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Beta Patch Notes for 26/03/2024
[expand type=details]
For some time, foxes have been confined to a Conquest battle. Were finally adding them as a general animal of the base game that can be encountered in any game.
To join foxes, were also adding boars as a new animal you can encounter in any game.
Sheeps are NOT a new animal, but weve changed their spawn rules and reworked them to make them more useful, especially in later games, and to create new specific interactions with some clans. The idea is to make the sacrifice for food no longer the automatic and only use for sheep it is currently. We also want sheep to spawn in further zones as an attractive later reward. [expand type=details]
Following those changes, weve reworked the map generation more globally to account for the addition of those new animals and rules. Weve also taken this opportunity to ensure more fair hostile foes repartition between clans and to adjust the difficulty.
Until now, it was possible for different clans to face huge differences in hostility at spawn. For example, one clan could start with 1 wolf in zones around its town hall, while another starts with 3 wolves. [expand type=details]
[expand type=details]
[expand type=details]
We know AI faces many difficulties right now, and were actively working on it! This patch will allow you to test a new batch of changes, and we will keep releasing new ones as we continue to work on it during the open beta. [expand type=details]
In parallel with AI, we also work to improve the game's performance and fix optimization issues. [expand type=details]
[ 2024-03-26 14:59:50 CET ] [ Original post ]
v3.3.21.37220-beta [quote]Hello players! Big changes are coming to the ecosystem of Northgard; new animals are appearing, and this is changing the world for everyone. Here are the details:[/quote]
New contents
Foxes and Boars
[expand type=details]
Foxes
For some time, foxes have been confined to a Conquest battle. Were finally adding them as a general animal of the base game that can be encountered in any game.
- Foxes are new animals. They have the same aggressive behavior as wolves, but they are less powerful, way faster, and attack in numerous groups. So keep an eye on them.
- Fox Burrow is a new building equivalent to the Wolf Den. It spawns new foxes that will attack the adjacent zones if left unchecked.
- Closing it will grant 25 Fame and 100 Krwns.
Boars
To join foxes, were also adding boars as a new animal you can encounter in any game.
- Boar is a new animal in Northgard. It has passive behavior similar to that of a bear but will defend itself and its territory fiercely if you attack it.
Sheep
Sheeps are NOT a new animal, but weve changed their spawn rules and reworked them to make them more useful, especially in later games, and to create new specific interactions with some clans. The idea is to make the sacrifice for food no longer the automatic and only use for sheep it is currently. We also want sheep to spawn in further zones as an attractive later reward. [expand type=details]
Sheep
- Sheep now grants a 50% wood consumption reduction during winter in the zone it is in (-30% previously).
- When several sheep are in the same zone, this bonus increases, but multiplicatively.
- 1 sheep will reduce the consumption in the zone by 50%.
- 2 sheep will reduce it by 75%.
- 3 sheep by 87,5%.
- And so on
- Sheep can now spawn in almost any zone of the map.
Wolf Clan
- When sacrificing a sheep for food, the clan will get 100 food out of it instead of 80.
Dragon Clan
- The clan can send a sheep to the Sacrificial Pyre to gain 4 dragon essences (but no food).
Eagle Clan
- The clan can sacrifice a sheep to trigger a boneyard in the zone, calling all its hawks (but granting no food).
Rat Clan
- The clan can choose to sacrifice a sheep to light up the Purification Pyres for 90 days (but granting no food).
Owl Clan
- Sheep reduce the food consumption in the zone by 35% (25% previously).
- This bonus also increases for each additional sheep in the same zone. Also multiplicatively.
Map Generation
Following those changes, weve reworked the map generation more globally to account for the addition of those new animals and rules. Weve also taken this opportunity to ensure more fair hostile foes repartition between clans and to adjust the difficulty.
Spawn Hostility
Until now, it was possible for different clans to face huge differences in hostility at spawn. For example, one clan could start with 1 wolf in zones around its town hall, while another starts with 3 wolves. [expand type=details]
- All clans on a map will now start with the same level of hostility on adjacent zones (Meaning the overall power of hostile foes on adjacent tiles will be the same).
- However, this hostility might come in different animals and be split differently for each clan.
- For example, clan A can start with 2 hostile zones adjacent to their town hall, containing 1 and 2 wolves.
