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[quote=author]With the coldest of seasons beginning to descend upon Northgard, has Winter festival sprung to life once again! But the bitter cold winds, snow and perilous winters are not all that await us, as a number of huge changes to the plethora of clans vying for conquest have also arrived with Balance Update #5!
Check out what's new below![/quote]
Shieldbearers
Defense
[strike]8[/strike] 7
Eldhrumnir
Your units regenerate health
during a feast
.
Regen Health [strike]0.05[/strike] 0.03
Scabbard of Gram
Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives [strike]+15%[/strike] +10% attack
, [strike]+15%[/strike] +10% defense
to Shield Maiden.
Chilling Aura
Enemies hit by Gram are frozen for [strike]3[/strike] 2 seconds, along with the area around them. They are slowed and their attack speed is reduced.
Call to arms
Every six months, homeland sends you up to [strike]2[/strike] 3 Militia to help you defend your territory. You can have a maximum of [strike]2[/strike] 3 Militia in your territory.
Call to arms II
You can keep up to [strike]4[/strike] 6 Militia in your territory.
Call to arms III
You can keep up to [strike]6[/strike] 9 Militia in your territory.
Trackers
Health
[strike]50[/strike] 55
Recruit cost [strike]30[/strike] 25
Mythical Lure
A lure that attracts mythical beasts. They periodically come in groups hungry for some food
. Each wave cleared increases population growth by [strike]2[/strike] 5%, up to 20%. Destroyed if an enemy colonizes the zone.
NEW You can assign up to two villagers on Mythical Lures to become hunters.
Poaching
Allows you to sell Hunting trophies in the Marketplace at the price of [strike]2[/strike] 1.5 Hunting trophies for 1 Krwn
.
Feral instinct
Trackers that participated in a mythical animal kill permanently gain + [strike]1[/strike] 2% attack power
(max + 50%). Lost on death.
Hindering Arrows
Your Trackers fire hindering arrows, slowing targets hit.
Attack speed slow [strike]20[/strike] 30%
Move speed slow [strike]40[/strike] 50%
Starting Advantages
Your units are tougher, larger and eat more than the other clans, and have a [strike]15[/strike] 10% attack power
and defense bonus
.
Specialized civilian units have a [strike]40[/strike] 30% production bonus, except Loremasters.
Under pressure
You gain + 0.5 Happiness
and [strike]1[/strike] 0.5 Food
for each military unit in a non allied zone next to or within an enemy territory.
Poison
Decreases targets attack speed and move speed by [strike]35%[/strike] 25% for 2 seconds.
Kindred Spirit
Having Kaija, the Armored Bear or Shield Maiden in an area increases local production by [b[strike]]15%[/strike] 10%.
Stone
cost to build an Altar of Kings is reduced to 5. It gives + [strike]2[/strike] 3 Happiness
and produces Fame
.
Mercenaries
Recruit Cost [strike]50[/strike] 45 (which brings the total raid cost down to [strike]200[/strike] 180).
Dragonmen
Attack Power
[strike]13[/strike] 12
Health
[strike]75[/strike] 70
SwirlAttack
Dragonmen sometimes execute a mighty swirling strike that damages all surrounding enemies.
Cooldown [strike]0.5[/strike] 0.8
Secondary target damage coeff [strike]0.8[/strike] 0.6
Usual Christmas theme decorations on Permafrost map.
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