Public beta patch notes for 13/02/2024
Since weve reworked the Ranked Multiplayer with the addition of the lobby finder, weve seen a lot of feedback and requests for improvements and new possibilities to be added. Although we cannot do everything and not all at once, we still want to develop and grow the feature in the long term and with this update comes the first batch of improvements we wanted to add based on your feedback [expand type=details]
If at the beginning of a team game, a player fails to connect, they have 5 minutes to still join. After this time, they are considered as defeated, and the other players from the team have a few minutes to concede as well to end the game, without losing GPs. In order to quit and look for another game. If a player disconnects during the game, they also have 5 minutes to reconnect, after that this will count as a defeat and this player loses GPs. But the other players of the team will have a few minutes to concede without losing GPs themselves. (To avoid being punished for a team-mate leaving and forced to play a 2v3) The opponent team will still gain GPs as this will still be counted as a victory on their side. If they do not concede during this time, the game considers that they chose to keep playing anyway and gains/loss of GPs will behave as usual depending on win or defeat. [/expand]
Weve reworked the Conquest menu to make it easier to play co-op with your friends, and weve buffed the general bonuses to make them more interesting. Also to avoid, especially on extreme difficulty having only some bonuses being chosen above all others. [expand type=details]
Whenever we can, we keep on improving the visuals and UI of the game to make them as clear and as shiny as we can. [expand type=details]
Weve received feedback about Stoat Clan duchies and levies sometimes being difficult to keep track of, so weve designed a new clan-specific UI to hopefully address this problem.
Ox and Lynx clan seem to be less played and less competitive in the current multiplayer environment so weve made some small changes to help them compete. [expand type=details]
[ 2024-02-13 14:45:30 CET ] [ Original post ]
[quote] Hello vikings! With this new beta you will get access to the latest changes and additions weve been working on regarding Ranked Multiplayer, Conquest, UI, Balancing, and more! Join the beta, test those features and let us know what you think! The more players join the beta, and the more tests and reports we have, the sooner we can detect and anticipate eventual problems and adjustments needed that might arise from those new changes. [/quote] 3.3.26.365089-beta
Ranked Multiplayer
Since weve reworked the Ranked Multiplayer with the addition of the lobby finder, weve seen a lot of feedback and requests for improvements and new possibilities to be added. Although we cannot do everything and not all at once, we still want to develop and grow the feature in the long term and with this update comes the first batch of improvements we wanted to add based on your feedback [expand type=details]
- It is now possible to queue for multiple types of games.
- Addition of a join pop-up to make sure players joining a lobby are not AFK.
- Players no longer start at 300 GPs in Stone league, but start as unranked and will get a rank and GP amount after they played 5 Ranked multiplayer games.
- Ready Button has been added to the lobby. (Game will launch when all players are ready or when the timer ends)
Disconnect Feature
If at the beginning of a team game, a player fails to connect, they have 5 minutes to still join. After this time, they are considered as defeated, and the other players from the team have a few minutes to concede as well to end the game, without losing GPs. In order to quit and look for another game. If a player disconnects during the game, they also have 5 minutes to reconnect, after that this will count as a defeat and this player loses GPs. But the other players of the team will have a few minutes to concede without losing GPs themselves. (To avoid being punished for a team-mate leaving and forced to play a 2v3) The opponent team will still gain GPs as this will still be counted as a victory on their side. If they do not concede during this time, the game considers that they chose to keep playing anyway and gains/loss of GPs will behave as usual depending on win or defeat. [/expand]
Conquest
Weve reworked the Conquest menu to make it easier to play co-op with your friends, and weve buffed the general bonuses to make them more interesting. Also to avoid, especially on extreme difficulty having only some bonuses being chosen above all others. [expand type=details]
- Conquest Co-op flow has been reworked for more simplicity.
- All general Conquest bonuses have been buffed to be more impacting.
UI
Whenever we can, we keep on improving the visuals and UI of the game to make them as clear and as shiny as we can. [expand type=details]
General
- At the end of a game new victory animations are now played, highlighting the type of victory achieved.
