[quote=author]
Hello Vikings!
Today, were releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. Weve made a number of major changes and even introduced some new mechanics with this update and you can see everything weve been working on below!
WARNING!
Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder. [/quote]
Call to arms
Now placed in [strike]third[/strike] first position.
REMOVED [strike]Converts all civilians in the area into Militia. They cant go outside of your territory.[/strike]
Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory.
Each kill on allied territory gives +100% Military Experience.
Garrison
Now placed in [strike]first[/strike] second position.
Each Defense Tower adds +1 to your maximum warband (+2 if upgraded).
REMOVED [strike]Each kill on allied territory gives +100% Military Experience. [/strike]
You gain 1 free Tower upgrade each year.
You can have a maximum of 4 Militia in your territory.
The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.
Suppressing fire
Now placed in [strike]second[/strike] third position.
Human units within an area that contains an allied Defense Tower gain +30% defense.
REMOVED [strike]You gain 1 free Tower upgrade each year. [/strike]
You can have a maximum of 6 Militia in your territory.
- New hotkey on Shift+Left click to add/remove a unit from the selection
- New hotkey on Ctrl+Left click to select units of the same type within a selection
- New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)
- Select cycle is now called Go next in Unit/Building type for clarity purposes
- New toggle to choose rather Icons or Military are displayed by default on the minimap
- New toggle to choose to display World Info by default or not
Data mods:
Addition of modifiable values in Cdb
- Tool upgrade, weapon upgrade and relic cost in the forge
- Wood

consumption by units
- Number of units assignable by default to a building
Script mods:
Restrict "talk" function to valid bannermen

Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore

only. Increases building, repairing and forging speed by 30%.
Silos:
- Cost: [strike]100[/strike] 80 Wood

Bragaful:
- Under 500 Commercial Influence: [strike]+6[/strike] +3
- Between 500 and 1000 Commercial Influence: [strike]+8[/strike] +6
- Between 1000 and 1500 Commercial Influence: [strike]+10[/strike] +9
Veiled threats
- Improves your Trade Routes Krwns

income by [strike]75%[/strike] 50% if you have a Warchief and by [strike]150%[/strike] 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.
Poison
- Decreases targets attack speed

and move speed by [strike]20%[/strike] 35% for 2 seconds.
BUGFIX
- Scorched Earth now loots resources on neutral factions.
Sheep
- Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.
BUGFIX
- The former sheep bonus was active all year for all clans and has been corrected.
Food Trade
- Food trade also increases your Trade Routes Krwns

income by 70% on tiles with a natural food source.
Whirlwind
- Dragonkin [strike]frequently[/strike] sometimes executes a mighty swirling strike that damages all surrounding enemies.
Buy thralls:
- Price increases by [strike]40[/strike] +50 krowns

each time
- Price decreases [strike]-2[/strike] -4 Krowns

each month
Starting Bonuses:
- Learning a new Lore

gives 20 Fame 
instead of 15.
Greater Blessings (requires 500 Fame 
)
- Freya: Winter penalty is massively reduced [strike](30%[/strike] 70% for Food

, 50% for Wood 
).
- Baldr: +5 Happiness

and +2 Lore 
production
- Jrd: [strike]Warchief[/strike] Your army and upgraded towers get +10% attack

Handiwork
- Handiwork also grants -10% building upkeep costs.
Osmosis:
- You obtain 1 Happiness

for every 3 colonized zones.
- Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness

.
Recruits (requires 200 Fame 
)
- Sailors also produce +100% fame

.
[quote=author]Thank you all for your continued support and invaluable feedback that have made this update possible. Keep the feedback and suggestions coming!
- Shiro Games
[/quote]
[ 2020-07-30 13:31:57 CET ] [ Original post ]