- Clan B can start with 3 hostile zones, containing respectively 1 fox, 1 fox, and 2 foxes.
- The total hostility is the same for both clans, even if it materializes differently.
Sheep spawn
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- Sheep can spawn in any zone (except for neutral faction camps and special zones).
- The fewer natural resources the zone contains, the higher the chance of spawning sheep.
- The number of sheep spawned depends on the distance of the zone from the clans town halls (the further away a zone is, the more sheep it might contain).
Difficulty
[expand type=details]
- Environment hostility (foes and hostile wild units presence) has been slightly reduced on easy maps.
- Environment hostility has been slightly increased on extreme maps.
- Normal and hard maps hostility should be the same as before.
AI
We know AI faces many difficulties right now, and were actively working on it! This patch will allow you to test a new batch of changes, and we will keep releasing new ones as we continue to work on it during the open beta. [expand type=details]
- AI Warband should not get stuck in a zone anymore.
- After decolonizing a players zone, in hard and extreme difficulty, the AI will continue pushing the assaults to the next zone until they reach the players town hall or are stopped.
- The AI will now use its civilian units to defend itself when attacked by foes.
- AI now handles its happiness correctly and will assign units to happiness production buildings.
- AI is now better at evaluating the outcome of a fight and how much strength it needs to win, so it should no longer send armies to die in fights against neutral factions.
- Raven clan AI no longer builds a harbor as its first building, but when needed.
- Dragon AI now correctly differentiates between thralls and villagers when assigning them.
Improvements
In parallel with AI, we also work to improve the game's performance and fix optimization issues. [expand type=details]
- Many optimizations.
- The game uses less CPU resources.
Known Issues
- Dragon - The Gauge UI and the buy thrall button will not disappear if you keep watching a multiplayer game after being eliminated
Other
- Boar menders sealed away the past of their clan
[ 2024-03-26 14:59:50 CET ] [ Original post ]
Northgard
Shiro Games
Developer
Shiro Games
Publisher
2018-03-07
Release
GameBillet:
25.47 €
Game News Posts:
163
🎹🖱️Keyboard + Mouse
Very Positive
(49300 reviews)
The Game includes VR Support
Public Linux Depots:
- Northgard Linux [17.98 M]
Available DLCs:
- Northgard - Sváfnir, Clan of the Snake
- Northgard - Nidhogg, Clan of the Dragon
- Northgard - Svardilfari, Clan of the Horse
- Northgard - Lyngbakr, Clan of the Kraken
- Northgard - Himminbrjotir, Clan of the Ox
- Northgard - Brundr & Kaelinn, Clan of the Lynx
- Northgard - Ratatoskr, Clan of the Squirrel Official
- Northgard - Dodsvagr, Clan of the Rat
- Northgard - Hræsvelg, Clan of the Eagle
- Northgard - Cross of Vidar Expansion Pack
- Northgard - Kernev, Clan of the Stoat
- Northgard - Vordr, Clan of the Owl
- Northgard - Garm, Clan of the Hounds
- Northgard - Hafgufa, Clan of the Turtle
THE GAME
After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.
The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.
- Build your settlement on the newly discovered continent of Northgard
- Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...)
- Manage your resources carefully and survive harsh winters and vicious foes
- Expand and discover new territory with unique strategic opportunities
- Achieve different victory conditions (Conquest, Fame, Lore, Trading...)
- Play against your friends or against an AI with different difficulty levels and personalities
- Enjoy dedicated servers and grind the ranks to reach the final Norse God rank!
THE CAMPAIGN MODE: RIG'S SAGA
The Viking High King is murdered and his REGAL HORN is stolen by a man named HAGEN. This event kickstarts a saga that will take RIG, his son and heir accompanied by his right-hand man BRAND through the new continent of NORTHGARD, where he will make new friends and foes and discover a much greater threat than HAGEN, and the reasons behind his father’s assassination.
In order to complete the 11 chapters campaign, the player will have to master the specificities of all 6 clans and tame the unforgiving wilderness of Northgard.
MINIMAL SETUP
- OS: Ubuntu 18.04 64 bits
- Processor: Intel 2.0ghz Core 2 Duo or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: Minimum display resolution : 1366x768
- OS: Ubuntu 18.04 64 bits
- Processor: Intel i5 3.1 Ghz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: Recommended display resolution : 1440x900
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