Balancing Patch [JULY 2020]
Today, were releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. Weve made a number of major changes and even introduced some new mechanics with this update and you can see everything weve been working on below!
Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder. [/quote]
Now placed in [strike]third[/strike] first position. REMOVED [strike]Converts all civilians in the area into Militia. They cant go outside of your territory.[/strike] Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory. Each kill on allied territory gives +100% Military Experience.
Now placed in [strike]first[/strike] second position. Each Defense Tower adds +1 to your maximum warband (+2 if upgraded). REMOVED [strike]Each kill on allied territory gives +100% Military Experience. [/strike] You gain 1 free Tower upgrade each year. You can have a maximum of 4 Militia in your territory. The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.
Now placed in [strike]second[/strike] third position. Human units within an area that contains an allied Defense Tower gain +30% defense. REMOVED [strike]You gain 1 free Tower upgrade each year. [/strike] You can have a maximum of 6 Militia in your territory.
Addition of modifiable values in Cdb
Restrict "talk" function to valid bannermen
Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore
only. Increases building, repairing and forging speed by 30%.
Greater Blessings (requires 500 Fame
Recruits (requires 200 Fame
[/quote]
[ 2020-07-30 13:31:57 CET ] [ Original post ]
[quote=author]
Hello Vikings!
Today, were releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. Weve made a number of major changes and even introduced some new mechanics with this update and you can see everything weve been working on below!
WARNING!
Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder. [/quote]
Call to arms
Now placed in [strike]third[/strike] first position. REMOVED [strike]Converts all civilians in the area into Militia. They cant go outside of your territory.[/strike] Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory. Each kill on allied territory gives +100% Military Experience.
Garrison
Now placed in [strike]first[/strike] second position. Each Defense Tower adds +1 to your maximum warband (+2 if upgraded). REMOVED [strike]Each kill on allied territory gives +100% Military Experience. [/strike] You gain 1 free Tower upgrade each year. You can have a maximum of 4 Militia in your territory. The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.
Suppressing fire
Now placed in [strike]second[/strike] third position. Human units within an area that contains an allied Defense Tower gain +30% defense. REMOVED [strike]You gain 1 free Tower upgrade each year. [/strike] You can have a maximum of 6 Militia in your territory.
- New hotkey on Shift+Left click to add/remove a unit from the selection
- New hotkey on Ctrl+Left click to select units of the same type within a selection
- New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)
- Select cycle is now called Go next in Unit/Building type for clarity purposes
- New toggle to choose rather Icons or Military are displayed by default on the minimap
- New toggle to choose to display World Info by default or not
Data mods:
Addition of modifiable values in Cdb
- Tool upgrade, weapon upgrade and relic cost in the forge
- Wood
consumption by units - Number of units assignable by default to a building
Script mods:
Restrict "talk" function to valid bannermen
Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore
only. Increases building, repairing and forging speed by 30%.
Silos:
- Cost: [strike]100[/strike] 80 Wood
Bragaful:
- Under 500 Commercial Influence: [strike]+6[/strike] +3
- Between 500 and 1000 Commercial Influence: [strike]+8[/strike] +6
- Between 1000 and 1500 Commercial Influence: [strike]+10[/strike] +9
Veiled threats
- Improves your Trade Routes Krwns
income by [strike]75%[/strike] 50% if you have a Warchief and by [strike]150%[/strike] 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.
Poison
- Decreases targets attack speed
and move speed by [strike]20%[/strike] 35% for 2 seconds.
BUGFIX
- Scorched Earth now loots resources on neutral factions.
Sheep
- Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.
BUGFIX
- The former sheep bonus was active all year for all clans and has been corrected.
Food Trade
- Food trade also increases your Trade Routes Krwns
income by 70% on tiles with a natural food source.
Whirlwind
- Dragonkin [strike]frequently[/strike] sometimes executes a mighty swirling strike that damages all surrounding enemies.
Buy thralls:
- Price increases by [strike]40[/strike] +50 krowns
each time - Price decreases [strike]-2[/strike] -4 Krowns
each month
Starting Bonuses:
- Learning a new Lore
gives 20 Fame
instead of 15.
Greater Blessings (requires 500 Fame
)
- Freya: Winter penalty is massively reduced [strike](30%[/strike] 70% for Food
, 50% for Wood
). - Baldr: +5 Happiness
and +2 Lore
production - Jrd: [strike]Warchief[/strike] Your army and upgraded towers get +10% attack
Handiwork
- Handiwork also grants -10% building upkeep costs.
Osmosis:
- You obtain 1 Happiness
for every 3 colonized zones. - Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness
.
Recruits (requires 200 Fame
)
- Sailors also produce +100% fame
.
- Shiro Games
[/quote]
Northgard
Shiro Games
Shiro Games
2018-03-07
Strategy Simulation Singleplayer Multiplayer Coop
GameBillet
25.47 /
€
Game News Posts 152
🎹🖱️Keyboard + Mouse
Very Positive
(47721 reviews)
https://northgard.net/
https://store.steampowered.com/app/466560 
The Game includes VR Support
Northgard Linux [17.98 M]
Northgard - Sváfnir, Clan of the Snake
Northgard - Nidhogg, Clan of the Dragon
Northgard - Svardilfari, Clan of the Horse
Northgard - Lyngbakr, Clan of the Kraken
Northgard - Himminbrjotir, Clan of the Ox
Northgard - Brundr & Kaelinn, Clan of the Lynx
Northgard - Ratatoskr, Clan of the Squirrel Official
Northgard - Dodsvagr, Clan of the Rat
Northgard - Hræsvelg, Clan of the Eagle
Northgard - Cross of Vidar Expansion Pack
Northgard - Kernev, Clan of the Stoat
Northgard - Vordr, Clan of the Owl
Northgard - Garm, Clan of the Hounds
THE GAME
After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.
The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.
- Build your settlement on the newly discovered continent of Northgard
- Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...)
- Manage your resources carefully and survive harsh winters and vicious foes
- Expand and discover new territory with unique strategic opportunities
- Achieve different victory conditions (Conquest, Fame, Lore, Trading...)
- Play against your friends or against an AI with different difficulty levels and personalities
- Enjoy dedicated servers and grind the ranks to reach the final Norse God rank!
THE CAMPAIGN MODE: RIG'S SAGA
The Viking High King is murdered and his REGAL HORN is stolen by a man named HAGEN. This event kickstarts a saga that will take RIG, his son and heir accompanied by his right-hand man BRAND through the new continent of NORTHGARD, where he will make new friends and foes and discover a much greater threat than HAGEN, and the reasons behind his father’s assassination.
In order to complete the 11 chapters campaign, the player will have to master the specificities of all 6 clans and tame the unforgiving wilderness of Northgard.
MINIMAL SETUP
- OS: Ubuntu 18.04 64 bits
- Processor: Intel 2.0ghz Core 2 Duo or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: Minimum display resolution : 1366x768
- OS: Ubuntu 18.04 64 bits
- Processor: Intel i5 3.1 Ghz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: Recommended display resolution : 1440x900
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[ 3154 ]
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