyrd production.
- Fresh Fish now replace Colonisation.
- Knowledge from Beyond gives +2 lore
per merchant in the Trading Post while trading a neutral faction.
- Dragonkin recruit cost [strike]50[/strike] 40 krowns
. - Dragonkin Incremental cost [strike]+10[/strike] 15 krowns
. - Dragonkin are considered as mythical creatures. They trigger Monster Slayer ability.
- Their spinning attack triggers more frequently.
- Under Pressure [strike]0.5[/strike] 1 Food
production - Skirmisher recruitment cost: [strike]15 krowns[/strike]
=> 20 krowns
Starting Bonuses
- The player is allowed to colonize zones containing only neutral wolves or bears, at the exception of wolf caverns. Colonization cost +20% in this situation.
- Wolves and bears in colonized tiles become non aggressive for Boar clan and allies. They cannot be controlled. They defend the zone if it is attacked.
- Adds: the player can colonize Wolf Caverns if it contains only neutral wolves. This closes the Cavern as usual.
- While Menders are not healing, they produce 1 lore
and enough food
to feed themselves.
- Kindred Spirit bonus [strike]10%[/strike] 15%.
Cost of coastal exploration
- [strike]10[/strike] 20 Krowns
.
- You can trade with Homeland even if Coinage isnt unlocked.
- Commercial Influence [strike]+20%[/strike] => +10%
Lore Changes
- Swap position between Hero emblem and Food
preservation. - The Value of Great Deeds: Skalds produce [strike]+1[/strike] +1.5 krowns
, [strike]+1.5[/strike] +2 if upgraded.
Relic Changes
- Gefjun's Jar becomes a generic relic. No more additional Sheepfold. No more sheep can come with new villagers.
- Eldhrumnir becomes the Goat specific relic. It now allows building an additional Sheepfold.
- Tower and military units gets [strike]+20%[/strike] => +15% defense
when feasting
Spoils of War
- Enemy warriors loot [strike]10[/strike] 15 krowns
.
- Trading bonus with the Berserker in the Trading Post zone : [strike]+125%[/strike] +100%
- Already GREAT.
Each clan starts with +50 woods
. Woodcutter lodge is no more mandatory to build other buildings (except campaign). A building becomes greyed if no woodcutter lodges, and player will have less than 50 woods
after building it.
- Brewer, Skalds and Norns produce +25% resources.
- Upgraded Brewery, Hall of Skalds and Horgr gets [strike]+50%[/strike] => +20% production bonus for Happiness
, Fame
& Wyrd. - Brewery, Hall of Skalds and Horgr building cost is now 60 woods
and 10 krowns
. The yearly upkeep cost has been decreased by 30%.
now displays the full decimal value.
The amount of resources you can trade with a Trade Route depends on the number of merchants assigned to this Trading Post. Trade routes cost more resources.
- With 1 merchant, you can trade 2 Food
, 2 Wood
, 0.1 Stone
, 0.1 Iron
for 1 krowns
. - With 2 merchants, you can trade 4 Food
, 4 Wood
, 0.2 Stone
, 0.2 Iron
for 2 krowns
. - With 3 merchants, you can trade 6 Food
, 6 Wood
, 0.3 Stone
, 0.3 Iron
for 3 krowns
.
Increases Sailorss resource by [strike]20%[/strike] => 25%
It now takes +20% time to unlock the lore
.
- Brewery, Hall of Skalds, Horgr: [strike]60s[/strike] => 40s.
- Forge, Vlund's Forge => 40s.
Jotunn stats: [strike]100 hp[/strike] 110 hp.
A new option allows Fame
and Military Path level up to be notified by a simple notification, in a more discreet way than usual.
Nerf of AI teams in Conquest.
Increases Villagers build and repair speed by [strike]15%[/strike] => 50%.
They are slightly lowered. [quote=author]Thank you all for your support and all of the incredible feedback youve provided in the last few months that has contributed towards this update. Keep the feedback and suggestions coming, and well see you in Northgard! - Shiro Games [/quote]
[ 2021-03-18 14:45:43 CET ] [ Original post ]
[quote=author] Hey Everyone!
We are proud to announce and release our 5th major expansion for Northgard: Expeditions! [/quote]
This patch introduces a new way to enjoy Northgard content and free cosmetics you can craft with in-game rewards! (And only ever via in game rewards, you will never have to pay money for these cosmetics)
Expeditions are small quests structured in a few hidden steps. Each step asks you to accomplish in-game objectives such as Colonizing a specific tile, Producing resources or Reaching a certain amount of Happiness. Completing a step reveals the next one. Your actions are taken into account for every visible steps, so you can complete multiple objectives at once.
There are two types of expeditions:
DAILY TRIP
It is an expedition you can complete every 24 hours that reward your first games of the day!
WEEK-LONG JOURNEY
This expedition is given out each week, that selects its objectives within a difficulty-based pool. The first step will always be Easy, the second one is a Normal type, the third id Hard to complete and the last is Extreme. Of course, they offer rewards accordingly.
These expeditions reward you for completing Northgard content. They can only be achieved once.
- Rigs Saga expeditions focuses on the main story,
- Conquest expeditions help you follow your progress in the game mode,
- Achievements expeditions cover Steam achievements. As there are now included in-game, you can easily track them and get rewarded each time you unlock one. (available in a few days)
You bring back treasure chests from your expeditions. With each objective completed, you can open a chest revealing silver. The chest generosity depends on the objective difficulty. Conquer with peril and triumph with glory!
You can use your silver to craft cosmetics in the Treasures menu. You will find new Warchief skins and Townhall skins, offering you alternative in-game appearance for your Warchiefs and Townhalls. We also introduce a new type of cosmetic, the Decorations, to embellish your Townhall zone. Each skin has its own Rarity, from Common to Legendary.
You can craft up to 57 different cosmetics:
- 12 Warchief skins, split in two collections: Brutal & Ceremonial.
- 20 Townhall skins.
- 25 Decorationss featuring banquets, fireplaces, gates and totems.
Your previous inventory remains untouched. Players who already own warchiefs skins from Rigs Saga and townhalls skins from Conquest will keep them. Rigs Saga warchief skins and Conquest townhall skins are now part of the Treasure menu. They still require to complete Rigs Saga on Extreme difficulty and to finish clan Conquests to unlock. Their initial requirements remain unchanged.
Equip skins and decorations directly from the Treasures menu. Initial options to equip skins have been deactivated.
We are entering Season 6, The Sons of Sigurd, with this patch. We brought some changes to the Ranked system. From now on, a season now lasts three months and a new one automatically starts when the previous ends. Ranked totems are no longer buildings but Decorations you can acquire in the Treasures menu. They still require to get the according rank, thus getting Ranked totems remains the ultimate way to show off your rank.
[quote=author]With this update, we also bring you another BIG surprise: The official Northgard Artbook! With the french publishing house Omak Books, we have created the first and only official Northgard Artbook: The Art of Northgard. Within these pages, we'll be sharing an in-depth look at the development journey of Northgard. From the conceptualisation, research, and trial and error that led to our initial 2D prototype, all the way to the final release that our players have sunk mil-lions of hours into. And as you guys come to everywhere in the world, we decided to make The Art of Northgard a bilingual Artbook. It then includes french and english in the same book![/quote]
You can now pre-order the Collector's Edition of The Art of Northgard artbook, which includes:
- The Art of Northgard 178 page artbook
- An exclusive A3 poster
- A cardboard display stand with its 3 collector lithographs of the Clan of the Wolf, Boar and Stag
- An exclusive Townhall to use in-game - only for the PC version
- A numbered certificate of authenticity - limited to 1000 copies
The Collector's Edition is now available on pre-orders only for a delivery within the end of March. Pre-order The Art of Northgard Collector's Edition here!
The Standard Edition of The Art of Northgard artbook will be available within the month of June. You'll be able to get your copy on the biggest distribution's websites as Amazon (and FNAC and Cultura for France) and independant libraries (only in France).
[quote=author] We hope that you'll enjoy this update as much as we enjoyed developing it, we're incredibly excited to see some of the ways you will all customize your territory and to hear how you all feel about Northgard's latest (and definitely not last) update. And of course, let us know your thoughts on the Official Northgard Artbook! Shiro Games[/quote]
[ 2021-02-16 15:07:12 CET ] [ Original post ]
[quote=author]With the coldest of seasons beginning to descend upon Northgard, has Winter festival sprung to life once again! But the bitter cold winds, snow and perilous winters are not all that await us, as a number of huge changes to the plethora of clans vying for conquest have also arrived with Balance Update #5!
Check out what's new below![/quote]
Shieldbearers
Defense
[strike]8[/strike] 7
Eldhrumnir
Your units regenerate health
during a feast
.
Regen Health [strike]0.05[/strike] 0.03
Scabbard of Gram
Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives [strike]+15%[/strike] +10% attack
, [strike]+15%[/strike] +10% defense
to Shield Maiden.
Chilling Aura
Enemies hit by Gram are frozen for [strike]3[/strike] 2 seconds, along with the area around them. They are slowed and their attack speed is reduced.
Call to arms
Every six months, homeland sends you up to [strike]2[/strike] 3 Militia to help you defend your territory. You can have a maximum of [strike]2[/strike] 3 Militia in your territory.
Call to arms II
You can keep up to [strike]4[/strike] 6 Militia in your territory.
Call to arms III
You can keep up to [strike]6[/strike] 9 Militia in your territory.
Trackers
Health
[strike]50[/strike] 55
Recruit cost [strike]30[/strike] 25
Mythical Lure
A lure that attracts mythical beasts. They periodically come in groups hungry for some food
. Each wave cleared increases population growth by [strike]2[/strike] 5%, up to 20%. Destroyed if an enemy colonizes the zone.
NEW You can assign up to two villagers on Mythical Lures to become hunters.
Poaching
Allows you to sell Hunting trophies in the Marketplace at the price of [strike]2[/strike] 1.5 Hunting trophies for 1 Krwn
.
Feral instinct
Trackers that participated in a mythical animal kill permanently gain + [strike]1[/strike] 2% attack power
(max + 50%). Lost on death.
Hindering Arrows
Your Trackers fire hindering arrows, slowing targets hit.
Attack speed slow [strike]20[/strike] 30%
Move speed slow [strike]40[/strike] 50%
Starting Advantages
Your units are tougher, larger and eat more than the other clans, and have a [strike]15[/strike] 10% attack power
and defense bonus
.
Specialized civilian units have a [strike]40[/strike] 30% production bonus, except Loremasters.
Under pressure
You gain + 0.5 Happiness
and [strike]1[/strike] 0.5 Food
for each military unit in a non allied zone next to or within an enemy territory.
Poison
Decreases targets attack speed and move speed by [strike]35%[/strike] 25% for 2 seconds.
Kindred Spirit
Having Kaija, the Armored Bear or Shield Maiden in an area increases local production by [b[strike]]15%[/strike] 10%.
Stone
cost to build an Altar of Kings is reduced to 5. It gives + [strike]2[/strike] 3 Happiness
and produces Fame
.
Mercenaries
Recruit Cost [strike]50[/strike] 45 (which brings the total raid cost down to [strike]200[/strike] 180).
Dragonmen
Attack Power
[strike]13[/strike] 12
Health
[strike]75[/strike] 70
SwirlAttack
Dragonmen sometimes execute a mighty swirling strike that damages all surrounding enemies.
Cooldown [strike]0.5[/strike] 0.8
Secondary target damage coeff [strike]0.8[/strike] 0.6
Usual Christmas theme decorations on Permafrost map.
- Buildings window has been reorganized
- A new toxicity report system has been implemented
- A progression circle has been added above the calendar to show feast
duration (disabled by default) - A progression circle has been added above the calendar to show duration before obtaining a new villager (disabled by default)
- New pop-up added about community conduct (for the first multiplayer connection only).
- A confirmation button has been added for building upgrades
- Hovering over teammate's military path icons shows levels and how much experience they have
- Link to patch note in the main menu has been actualized
- An anti-aliasing option has been added to Northgard
- You cant buy Dragonmen anymore if you dont have enough Dragon Essence.
- Drakkar should no longer cross the entire map.
- Minor bug fix on fight trails and FXs.
[ 2020-12-14 14:36:12 CET ] [ Original post ]
Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Proud Hunters, their excellent archery skills and unique luring technique are more than enough to ensure the ongoing prosperity of their people.
The Clan adopted the graceful but threatening lynxs Brundr & Kaelinn when they were just cubs, who now serve as the eyes of the clans esteemed leader and a force to be reckoned with on the battlefield.
- Earn Hunting Trophies on animal kills.
- You can summon Brundr and Kaelinn to your Training Camp. Mielikki the Beastmaster is weaker than other warchiefs but does not cost iron.
- The Archery Range replaces the Axe Thrower Camp. The Trackers they train are ranged units shooting a wide variety of arrows.
- The Path of the Hunter replaces Military Paths. Spend Hunting Trophies to unlock powerful abilities for Brundr, Kaelinn and the Trackers.
- Lure (200
)- Unlock Mythical Lure for Mielikki. She can place a lure in a non enemy controlled zone, which will periodically attract Mythical animals. They come in higher numbers as time passes.
- Oskoreia (500
)- Unlock the Oskoreia ability for Mielikki. She can recall the last and strongest Mythical animals the clan killed. In their spirit form, they come back for a last rampage on earth.
A fierce huntress in her youth, this proud and capable leader now rules the wildlife of Northgard and sees only through her faithful lynx companions eyes. While her advanced age may limit her effectiveness on the battlefield, she more than makes up for this with her unrivalled command over the wildlife that inhabits these lands who will fight for her and her people without hesitation.
The faithful companions of Mielikke and loyal servants to the Clan of the Lynx.
Brundr is the youngest and more playful brother, and while he may look like an innocent cat, you should never underestimate his fearsome swipes and prowess in combat. The experienced elder of the two Lynx, Kaelinn has seen a lot and seeks to protect his younger brother and the people of the clan from the dangers that the land of Northgard presents.
Place a Trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last 30 seconds.
The next Feasts
cost is reduced by 5% (up to 50%) per animal you clan killed. +2 Happiness
during a Feast
. Also give one free Silo upgrade.
Defense Towers are equipped with the Trackers arrows you have selected in the Archery Range.
Lynxes frequently leap and dodge every attack while airbone. Gives Brundr and Kaelinn +35% max life
.
Mielikki can place one additional lure at a time. Oskoreia spirits gain +20% Attack Power
.
Unlocks Trading Routes at the Trading Post. Allows you to sell Hunting trophies in the Marketplace (2:1 ratio). Merchants produce +15% more Krowns
.
When taking on the Lynx Conquest, the Clan of the Lynx gets specific Conquest-only bonuses:
Win with the Clan of the Lynx [not in Story Mode].
Achieve 50 Victories with the Clan of the Lynx [not in Story Mode].
Reveal an enemy Townhall with Brundr or Kaelinn [not in Story Mode].
Trade 500 Hunting Trophies in one game [not in Story Mode].
Release Oskoreia at the highest level of threat.
Build the Relic of the Clan of the Lynx.
Finish a Conquest with the clan of the Lynx.
- [NEW] Korean language is now available on Northgard.
- [NEW] Server zone for Asia.
- [NEW] Northgard is now compatible with Asus Aura keyboard. Aura provides a nearly endless spectrum of colors, patterns and the ability to link lighting to Northgard in-game activity.
- [NEW] New music Angst Of The Unlighted has been added to the game.
- [NEW] Sound design for Militia.
- [NEW] Cooldown icon has been added above Ancient Graveyard.
- [NEW] Option menu has been improved.
- [BUGFIX] In Create new game menu, Advanced options has been corrected. These options were reseted after each new game.
- [BUGFIX] Clicking on a units skill no longer removes the health bar.
- [BUGFIX] Lifebar icons no longer appear above the blizzard effect.
Mimirsbrunn is no longer a "consumable": if a player has already recovered his tech, another player can now take the tile back and seek his own tech. A player must own Mimirsbrunn if he wants to benefit from the tech he has chosen. If he loses Mimirsbrunn, he must take it back to benefit from the effect. Each player can choose their own tech, the tech is not related to Mimirsbrunn. Mimirsbrunn button in the lore tree has been moved. JORMUNR RELIC
- [NEW] 5 colonized zones gives [strike]+1[/strike] +2 lore
production.
Horse 200 fame
bonus gave 5% damage
bonus to warriors and axes throwers. This was not intended and it has been corrected. Food trade technology : Food trade now increases your Trade Routes Krwns
income by 70% on tiles with a natural food source as intended. Trade iron
to 0 and getting "Jord's blessing" now gives 10 iron
instead of 9. Magnis influence from the dragon's essence bar now shows the correct bonus. Dragons Capture tech : Enslaved Myrkalfar count as +3 2 thralls. Vegvisir can no longer be generated on Imported Knowledge battle. Affects don't get initialized nor completely removed when reloading a game during ongoing affects. Fisherman tool has been corrected. In a very specific case, it was not properly working. AI Units no longer attack abandoned towers while they could be captured. Fixed instant scout injury / Death. Happening when you had Vedrfolnir revealing many tiles before you sent the scout out. Selection of friendly units to heal from the healer hut now works correctly. Villagers no longer request more houses when a house finishes building. A villager turned into a scout is no longer in No work (for 2 seconds) after his transformation. During the victory dance, some villagers were in no work ; This is no longer the case. Fixed several crashing issues in multiplayer.
AI in the conquest battle Beyond the sea has been fixed. Militia can now appear in Surrounded conquest mission. It is no longer possible to produce krowns in battle conquest Greed's price with Stag clan and its tech 'the Value of Great Deeds'. Special rule The Eldhrumnir relic costs no Iron
, takes half the time to forge and doesnt count as a build relic in battle Race to Yggrasil.
+40 lore
from stags starting bonus are now correctly given. In chapter 3, skipping through the dialogue wont block Brand and his warriors anymore.
Button "How to add a mod to multiplayer" has been reworked. NEW Added function Player.unlockTech() to grant techs to the player. NEW Added function Player.lockTech() to remove techs from the player. NEW Added function Player.giveFreeTech() to grant free techs to the player. NEW Added function Player.unlockedForFree() to know if a tech was unlocked for free. NEW Added function Player.genericNotify to display custom notifications from script. NEW Added Player.addPingFlag() to ping the minimap and the world with a flag. NEW Added field GameState.scriptDesc to add a descriptive text in the Mod window, accessible from the Victory Progress screen. NEW Added function Player.equipArrow() to change Trackers arrow type. NEW Added function Player.getActiveArrowType() to know which arrows are currently used. NEW Added function Player.hasTrophy() to know if a Hunting Board ability was unlocked. NEW Added function Player.unlockTrophy() to unlock a Hunting Board ability for the lynx. NEW Added function isHost() to test if the script is executed host side or client side. (Multiplayer only) NEW Added function Player.getTradingPosts() to get all trading posts owned by the player. NEW A new property InstantBuild has been added for buildings in CDB.
[previewyoutube=MfN9RNRrtag;full][/previewyoutube]
https://store.steampowered.com/app/1401490/Northgard__Brundr__Kaelinn_Clan_of_the_Lynx/
[ 2020-09-15 14:21:16 CET ] [ Original post ]
Introducing the latest clan to make their way upon the shores of Northgard, The Clan of the Lynx!
Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Proud Hunters, their excellent archery skills and unmatched luring ability is more than enough to ensure the ongoing prosperity of their people. The Clan adopted the graceful but threatening lynxs Brundr & Kaelinn when they were just cubs, raising them to serve as the eyes of the clans esteemed leader and a force to be reckoned with on the battlefield. The Clan of the Lynx is expected to arrive in September and well have more news about the clan very soon!
In the meantime, awesome new Northgard merch is out now!