- From the clan selection screen it is now possible to open the Lore-Tree of each clan.
- From this screen you can collapse start-with descriptions of clans.
- In-game you can now check clans Fame titles by hovering the fame icon and not the icon of the clan. (Start-with bonuses are still accessible by hovering the clan icon)
- In-game windows UI have been reworked.
- Background illustration animation improvements.
- In-game camera has been reworked to allow for closer zoom-in.
Stoat
Weve received feedback about Stoat Clan duchies and levies sometimes being difficult to keep track of, so weve designed a new clan-specific UI to hopefully address this problem.
- A new custom UI has been added for the Stoat Clan, highlighting the different Duchies the clan has, and allowing for direct check and trigger of Levies.
Balancing
Ox and Lynx clan seem to be less played and less competitive in the current multiplayer environment so weve made some small changes to help them compete. [expand type=details]
Lynx
- Trackers no longer lose some of their buffs when using non-ranged attacks.
Ox
- Torfin recruitment price is reduced from 250 to 150 Krwns.
Rat
- Shaman Camps upgrade now gives +2.5% Health instead of +5%.
Eagle
- Boneyard heal effect is now divided among the wounded units in the zone. (With a minimum and maximum heal value per unit)
- If the zone is in combat the heal is no longer active.
Snake
- Rapacious Exploitation heal effect on scorched-earth zones is now divided among the wounded units in the zone. (With a minimum and maximum heal value per unit)
- If the zone is in combat the heal is no longer active.
Global
- Mjolnir (Relic) damages have been multiplied by x2. (And yes, it really does deal damages)
Northgard
Shiro Games
Shiro Games
2018-03-07
Strategy Simulation Singleplayer Multiplayer Coop
GameBillet
25.47 /
€
Game News Posts 152
🎹🖱️Keyboard + Mouse
Very Positive
(47721 reviews)
https://northgard.net/
https://store.steampowered.com/app/466560 
The Game includes VR Support
Northgard Linux [17.98 M]
Northgard - Sváfnir, Clan of the Snake
Northgard - Nidhogg, Clan of the Dragon
Northgard - Svardilfari, Clan of the Horse
Northgard - Lyngbakr, Clan of the Kraken
Northgard - Himminbrjotir, Clan of the Ox
Northgard - Brundr & Kaelinn, Clan of the Lynx
Northgard - Ratatoskr, Clan of the Squirrel Official
Northgard - Dodsvagr, Clan of the Rat
Northgard - Hræsvelg, Clan of the Eagle
Northgard - Cross of Vidar Expansion Pack
Northgard - Kernev, Clan of the Stoat
Northgard - Vordr, Clan of the Owl
Northgard - Garm, Clan of the Hounds
THE GAME
After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.
The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.
- Build your settlement on the newly discovered continent of Northgard
- Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...)
- Manage your resources carefully and survive harsh winters and vicious foes
- Expand and discover new territory with unique strategic opportunities
- Achieve different victory conditions (Conquest, Fame, Lore, Trading...)
- Play against your friends or against an AI with different difficulty levels and personalities
- Enjoy dedicated servers and grind the ranks to reach the final Norse God rank!
THE CAMPAIGN MODE: RIG'S SAGA
The Viking High King is murdered and his REGAL HORN is stolen by a man named HAGEN. This event kickstarts a saga that will take RIG, his son and heir accompanied by his right-hand man BRAND through the new continent of NORTHGARD, where he will make new friends and foes and discover a much greater threat than HAGEN, and the reasons behind his father’s assassination.
In order to complete the 11 chapters campaign, the player will have to master the specificities of all 6 clans and tame the unforgiving wilderness of Northgard.
MINIMAL SETUP
- OS: Ubuntu 18.04 64 bits
- Processor: Intel 2.0ghz Core 2 Duo or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: Minimum display resolution : 1366x768
- OS: Ubuntu 18.04 64 bits
- Processor: Intel i5 3.1 Ghz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: Recommended display resolution : 1440x900
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