Firstly, Northgard prints are now available now on Displate! Here, you can find a number of amazing bespoke metal prints featuring classic Northgard designs, clan art and some cool exclusive to Displate designs that are available to purchase right now and for a limited time, are 37% off at checkout to celebrate the launch! Check them out here - https://displate.com/northgard?art=5f1833559120d And finally, weve launched pre-orders for a limited edition run of Northgards Soundtrack on vinyl. And when we say limited edition run, were not kidding, theres only a few hundred copies left, so head over to the store and grab one while you can - https://www.diggersfactory.com/fr/vinyl/229774/shiro-games-northgard
[ 2020-08-26 10:54:37 CET ] [ Original post ]
[quote=author]
Hello Vikings!
Today, were releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. Weve made a number of major changes and even introduced some new mechanics with this update and you can see everything weve been working on below!
WARNING!
Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder. [/quote]
Call to arms
Now placed in [strike]third[/strike] first position. REMOVED [strike]Converts all civilians in the area into Militia. They cant go outside of your territory.[/strike] Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory. Each kill on allied territory gives +100% Military Experience.
Garrison
Now placed in [strike]first[/strike] second position. Each Defense Tower adds +1 to your maximum warband (+2 if upgraded). REMOVED [strike]Each kill on allied territory gives +100% Military Experience. [/strike] You gain 1 free Tower upgrade each year. You can have a maximum of 4 Militia in your territory. The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.
Suppressing fire
Now placed in [strike]second[/strike] third position. Human units within an area that contains an allied Defense Tower gain +30% defense. REMOVED [strike]You gain 1 free Tower upgrade each year. [/strike] You can have a maximum of 6 Militia in your territory.
- New hotkey on Shift+Left click to add/remove a unit from the selection
- New hotkey on Ctrl+Left click to select units of the same type within a selection
- New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)
- Select cycle is now called Go next in Unit/Building type for clarity purposes
- New toggle to choose rather Icons or Military are displayed by default on the minimap
- New toggle to choose to display World Info by default or not
Data mods:
Addition of modifiable values in Cdb
- Tool upgrade, weapon upgrade and relic cost in the forge
- Wood
consumption by units - Number of units assignable by default to a building
Script mods:
Restrict "talk" function to valid bannermen
Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore
only. Increases building, repairing and forging speed by 30%.
Silos:
- Cost: [strike]100[/strike] 80 Wood
Bragaful:
- Under 500 Commercial Influence: [strike]+6[/strike] +3
- Between 500 and 1000 Commercial Influence: [strike]+8[/strike] +6
- Between 1000 and 1500 Commercial Influence: [strike]+10[/strike] +9
Veiled threats
- Improves your Trade Routes Krwns
income by [strike]75%[/strike] 50% if you have a Warchief and by [strike]150%[/strike] 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.
Poison
- Decreases targets attack speed
and move speed by [strike]20%[/strike] 35% for 2 seconds.
BUGFIX
- Scorched Earth now loots resources on neutral factions.
Sheep
- Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.
BUGFIX
- The former sheep bonus was active all year for all clans and has been corrected.
Food Trade
- Food trade also increases your Trade Routes Krwns
income by 70% on tiles with a natural food source.
Whirlwind
- Dragonkin [strike]frequently[/strike] sometimes executes a mighty swirling strike that damages all surrounding enemies.
Buy thralls:
- Price increases by [strike]40[/strike] +50 krowns
each time - Price decreases [strike]-2[/strike] -4 Krowns
each month
Starting Bonuses:
- Learning a new Lore
gives 20 Fame
instead of 15.
Greater Blessings (requires 500 Fame
)
- Freya: Winter penalty is massively reduced [strike](30%[/strike] 70% for Food
, 50% for Wood
). - Baldr: +5 Happiness
and +2 Lore
production - Jrd: [strike]Warchief[/strike] Your army and upgraded towers get +10% attack
Handiwork
- Handiwork also grants -10% building upkeep costs.
Osmosis:
- You obtain 1 Happiness
for every 3 colonized zones. - Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness
.
Recruits (requires 200 Fame
)
- Sailors also produce +100% fame
.
- Shiro Games
[/quote]
[ 2020-07-30 13:31:57 CET ] [ Original post ]
[quote=author]
Hey Everyone!
We're really proud to finally present you the fourth major free update, and possibly the most game changing (no pun intended) yet, The Map Editor![/quote] The Map Editor update stands as one of our biggest updates yet and whole new level of customization to Northgard, allowing you to create and modify battlefields almost limitlessly, populating your maps with buildings, resources, decorations and AI factions of your choosing alongside full control over the visual design and layout of the map. With this update also comes an external tool allowing even more customization, giving you the ability to change the values of units or buildings (such as attack/defense power, health, price etc..) and write scripts to setup maps with certain units/resources or entirely new victory conditions. And on top of all of that, the update also implements Steam Workshop support, meaning you guys can create, share, download and play (in both single and multiplayer) each others creations hassle free through Steam!
Here's some more information on what you can do in the editor:
- Modify maps from classic Northgard map generations
- Change the elevation and natural barriers between each zones
- Add any buildings, decorations, creatures/AI of your choosing
- Edit and customize the starting zones owned by the players
- Add and edit the special tiles found throughout the map
- Paint the map with dirt, grass, forest grass and cliff rocks, depending on the biome you created the map on
Mimirsbrunn:
Allows you to assign a villager to become a runemaster and produce lore. They may also discover a new knowledge from opposing clans.
Udarbrunn:
Provides a healing bonus to your healers and allows the use of the Cleanse ability.
Landvidi:
Units inside this tile gain invisibility, making them undetectable from anyone outside of it.
Poisonous Swamp:
Exudes a poisonous gas which hurts and slows anything that dares pass through it.
Nastrnd:
Thick thorns prevent anyone but the most agile of warriors to pass though. They can be cleared by a scout, providing additional wood resources.
With the external tool, you can:
- Change the values from units or building, such as attack/defense power, health, price etc...
- Write scripts to setup a map with certain units/resources or add new victory conditions.
And that's not all, as with this update comes full Steam Workshop support, so once you're able to upload your modded maps on steam workshop, download community created ones and play them all with multiplayer support. [url=https://steamcommunity.com/linkfilter/?url=https://steamcommunity.com/app/466560/workshop/]
Please be aware, that the Map Editor is currently in "Beta Phase" so you may experience some bugs/quirks or crashes during use, however we aim to identify and resolve any outstanding issues as quickly as possible, so please please inform us of any problems you experience via our forums or Discord!
We know that creating mods can represents some issues, for that we created a full documentation where you'll be able to find tutorials and some answers to your questions. Click on the link to access to this documentation! [url=https://steamcommunity.com/linkfilter/?url=http://northgard.net/map-editor_how-to-mod//]
[previewyoutube=XZ7zi91Jmas;full][/previewyoutube]
In addition to the new map editor tools, we have also made some small changes to the game, details of which can be found below:
- Steam users can now play multiplayer with GOG users (And vice versa)
- New tiles introduced with the editor can be found in non user generated maps
[ 2020-05-28 14:15:38 CET ] [ Original post ]
[quote=author]Hey everybody!
We've been hard at work collecting and collating your feedback the past few months and using your insights we have implemented numerous alterations and improvements to the game for the latest Northgard balance patch. Check out what we've been up to below!
[/quote]
- New Altar of Kings cost:
- 300 Woods
- 300 Krwns
- 15 Stones
(Instead of 10)
- +1 Wood
/ +1 Food
/ +1 Krwn
/ +1 Lore
for every 200 Fame
- (0-199 Fame
: +0 ; 200-399 Fame
: +1 ; 400-599 Fame
: +2 ; etc) +50 Fame
after building it - +1 Happiness
- Building a Lighthouse on a Harbor or a Longship Dock prevents it from being attacked by the Kraken Event.
- Cost cuts from 15 Stones
to 10 Stones
.
- 80 Woods
- 40 Krwns
.
- Healers / Menders:
- Healing Speed
has been improved by +10%.
- Relics take less time to forge.
- Attack Power
+5% - Defence Power
-5%
- Wyverns have received a complete cosmetic redesign and are now scarier than ever!
- AI has been improved: Better resource management, better defense and a bit more aggressive. - World Hostility has been increased by +10%. - Winter Wood's
consumption now depends on difficulty. - Draugr Invasion Event is scaled upon difficulty. - Earthquake Events are scaled upon difficulty.
- World Hostility is always set to High in ranked games.
- Guardian, Suppressing Fire:
- Yearly free Defense Tower upgrade is now stacked if not used.
- Skirmishers: increased the Decolonisation Speed by +5% each. (Previously for Dragonkins).
- Dragonmen: Whenever a dragonkin kills an enemy unit, you gain a few Dragon Essence.
- Mjllnir:
- Damages are halved on military units.
- Krwns
bonus depending on your Commercial Influence is improved.
- Deceleration Speed reduced by -5%
- You can colonize zones with Lore
every 4 months (instead of 6).
- Erudition:
- Increases Loremaster Production by 20%. First Carved Stone is free.
- +20% marketplace stock replenishment.
- FROM: Permanently increases Population Growth Speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.
- TO: Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed. (Max 75%)
- Osmosis (previously Legacy)
- City Builder:
- In improved zones, specialized units get a +10% Production Bonus (instead of 15%) and Buildings upkeep cost is reduced by -50% (instead of -100%). Reduces cost of areas development by -50%.
bonus):
- All non-villager units get a production bonus depending on the number of military units you control.
bonus):
- Torfin can use provocation: all enemy units and towers target Torfin during a short period and his Defense Power
is increased by +100% for 6 seconds (instead of 10 sec.)
- Torfin gains +5% Attack Power
and Defense Power
for each discovered Ancestral Equipment. Whenever a unit dies in the same zone as Torfin, his Health
slowly regenerates by 10% of the dead units max Health
.
- Norns:
- Happiness
Production +20% - Wyrd Production +10%.
- Generates +1 Krwn
and +1 wyrd every 3 buildings on coastal zones. (Instead of 4 buildings.)
bonus):
- Military units killed in a neutral or enemy zone have 30% chance to become Spectral Warrior, joining your ranks under your orders. (Max 7 spectral warriors under your control).
- Signy:
- -5% Attack Power
.
- Dragonkin:
- -5% Attack Power
.
- Lay of the Land:
- The Environment Hostility has been reduced by -70%
- Increase of the Production by 10% for non-villager units in Forests, Swamps or Fish. (Instead of 10% for all the villagers.)
- Neutrals will no longer accept the same trading ressources twice. (Except for food for giants)
- Osmosis is moved from Negotiate to Trading Caravan.
- Gear Upgrade:
- Gives +2% Attack Power
(Instead of 1%) and Defense Power
for each active Sailor or Merchant (20% max instead of 15%).
- Add a new feature on Goats Relic: Building Goats Relic now allows you to build another Sheepfold. - New Starting Bonus:
- The Clan start with one Sheep and can build 2 Sheepfolds.
. - Shepherd Lore and Spare Tools (Goats 200 Fame
bonus) are reversed.
- Hero Emblem:
- Altar of Kings cost 5 Stones
to build.
- While kiting with ranged units, the next attack takes a little bit of time to throw a projectile. - Wolves can migrate to empty neutral territory. - It is no longer possible to assign another sheep to a Sheepfold with the industrious Lore. - Wyverns fixes: Skin colors change upon their Power / Resolved a difficulty issue on Hard Mode in Cooperation (Conquest) - Earthquake can no longer target the Altar of Kings. - The steam overlay display has been fixed for macOS Catalina [quote=author]Thank you all for your support and all of the feedback you have provided over the last few months, it has been absolutely invaluable in our work. Keep the feedback and suggestions coming! - Shiro Games[/quote]
[ 2020-03-17 14:17:03 CET ] [ Original post ]
[quote=author]
Hey everybody!
It's time to reveal the latest clan to grace the lands of Northgard... Please welcome the Clan of the Ox! [/quote]
Led by Torfin, an ancient leader who returned to help his progeny, it is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way.
- Your Warchief is the powerful Torfin.
- He can find Ancestral Equipment from Ancient Battlegrounds and equip them to become even stronger.
- Your units are tougher, larger and eat 10% more than the other clans.
- They have a +15% attack power
and defence
bonus. - Specialized civilian units have a +40% base production bonus, except loremasters.
- Buildings can hold only one unit, and houses hold less people.
An imposing and unpredictable figure, with unmatched strength and an arsenal of Ancestral Equipment that served only to enhance his already devastating array of attacks, Torfin was considered by those who had not had the misfortune of crossing his path in battle to be an embodiment of tall tales and hearsay. Now, having led the Ox Clan to becoming one of the most feared and respected in all of Northgard, there are few who question his legitimacy as he lies dormant, awaiting the day that his people call upon him and his immense power once more.
Even in death, Torfin continues watching you upon his Throne from his stone statue. It shows everyone the past, the future and the glory of your Clan, represented by the Clan of the Oxs most amazing and powerful Warchief in its history. Torfin isnt recruited like a usual Warchief. Like a god avatar, you can summon him from his own Throne. His cost is as huge as his might (15
and 250
).
With centuries of battles behind him, Torfin is able to recall where he can obtain and equip the very same Ancestral Equipment that brought him and the Clan of the Ox so many battlefield victories in aeons past in order to considerably increase all of his abilities and heighten his already devastating array of attacks.
After being summoned, Torfin remembers ancient gigantic battles and where to find some useful equipment. Depending on your military experience, those ancient battlegrounds can appear everywhere in Northgard. Torfin can excavate buried Ancestral Equipment from there, and equip them.
There are 6 unique items of Ancestral Equipment dedicated to Torfin, who is able to wear only 1 equipment of each type, so you have to choose your equipment wisely before charging your enemies. You can change Torfins equipment at any time whilst in your territory if not battling. Tyr's Ancestral Equipment
Heimdall's Ancestral Equipment
It is a terrific helm. It is said that Torfin stole it from the gods themselves with only his pure strength. Forging it back grants Torfin with the ability to Ram buildings. Target a building and Torfin will ram to it and destroy it in one headbut. A few buildings are immune to this attack : non-clan buildings, carved stone and Townhall.
- In improved zones, specialized units get a +15% production bonus and buildings dont have an upkeep cost.
- Can be stolen by the Snake Lore Stolen Lore.
- Idle military units in your territory gain Military Experience.
- 50% of Training Camp upgrade cost.
- Weapons are +50% faster to forge and cost -50% less.
- Warriors gain +100% damage after charging (10s cooldown).
- Torfin gains +5%
and
for each discovered Ancestral Equipment. - Whenever a unit dies in the same zone as Torfin, his
regenerates by 10% of the dead unit's max health.
- Gaining military experience gives
and
.
By challenging the Ox Conquest, the Clan of the Ox gets specific Conquest-only bonuses:
11th Battle bonus
Ox clan has its own conquest map. If you manage to win Conquest mode with the Clan of the Ox, you will unlock the special Ox Townhall. Conquest Map
Special Townhall
[previewyoutube=JYFhdrTPmpM;full][/previewyoutube]
Unstoppable Force
- Win with the Clan of the Ox.
- Achieve 50 victories with the Clan of the Ox.
- Finish a Conquest with the Clan of the Ox.
- Build the Aegir relic.
- Destroy 4 different buildings in a single game.
- Find all 6 Ancestral Equipments in a single game.
- Win a game without reaching max population
- "During the Kraken event, your clan is feasting." is unlocked at Fame 200 instead of Fame 500.
- Howl from the Sea Master: the chance to become a spectral warrior is now at 20% instead of 10%.
- No more cooldown for Warchiefs at the beginning of the game, except for Kaija.
- New Sheep Master achievement can now be achieved
- Stolen lore can steal all allowed lores, not only those from Clans that you own.
- Svalinn's relic protects now your clan from "High Tide" and "Spectral Warriors" Kraken abilities.
- Svarn's requests for help during the Chapter 6 of the Story Mode now work as intended.
- You can now build only one Altar of Kings at a time as intended.
- Text chat no longer disappear when typing message with numpad.
- Fixed display of resources obtained from imports.
- It is no longer possible to use infinite amount of workers on Hrgr.
- Clicking on Krakens spectral attack notification now redirects the camera to the attacked tile.
- All giant's have an AoE attack that deal damage on every non-allied units.
- Near The Sea Spirit correctly allows Trading Route when stolen by Snake.
- In chapter 9 of the Campaign, Hrmgandr isnt blocked anymore by watchtowers.
https://store.steampowered.com/app/1223060/Northgard__Himminbrjotir_Clan_of_the_Ox/
[ 2020-01-29 14:35:39 CET ] [ Original post ]
Happy Winter Festival Everybody!
Dont forget Northgard would be a great gift for one of your loved ones (and right now, its pretty affordable)! What do I hear? You want to offer Shiro Games something too? The best present we could imagine is completely free! Just wishlist Darksburg, our next game ;) https://store.steampowered.com/app/939100/Darksburg/ Thank you so much for your support in 2019 and fear not, many great things are coming to Northgard in 2020 ;-) Again, happy Winter Festival to you all
[ 2019-12-24 11:36:39 CET ] [ Original post ]
Hey guys! The Winter Festival is here and it comes with A TON of cool changes! The games balance has been completely redone, and we truly hope youll have even more fun playing Northgard :-)
I. Its the Winter Festival again!
- Permafrost is the default biome during the winter festival.
- Villagers can build snowmen
- Giant Trees have winter decoration.
- Axe Throwers throw snowballs
- Some Deer have red nose.
- Bears on Permafrost are white
II. General Changes
1. Lore Related Changes A LOT of different Lores have been modified to make the game more enjoyable and intuitive to play:
- Trading lore doesnt exist anymore.
- Shipbuilding now allows the Lighthouse.
- Coinage now allows the trading routes.
- Mining Efficiency is now at Tier I in Wealth Tree, replacing Trading
- New Mining Efficiency: +50% speed mining. No more additional ore.
- Eradication becomes a generic Lore, no longer a Stag specific lore. It is a Tier II in Growth Tree, replacing Mining Efficiency.
- New Eradication: Silo bonus +10%. -50% upgrade costs. No more happiness bonuses.
- Recruitment is now triggered when sacrificing a Dragon unit or slaughtering a sheep or a giant boars
- Medecine : +50% healing speed (no more Healers can bring food when they do not heal).
- Military Strategy get a max set at 25%
- Tier IV in Growth branch Shiny Happy People: -20% required happiness based on your population
- Tier IV in Wealth branch Trading Caravan: Trading Route gets +20%. Affinity with neutral factions grows quicker
- Mjolnir: does less damage during a shorter time.
- Skull of Hrungnir: gets a 1 year cooldown and you can summon more than 1 zombie giant.
- Healers can bring food when they do not heal. No need for Medicine lore anymore.
- The Townhall provides +1 krowns.
- Basic Mining speed has been slowed down.
- Skirmishers are no more accessible to all clans. They are exclusive to the Snake clan.
- New tool for Scouts: +15% scouting speed, run between territories
- Forge building cost is reduced: 60 wood, 15 krowns, 30 sec build time
- Spectral warriors and Myrkalfars can be found in any Biome, not only Ragnarok.
- New Altar of Kings: +3 Food / Wood / Krowns / Lore, +1 happiness, 50 fame
- Supply lines penalty decreasing with time -5% per year
- There can be more than one Bear in a zone, depending on difficulty and Townhall distance
- We added a cooldown for the first recruitment of the Warchiefs (This includes Kaija, but not Signy).
- Projectile Resistance is now an ability.
- When playing in multiplayer with or against AIs, it is now possible to have an infinite pause.
- You can keep exploring a Ruin or Shipwreck an ally started to explore without starting over.
- Trading with neutral factions improves trading over time.
- Trading with them prevent them from attacking you (works with Kobolds and Myrkalfar).
- If you have a positive relationship with a neutral faction, they wont attack your territories.
- Blain gets the thunder attack, like the Raven's Giant Mercenaries.
III. Clan Balancing
- Fresh Fish replaces Hearthstone
- Foresight replaces Recruitment
- Near the sea Spirit:
+1 Krown and +1 Wyrd for 4 building on coastal zone.
Now replaces Shipbuilding - Knowledge from Beyond now allows the trading routes.
- Fame 500 - Howl from the Sea Master:
During the Kraken event, your clan is feasting.
- Quality of Life replaces Negotiate
- Warcry cooldown is now shared between both warchiefs.
- Metalcraft:
Now replaces Mining efficiency
Warchiefs mining and forge speed is increased by +60% - Excavation: Every Warchief Mining stone or iron produces +4 lore
- Draconic Frenzy:
+100% att if a military unit fights with no other allied military unit in the zone. - Dragonkin:
20% projectile resistance is now displayed
Attack power 12 => 13
Move speed +10% - Blood, Sweat & Tears replaces Medicine
- Capture: Chance to capture is doubled if warchief is in zone
- Skull of Hrungnir:
You can now summon more than one Undead Giant.
We added a 1 year cooldown after each Undead Giant recruitment - Slave Trade replaces Erudition
- Skirmishers are now exclusive to Snake clan.
- New Signy:
She has new stats and she grows quicker
Age 16: Signy gain ranged attack
Age 17: Signy can go through neutral foes zones like skirmishers
Age 18: Signy gain Scorched Earth - Scorched Earth:
Like mercenaries, Signy pillage resources in enemy territory depending of the zone production - Under Pressure:
+20% att and supply penalty reduced for Skirmishers. +10% to other military unit attack.
+0.5 happiness and +1 Food for each military unit in a non allied zone next to or in an enemy territory - Guerilla Tactics:
Military units gain +1% Attack Power per unit lost or killed in an enemy territory (max 30%) - New Black Market:
+10% merchant production & allows Trading Route
+50% income from Trading routes with enemy clan
This clan gains no resources from you and diplomacy is decreased - Rapacious Exploitation
Now replaces Negotiate
It is not possible anymore to scout ruins in Neutral Areas
Bonus of special tiles (such as Thors Wrath or the Geyser) is doubled
Rapacious Exploitation no longer allows scouting neutral ruins - Gungir: The Clan of the Snake's Relic:
Unlock the Stealth Ability to all military units
Stealthy units wont get attacked by Watch Tower for 5 seconds when entering a tile.
- Legacy:
Now replaces Hearthstone
Altar of Kings production and happiness +50% - Herbalism:
Active menders gives +5% production and +10% Lore production in Mender's hut Zone.
+20% Healing speed. - Simple Living replaces Sharp Axes
- Lay of The Land replaces Mining Efficiency
- New Bartering:
Allows Trading Routes.
You can trade every resource to neutral factions.
Trade routes with neutral factions +1 happiness per trading route - Osmosis replaces Negotiate
- Mask of Gullinbursti, the Clan of the Boar's Relic:
+5 Food production. Summon a non controllable giant boar from all forests.
Boars into allied territory are pacified.
You can sacrifice boar from your territory for food (1000).
It regenerates its health quickly.
- Shield Maiden and Kaija get projectile resistance like Shieldbearers.
- Kaija costs 40 Food and 40 krowns
- Hibernation: Units regenerate during winter in allied territory
- Winter Festival:
50% penalty winter prod
+3 Happiness in winter
+50% on Trading Routes in Winter
- New Negotiator: +2 krowns, +20% commercial influence
- Exotic Goods replaces Erudition
- New weapon in the Forge for Raven Mercenaries: they get 20% projectile resistance.
- Mercenaries Raid: Longer time before appearing in enemy territory.
- Starting Bonus: Starts with 40 lore
- Fame 200: Also gives 75 lore
- Fame 500: All productions gets +1% per 100 Fame
- Lore Hero Emblem:
Altar of kings cost no stone
Gives +2 happiness and earns fame
Hero Emblem replaces Recruitment - Food Preservation:
+3 food for each Silo (+5 if upgraded)
+1 happiness per silo.
Now replaces Hearthstone - Glory of the Clan:
+20% fame on fame gains.
+20% on Trading Route and Great Trading Route - The Value of Great Deeds:
Skalds produce 1 krown (+1.5 if upgraded).
Skalds tools are free and -50% forge time
Now replaces Mining Efficiency
- Starting Bonus: Can build only one SheepFold
- Shepherd:
2 free sheep.
Can build a second Sheepfold.
+10% sheepfold production - Industrious replaces Recruitment
- Amenities replaces Eradication
- Conqueror:
+75% attack power versus Tower
+75% decolonization speed - Spoils of War: Villager, Warrior, Skirmisher, Draugr, Warchief give 5 krowns less.
- Horn of Managarm: It is possible to summon a white wolf individually.
[ 2019-12-11 11:41:48 CET ] [ Original post ]
The Shiro Games Publisher Midweek Sale has begun, and with it we've discounted our entire catalogue of games at up to 75% off!
Check out the deals available below:
Evoland - 50% off
Evoland 2 - 50% off
Evoland Legendary Edition - 75% off
Northgard - 60% off
Northgard - Svfnir, Clan of the Snake - 50% off
Northgard - Nidhogg, Clan of the Dragon - 50% off
Northgard - Svardilfari, Clan of the Horse - 50% off
Northgard - Lyngbakr, Clan of the Kraken - 50% off
Take advantage of these awesome discounts while you can, as the sale only lasts until Friday!
- The Shiro Games Team
[ 2019-10-22 18:00:42 CET ] [ Original post ]
Hey everyone!
We're really proud to finally present you the third major free update, and the biggest one yet: Northgard Conquest.
Northgard Conquest is a standalone game-mode that can be played solo or co-op, with a succession of various challenges offering a gaming expansion of +100 hours. The difficulty of the co-op mode will be based on strong collaboration between players.
Forget the lore, choose your clan and let's fight!
Northgard Conquest offers you the possibility to choose your own experience when facing the harsh challenges of Northgard Conquest.
If you want to challenge yourself and personalise your Clan with unique bonuses whilst counting on your own skills and decisions, then choose the Northgard Conquest solo-mode, defeat the other clans and claim the Throne.
Believe in your strengths, establish the best strategy, exploit resources in an optimal way and build the most formidable clans to endure Northgards relentless hostility!
Another addition is the ability to share your adventure and overcome the harsh obstacles with the power of collaboration in the new Northgard Conquest co-op mode.
Northgard Conquest encourages teams to experiment and discover every combo available in this game-mode! But beware, Northgard Conquest is a cunning opponent! Having two in a team means double power, double bonuses and of course, double the problems! But nothing is impossible for fearless vikings.
Plan a global strategy, divide the tasks, collaborate, and master the continent together!
Northgard Conquest introduces a brand new way to present and organize all the different challenges Northgard Conquest offers: The Conquest Map.
The Conquest Map is formed by several challenges, 3 of which are specific to each Clan (and adapted to their specialties) which remain constant. The other challenges are pulled from a random pool of challenges, which means that if you restart a Conquest with the same Clan, you will get a different map with different challenges!
As soon as you succeed in one of the 3 specific challenges, several different paths are unlocked and the choice of which path you take is up to you.
Conquest challenges are completely independent between themselves and will challenge you with various specific victory conditions and rules for each challenges. Heres some examples:
Too Many Wyverns:
Victory condition: - Kill 3 Wyverns. Special rules: - Lots of Wyverns are spotted, it's time for a hunt! - Town Halls are already protected by updgraded Watch Towers.
Race to Yggdrasil:
Victory condition: - Find the legendary World Tree Yggdrasil, and be the first to conquer it. Special rules: - Yggdrasil is larger and cost twice the price to colonize. - There is more Fishes, Fertile Lands and Deer in the map.
Kobolds Infestation:
Victory condition: - Gain enough territories and raise your Fame
to obtain the title of King. Special rules: - Many Kobolds
camp everywhere. Kobolds
are more aggressive, respawn and expand quicker. - For each decolonized Kobolds
territory, earn 10 Fame
.
As you progress through your Conquest, you'll get to choose specific favors to power up your clan and help you win the next challenge (applicable only to the Conquest game mode).
You can obtain these synergizing favors at the start of a Conquest!
And if you succeed in beating the entire Conquest of a Clan, you'll get a marvelous Town Hall skin related to it! You'll be able to use these skins in all modes:
Clan of the Bear / Boar
Clan of the Goat / Stag
Clan of the Dragon / Raven
Clan of the Snake / Kraken
Clan of the Horse / Wolf
As the biggest major update yet, Northgard Conquest also includes a variety of specific elements as special units, buildings, resources, events or maps. During challenges, youll need to exploit them as best you can to succeed!
Valdemar The Cursed
Valdemar was a Legendary King who died bringing battle to Helheim. He now wanders Northgards land to avoid death and reach Valhalla. He is usually surrounded by a group of Dark Vaettir who will not let you reach their King.
Dark Vaettir
Unholy Ice Spirits that should not live on this side of Bifrost.
Undead Wyvern
A Frightening Beast, unnaturally turned into something even more terrifying.
Gemstones
Valued resources coveted by overseas merchants.
Gates of Niflheim
Ancient and mystic gates that bring Death from another time in Northgard every Winter
Pillars of Glory
An ancient legacy for famous Kings. Assign Heralds to Pillars of Glory to earn Fame
for your Clan.
Supply from Homeland
Boats
coming from Homeland will frequently bring you new Villagers to reinforce your Clan.
Mercenary Raid
A mercenary ship
could been spotted near your coasts. You must prepare!
Curse
Some of your units will be infected by a strange disease...
Frozen Attack
Death is coming...
Sons of Hymr
Some strange gates are glowing, prepare to fend off the invaders!
Northgard Conquest introduces new specific map configurations that you'll be able to explore during challenges, like The Inner Sea.
This brand new map configuration will host challenges that encourage you to establish the best strategy and exploit all the available resources to succeed and conquer.
Bear Conqueror
- Complete a Conquest with the Clan of the Bear.
Boar Conqueror
- Complete a Conquest with the Clan of the Boar.
Dragonic Conqueror
- Complete a Conquest with the Clan of the Dragon.
Goat Conqueror
- Complete a Conquest with the Clan of the Goat.
Horse Conqueror
- Complete a Conquest with the Clan of the Horse.
Kraken Conqueror
- Complete a Conquest with the Clan of the Kraken.
Raven Conqueror
- Complete a Conquest with the Clan of the Raven.
Snake Conqueror
- Complete a Conquest with the Clan of the Snake.
Stag Conqueror
- Complete a Conquest with the Clan of the Stag.
Wolf Conqueror
- Complete a Conquest with the Clan of the Wolf.
Emperor
- Complete a Conquest on Hard Mode.
Sovereign
- Complete a Conquest on Extreme Mode.
Domination
- Complete at least 6 Conquests with different Clans.
Perfectionist
- Complete a Conquest by winning all challenges.
I came, I saw, I conquered.
- Win each of the 30 different challenges at least once.
[url=https://youtu.be/4-EnFON-gCw]
- New in-game display system which allows you to easily see other players characteristics.
- Blizzard, Rats Infestation, Earthquake, Draugr Invasion and Frozen Sea are now announced 3 months in advance instead of 6.
- Changes in the ELO calculation to greatly discourage wintrading.
- Wisdom Victory: No need for active units anymore.
- Great Trade Routes will now be momentarily paused while the lighthouse is burning.
- All events get their own icons in the calendar.
- Kobolds
power decreased a bit.
- Fixed settings defaulting to french after each update.
- Fixed an unlimited resource with multiple Trade Routes to exploit.
- Fixed the Hightide FX not visible for the clients in multiplayer.
- Fixed the unlocked tech count required for the blessings in campaign mode. The counter started at -1.
- Typos and small stability fixes.
- Fixed the Stone
and Iron
exchange rate with the Raven's homeland trade. - Fixed the display of a player's rank history in the leaderboard.
- Fixed an old error in the ELO calculation. Two players of equivalent ranks should win/lose an equivalent number of points. Defeat should not have the player lose four times what the winner earned.
- Fixed a bug that allowed militia to leave territory.
- Scabbard of Gram lag improvements.
- Fixed an issue that didn't allow kraken fishermen to fish on coasts.
- Near the Sea Spirit: Totems were counted as buildings, while they were not supposed to.
- There were some broken achievements, they're now fixed.
We hope that you'll enjoy this update, as much as we enjoyed creating it! We really proud of it as this update represented a huge challenge for us, so we hope that we succeeded in making Northgard Conquest a game-mode an amazing experience!
https://store.steampowered.com/app/466560/Northgard/ [url=https://steamcommunity.com/linkfilter/?url=https://discord.gg/TctMv2b]
[ 2019-10-22 15:06:21 CET ] [ Original post ]
Save the date, as the eagerly anticipated Conquest update is making its way to Northgard on October 22nd!
Including the new standalone mode "Conquest", which brings 100+ hours of content, brand new adaptive challenges, formidable new foes and the opportunity to master the continent with a friend in the brand new co-op mode, alongside a host of other additions, this is one of the biggest Northgard updates yet!
[ 2019-10-15 14:18:47 CET ] [ Original post ]
Hey everyone!
We were at Gamescom last week (in the business area), and we had a lot of exciting news that we shared with journalists that we want to share with you today!
First of all, this was the first time that we've had a booth of this kind of quality, and we were so proud of it! This is why we would like to thank you guys for making Northgard a successful game and for participating in the growth of Shiro Games
It's so satisfying for us to see that our work is paying off, and it's at this kind of event that we see the evolution of our beloved indie studio.
This is only the start of the Shiro Games adventure, and your support drives us onward. So that's why during the last few months, we prepared a lot of new exciting content that we hope you will enjoy as much as we enjoyed creating them.
Let's start with the news!
Northgard Conquest
We know that you were waiting for the next huge update of Northgard, and it's coming! We're proud to present you the 3rd major free update, and the biggest one: Northgard Conquest. Forget the lore, choose your clan, and let's fight! Northgard Conquest is a standalone game mode that can be played solo or co-op, with a succession of various missions offering a gaming expansion of +100 hours. The difficulty of the co-op mode will be based on strong collaboration between players The missions are completely independent between themselves and will challenge you with specific victory conditions and rules for each mission. Challenges examples
- Valdemar the Cursed:
- Defeat a powerful boss in an undead infested land.
- Winter Has Come:
- Permafrost map with blizzards every winter.
- The Uprising:
- Ragnark map with numerous and very aggressive Myrkalfars.
Northgard Conquest is planned for Fall 2019, you'll get more information about it very soon!
Northgard Consoles Version
We're glad to announce you that our beloved Northgard will be available on consoles (Nintendo Switch, PS4, Xbox One) from the 26th of September on digital edition (you can already pre-order it on the Nintendo Eshop), and then on physical edition! Additionally, you'll be able to get a physical Signature Edition of Northgard, which includes:
- The region free copy of Northgard
- An art Book
- The soundtrack
- An art Card
- A certificate
- Two Metal Pins
Click here to get more information about it! The consoles version of Northgard includes a brand new control system that allows you to do all the in-game actions in an ergonomic and instinctive way: The Dynamic Control Wheel.
Consoles version content
- Solo mode
- Campaign
- Coop and competitive online mode
- 6 clans
- Ragnark and Relics updates
Northgard Uncharted Lands
Finally, we're proud to announce the boardgame version of our beloved game: Northgard Uncharted Lands! This boardgame is the faithful adaption of Northgard, and as the video game, you'll find similar game systems on the boardgame version.
Caracteristics:
- Play time: 25mn / Player
- Actions system:
- Move,
- Attack,
- Recruit,
- Build,
- Move,
- Explore...
- Harvest system:
- Gain Food,
- Wood,
- Lore,
- Fame,
- Trade resources...
- Seasons system (Summer / Winter)
- Deckbuilding system (add a new card to your deck)
- Tile laying system
- 5 clans available with specific starting powers:
- Wolf,
- Bear,
- Stag,
- Goat,
- Raven
Components: - Viking models and unique Warchiefs models
- Modular board tiles
- Over 100 cards with unique effects
- Special Viking and Warchief dice
- Resource tokens and building tokens
- Creature Models:
- Wolf,
- Bear,
- Valkyrie
- Draugr
- 5 Clan boards
And that's all! We hope that you enjoyed reading this and are excited as we are! This is only a preview of this news, you'll be able to find all the details soon. This is important to us to thank you again. Without you, Shiro Games is nothing! Be sure that we're working on so many huge and different projects that we can't wait to share with you! Stay tuned for more information, and have a good time on Northgard!
[ 2019-08-29 13:59:28 CET ] [ Original post ]
Description
The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic Creature, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them.
Starting Bonuses
- No commercial Victory. No port. No Lighthouse. Can build Fishery on lake tiles and beaches to assign fishermen.
- +50% colonising and
building cost on non coastal zone. -30%
on non coastal zone. - Can build Hrgr to assign Norns. Only female vikings can become Norns. Replaces Tavern.
- Norns produce
and
Wyrd (new resource). -
may activate special abilities.
.
Fame Bonuses
When you gain more
, the clan of the Kraken will get the following exclusive rewards:
- Thane : Future Sight -
200- You are warned of events long before they happen.
- You gain 400
- Jarl : Howl from the Sea Master -
500- Whenever you kill military units on enemy or neutral zones, they have 10% chance to become Spectral Warriors under your control (max 5). Spectral warriors bring
to the zone controller.
- Whenever you kill military units on enemy or neutral zones, they have 10% chance to become Spectral Warriors under your control (max 5). Spectral warriors bring
The clan of the Kraken introduces its exclusive units:
- The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan. They produce
and
. - Wielding divine power, the Valkyries are the most powerful members of the Kraken's army. Your clan can only control one at a time.
The Fishery is an exclusive
generating building for the Clan of the Kraken. This building can be built on shores and beaches. You can assign 2 Villagers to this building to transform them into Fishermen (3 Villagers if upgraded).
The Hrgr is the second exclusive building for the Clan of the Kraken. You can assign only female villagers to this building, transforming them into Norns. You can assign 2 of them to this building (3 if upgraded).
is a Kraken Clan's exclusive resource. It can be spent to activate special abilities. The Clan of the Kraken starts the game with 400
and a passive production of +1
.
Shallow Waters - Costs 100
- Improves a coastal zone to accept one additional building.
- It can be cumulative with usual zone improvement.
High Tide - Costs 300
- You can only cast HighTide on a non-coastal zone adjacent to non-coastal zones or zones affected by HighTide.
- This cancels the Kraken's building and attack penalties.
- You can colonize this zone at the normal cost.
Road to Valhalla - Costs 600
- Consecrate one of your Norns.
- She becomes a Valkyrie and joins your army.
- You can control only one Valkyrie at a time.
Ancient Spirits - Costs 1 000
- Summons 5 hostile Spectral Warriors to target enemy's coastal zone.
The Clan of the Kraken has 5 exclusive lore:
Near the Sea Spirit - Replaces Trading
- Generates +1
every 3 buildings on coastal zones. - Enables Trade Routes with Trading Posts.
Endless Tide - Replaces Weaponsmith
- Reduces the cost of military units by 20%.
- Each military camp gives +1
. - Gives +20%
to military units.
Knowledge from Beyond - Replaces Shipbuilding
- Reveals all neutral factions.
- Trade routes with neutral factions earn you 20% more
. - All Trade Routes give you +3
.
Fresh Fish
- Fishermen produce 20% more
. - Their tool improvements are free and their forging time is reduced by 2.
Foresight
- Norns generate 20% more
and 50% more
.
The Kraken clan has its own Relic, the Edda of Vr. Given by Vr, wise and curious, so that no one can hide anything from her.
- This Relic allows your Norns to earn
. - When the Relic is built, it gives 1 000
.
- The Valkyries weapon gives +10%
. - After forging the Valkyries weapon, they gain the Purify ability and can sacrifice themselves to instantly colonize a neutral zone or an enemy zone being uncolonized
- Cooldown: One year
The Kraken itself roams around Northgard and punishes those who do not fear it. The Kraken attack lasts for 3 month, sinking boats and damaging ports. No one can survive the attack of the Kraken.
- This event is not linked to the presence of the Clan of the Kraken.
Statistics
We've added various statistics to the end game screen (via a new View Statistic button). They will show:
- Production
- Usage and changes over time for many resources
- Population
- Military units
- ... and more!
Clan of the Snake
- Stolen Lore can steal "Knowledge from Beyond".
Achievements
- Day of the Tentacle
- Win with the Clan of the Kraken [not in Story Mode].
- Kraken Master
- Achieve 50 Victories with the Clan of the Kraken [not in Story Mode].
- Victorious Squid
- Witness a boat sunk by the mighty Kraken.
- Fresh Sea Air
- Win a game without colonizing any non coastal zone.
- Pride of the Kraken
- Build the Edda of Vor [not in Story Mode].
Balancing & Bug Fixes
- The Warrior bonus versus Shieldbearer decreased from 15% to 10%.
- The Deer Hunter achievement is fixed.
- [Bear] Hibernation: Doesnt heal sick people anymore.
- The Giant Boar has a trigger warning when uncolonizing.
- The
production of the Sailors has been decreased by 20%. - Now all maps will always have at least one neutral faction.
- The Fallen Sailor event now can appear in every game, not only in Ragnark.
https://youtu.be/XDvErtua6v8
https://store.steampowered.com/app/1088640/Northgard__Lyngbakr_Clan_of_the_Kraken/
We hope that you enjoy playing the Clan of the Kraken! We still have a lot of awesome content coming in the near future and we can't wait to share more with you. Release the Kraken!
[url=https://steamcommunity.com/linkfilter/?url=https://discord.gg/TctMv2b]
[ 2019-07-25 13:01:21 CET ] [ Original post ]
Hey Guys!
We just thought wed provide you with a little insight into what were currently working on here at Shiro Games!
The team is currently hard at work on the next clan to join the battle, The Clan of the Kraken! This clan will arrive in a couple of weeks. The Clan of the Kraken know first hand how dangerous the sea can be. They worship the gigantic behemoth, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them.
Ho! And for this update, we intend to release something that has been asked for a very, very long time ;-)
The team is also working on a huge new game update that will bring many new and exciting ways to play the game including multiple co-op options. We'll have much more to share on this update very soon!
Finally, we are also working away on the console version of Northgard that will be in stores late September. We cant wait for you to be able to try it out!
As for what's going on with the rest of the studio, well its been a crazy couple of months for sure. Our office was destroyed in a Fire/resulting water damage. We have now settled in to new temporary accommodation and were back up and running!
The Darksburg team are hard at work on the game and are really excited with how its all taking shape! We've posted the introductions to the survivors on Steam and Twitter so you can get to know them! You can stay up to date with the development of Darksburg on Twitter @Darksburg or by wishlisting the game on steam here:
https://store.steampowered.com/app/939100/Darksburg/
We just released a new trailer showcasing the PVP side of the game! Check it out on Youtube:
https://youtu.be/oheCJX5rQpA
Again, we cannot wait to show you everything we have prepared for the next few months!
Cheers,
The Shiro Games Team
[ 2019-07-16 12:15:39 CET ] [ Original post ]
Oho Warchiefs!
First, We'd like to thank you for your continued support of Northgard and the feedback and suggestions that you continue to provide us!
We've taken it all on board and are delighted to share our summer balancing patch! You can find all of the changes below.
Clan of the Stag
- Food Preservation
Increased
production by [strike](+2)[/strike] +3
for each silo, and [strike](+4)[/strike] +5
if upgraded. - Glory of the Clan
- +20%
on
gains. - NEW - All productions gets +1% per 100
.
- +20%
- The Value of Great Deeds
- Skalds will produce +1
, and +2
if their building is upgraded. - NEW - Skalds tool upgrade is free and take -50% time to forge.
- Skalds will produce +1
- Hall of Skalds
- Cost becomes 80
and 40
- Cost becomes 80
- Bug Fix
- Skalds' tool did not correctly increase
production.
- Skalds' tool did not correctly increase
Clan of the Goat
- NEW - Shepherd - formerly Cooking Mastery
- 2 free Sheep.
- +10% Sheepfold production.
- Starting Bonuses
- The Clan of the Goat now has a [strike](30%)[/strike] 20%
Feast bonus.
- The Clan of the Goat now has a [strike](30%)[/strike] 20%
- Sheepfold
- Upgrading the Sheepfold increases its production by [strike](50%)[/strike] 20%.
Clan of the Wolf
- Starting bonuses
- NEW - When do not have any Warband member, the first military unit recruited is free (Warchief excluded).
- NEW - Happiness generation: Having 1 Warrior grants +1
. The larger your army is, the less
per Warrior youll get.
- Veiled Threats
- +75% if you have a Berserker.
- NEW - +150%
for Trade Route in the same tile as Berserker. - NEW - You can
even when at War.
Clan of the Raven
- NEW - Negotiators: Replaces Trading
- Gain +3
production and +20%
. - Allows Trading Routes & Lighthouse. LightHouse is free.
- Gain +3
- NEW - Gear Upgrade
- +1%
and +1%
per merchant or sailor (max 15%). - Reduce Cost for weapon upgrade by 50%.
- +1%
- Starting Bonuses
- NEW - Upgrading an Harbor grants +20% exploration speed.
- NEW - +10%
production from Merchants and Sailors.
- Fame 500: Mercenaries
- NEW - Harbors can be assigned one additional sailor.
Clan of the Bear
- Starting Bonuses
- NEW - The Clan of the Bear doesnt start with Kaija anymore. Costs 40
to recruit.
- NEW - The Clan of the Bear doesnt start with Kaija anymore. Costs 40
Clan of the Boar
- Herbalism
- Each active Mender provides ([strike]5%[/strike]) 7% production in Mender's Hut territory.
- NEW - +20% Healing speed.
- Lay of the Land
- Frequency of attack from Wolves and Draugrs: -70%.
- NEW - +10% production in Forests, Swamps and Shoals.
- Osmosis
- NEW - Each zone gives you some
. Forest, swamps and shoals give triple.
- NEW - Each zone gives you some
Clan of the Snake
- Stolen Lore
Choose one clan-specific Tech of another clan from the following list:
- Field Rations (Wolf clan)
- Industrious (Goat clan)
- Food Preservation (Stag clan)
- Journeymen (Raven clan)
- Harpoons (Bear clan)
- Legacy (Boar clan)
- NEW - Dragonic Frenzy (Dragon clan)
- Ancestral Influence (Horse clan)
- Age 18, Rite of Passage : Scorched Earth
- NEW - Signy now has a better
(x2) when she scorches the Earth.
- NEW - Signy now has a better
- Rapacious Exploitation
- Ruins & Shipwreck give +2
. - Special zones bonus is doubled.
- NEW - Scouts can explore Ruins and wrecked ships in uncolonized tiles.
- Ruins & Shipwreck give +2
Clan of the Dragon
- Starting bonuses
- NEW - When a Dragonkin is recruited, he is entirely healed up.
- Draconic Frenzy
- Military units gain +50%
if fighting alone in a tile. - NEW - The Frenzy isnt limited to Dragonkin anymore.
- Military units gain +50%
- Capture
- Enslaved Myrkalfars count as [strike](3)[/strike] 2 Slaves, Giants count as [strike](5)[/strike] 4 Slaves.
- Dragonkin
- NEW - The AOEs Dragonkin has been increased from +70% to +80%.
Clan of the Horse
- NEW - Warchiefs stats modification
- Their
Attack Power is decreased from 13 to 12. - Their
Health is decreased from 75 to 70.
- Their
- Excavation
- Each Warchief mining
or
earns [strike](+4)[/strike] +3
and [strike](+6)[/strike] +5
if you have discovered Metalcraft.
- Each Warchief mining
- Ranked Games Update
Points earned depend on the map's World hostility:
- High: No change
- Medium: -25%
- Low: -50%
- Healers / Menders
- Healing speed increased by 20%.
- Food Production
- Farmers: No change
- Hunters: +5%
- Fishermen: +10%
- Axe Throwers
-
Defense is increased from 3 to 4.
-
- Monster Slayer
- +50%
vs Mystical Creatures. - NEW - +50% XP from Mystical Creatures.
- +50%
- HearthStone Tech
- Reduces extra Firewood consumption during Winter by 50%.
- NEW - Reduces the winter food penalty by 20%.
- Eldhrumnir Relic
- [strike](+40%)[/strike] +20%
bonus. - -50%
cost. - Your units regenerate
Health during a
.
- [strike](+40%)[/strike] +20%
- The Rally to Warchief button has now changed.
- The size of the map is now displayed in the lobby.
- Forge
- An icon is now added, allowing the player to see the progression of the forging item.
- Healers and Menders buildings upgrade
- The Healers and Menders Hut upgrade now increases the
regeneration speed by [strike](100%)[/strike] 20%. - Healers (with medecine) doesn't profit Silos Production bonuses anymore .
- The Healers and Menders Hut upgrade now increases the
- Trading
- When trading
or
, your Trading Partner could not see the
/
income in his resources list, he now can.
- When trading
- Horse Clan deposits
- A bug didnt allow the player to see the new deposits on the minimap.
- Mining close to Thors Wrath
- If a deposit was too close to Thors Wrath, the player wasnt able to mine it.
- Horse Clans Great Towers
- Great Towers, which are a specific Horse Clan feature, could be built by other clans.
- A bug often only displayed invite only games in the games list. It has been fixed!
- On Macbooks, we fixed a bug on the invite button.
- The latest Horse Clan patch broke the Chapter 10 of the Campaign, especially its secret objective. It has been fixed.
- When a player created a multiplayer game, teams and clans were visually reversed after the validation of the game. This has been fixed.
Thanks again for all of your support! We hope that you enjoy the changes that we've made. We still have plenty of awesome content to come so stay tuned for more on that very soon!
[ 2019-06-05 14:07:24 CET ] [ Original post ]
Description
Led by Brok and Eitria, two spirited siblings, the Clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world.
Starting Bonuses
- Eitria and Brok are the 2 clan Warchiefs, they can be recruited in the Forge, instead of the usual Military Camps, for 150
, no
needed - Both Warchiefs can fight, mine ore and forge
- Warchief mining and forge speed +10%
- The Clan does not have access to Mines, Miners or Smiths
- Vlund's Forge replaces the regular Forge
- Villagers build and repair buildings 25% faster
Fame Bonuses
When you gain more fame, the clan of the Horse will get the following exclusive rewards:
- Thane : Craftsmen - Fame 200
- Upgraded tools get an additional +5% production bonus
- Selling
or
gives 20% more
and trading partner gets twice the amount of those resources
- Jarl : Legacy of the Earth - Fame 500
- You can build a second Relic
- Two
and two
deposits are discovered in your territory
Relic
The Horse clan has its own Relic, the two swords Dainsleif & Tyrfing. This Relic allows your warchiefs to gain +20%
, +20%
, +20%
, +20% mining and +20% forge speed.
Vlund's Forge
The regular forge is replaced by Vlund's Forge. Upgrading this forge will increase the forging speed by 20%.
Eitria and Brok: The Builders
Eitria and Brok are the clan of the Horses Warchiefs. They can be recruited from Vlund's Forge for 150
each, without any
. They are at the center of the Clan mechanics, mainly because they are the only ones able to mine
and
, and Forge Tools, Weapons and Relics.
To mine a deposit with one of the Warchiefs (or with both), no need to build a mine, just assign them directly to the ore.
When an enemy enters the tile, the Warchiefs stop forging or mining and automatically attack their opponent. Once the fight is over, they go back to mining or forging. At the beginning of a game, both Eitria and Brok have the same stats: 13
, 10
, 75
The Clan of the Horse has 5 exclusive lore:
Metalcraft
Replaces Mining Efficiency. Warchiefs mining and forge speed is increased by 40%.
Great Tower
Replaces Defense Strategy. Allows you to upgrade your WatchTowers a second time +50%
and +50% structure defense. The second upgrade costs the same as the first one.
Excavation
Replaces Erudition. Mining with Eitria or Brok will grant a certain amount of
. Each Warchief mining
or
earns +4
, and +6
if you have discovered Metalcraft.
Ancestral Influence
Relics dont use a building slot. Each Relic gives a +5% production bonus in the tile theyre built in and in the surrounding tiles.
Quality of Life
+1
per territory with upgraded civilian buildings (except houses)
Features
- Constructing a building (of any type) is now forbidden in a conflict zone (war or decolonization)
- During the campaign, you can now skip the introduction cinematic
- An option now allows you to disable the profanity filter during a multiplayer game
- Lorestone and Circle of Lorestone now have an icon when no loremaster are assigned, like other buildings
- You can now change the shadow quality: none - low - medium - high - very high
Achievements
- Great Defense
- Control 5 upgraded towers lvl 2
- Wonder Builder
- Build 2 relics in the same game
- Builder
- Win 1 game
- Horse Master
- Win 50 games
Clans
- Clan of the Bear
- Shield Mastery Tech: Shield Bearers
is now increased by 10% (instead of 15%)
- Shield Mastery Tech: Shield Bearers
[ 2019-04-23 14:54:47 CET ] [ Original post ]
Greetings Warchiefs!
We're glad to finally present you our new major update: Northgard Relics!
Relics is the biggest content update since the release of Northgard Ragnarok, and we truly hope youll enjoy what weve introduced!
The creation and usage of tools has been completely changed in this patch.
The Forge
The Forge has gained a lot of importance in Northgard. The building requires a Woodcutters Lodge to be created and costs 80
and 20
. The building can be upgraded with 100
, 50
and 5 Stones.
You can assign 2 smiths to a non-upgraded Forge and 3 to an upgraded Forge. Add Smiths to craft items quicker. You can build more than one Forge, but you wont be able to use both buildings to craft the same item.
The Tools
In the Forge, you now have the possibility of 3 different actions:
- Upgrade civilian tools
- Upgrade military tools
- Forge a Relic
You can queue multiple items in the Forge. When the first item is finished, the Smiths will start forging the next one. If there isnt any adversity in the Forges tile, you can cancel the creation of an item, and youll be refunded its original cost. Youll have the possibility to improve the Smiths tools, granting them a 15% increase in Forge speed!
The knowledge of building Relics has just been rediscovered. Every clan can choose between 5 common Relics and each clan has one specific relic. Each clan can only have one relic per game and can only use the relic it creates. To build a Relic, go to the Relic tab in the Forge menu and select the type of relic you want to build. Once its built, it will appear in the list of available buildings. Forging a Relic costs 10
, 50
and 100
.
The Common Relics
Here is their list, the requirements needed to build them and their effect: [table] [tr] [th]Relic[/th] [th]Name[/th] [th]Clan[/th] [th]Effect[/th] [/tr] [tr] [td]
[/td] [td]Eldhrumnir[/td] [td]All[/td] [td]
- +40% Feast bonus
- Feast price halved
- Units are healed during feasts
- The healing effect depends on the number of wounded people you have
[/td] [td]Mjlnir[/td] [td]All[/td] [td]
- Summon Odins Wrath with thunder strikes
- Damages units and building in the targeted tile
- Cost: 150
150
- Has a 12 month Cooldown
[/td] [td]Svalinn[/td] [td]All[/td] [td]
- +50% Defense for all units and Towers in the tile where the relic is built
- Protects the tile against negative events (such as Draugar invasion, mercenary raids, etc)
- The relic can be moved
[/td] [td]Jrmunr[/td] [td]All[/td] [td]
- Lore production bonus depending on the players number of tiles
- Maximum at 13 tiles => +20 Lore
- Can colonize tiles with Lore
[/td] [td]Bragaful[/td] [td]All[/td] [td]
- Produces
depending on your Commercial Influence - Adds a new available Trade Route
The Clan Related Relics
[table] [tr] [th]Relic[/th] [th]Name[/th] [th]Clan[/th] [th]Effect[/th] [/tr] [tr] [td]
[/td] [td]Gefjun's Jar[/td] [td]Goat[/td] [td]
- Spend
to summon villagers and sheep - Cost is based on your current population
- Reduce the
needed by your population by 10%
[/td] [td]Horn of Managarm[/td] [td]Wolf[/td] [td]
- Summon up to 3 white wolves from the relic tile
- Cooldown 2 months, 1 month if built on a Wolves Cave
- White Wolves have the same behavior as Skirmishers
- Cost: 50
per wolf
[/td] [td]Hlidskjalf[/td] [td]Stag[/td] [td]
- Your warchief gains the ability Annexation: whenever your Warchief uncolonizes a tile, you will colonize it for free
[/td] [td]Naglfar[/td] [td]Raven[/td] [td]
- You can send Mercenary Giants raids
- Merc Giants have AoE attacks, hurting and fearing enemies (1 out of 3 attacks) and get resources to players (like a regular raid)
- Cooldown: 6 Months
- Cost: 200
[/td] [td]Scabbard of Gram[/td] [td]Bear[/td] [td]
- Your Warchief gets Gram, the legendary sword and gains +15% Att and Def
- Gram freezes enemies when hit. When frozen, nearby enemies get -20% att speed and -20% move speed
[/td] [td]Mask of Gullinbursti[/td] [td]Boar[/td] [td]
- When built, a giant boar spawns in every forest on the map
- Reveals every Forest tiles on the map
- Giant Boars in ally territories are peaceful and defend you and your allies
- When owning the Relic, Giant Boars can be sacrificed for 500
[/td] [td]Gungnir[/td] [td]Snake[/td] [td]
- If you have unlocked a military path, you can unlock a new military path
- Your military experience is common for both paths
[/td] [td]Skull of Hrungnir[/td] [td]Dragon[/td] [td]
- You can summon an undead Jotnar
- Costs 200
- Cooldown: 6 Months
General Changes
- It is no longer possible to launch a construction in a conflicted / decolonizing tile.
- Small
deposits now frequently spawn in Town Hall surrounding areas. - We reduced the income generated by trading
- When destroying a building, the amount of resources reimbursed now depends on the difficulty you are playing on: easy => 30% (60% if upgraded) // normal => 20% (50% if upgraded) // hard => 10% (40% if upgraded)
Clans Modifications
- The Goats feasts have been improved
- The Goats Fame 200: the tools for Farmers, Hunters and Fishermen are free and can be crafted 50% faster
- The Dragon men AoE attack now deals 100% damage only to the targeted enemy, and 70% on nearby enemies
Special Tiles
- In the Magma Lake victory tile, forging Odins Sword no longer requires building a forge. The tile has an Anvil of the Gods where youll be able to assign Smiths. You have to build the 3 parts of Odins Swords to win as usual.
- The Wyvern stats have been increased:
- 50 Attack power
- 25 Defense
- The Vedrfolnir has been buffed:
- 25% Quicker to heal
- 25% Quicker to scout
- Now scouts tiles
- The Geyser has been buffed (it now gives +2
) - Thor's Wrath has been buffed (+10% att power)
- The Specter Warrior's defense has been reduced to 10
- The Raven's Harbor now costs only 70
- Depending on the difficulty the player is playing on, the number of Valkyries has been increased (on hard difficulty, each Valkyrie tile has been given +1 Valkyrie)
New multiplayer season: Relics
Test yourself against others in a brand new Multiplayer season! We hope you enjoy what we've been working on!
[ 2019-03-14 15:27:03 CET ] [ Original post ]
Hey guys!
We've been working hard in the past few months to improve the game offer you some exciting new content!
Here is Northgard: Relics, the next major update for our game!
This BETA's primary goal is for us to determine if the Relics change the game in a positive way and work as well as they should.
The Beta will run for 2 weeks (until March 14th). We'd really appreciate it if you'd share your feedback with us on our official Discord (in the open-beta channel): https://discordapp.com/invite/northgard
How can I join the Open BETA?
It's very simple:
- Fill in this form: https://goo.gl/forms/t7KWaQZkuVxaYdPu1
- Get your Open BETA code at the end of the form
- Right-click on Northgard and go to Properties
- Jump into the BETA Tab
- Enter the code
- In the drop down menu, select Open Beta Relic
- Quit and restart Steam
- Northgard should require an update!
The creation and usage of tools has been completely changed in this patch.
The forge
The Forge has gained a lot of importance in Northgard. The building requires a Woodcutters Lodge to be created and costs 80 Wood and 20 Krwns. The building can be upgraded with 100 Wood, 50 Krwns and 5 Stones.
You can assign 2 smiths to a non-upgraded Forge and 3 to an upgraded Forge. Add Smiths to craft items quicker. You can build more than one Forge, but you wont be able to use both buildings to craft the same item.
The tools
In the forge, you now have the possibility of 3 different actions:
- Upgrading civilian tools
- Upgrading military tools
- Forge a Relic
You can queue multiple items in the Forge. When the first item is finished, the Smiths will start forging the next one. If there isnt any adversity in the Forges tile, you can cancel the creation of an item, and youll be refunded its original cost. Youll have the possibility to improve the Smiths tools, granting them a 15% increase in Forge speed!
The knowledge of building Relics has just been rediscovered. Every clan can choose between 6 common Relics and each clan has one specific relic. Each clan can only have one relic at a time and only can use the relic it creates. To build a Relic, go to the Relic tab in the Forge menu and select the type of relic you want to build. Once its built, it will appear in the list of available buildings. Forging a Relic costs 10 Iron, 50 Wood and 100 Krwns.
The Common Relics
Here is their list, the requirements needed to build them and their effect: [table] [tr] [th]Relic[/th] [th]Name[/th] [th]Clan[/th] [th]Effect[/th] [/tr] [tr] [td]
[/td] [td]Eldhrumnir[/td] [td]All[/td] [td]
- +50% Feast bonus.
- Feast price halved
- Units are healed during feasts
- The healing effect is based on the number of wounded clan member
[/td] [td]Mjlnir[/td] [td]All[/td] [td]
- Summon Odins Wrath with thunder strikes
- Damages units and building in the targeted tile
- Cost: 150 Food 150 Krowns
- Has a 12 month Cooldown
[/td] [td]Svalinn[/td] [td]All[/td] [td]
- +50% Defense for all units and Towers in the tile where the relic is built
- Protects the tile against negative events (such as Draugar invasion, mercenary raids, etc)
- The relic can be moved
[/td] [td]Jrmunr[/td] [td]All[/td] [td]
- Lore production bonus depending on the players number of tiles
- Can colonize tiles with Lore
[/td] [td]Bragaful[/td] [td]All[/td] [td]
- Produces Krwns depending on your Commercial Influence
- Adds a new available Trade Route
The Clan related Relics
[table] [tr] [th]Relic[/th] [th]Name[/th] [th]Clan[/th] [th]Effect[/th] [/tr] [tr] [td]
[/td] [td]Gefjun's Jar[/td] [td]Goat[/td] [td]
- Spend food to summon villagers and sheep
- Cost is based on your current population
[/td] [td]Horn of Managarm[/td] [td]Wolf[/td] [td]
- Summon up to 3 white wolves from the relic tile
- Cooldown 2 months, 1 month if built on a Wolves Cave
- White Wolves have the same behavior as Skirmishers
- Cost: 100 Food per wolf
[/td] [td]Hlidskjalf[/td] [td]Stag[/td] [td]
- Your warchief gains the ability Annexation:
- whenever your Warchief uncolonizes a tile, you will colonize it for free
[/td] [td]Naglfar[/td] [td]Raven[/td] [td]
- You can send Mercenary Giants raids
- Merc Giants have AoE attacks, hurting and fearing enemies
- Cooldown: 6 Months
- Cost: 200 Krowns
[/td] [td]Scabbard of Gram[/td] [td]Bear[/td] [td]
- Your Warchief gets Gram, the legendary sword and gains +15% Att and Def
- Gram freezes enemies when hit. When frozen, nearby enemies get -20% att speed and -20% move speed
[/td] [td]Mask of Gullinbursti[/td] [td]Boar[/td] [td]
- When built, a giant boar spawns in every forest on the map
- Reveals every Forest tiles on the map
- Giant Boars in ally territories are peaceful and defend you and your allies
- When owning the Relic, Giant Boars can be sacrificed for 500 food
[/td] [td]Gungnir[/td] [td]Snake[/td] [td]
- If you have unlocked a military path, you can unlock a new military path
- Your military experience is common for both paths
[/td] [td]Skull of Hrungnir[/td] [td]Dragon[/td] [td]
- You can summon an undead Jotnar
- Costs 200 food
- Cooldown: 6 Months
- In the Magma Lake victory tile, forging Odins Sword no longer requires building a forge. The tile has an Anvil of the Gods where youll be able to assign Smiths. You have to build the 3 parts of Odins Swords to win as usual.
- The Goats feasts have been improved
- The Goats Fame 200: the tools for Farmers, Hunters and Fishermen are free and can be crafted 50% faster
- It is no longer possible to launch a construction in a conflicted/decolonizing tile.
- Small iron deposits now frequently spawn in Town Hall surrounding areas.
- We reduced the income generated by trading iron
- Please note that the Story Mode and Ranked Games will not be playable on the Open BETA
- We forced english for this Open BETA, when switching back to regular northgard, you may need to switch back from English
[ 2019-02-28 15:51:56 CET ] [ Original post ]
Winter Festival
Today sees the citizens of Northgard begin their Winter Festival. This brings with it plenty of holiday cheer, a brand new map and a new event.
- New Map - Permafrost Brave the elements and get into the Winter Festival spirit with this all new snow covered map.
- New Event - Frozen Sea The Frozen Sea event will cause the Sea of Northgard completely freeze over. A thick layer of ice completely blocks the harbour, making it impossible to navigate, obtain resources, organise raiding parties or buy Thralls.
Wed also like to wish every one of you a happy holidays! We are truly thankful for your continued support and will continue to improve the game even more in the coming year
.
[ 2018-12-18 14:01:07 CET ] [ Original post ]
Description
The most alien of all clans, the Dragons follow ancient customs and embrace sinister traditions. They use sacrifice and slavery to further their goals, often earning the other clan's distrust.
Starting Bonuses
- Your civilians can go into neutral territory.
- No Happiness or Production penalty for being wounded.
- You start with a Sacrificial Pyre. You can build a Dragonkin Altar instead of other military buildings.
- You start with 2 Thrall and 3 regular Villagers. You can buy Thralls from your Longship Dock
Description
Slavery is an important part of the clans economy. Like the regular civilians, Thralls can travel in neutral territory and fight.
Thralls do not count towards your population
and do not require housing. Their maximum number (
) is based on your current population number: 33% of current population
. They consume only 33% of what a Villager usually consume and they gather 50% less resources than a civilian.
How to get new Thralls
There are 2 different ways of getting new thrall:
- You can buy them from your longship dock. the price of each thrall will increase after each purchase (+40
) , and this price will slowly decrease over time (-2
/month). - After getting the Capture Lore, youll be able to enslave enemy civilians. Youll need to get them to 33% HP to have a chance (10% chance per hit) to enslave them. This also works for neutral factions. Please note that each enslaved Kobold will take 1 slot in your Thrall population
, each Myrkalf will take 3 slots, and each Jotunn will take 5 slots.
<
), they will rise against you!
The Clan of the Dragon starts each game with a pre-built exclusive building: the Sacrificial Pyre. Through this building, youll be able to send every unit you have (except warchief, Jtnar and Blinn, spectral warriors) to be sacrificed to honour the gods and gain their favours.
Sacrificing a unit will earn you some Dragon Essence that can be used to unlock various bonuses:
- Sacrificing a regular (non Thrall) unit gives 2 Dragon Essence Units (
) - Sacrificing a Thrall gives 3 Dragon Essence Units (
)
The different bonuses that can be unlocked are:
- Nannas Influence: +2 in
(Thane: +3 / Jarl: +4) - Andhrimnirs Influence: +2 in
production (Thane: +4 / Jarl: +8) - Nioruns Influence: +2 in
Production (Thane: +4 / Jarl: +8) - Njrds Influence: +2 in
Production (Thane: +4 / Jarl: +8) - Mimirs Influence: +2 in
Production (Thane: +4 / Jarl: +8) - Hnir Influence: Your
slightly increases over time - Idunns Influence: Will heal your Dragonkin, wherever they are (if not in combat)
- Magnis Influence: +10%
for your Warband and non-thrall units (Thane: +15% / Jarl: +20%)
The Clan of the Dragon does not have access to the regular Military Building. The only military camp youll be able to build is the Dragonkin Altar. Each Altar increases your warband size by 1 (2 if upgraded).
Giving a Villager his Dragonkin form is a non-reversible process and will consume 50 Krowns (+10 per new Dragonkin) and 1 Dragon Essence Unit
. Dragonkins are ferocious military units, more powerful than warriors. Thanks to the Frenzy Lore, they can get a +50%
bonus when fighting alone in a tile.
The Clan of the Dragon has 5 new Lore:
- Hard Labor: Your Thralls can be conscripted to production buildings to increase their output (You can assign a maximum of 1 Thrall)
- Blood, Sweat and Tears: You can assign 2 extra Thralls to production buildings. (You can assign a maximum of 3 Thralls)
- Capture: Gives a chance to enslave wounded enemy civilians or neutral faction units. Enslaved Myrkalfar count as 3 Thralls, Jtnar count as 5 Thralls.
- Slave Trade: Thralls are cheaper by 50% and minimum price is also reduced by 50%
- Draconic Frenzy: +50%
for a Dragonkin with no other ally unit in their zone.
- Clan of the Wolf: The berserker now costs 200
and 5
. His defense has been raised to 10. - Clan of the Bear:
- The Clan now starts the game with Kaija
. - Fame 500: Kaija can now go into enemy territory
- The Clan now starts the game with Kaija
- Clan of the Goat: 1 sheep has been added in nearby territories
- Warcry: the time effect has been decreased from 4s to 3s. The CoolDown time has been increased from 1 month to 3 months. Only 1 Warcry can be shouted each month per tile and per team.
- The Myrkalfars
life has been decreased from 60 to 50 - The Kobold
spawn rate has been decreased, and they wont start expanding on the players' territory before the middle of the year 802
[ 2018-12-04 17:31:24 CET ] [ Original post ]
Here's the transcript of what was said during the last AMA, hosted on Northgard TV by the very dedicated and talented Weihn8smann!
RAGNAROK
Question: Special victory conditions in Ragnarok Maps? Shiro Games: Something that will be coming in the future. More info at a later date. Question: Why are there 2 special objective tiles on the Volcano? Shiro Games: This is a bug and we are working on fixing it. Question: Why did we decide to use Ragnarok as the update theme since Ragnarok is meant to be the final event? Shiro Games: During the development process Ragnarok always seemed like the theme we could really bring to life. It is also one of the better known events in Norse mythology.
GENERAL
Question: Are there plans to make military more appealing for the more Neutral factions like Goat and Boar? Shiro Games: We dont want every clan to be focused around military. We like to have some clans that are better at other things. We have updates coming that will improve how these clans play. Questions: Will you Buff Raven? Shiro Games: We are always monitoring clan balance and will continue to adjust things as we feel necessary. Question: Will there be certain animals in other clans like Kaija, armored bear, in bear clan? Shiro Games: Yes for sure! More information coming soon! Question: Will there be a clan based around befriending neutral factions? Shiro Games: There will! More news on this at a later date! Question: Can we have a defensive building where civilians can hide during an attack? Shiro Games: We think this would be a great feature and has the potential to add another dimension to the gameplay, Trying to work out the best way of implementing a feature like this. Question: Can you look at the sailors not getting sick while they are out sailing? Shiro Games: Were on it. Question: Any advice on what to do against mercs from Raven? Shiro Games: Upgrade your towers on the coast and have a few warriors to help out. Question: There are some enemies in the campaign like fire/undead jotunn or the Giant Ice Worm, Do you plan to add them to the custom games? Shiro Games: We dont plan on it. We want to keep some of the enemies specific to the campaign to make them feel epic and special. Question: Any chance of a LAN option? Shiro Games: Its not something that we are currently working on. Question: Any plans to add barriers? Shiro Games: Similar to the defensive buildings question. We like the idea but we need to make sure the implementation would bring something to the game. Question: Will there be a way point from town hall so newly generated villagers would go where we want? Shiro Games: This is something we are looking into. Question: How are bonuses stacked? Is it multiplicative or additive? Shiro Games: This depends on the bonus. Military bonuses are additive and generally the gathering bonuses are multiplicative. Question: How are the numbers rounded in the game? Shiro Games: Numbers will be either rounded up or down depending on the decimal. The rounding only affects the displayed number. The number after the decimal is the true value. Question: Will there be more abilities? Shiro Games: Yes we will be adding more abilities in the future.
COMBAT
Question: Is naval combat going to be a thing? Shiro Games: Is not on the cards right now. Question: Are any other micro related features planned? Build hotkeys, Ability to deselect individual units etc? Shiro Games: We dont want the game to become all about APM but we are planning improvements to the hotkey system and the unit selection. Question: Will you consider adding more unique military units? Shiro Games: We are! Well have more information very soon. Question: Will you make combat units more complex? Shiro Games: Everything is always evolving but we want to keep the core of what we feel makes Northgard feel unique. Question: Will you introduce Siege units or buildings to break towers/tiles? Shiro Games: This is not something we are currently working on but who knows what the future holds.
NEUTRAL FACTIONS
Question: Will you address the issues with the Ragnarok Kobolds? Shiro Games: Its something we are monitoring and we will make adjustments if we feel its needed. Question: Will we see more natural factions/more animals? Shiro Games: Were working on it! Question: Can we have the option to turn the tile back to neutral? Shiro Games: Its not something that we are currently working on but if we could see a reason/method for adding it then its something that could be possible in the future.
WORLD EVENTS
Question: Will we get new world events on the standard Northgard map? Shiro Games: Yes! We have a few cool new ideas. More information at a later date.
VICTORY CONDITIONS
Question: Any plans on further tweaking the victory conditions (Particularly trade) Shiro Games: A future update will completely change the way trading and the trade victory work! Question: Any plans on some new special victory conditions? Do you already have some ideas? Shiro Games: We are working on some new victory conditions and we have some really awesome ideas for the future!
NORTHGARD TRIALS
Question: Are we going to look into the ranked system and the problem right now with abusing win trading etc? Shiro Games: We are looking into this and trying to find a good solution to the problem. Question: Can we get a matchmaking system that takes into account the rank of both opponents and determines the glory point loss or gain based on that? Shiro Games: This is something that we are looking into. Question: Is it possible to not count GP when a game stops after a few minutes due to an AFK or a Leaver? Shiro Games: We are looking to see what we can do about this issue.
TECHNICAL ISSUES
Question: Will you please improve performance of the snake clans fire/burn ability? Shiro Games: Were working on a fix for this issue. Question: Can you please fix the chat filter? Shiro Games: We are working on improvements to the chat filter itself and we are planning to offer a function to completely disable the filter.
MISCELLANEOUS
Question: Will we get more colours for the clans? Shiro Games: This is not something we are currently working on. Question: Will we ever get a map editor? Shiro Games: Its something we have been looking into but we cant make any promises on it right now. Question: What about using Fjords instead of cliff to divide the tiles? Shiro Games: Its a nice suggestion and something we can totally look into. Question: Are you going to introduce a cosmetic based ingame shop to purchase aesthetic items? Shiro Games: We currently have no plans to change the monetization of the game or add an ingame store. Question: Will the Draugr ever become a playable faction? Will we ever get anything other than Vikings? Shiro Games: It is something that we would like to introduce in the future but we need to make sure that it fits in with the rest of the game. Question: Do you plan on adding the option to save a multiplayer game? Shiro Games: This is not something that we are working on.
DEVELOPMENT FOCUS
Question: Are you working on a more in depth diplomacy system? Shiro Games: It is being worked on and we plan to include it in a future update. Question: When is the next clan going to be available? Shiro Games: Its currently in development! Well have more news for you soon. Question: Will you make new gamemodes with more challenging PVE functions? Shiro Games: We like the idea and its something that we are looking into. Question: Will Northgard ever support Steam Workshop mods? Shiro Games: Its something we are currently looking into. Question: Are you ever going to add more god related tiles or events to the game? Shiro Games: Were looking into it. Question: Whats going to be the focus of your next big content patch? Shiro Games: Well have more news on the next big content patch at a later date! For now we just want everyone to continue to enjoy Ragnarok. Question: Any sort of API planned? Shiro Games: This is not something that we are planning. Question: Will there be more DLC? Shiro Games: Yes. Well have more news very soon. Question: Are you planning on making even bigger maps? Shiro Games: No. We are happy with the sizes currently available. Question: Will we get a continuation of the campaign? Will you ever introduce coop missions? Shiro Games: Right now we are not planning on continuing the campaign any further. We are looking into some kind of co-op options. Question: Will we get a replay system or post-game statistics screen? Shiro Games: This is not something that we are currently working on. Question: Can you talk about the future of the monetization system of the game? Shiro Games: We have no intention of changing the games current monetization system. We plan to continue to release frequent free updates and some paid DLC. Question: How many developers are still working on Northgard? How long until development stops? Shiro Games: All of the core Northgard team are still working on the game. There are still 10 developers working on Northgard. Any new projects Shiro take on are handled by new teams. We have no intention of stopping development on Northgard anytime soon. Question: Are there plans for new maps? Shiro Games: Yes for sure! We have a lot of great ideas for new maps. Question: How long should a Northgard game last? Shiro Games: As long as it takes! Question: The last update was incredible! What can we expect in the future? Shiro Games: We have a lot of really awesome things planned for the future of Northgard and we cant wait to start sharing some of them with you!
VIEWER QUESTIONS
Question: Will Warcry be changed? Shiro Games: We monitor all feedback regarding specific abilities and will make changes if we feel its needed. We are currently looking into Warcry and may make changes in the future. Question: How often can we expect big updates? Shiro Games: We try to have a bigger update every 3-4 months depending on a number of different factors. Question: Where can i buy Northgard Merchandise? Shiro Games: You can find Northgard merchandise here: https://shop.spreadshirt.fr/shirogames Thanks for reading this :)! You can also find the VOD on our Twitch channel Northgard_TV. If you have any questions about Northgard and its development, I strongly advise you join our Official Discord
[ 2018-10-26 09:00:38 CET ] [ Original post ]
Hey Northgardians! Weve fixed a few bugs and made a small balance change, please update your game to get the latest patch ;-)
Clan of the Snake Balance
- Under Pressure lore change. With Under Pressure: Skirmishers will have their attack power decreased depending on the distance they are from allied territory: 1 Tile: -0% 2 Tiles: -5% 3 Tiles: -10% 4 Tiles and more: -20%
Bug Fixes
- The Kobold campfire will no longer prevent you from being able to build improvements on that land.
- The lobby screen now shows if the game you are joining is a Ragnarok or Base Northgard map.
[ 2018-10-19 12:55:14 CET ] [ Original post ]
Greetings Warchiefs!
We're glad to finally present you our new major update: Northgard Ragnarok!
Ragnarok is the biggest content update since the release of Northgard, and we truly hope you’ll enjoy what we’ve introduced :-)
The map you’ll be playing on when choosing Ragnarok is completely devastated. Your path towards your opponents may be guarded by dangerous creatures! The center of the map is occupied by a new special tile: the Volcano.
The earth has been ravaged, you won’t find any fertile spots to build your usual farms. Fish and deer will be the only available food source!
The Volcano
The Volcano is one of new tiles introduced in Northgard: Ragnarok. It is a special tile that cannot be tamed or colonized. During the game, the Volcano will erupt hurling molten rocks across the map. Some of them will land in your territory where you’ll then have the chance to mine them. If you manage to completely mine these rocks within 4 months, you’ll be fine. If you fail, Rock Golems will spawn from them and attack the clan members occupying the tile.
The number of Molten Rocks falling onto your territory will vary depending on the number of tiles you have colonized. If you didn’t manage to finish mining the rock before the deadline, the Golem will spawn missing a few HP. Golems have Damage on Time attacks, that will burn their aggressors for a few seconds.
The Blood Moon
The Blood Moon is another new random event that we’ve added to the game. It increases the attack of all units outside of their territory by 50%!
The choice is yours: will you take the risk of going out when everything has gone wild?
The Ancient Graveyard
The Ancient Graveyard is another new tile introduced in Ragnarok. You’ll have the possibility to assign two Lore Masters to study the Graveyard, gathering lore. Once you’ve completed the Graveyard study, two Spectral Warriors will join your army!
To the trained eye, it’s obvious that Seidr, an ancient form of sorcery Freyia taught the Æsir, was practiced here. Spectral warriors have very high defense and are not easily hit by projectiles. They will be very useful to help you clear your surroundings of any enemies. However, because vikings are highly superstitious, your clan’s happiness will be reduced by 10 as long as they are in your territory!
Fallen Sailors
During their long journey toward Northgard, countless Viking ships have sunk into the great depths. But Ragnarok is here, and the Fallen Sailors return to haunt the living.
“Fallen Sailors” is an event that can occur at any time during a game. You’ll need to deal with ghost Warriors attacking your shores. As seen previously, they have very high defense, and as long as they are in your territory, they’ll lower your happiness by 10.
The Kobolds Update
Kobolds now have a much more developed behavior:
- Starting year 2, when the number of kobold reaches 7, they can send 4 of them towards an adjacent neutral tile and colonize it
- They start with 1 tile and can have up to a maximum of 4 tiles under their control
- If there isn’t any neutral tile close to their territory, they may attack a player’s tile
- On neutral tiles, they do not fight wildlife but build their village around it!
- They cannot colonize active Wolf Dens or Draugar Camps nor the other neutral factions’ tiles
The Myrkalfar
The Myrkalfar are the new neutral faction of Northgard. These dark elves are particularly aggressive and are strongly opposed to your presence on their continent. Every year, they’ll launch attacks against random players. Once they’re in your territory they’ll start stealing your resources, and you’ll be dealing with a -5 in food, wood and krowns.
To counter their attack, you have two seperate choices:
- You can attack their camp, getting some of the stolen resources back after killing the last of them.
- You can trade precious resources with them (stone or iron) and befriend them so that they’ll be more likely to launch attacks against your enemies.
The Ragnarok update adds a new military system: the Military Paths! Every enemy defeated on Northgard will grant you xp points. When reaching 500 military experience, you’ll get to choose between 3 different military branches: The Tactician, the Guardian or the Conqueror.
Each of the Military Paths feature 3 different unlockable skills. Be careful: once you’ve chosen a path, you won’t be able to change it, so planning will be very important! The third and last level of each path should be quite hard to reach as it requires a total of 3000 xp (500 for the first one, 1500 for the second). Here are the details for each of the Military Paths:
The Tactician
[table] [tr] [th]Icon[/th] [th]Name[/th] [th]Description[/th] [th]XP Gain[/th] [/tr] [tr] [td]
[/td] [td]Reinforced Armor[/td] [td]Military units have 10% chance of negating incoming attacks[/td] [td]500[/td] [/tr] [tr] [td]
[/td] [td]War Cry[/td] [td] Enemy units (non neutral) are feared for 4 seconds. The fear effect stops when reaching the border of the tile[/td] [td]1500[/td] [/tr] [tr] [td]
[/td] [td]Bodyguard[/td] [td]A bodyguard is attached to your warchief. The Warchief gains +20 attack power and 40% damage reduction.[/td] [td]3000[/td] [/tr] [/table]
The Guardian
[table] [tr] [th]Icon[/th] [th]Name[/th] [th]Description[/th] [th]XP Gain[/th] [/tr] [tr] [td]
[/td] [td]Garrison[/td] [td] Each Tower adds +1 to your maximum warband (+2 if upgraded). +100% xp per kill in an allied territory[/td] [td]500[/td] [/tr] [tr] [td]
[/td] [td]Suppressing Fire[/td] [td]Units within an area that contains an allied Defense Tower gain +30% defense. You gain 1 free Tower Upgrade every year. [/td] [td]1500[/td] [/tr] [tr] [td]
[/td] [td]Call to Arms[/td] [td]Converts all civilians in the area into Militia. They can't go outside of your territory.[/td] [td]3000[/td] [/tr] [/table]
The Conqueror
[table] [tr] [th]Icon[/th] [th]Name[/th] [th]Description[/th] [th]XP Gain[/th] [/tr] [tr] [td]
[/td] [td]War Effort[/td] [td]You can choose a Free Military tech[/td] [td]500[/td] [/tr] [tr] [td]
[/td] [td]Blood Bath[/td] [td]Each time one of your units dies in enemy territory, friendly units in the area gain +5% attack and +5% defense for 1 month.[/td] [td]1500[/td] [/tr] [tr] [td]
[/td] [td]War Veteran[/td] [td]- Warriors have +20% health - Axe Throwers have +30% attack range - Shield Bearers reduce projectile damage by 30% - Skirmishers damage to Watch Towers cannot be repaired[/td] [td]3000[/td] [/tr] [/table]
The Experience table
When killed, each of Northgard’s units give a specific amount of experience points. Please note that losing a clan member gives half the xp as killing one! Experience gain defers if you’re playing on an Easy, Normal or Hard Northgard difficulty! The complete experience table is available on our Official Wiki!
General Changes
- The Draugar movement speed has been increased by 20%
- In balanced maps, tiles get balanced types of Draugar
- Shipbuilding bonus lowered from 30% to 20% (to balance it with Coinage)
- Axe Throwers movement speed has been slightly decreased
Clan Balancing
Clan of the Bear:
- Kaija is not counted in the clan’s food consumption anymore nor in its population
- Hibernation bonus has been slightly increased
- Shield mastery: Shield Bearers camps do not have any upkeep cost
- Wolves only give 15 food
- Bears only give 120 food
- Field Ration Ratio has been reduced to 75%
- Pillage income will vary depending on the enemy killed
New Multiplayer Season: Ragnarok
Compete in a brand new Multiplayer season. Work your way through the ranks and earn rewards for your skill. For each rank you hit you will unlock an exclusive Totem reward. Display your Totems in game to impress and intimidate your opponents.
[ 2018-10-03 14:22:35 CET ] [ Original post ]
Save 50% on Northgard during this week's Midweek Madness*!
*Offer ends Friday at 10AM Pacific Time
[ 2018-10-02 17:10:00 CET ] [ Original post ]
Ohoï Warchiefs!
A few weeks from now, the Northgard Trials will end! This will mark the beginning of a new Multiplayer Season: Ragnarok!
You still have a few days to grind the ladder and leave your mark on this season! :smile:
Please note that your GP will be decreased to let people grind the ladder again at a their own pace. Do not worry, your GP will not be reset to 0: your new GP count will be based on your score at the end of the season.
Northgard Ragnarok is a completely free update, available at the beginning of October!
[ 2018-09-18 14:57:48 CET ] [ Original post ]
Today's Deal: Save 33% on Northgard!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
[ 2018-07-19 17:00:00 CET ] [ Original post ]
Ohoï Warchiefs!
Today, we finally bring you our first clan update since the release of the Boar Clan! But first, let's go through the changes we made to the game! Please note that you won't need to get the Clan of the Snake DLC to get these changes!
This patch introduces a new melee military unit available for free and for all clans: the Skirmisher!
Skirmishers are very special units that can travel all around Northgard! In neutral tiles, they are invisible to wildlife and their movement isn’t limited by the presence of adversity..
You can choose to attack wildlife whenever you want by right clicking on a Wolf, Draugr, etc...
They can run faster than other units (+20% movespeed) but be careful: the Skirmishers’ armor is made of light leather and they are more vulnerable than the rest of your army!
You can recruit Skirmishers through their Skirmishers Camp. This building is a basic military building, you do not need to have a Training Camp to build one. Skirmishers are the cheapest military unit.
Coming with this patch as a DLC, the Clan of the Snake will add a new way of playing Northgard. Lead by Signy, the Spear Maiden, Svafnir’s followers are among the most roguish vikings on Northgard!
No Honor, no Fame
Unlike other clans, the Snake’s progression isn’t reflected by the Fame they’ve reached. Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare. Its pride depends mainly on its warchief, Signy, who is already available at the beginning of each game. During the game, Signy will grow up and gain new abilities:
- Age 15: The Cunning (start of the game).
- Age 16: Pride of the Clan. Signy is now more powerfull, she gains 20% move speed and the ability to attack at range.
- Age 18: Tears of the Earth. Again, Signy’s power is increased, she gains the ability to walk freely among Northgard’s wildlife (like Skirmishers) and she can use her special ability: Scorched Earth.
If she falls on the battlefield, Signy will be available for rehiring in the Skirmishers Camp for 150 Krowns (no Iron needed). In terms of battle statistics, Signy starts with a light advantage in comparison with a basic warrior. She will get stronger and stronger with every passing year. Her Scorched Earth ability will prove itself to be very useful. Signy charges to the center of a tile (any tile except for TownHalls and Victory Tiles) and prepares herself to scorch everything around her. After 5 seconds, Scorched Earth is launched:
- Available every 3 months
- Effect lasts 3 months
- If the effect is cancelled during Signy’s preparation time, there is a 1 month cooldown
- Signy cannot be interrupted by anything other than the player(and her death of course)
- +50 attack power the Snake’s units & buildings
- -50% for any production in this tile
The Snake's Lore tree
As most of the other clans, the Snake can acquire specific knowledge:
- Black Market replaces Coinage:
- Merchants produce +10% Krowns
- Gain 75% more Krowns when trading with enemy clans, degrading diplomatic relations.
- You can trade even when at war
- Enemy clans get no ressources from Black Market trading
- Rapacious Exploitation is the ultimate Lore of the Wealth branch:
- Bonus of special tiles (Geysers, Thor’s Wrath) is doubled
- Ruins and Shipwreck in your territory grant +2 happiness
- Under Pressure replaces Weaponsmith:
- +20% attack power for Skirmishers
- +2 happiness and +2 food for each enemy pressured by the Snake
- An enemy clan is pressured if one of the Snake’s military units is on an tile adjacent to or inside his territory
- Guerilla replaces Military Strategy: Military units gain +2% attack power per enemy civilian killed (max 40%)
- Stolen Lore is the ultimate Lore of the Ressource branch: Steal a Lore from another clan’s tree:
The arrival of the Clan of the Snake in Northgard forced us make some moficiation on the curent clan balance. Here are the changes!
General Lore Modification
- Recruitment now gives a 25% bonus (instead of 30%). This rate is increased to 50% during 6 months after the death of one of the player’s unit
- Sharp Axes bonus has been increased to 20%
- Defensive strategy bonus has been increased to 30%
- Monster Slayer bonus has been increased to 50%
- Negotiation bonus has been increased to 50%
- Legendary Heroes now gives +25% attack power and +25% defense to Warchiefs
Clan of the Wolf
- Fame 200 is now Dominion, with a cooldown of 12 months
- Fame 500 is now Advanced Assault: +15% attack and reduces Dominion cooldown to 6 months
- We added an animation when using the Dominion capacity
- Field ration bonus has been increased to 80%
- Plunder healing has been reduced to 30% of the unit’s max health
- Veiled Threats bonus has been increased to 75%
Clan of the Bear
- Harpoon bonus has been increased to 25%
- Winter festival now reduces the food production loss by 50% during winter and grants +3 happiness
Clan of the Stag
- Great Deeds now gives +2 krowns per active skald
- Eradication now also reduces the cost of upgrading silos by 50%
Clan of the Raven
- Journeyman max bonus has been decreased from 8 to 6 happiness
We also changed a few things with the Victory Conditions:
Fame Victory
- The food required to colonize new tiles has been increased
- The number of tiles required to win Fame Victory has been changed:
- Small & Medium map: 12 tiles
- Large & Huge: 14 tiles
Lore Victory
- The Lore requirement for later techs has been increased
Trade Victory
- Ships now bring ressources to the player when reaching certain steps:
- 500 Commercial Influence: 100 Wood, 100 Food, 50 Lore
- 1000 CI: 150 Wood, 150 Food, 5 Iron
- 1500 CI: 200 Wood, 200 Food, 20 Stone
Yggdrasil Victory
- Food required to colonize Yggdrasil has been lowered from 2000 to 1500 food
- Colonization now takes 6 months
Gates of Helheim Victory
- Players now have to defend the gates of helheim during 8 months
We changed a few general aspects the game, adding a few things you asked:
- Ruins revenue scaling is now based on the distance between the ruin and the closest ally Town Hall
- Draugar, Valkyries and Kobolds had a (very) small increase of their HP.
- The AI now has better military micro management
- It is no longer possible to destroy a building in a tile occupied by military units
- Warchiefs no longer consume food and do not use a population slot
- There is no longer a cooldown when slaughtering sheep
- You can now press “x” to stop your selected unit’s current action
- There is now an option next to the chat window that allows you to mute channels and/or other players (does not affect pings yet)
- Every villager now has its own name!
- The Story Mode chapter completed with all secondary objectives are now distinguishable
- The Profile tab now displays information about the player’s progression in Story mode
- The Berserker and Signy’s abilities are now located in their description window
Finally, a few modifications about the Ranked system:
- Balanced maps are now available on 2v2v2v2
- A player who hasn’t been able to connect to a game won’t lose any points
- In the lobby, players cannot change teams when the timer has started
[ 2018-07-19 13:04:18 CET ] [ Original post ]
Ohoï Warchiefs!
We thought we'd share a few details about the upcoming Clan of the Snake and more precisely on its exclusive Warchief: Signy, the Spear Maiden!
Coming with this patch as a DLC, the Clan of the Snake will add a new way of playing Northgard. Lead by Signy, the Spear Maiden, Svafnir’s followers are among the most roguish vikings on Northgard!
Signy, the Clan of the Snake's Warchief
Unlike the other clans, the Clan of the Snake’s progression isn’t reflected by the Fame they’ve reached. Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare.
As a consequence, the Clan of the Snake does not get any Fame from its actions in Northgard.
Its pride depends mainly on its warchief, Signy, who is already available at the beginning of each game. During the game, Signy will grow up and gain new abilities:
- Age 15: The Cunning (start of the game).
- Age 16: Pride of the Clan. Signy gains move speed and the ability to attack at range.
- Age 18: Tears of the Earth. Signy gains the ability to walk freely among Northgard’s wildlife (like Skirmishers) and she can use her special ability: Scorched Earth.
Note that each year, Signy will grow stronger and stronger. The lore tree of the clan will be centered on its abilities to harrass and pressure other players.
As a reminder, next update will bring into Northgard:
- The Clan of the Snake
- The Skirmisher, a special melee military unit, available for all clans
- Balance changes to the Clans and the Victories
[ 2018-07-13 12:22:30 CET ] [ Original post ]
Along with the Clan of the Snake DLC, the next update will also bring major balance changes AND a new military unit: the Skirmisher!
Available for all clans, Skirmishers are a very special melee unit that can travel around Northgard unimpaired! In neutral tiles, they are invisible to wildlife and their movement isn’t limited by the presence of adversity...
You can choose to attack wildlife whenever you want by right clicking on a Wolf, Draugr, etc...
They can run faster than other units (+20% movespeed) but be careful: the Skirmishers’ armor is made of light leather and they are more vulnerable than the rest of your army!
You can recruit Skirmishers through their Skirmisher's Camp. This building is a basic military building, you do not need to have a Training Camp to build one. Skirmishers are the cheaper than other military units.
We hope you'll have fun playing with the Skirmishers! We designed this unit to allow players to innovate and create new military tactics!
We'll be back soon with more information about next patch!
[ 2018-07-06 07:33:22 CET ] [ Original post ]
Here is the transcription of what was said during the last AMA, hosted on Northgard TV by the very dedicated and talented Weihn8smann!
Q: Will each clan get a unique Warchief like the Wolf and Bear in the future?
Shiro Games: Some of them will have unique Warchiefs, but not all of them! I already can tell you that the Clan of the Snake will have one! Her name is Signy, and she’s got her very own way of gaining new abilities!
Q: Will each clan get a 800 (or even more) fame bonus in the future?
Shiro Games: With the release of the Clan of the Snake, we're changing a few things about the Fame Victory to rebalance it, in comparison with the Lore and other special Victories! In addition, the clan of the Snake has a particular relationship with this Victory!
Q: Who are clans balanced the most for? Casual or high level players?
Shiro Games: That’s a very interesting question! The main responsibility of our Game Designers is to find a perfect balance between casual and hard-core gamers. For example, the Clan of the Snake has very interesting gameplay mechanics that makes it very cool to play for beginner players. In parrallel, the depth of those mechanics will allow the most skilled players to experiment entirely new tactics!
Q: Make each clan more standout and unique with its own unique abilities. (Let each clan has its slogan animals as free roamers in the battlefield)
Shiro Games: Each of Northgard’s clan already have unique ways of reaching the different victories. With the already existing 6 clans, we feel like we have a well established variety of gameplay types. This allows us to focus on innovation when designing the new clans!
Q: Are you working on a spectator mode?
Shiro Games: We already started designing a spectator mode. As the game was not originally thought to include such a mode, it’s quite a challenge to integrate it! But we’re working on it! Do not expect to see it anytime soon though...
Q: Are you gonna change the improve tools mechanic?
Shiro Games: That’s a possibility! We’re going to change a lot of things in the update that will follow the Snake Update, this may well be part of these changes!
Q: Are you going to implement new building types? (for example advanced economy buildings like a bakery)
Shiro Games: Not in a Settlers king of way. We’re going to have new buildings in the future, with dedicated mechanics, but we won’t create this kind of resource transformation gameplay loops.
Q: Are you going to implement maps that are even bigger than huge maps?
Shiro Games: I don’t think so, we already have some technical issues with huge maps on lower end computers, I’m not sure adding even bigger maps would be such a great idea!
Q: Are you working on advanced chat features? (like muting people, adding them as a friend after a match)
Shiro Games: We’re working with Steam to integrate more social features into the game! Regarding the mute option, that’s completely doable, and should be available pretty soon!
Q: When can we expect a higher AI difficulty?
Shiro Games: With the Clan of the Snake, we worked a lot on the AI to adapt it to the new features we included in the game. But we also change its behavior, and more specifically while fighting. This new AI will have a more intelligent way of attacking. For example, the AI will position its Shield Bearers in the frontline to tank the Watch Towers arrows!
Q: Thoughts on adding an attack move command or other hotkeys?
Shiro Games: The attack-move button will come with the Clan of the Snake update! in addition, we’ll add more hotkeys to the game with the different updates we’ll release!
Q: Is the current Supply Lines system permanent going forward, or will there be nerfs?
Shiro Games: The Supply Lines mechanic has been created to prevent players from doing Early Rush tactics, and so far, it served its purpose. With the arrival of the next patch, this feature will be more important than ever ;-)
Q: Will unit collision become a thing in Northgard?
Shiro Games: Unit collision isn’t planned at the moment!
Q: Are you going to implement more types of units?
Shiro Games: Yes, of course! For the clan of the Snake update, we’re releasing a new military unit, the Skirmisher! This is a melee unit with high move speed but low defense. In neutral tiles, they are invisible to wildlife and their movement isn’t limited by the presence of adversity.
You can choose to attack wildlife whenever you want by right clicking on a Wolf, Draugr, etc… With this unit comes of course a new building, the Skirmisher’s camp, which is a base military building (you won’t need a training camp in order to build it)! We'll be giving you more information on this new unit in a few days...
Q: Will there be any new resources added to give the Snake clan something to be good at considering all over resources have a clan that's good at getting it.
Shiro Games: Like the Clan of the Wolf and the Clan of the Bear, the Snake does not have a particular affinity with a ressource but its gameplay is linked to its backstory! After the aggressiveness of the Wolf and the winter resistance of the Bear, the Clan of the Snake is the most roguish clan on Northgard! They’re cunning and deceitful with no regards for fame nor honor!
We tried to build the mechanics of the clan around these thematics! We’ll be unveiling this clan in the next few days!
Q: Is the new clan going to be a paid DLC?
Shiro Games: Yes, the clan of the Snake will be a paid DLC. However, the rest of the update, including the Skirmisher, will be completely free for everyone who already owns the game!
Q: Are you going to add more neutral factions, like the Jotnar, that you can befriend?
Shiro Games: Of course!
Q: What do you think about a playable non human clan? Maybe in a special gamemode?
Shiro Games: Also something we’re thinking about! it would be fun to play something else that Vikings!
Q: Any thoughts on neutral factions, both future and present, giving other bonuses/resources than Kröwns?
Shiro Games: The next neutral faction, that will come just after the Snake Update, will have a very different gameplay that what we currently have with the Kobolds and Jotnars! We also plan on changing those two factions’ gameplay mechanics at some point!
Q: Trade victory is pretty unrewarding, are you going to work on that by any chance?
Shiro Games:Yes! Trade victory is going to be improved in the Clan of the Snake update! ;)
Q: Are you planning to add more map specials or events in the game (like blizzard / earthquake / maybe rework Wyvern a bit)
Shiro Games: Of course! We already have a bunch of new event planned for future updates! Positive events are also something we're thiking about!
Q: Was Northgard Trials successful by your standards?
Shiro Games: Yes it was! We had a huge shift in our single vs multiplayer games ratio: we went from 80% single and 20% multiplayer to a close 50%-50%!
Q: Can you arrange a matchmaking system for ranked games?
Shiro Games: Matchmaking isn’t a simple thing to design, especially for a game like Northgard. We’re still not sure it’s worth the investment as we feel that the way people join games at the moment works quite well!
Q: Why is the game incredibly laggy on Mac OS? Do you have someone to test it there?
Shiro Games: We know there are a lot of issues for Mac users and we’re trying to deal with them! We’re going to add resources into solving these issue especially regarding the map generation in solo game mode. We're trully sorry about these issues :-(
Q: Better optimization to support lower end computer
Shiro Games: Northgard already run on 6 to 7 year old computers but we’re always trying to find new way to make it more optimized!
Q: Is Northgard ever gonna be free to play? Maybe separate single- and multiplayer.
Shiro Games: It’s not really an option for us at this point, as Northgard is our only running game!
Q: Is Discord Support going to be implemented? (Showing lobbysize/ time in game on discord and such)
Shiro Games: We’re working with both Steam and Discord to add more social features in the game!
Q: Are you going to support more languages? (italian and korean have specifically been asked for)
Shiro Games: We select the different languages that we add into the game depending on the potential market they represent, as localisation isn’t the cheapest thing when talking about video game development! Right now, Italy and Korea cannot be considered as the strongest potential markets…
Q: Are you going to implement a solo endless mode?
Shiro Games:That’s something that could come in a few updates!
Q: What direction do you guys want this game to go? Just a relaxed/chill game, or more in the direction of esports (fast paced)?
Shiro Games: We were always clear with the community about Northgard and eSports! The randomness that makes Northgard what it is will not be removed, and even if the balanced generation adds to the equality between player, Northgard cannot get into eSport without major changes. However, since its release in Early Access, Northgard has gained more and more Multiplayer features, and we’ll not stop investing on this aspect to make your games more fun and competitive!
Q: Is there any chance of an alternate faster-paced game mode?
Shiro Games: That’s something we’re thinking about!
Q: Is the clan of the Snake going to be the last clan added to the game?
Shiro Games: Absolutely not! We already have a lot of other clan concept that we think would be very cool!
Q: Are you guys going to introduce some new mechanics like scouts using poisons, diplomacy, water combat or religion?
Shiro Games: Poison will soon be part of the game ;)
Regarding religion, we already explored the idea and we may introduce a God worshiping clan, but I don’t think religion will ever be part of Northgard as a “resource”. Diplomacy is an aspect of the game that will be the subject a major update at some point. We feel that it’s one of the aspects that really deserve to be developed in Northgard!
Finally, regarding water combat, we would love to see that coming into the game, with multiple islands, special water tile, etc… We already tried to design something like that but right now, we still have troubles finding a true purpose for such a feature. We need to find the right way to integrate this feature!
Q: Are you going to implement more monsters or animals?
Shiro Games:Of course! The update that will follow the Clan of the Snake update will add a lot of new features, including monsters ;)
Q: Are you going to implement more islands that are part of Northgard?
Shiro Games: I fell like this would come with the “water combat” extension, which we’re thinking about!
Q: Any mythic creatures to train or control in plans? Maybe minor or major gods?
Shiro Games: Possibly!
Q: Will you consider adding whales or other creatures of the deep as a resource / fightable enemy into the game?
Shiro Games: That’s something we’re thinking about ;)
Thanks for reading this :) If you have any question about Northgard and its development, I strongly advise you to join our Official Discord
[ 2018-07-02 16:27:54 CET ] [ Original post ]
Ohoï Warchiefs!
Next update will be coming next month! As we promised, we'll introduce a new clan :D
Brace yourselves for Sváfnir, the Clan of the Snake!
https://steamcommunity.com/sharedfiles/filedetails/?id=1417920667
And that's not it! We have many new things coming in this update, we'll keep giving you new information
In the meantime, we'll be having another AMA on the 27th of June at 15:30 GMT (17:30 Paris time)!
It will be hosted on the Northgard TV.
If you want to ask a specific question, please post it on the form we prepared for the occasion!
We hope to see many of you! :-)
[ 2018-06-21 15:45:36 CET ] [ Original post ]
Hello Northgardians!
First, we want to thank you for supporting our game and giving that much feedback! The multiplayer aspect of the Northgard Trials made your participation on Steam, Discord and Reddit more valuable than ever!
We just pushed an update for Northgard. Here's what's new:
- Exotic Goods now only grants +1
per harbor (+2
if upgraded) - When launching mercenaries attacks, the amount of
looted has been decreased from 80 to 50
- The colonization speed the Wolf's tech "Conqueror" has been fixed
- We added navigation arrows in the Player Profile tab
- We fixed some issue with the friend's invitation feature (this was causing a lot of display issues in the lobby, with empty games, or duplicated games)
- We fixed a lot of the text & translation issues (both for MP and Story modes)
- We added 2 new dedicated servers to cope with the new influx of player!
EDIT 28/05/2018 - Patch 1.2.9225
We just pushed a small update that should fix a few things:
- The Improved Trade Routes tech for the Clan of the Raven has been fixed
- An issue in the lobby caused some players to get the 15min ban for no reason, this has been fixed
- In rare cases, victorious players were considered as leavers, this has also been fixed
- We added another 3 additionnal servers
[ 2018-05-24 13:28:34 CET ] [ Original post ]
Save 33% on Northgard during this week's Midweek Madness*!
*Offer ends Friday at 10AM Pacific Time
[ 2018-05-22 17:10:00 CET ] [ Original post ]
Welcome to the Northgard Trials!
In this first update since the official release of the game, after overcoming the challenges and dangers of the colonization of Northgard with Rig, Halvard and the others, you’ll have to prove your worthiness and climb the ranks towards every Viking’s ultimate goal: the Rimesteel League!
https://steamcommunity.com/sharedfiles/filedetails/?id=1387259238
This update brings into the game a completely new ranking system:
- In Northgard’s new Multiplayer menu, you now have the possibility to choose to create a “ranked” type of game (for the moment, only on dedicated Servers).
- Ranked games always have every Victory Conditions enabled.
- When winning a ranked game, you’ll receive Glory Points (
). The amount of
you’ll get is based on the rank of the other players in the game. The higher rank your enemies are ranked, better will be the
rewards. - We added a new Player Ranking page, which allows you to see your current rank and the result history of the last 20 games you’ve played.
- You’ll start in the Wood league and earning
will allow you to reach new leagues:- Wood League: 0 to 149
- Stone League: 150 to 299
- Iron League: 300 to 449
- Gold League: 450 to 599
- Rimesteel League: 600
and more
- Wood League: 0 to 149
- Every league will unlock a new aspect for your Townhalls (for both Single and Multiplayer games).
- In a Ranked game, a disconnected player will be considered as a leaver if he’s not reconnected before 5 minutes. As a leaver, he will lose the ongoing game (with a
penalty) and will not have the possibility to join any Multiplayer game (ranked or not) before 15 minutes.
A lot of you asked for it, so we made it! Huge maps are now available for Single and Multiplayer games. With larger maps come new game modes:
- FFA - 8 Players
- 4v4
- 2v2v2v2
Disclaimer: The generation for these maps may take a few moments at the beginning of games. Low configuration computers may have some trouble running this type of games (especially in end game).
As you know, we value a LOT the randomness of the map generation in Northgard. However, it seemed a bit unfair to allow the win and the loss of ranked games to depend in a large part on such a huge random factor. In this update, you’ll have the possibility to choose to have balanced map generation! Here are a few rules about this map generation:
- Duel
- 2v2
- 3v3
- 4v4
- 2v2v2
- The clan of the Raven will have the most access to shores
- The clan of the Bear will have the most access to fish tiles
We changed a few other things in the game. Next patch will add some major changes in the balance of the game. We felt that with the arrival of the Northgard Trials, we should let you apply the strategies you have been practicing in the last few weeks.
Here are the minor changes:
- Warriors now have a damage bonus against Shield Bearers.
- We changed the Gold income coming from trading with the Giants
- Trade victory has been slightly modified:
- You can now build a Lighthouse event if the Trade Victory isn’t enabled
- Greater Trade Routes now grant +1, +3 and +6 happiness depending on the level of the route.
[ 2018-05-16 15:09:24 CET ] [ Original post ]
We'll give you HUGE maps! :D
Enjoy new Multiplayer game modes:
Available May, 16!
https://steamcommunity.com/sharedfiles/filedetails/?id=1374161097
[ 2018-05-04 13:34:11 CET ] [ Original post ]
Hello Northgardians!
A new Multiplayer update is coming soon
Get ready to climb the ladder ;-)
https://steamcommunity.com/sharedfiles/filedetails/?id=1374161097
[ 2018-04-30 12:53:10 CET ] [ Original post ]
Hello Northgardians!
We’ve been working hard these past few weeks to fix the majority of the bugs you reported! Here is the complete Patch note for this update :-)
- The ESC key now closes the chat window in priority
- Trade Route will be stopped before reaching 0 Krowns (to prevent building from burning)
- We added an effect on ongoing scenarios to help clarity of the campaign map. This should help new players understand their current objective!
- We balanced a little some of the campaign scenarios:
- Chapter V: there is now a clear sign showing when reinforcement will arrive
- Chapter VI: answering one of Svarn’s request now also grants some happiness
- Chapter IX: there were some text errors
- We added the Turkish language to the game (sorry for the delay)
- When entering an area with both an enemy unit and a neutral unit, the player can now kill the neutral unit before killing the enemy unit. This was abusively used by some players.
- Once you finished a chapter at least once, you will have the possibility to choose to watch the first ingame cinematic
After last patch, the Clan of the Raven became a little unbalanced, thanks to its ability to colonize territories with krowns. We changed a few things about it:
- We increased the Krown cost of colonisation by 10%
- The Raven’s Fame 200 now also grant 1 happiness
- In the Multiplayer game creation menu, we fixed a visual bug that caused the “AI number” line to switch place with the “map Size”
- It is not possible anymore to upgrade the Gates of Helheim
- When befriended, the Jotnar (on the Jotunn tile) won’t count as clan’s population
- Scouts health bar sometimes disappears when scouting, this has been fixed
- There is now a progress bar for the menders’ healing
- We fixed a bug allowing trade routes to keep going even after reaching 0 food stock
- When slaughtered by the Wolf Clan, sheeps will not provide gold anymore with Pillage
- The Draugar Invasion alert sound has been added
- Mercenaries in your territory will not count in wood consumption during winter anymore.
- The “Hanging Out With Friends” achievement is now functional (so sorry for the trouble)
- We fixed a wording issue with Fur Coats: it affect both civilians and military units
- We fixed a Camera behavior bug when switching between military group of units
- We addressed some UI issues
- We fixed NULL ACCESS errors
Thank you all for your support and reporting the bugs your witnessed! The next months will be dedicated to develop a new Multiplayer Ranking System with balanced map generation! A new clan will shortly follow this update ;-) Happy Easter and enjoy your sheeps ;)
[ 2018-03-29 14:08:46 CET ] [ Original post ]
Hello Northgardians!
Bug Fix
We fixed a few things that caused problems in the v1.0.8772
- Crashes were fixed
- Easy mode for Chapters 3 & 11 have been modified
- French, German, Polish & Portugese translations have been fixed, Spanish & Turkish translation are still to be implemented
- Games in campaign mode were counting as played game in the "Profile", they aren't anymore
- Arrows, axes and spears were shot to the sky, it has been fixed
- We changed a few wording and camera problems in some of the campaign chapters.
- We fixed the non-functionning campaign achievements. To activate your achieivements, just play and win any other chapter in the difficulty level you did the rest of the campaign!
Other things to know
- During the dialogues in the campaign's chapter, the game is paused, you can take your time to read everything, your units will not keep fighting ;-)
- The MacOS version is now live and functionnal! If you encounter any issue on this version, pease report it in the dedicated thread : http://steamcommunity.com/app/466560/discussions/0/1698293255121551686/
- The Linux version of Northgard is yet to be optimized, and should be working soon on the majority of Linux Distributions. If your distribution is not compatible, an error message will warn you and give you the name of the libraries you'll need to download in order to make the game work properly! Here is the dedicated Linux Bugs & Issues thread: http://steamcommunity.com/app/466560/discussions/0/1698293255121560931/
[ 2018-03-09 15:55:46 CET ] [ Original post ]
Northgard is Now Available on Steam and is 25% off!*
Northgard is a strategy game based on Norse mythology in which you control a clan of Vikings vying for the control of a mysterious newfound continent.
*Offer ends March 14 at 10AM Pacific Time
[ 2018-03-07 16:50:00 CET ] [ Original post ]
Hello Northgardians!
We’re so proud to finally officially release Northgard to you!! :)
Before jumping into the patch note, we really wanted to thank all of you for supporting our game during this Early Access year! It’s been quite a ride :)
This major update is without a doubt the one we put the most work in. You’ll of course be able to enjoy the full version of Rig’s Saga. We also worked a lot on a new feature for our combat system, and we added A LOT of cool new things :)
As we reached the 20k users registered to our Rig’s Saga Beta, we knew that we had to deliver a very qualitative and fun to play campaign mode. We work very hard on these 11 chapters. I strongly recommend you to play the first chapter again, as we added new cool things (including Achievements, Easy and Hard mode, dynamic in and out game cinematics).
https://steamcommunity.com/sharedfiles/filedetails/?id=1323083558
A few more things for you to know:
- For each difficulty levels, completing the campaign will unlock specific Steam achievements
- Completing every additional objectives for each chapter will also unlock Steam achievements
- When having completed every chapter in Hard difficulty and having obtained every additional object, you unlock something quite special for your solo and multiplayer games ;)
Mac & linux versions of Northgard
You asked for it, so we did it! Northgard's Mac & linux versions will be released tomorrow, March, 8th :)
New Features - Solo & Multi player
Supply Penalty: We know there has been some issue with rush tactics. So we decided to add to the current combat system a “distance to home” dynamic. Military units will have their attack power decreased depending on the distance their are from allied territory: 1 Tile: -0%
2 Tiles: -5%
3 Tiles: -15%
4 Tiles and more: -30%
Please note that this rule will not affect mercenaries’ attack power and will not be implemented in the campaign scenarios.
Other changes:
- AI behavior has been modified: its aggressiveness will be scaled on how close you are to victory
- Silos now can only be built on tiles where a
generating buildings are built. They now only improve food production of Fishermen, Hunters and Farmers - Feasts now grant:
- 20%
production bonus for healers with Medecine - 20%
production bonus for Menders and Sailors - 20%
production bonus for Skalds and Sailors
- 20%
- Tool upgrades now grant
- +15%
production for Skalds - +15%
production for Menders - +15%
/
production for Sailors (depending on your choosing) - +15%
production for Healers
- +15%
- We changed the way villagers react to an attack in their tile:
- Villagers who are building in a tile under attack will now run to defend the tile
- Exception: villagers building towers will keep building!
- You can now cancel the launch of a Mercenary raid by pressing the ESC button
- The units of a defeated player will instantly be killed if they are situated in another player’s tile (ally and enemy)
- You can now access the patch notes from the landing screen of the game
- You can now travel to a healed unit by double clicking on their portrait
- When decolonizing a TownHall tile, every member of your team will now earn some
- We added many alert boxes regarding the players’ progression towards victory in multiplayer games:
- Reaching 800 and 1000
- Colonizing the Relic of Gods
- Colonizing Helheim
- Reaching 500, 1000, 1500
- Colonizing the Magma Lake tile
- When forging each of the Odin’s Sword peices
- Reaching 800 and 1000
- We added 8 new achievements related to Solo/Multiplayer games
- We changed the way diseases work (again...)
- We added more shortcuts, with the possibility to remap them. Here is the list of the functionalities:
- Change minimap type, from ressources to military (T)
- Select inactive clan member (U)
- Select all villagers (G)
- Select all scouts (H)
- We added another mapping system for Bear clan. Select the Warband (E) and click (E) again to exclude Kajia
- Affect only one unit (Ctrl (Hold))
- Cycle through selection (Tab)
New Features - Multiplayer only
- You can know choose to play on dedicated servers or to host games - this has been added after many Australian players (among other) encountered lag issues, sorry guys!
- We added a profanity filter on Multiplayer games
- In the lobby, you cannot choose a team if it is already full
Cosmetic changes:
- We added lightning during bad weather
- We added trails for combat units movement. This adds a lot of clarity (and coolness) to fights!
- We improved the FX of the Draugar Portals and Wyvern attacks
- You can now choose between 7 different environment when creating a Solo or Multiplayer game
Clan Balancing
- Clan of the Wolf:
- Pillage now also works on ally territory
- Plunder healing effectiveness has been reduced (from 50% to 35%)
- Clan of the Boar
- Handiwork effectiveness has been increased from 10% to 15% for non-upgraded buildings
- Lay of the Land now reduces the chance of being attacked by neutral units by 90% (previously 30%)
- The Mender's Hut cost has been lowered from 60 to 50
and its Krown upgrade cost has been lowered from 50
to 25
- Clan of the Stag: Advanced Silo bonus went from +2
and +5
(when upgraded) to +2
and +4
- Clan of the Goat: You only get one sheep at the beginning of the game. However, at least one other sheep will ALWAYS be in an adjacent tile
- Axe Throwers attack power has been slightly decreased (-5%)
As usual, we fixed many bugs:
- Life bars of longships docks and harbors are now correctfully placed
- Victory bars are now more logically scaled
- We fixed an issue where sailors would spawn in the water once a player has lost its Town Hall
- We fixed many visual problems with the Wyvern animations
- We fixed a problem in the way the description of certain building was displayed
- It was possible to walk through the Altar of Kings, this has been fixed
- It it now possible to heal Vedrfolnir when given by an ally
- We fixed a visual bug on the farmer’s food gathering animation
- We fixed some issues with the tile transfer:
- Towers will now have the right color
- The notification “building not built” and “building empty” will now disappear
- When launching mercenaries on Fields Tiles, you’ll get the right amount of
- When targeting a tower, military units will not walk through rocks and lakes anymore
- The miner’s upgrade tool now gives 15% more Stones
- We fixed A LOT of “No Entrance”, “Null Access” and “EOM” bugs
The roadmap after the release
As we already mentionned, Northgard's development will not stop with this official release! We plan on working on the game much much longer, adding many gameplay features, game modes, and general content. Between these MASSIVE updates, we'll keep improving the game, in terms of bugs, system compatibility and balancing. In a few weeks, a balancing patch will be released to adjust the clans' specificities after the modifications of today's launch. Following this, we intend to work on a more complete multiplayer patch.
The next clans' release
With each of the major updates, we plan on releasing new clans to add to the diversity of the game.
Any resemblance to real months is purely coincidental
The last year has been quite a ride for us! Northgard's concept seduced way more people than we anticipated at first, and you, as a group of players passionnate about Strategy games, pushed us to deliver the best game we could. We could not have dreamt of a more helpful and dedicated community and it's clear that Northgard could not have been as complete as it is today without you! For that, for your invaluable feedback, for you advice and feature requests,we say THANK YOU! The future will show that we will not let you down. Enjoy Northgard, its campaign, its solo and multiplayer modes.
ShiroGames Team
[ 2018-03-07 14:59:32 CET ] [ Original post ]
Hello Northgardians!
Here is the official trailer for the campaign mode of Northgard: Rig's Saga! In this campaign, you'll be playing Rig, son of the Viking High King, in his quest for vengeance after the murder of his father. Through the different chapters, you get the help of his bannermen.
https://steamcommunity.com/sharedfiles/filedetails/?id=1306682841
To completely finish the 11 chapters of the campaign, you will need to master all the clan's specificities and tame the wilderness of Northgard...
The campaign, and the full release of the game, will be available on March 7th, marking the end of Northgard Early Access period!
In the name and on behalf of all the Shiro Games team, I thank you so much for your support during last year. We hope you'll enjoy the campaign and the game ;-)
Finally, please let me assure you that we're not done working on Northgard! There are already so many clans, multiplayer features and gameplay innovation we want to implement!
Once again, thank you so much for believing in this project :)
Shiro Games
[ 2018-02-19 17:03:26 CET ] [ Original post ]
Greetings Northgardians! We're going to host another Ask Me Anything session Thursday, February the 15th at 17:00 UTC! You can post your questions on this Reddit thread! The AMA will be hosted on our brand new Twitch Channel!
[ 2018-02-14 09:06:50 CET ] [ Original post ]
Hello Northgardians! Today, we’re incredibly proud to introduce you to the first part of our Campaign mode!
CAMPAIGN MODE - RIG’S SAGA
The first five chapters of Rig’s Saga are now available for you to test! As for the servers, you have the possibility to fill out a form, giving you access to a “campaign-beta” version of Northgard. This BETA will grant you access to the first Act of our campaign! You’ll be following Rig, son of the Vikings’ High King. The High King is murdered and his REGAL HORN is stolen by a man named HAGEN.This event kickstarts a saga that will take RIG and his right-hand man BRAND through the new continent of NORTHGARD, where he will make new friends and foes and discover a much greater threat than HAGEN, and the reasons behind his father’s assassination. Check out our Campaign Teaser: http://steamcommunity.com/sharedfiles/filedetails/?id=1287486656 You can now fill out this form, and at the end of it, you’ll get the code to access the BETA! At the end of the form, you will get a campaign-beta code, that will allow you to test the beginning of our Campaign :) Once you get your code: 1- Right click on Northgard on your Steam library 2- Click on Properties 3- Open the BETA tab 4- Enter the code you received and choose "campaign-beta" in the drop-down menu 5- Wait for the Download of the update (you may have to restart Steam) 6- Start Northgard and enjoy the Bgining of Rig's Journey :-) Any trouble, just follow our "How To" video! http://steamcommunity.com/sharedfiles/filedetails/?id=1287346407 Disclaimer: for now, the campaign is only available in English, but do not worry, it will be translated in many more languages :-)
DEDICATED SERVERS
The dedicated servers are now officially launched (they are now available on the "default" and the "campaign-beta" version)! The Beta we launched two weeks ago allowed us to identify and fix the large majority of bugs that were reported! This is all thanks to you! We had more than 4 000 participants to this BETA :D => As always, you’re the best ;-)
Disclaimer: We currently have 8 servers at our disposition, each of them can host a few dozen Northgard games at the same time (more or less depending on the number of players in those games). As we carefully monitor the servers activity, we’ll be able to add more servers in case we are going under capacity. If the servers become too crowded despite that, you’ll automatically switch to the original host system as a backup!
UPDATE CHANGELOG
As always, we’re always trying to make the game better for you, and we changed a few things in this update too! This is available on the default version of the game!
- Townhalls now harbor 6 villagers, increasing the maximum population when starting a game by 1.
- Happiness is now display with different colors and texts if you’re over or under 3
. - When going for Trade Victory, you’ll get the amount of Commercial Influence displayed in your resource bar
. - When trading with other player/AI, information about this whos is trading what with whom is now displayed next to their name
. - When one of your ally is attacked, the Warning pop-up will now display “Your ally is under attack”.
- When a Raven Clan launches a mercenary raid, every player having scouted the targeted area will now be warned of the launch of this raid.
- We added Polish language translation (not for the campaign). Other languages will come for the official release.
[ 2018-02-01 14:57:51 CET ] [ Original post ]
Hello Northgardians! We have exciting news to share with you :^)
DEDICATED SERVERS
We’ve reach the final stage of the implementation of our dedicated servers. During the latest tests we made, they seem to behave quite well. The next phase is to perform some stress tests, and to do this, we need you!
If you wish to enter the open BETA for the servers, just follow this link and fill in the very little form we prepared for you. At the end of the form, you will get a BETA-Servers code, that will allow you to play on our brand new servers :) Once you get your code: 1- Right click on Northgard on your Steam library 2- Click on Properties 3- Open the BETA tab 4- Enter the code you received and choose "open-beta" in the drop-down menu 5- Wait for the Download of the update (you may have to restart Steam) 6- Start Northgard and enjoy the Servers :-)
PATCH NOTE
We also changed a few things in the game (which are also available on the default version):
- Tile transfer will appear normally in the end screen summary
- We fixed a bug that caused Draugar portals and many other things to remain visible in the end screen summary
- Clan members won't start healing before they transform into healers anymore.
- We fixed a visual bug sometime occuring with the lighthouse
- We fixed a bug in the Fishermen’s animation
- We fixed a bug in the skin of the Warchief when summoned for the second time
- You can now train a clan member to become a Sailor even if the boat is at sea!
- The exclusive mode will now work properly for two monitors users
- The cooldown of Domination (Wolf Clan’s fame 500) has been reduced from 12 to 9 months
- Left click on a unit's portrait will now select the closest unit to the camera
- We fixed many Null Access errors
PRICING
As we planned when starting the Early Access period, we will be raising Northgard price on Steam from 19,99€ to 27,99€ starting this Friday January 19th. Be sure that there will not be further price raise when the game is officially released! We are also planning to release a Deluxe version of the game, including the Development Artbook and the complete OST! Thank you so much for your support, you guys are the best! <3
[ 2018-01-18 15:06:57 CET ] [ Original post ]
Hello Northgardians,
As the end of 2017 is upon us, we wanted to share with you a few thoughts.
What a year! At the beginning of 2017, Northgard was about to start its 6-months Early Access period. At the time, the game was supposed to be a fun, solo strategy game with 4 clans and ShiroGames was only a team of 9. It soon became clear that the game would be much more than that. To match the new ambitions of our little Vikings, the Early Access period has been doubled, and the team grew.
Today, after 10 months and almost 500k unit sold, Northgard has 6 clans, a Multiplayer mode with dedicated server coming in January and a lot of new tiles, units and buildings. The 15 person team now gets ready for the official launch of its baby. In January, we’ll launch the dedicated servers, and we’ll open access to the test version of the campaign! We cannot wait to have your feedback on these, as we worked hard to make them as enjoyable as possible!
One thing we know for sure, is how much we owe you, our beloved community. You helped Northgard become what it is now in countless different ways and we cannot thank you enough for your support and your feedback.
We’re so proud of the way the game has evolved, with its own personality, and you’ve been a key part of this!
So thank you and enjoy a wonderful 2018!
[ 2018-01-01 14:51:22 CET ] [ Original post ]
Hello Northgardians! We're sorry to announce a little delay in the arrival of dedicated servers in Northgard... Dedicated Servers We've had some partnership issues that forced us to postpone the release of this crucial feature to January. We absolutely understand your frustration regarding the problems that poor internet connection and leaving hosts can generate. Please be sure that our decision on this matter is only motivated by the urge to give you the best multiplayer experience. We'll spend this time to set up an infrastructure that will allow us to have a very large number of Northgard instances running at the same time.
December Update
This problem will not prevent us from delivering you your monthly update :-)
Changes on Tech Trees:
For all clans:
- We’ve merge Militia & Defense, giving Defense Strategy: +20% Attack for Villagers & +20% defense for Watch Towers
- Feeling Safe has been moved and is now replaced by MonsterSlayer: +30% attack power against Mystical Creatures - Draugar, Valkyries, Giants, Giant Hero (Blainn), Wyvern.
- Sharp Weapons has been replaced by Military Strategy: Military units gains +5% attack for each type of friendly military units in the area.
- Trading (or Bartering) is now necessary to build a Lighthouse
- Erudition buff for Loremaster is now by 20% (previously 10%)
Clan of the Goat:
- Barricade’s bonus now goes from 30% to 20%
- Food Trade: Trading food increases your trading routes' income by 50% (previously 100%)
- The menders now grant +1 Lore instead of +2
- Bartering now grants:
- +1 Krowns per 8 population (rounded down)
- The ability to trade with Neutrals
- Unlocks the Lighthouse (see the Trade Victory Section)
- Handiwork takes the place of Nature Gift (which has disappeared)
- Handiwork has been replaced by Lay of the Land: -30% chance of being attacked by Wolves, Draugar or Valkyries
Clan of the Wolf:
- Cartography has been removed (very low pick rate) and replaced by Plunder: When decolonizing a tile, the units in this tile are healed by +50% of their max health
- Pillage is now called Spoils of War
New Features
- The Clans of the Boar, Raven, Goat and Stag now have different skins for their Warchiefs!
- When creating a multiplayer game, you can now choose the difficulty of each AI and the hostility of Northgard separately
- When creating a FFA game with AI players, the AI will now be placed on Northgard randomly (in previous versions, the AIs were always grouped)
- We changed the way victory is displayed when winning in team (the game now congratulates every member of the winning team)!
- We changed the way the ESC button works. ESC will close each active window and only then open the menu.
- When someone is kicked from a lobby, they won’t have the possibility to re-enter the lobby
- When someone leaves a game, they will be replaced by an AI after 5 minutes. If the player reconnects, he will take back control of his clan. The AI difficulty is scaled on the hostility of Northgard.
- We changed a few more things in the way disease works:
- When a unit gets sick, it will lose 90% of its max health (if a unit has 100hp, it will lose 90hp).
- The player can heal a unit during the disease. We added the fact that the unit will remain sick if the food or wood production remains < 0.
- It is no longer possible for a healer/mender’s hut to heal a unit already healed by another healer/mender’s hut.
- We upped the damages of the AxeThrowers by 20%
- Upgrading military buildings will now only grant a +5% attack power bonus (10% previously)
Trade Victory
We completely changed the way the trade victory worked:- To win a Trade victory, you now need to build a Lighthouse
- The Lighthouse can be built as an extension to a Longship Dock or a Harbor
- This new building extension will allow you to gain access to “Great Trade Routes”
- These will allow you to send Kröwns to various locations and gain Commercial Influence:
- Sending Kröwns to your homeland on the continent will grant you +5 in Commercial Influence for -5 Kröwns
- Sending Kröwns to Miklagard will grant you +10 in Commercial Influence in exchange for -20 Krowns
- Sending Kröwns to Vinland will grant you +15 in Commercial Influence in exchange for -40 Krowns
- You cannot build more than 1 Lighthouse, and therefore, you cannot have more than 1 Great Trade Route!
- To win a Trade victory, you will need to reach 2000 in Commercial Influence
Bug Fixes
- When healing Vedrfolnir with x different huts, the achievement was unlocked x times. This has been fixed!
- When repairing a military building, players were losing a few Kröwns, this has been fixed
- The UI will now allow much more compatibility with various screen resolutions!
- Deers now respawn normally
- The message “you’re under attack” will now always disappear once this attack is over
- When a player loses a game in multiplayer, he is no longer allowed to pause it anymore. This also generated a bug where the “resume the game” button didn’t work.
- There was an issue in the way ressources incomes were displayed (the addition of various resources didn’t correspond to the flow). It is now fixed
- We fixed most “Zone is null” errors
- The map size didn’t worked as intended. You will now be able to play on very large map with any number of players
- The achievement "Iron Miner" now requires to mine 60 iron (previously 150)
[ 2017-12-19 14:55:08 CET ] [ Original post ]
Hey guys!
We're so glad to see that you adopted the Clan of the Boar!
We know you cannot wait for new stuff coming to Northgard ;)
As the official release approaches, it seemed important to give you an overview of what's coming in the game for the last phase of Early Access!
Until multiplayer patch
We've identified a few problems and bugs with the current version of the game, and we're working on solving these :)
Multiplayer Patch - December
This update will introduce something that many of you asked: Dedicated servers. Those servers will hopefully grant you more stable and less laggy games, solving the issues of hosts disconnecting! We'll add many more things to make the experience more fun and intuitive: - The possibility to choose a different difficulty for Northgard (as the environment) and for each AI individually - The possibility to kick someone from the lobby (he won't be able to join again) - The players leaving a game will be replaced by an AI - The AI will have a more human behavior In this patch we plan to entirely revisit the Trade Victory, more information about it will soon come. We'll also add some other smaller things that were missing in the game.
First Campaign update - January 2018
We'll unveal the first 4 chapters of the campaign in the beginning of 2018. This campaign will tell a story about a young Viking Warchief and his quest for colonizing Northgard! The player will meet each clan one after the other, interact with them (not all of them have good intentions ;) ) Some changes to the UI and Key Binding will also be implemented at this time.
The end of Early Access Period
We intend to fully release Northgard in Februray-March 2018 (this is an objective, not a certainty ^^). The period of time between the January update and the official release will be dedicated on solving every little problem that we identify!
Northgard after its official release
The official launch of the game will not mean the end of new features addition, and we're looking into adding new clans, gameplay mechanics, etc... What would you like to see added into the game? Tell us :-)
[ 2017-11-20 15:02:49 CET ] [ Original post ]
Hello Northgardians!
A new clan will be released tomorrow: The Clan of the Boar!
PRESENTATION OF THE BOAR
A reclusive clan once forgotten by their brethren but recently rediscovered, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.
Starting bonuses
- The Mender's Hut replaces the Healer's Hut. Menders produce +2 Lore while they're not healing.
- Under The Stars: Each additional tile gives +2 max population.
- No happiness penalties for non-upgraded houses.
- Freya: Blizzard penalty reduction: 30% => 50%.
- Baldr: happiness +3 => +5
- Jörd: Warchief and upgraded towers get +10% att
Lore tree changes
- Trading => Bartering: +3 Krowns, Allows trading routes with neutral factions (not other clans)
- Mining efficiency => Handiwork: +10% production for non upgraded buildings
- Coinage => Simple living: -50% wood construction costs for buildings
- Medecine => Herbalism: Each active Mender give +5% production in the Mender’s Hut Territory
- Carpentry Mastery => Nature’s Gift: +1 Krowns each 5 clan members
- Growth knowledge => Legacy: Altar of Kings production is doubled
- Wealth knowledge => Osmosis: Forests, Swamps & Fishes gives +2 happiness
NEW FEATURES
- Vedrfolnir now has a different description text once he’s healed
- As Vedrfolnir crashed after being wounded, there is now a mark on the ground (may need some work)
- Vedrfolnir cannot spawn on Magma Flows tiles
- There is now a healing icon above the health bar of the healed clan member
- ONE NEW MUSIC TRACK! :D
- Many new sound FX (victory and loss of a game, ally trading with you, feasting, etc…)
- A new special effect for the warrior's charge
- Non upgraded silos now grant a +300 max food stock. Upgrading them will raise this to 500.
BUG FIXING
We corrected some issues in the game, here is the list:
- Fixed a bug in the way bonuses granted by upgraded silos were calculated
- Fixed an issue with the way the game calculated winter food consumption (depending on the size of the clan population)
- The Altar of King bonuses weren't always displayed
- Forests had a chance not to be occupied by wolves
- The mining exploit has been fixed: it is not possible to extend indefinitely the stone and iron reserves in a mine
- When reaching 0 in a traded ressource, the trade route just stops
- A lot of "NULL ACCESS" and "CALLED FROM" errors have been fixed
[ 2017-11-20 14:35:29 CET ] [ Original post ]
- Northgard Linux [17.98 M]
- Northgard - Sváfnir, Clan of the Snake
- Northgard - Nidhogg, Clan of the Dragon
- Northgard - Svardilfari, Clan of the Horse
- Northgard - Lyngbakr, Clan of the Kraken
- Northgard - Himminbrjotir, Clan of the Ox
- Northgard - Brundr & Kaelinn, Clan of the Lynx
- Northgard - Ratatoskr, Clan of the Squirrel Official
- Northgard - Dodsvagr, Clan of the Rat
- Northgard - Hræsvelg, Clan of the Eagle
- Northgard - Cross of Vidar Expansion Pack
- Northgard - Kernev, Clan of the Stoat
- Northgard - Vordr, Clan of the Owl
- Northgard - Garm, Clan of the Hounds
- Northgard - Hafgufa, Clan of the Turtle
THE GAME
After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.
The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.
- Build your settlement on the newly discovered continent of Northgard
- Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...)
- Manage your resources carefully and survive harsh winters and vicious foes
- Expand and discover new territory with unique strategic opportunities
- Achieve different victory conditions (Conquest, Fame, Lore, Trading...)
- Play against your friends or against an AI with different difficulty levels and personalities
- Enjoy dedicated servers and grind the ranks to reach the final Norse God rank!
THE CAMPAIGN MODE: RIG'S SAGA
The Viking High King is murdered and his REGAL HORN is stolen by a man named HAGEN. This event kickstarts a saga that will take RIG, his son and heir accompanied by his right-hand man BRAND through the new continent of NORTHGARD, where he will make new friends and foes and discover a much greater threat than HAGEN, and the reasons behind his father’s assassination.
In order to complete the 11 chapters campaign, the player will have to master the specificities of all 6 clans and tame the unforgiving wilderness of Northgard.
- OS: Ubuntu 18.04 64 bits
- Processor: Intel 2.0ghz Core 2 Duo or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: Minimum display resolution : 1366x768
- OS: Ubuntu 18.04 64 bits
- Processor: Intel i5 3.1 Ghz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: Recommended display resolution : 1440x900
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