▶
Sneak Peek - Hounds' Game Design
Hi, Im Maaz! Im Northgards game designer; You might have seen me on the Discord server or during some of our livestreams on Twitch. Ive been on the Northgard team for the past three years. I have mainly worked on the clans of the Rat, Eagle, Lion, as well as the various free updates and balancing patches! [hr][/hr]
Various factors led to the direction we took for the clan. The two previous clans were focused on base-building and economy, so we were looking for a clan that would go in the opposite direction. We had been throwing around the idea of a clan that would get military units out of its kills for some time. Additionally, a large part of those of you who participated in the yearly survey wanted a more aggressive clan, we knew that this new addition would focus on clearing the wild creatures on the map. After some research to find a good concept, the focus of the clan would revolve around berserkers, military units that would get specialized warriors out of the skins of the animals they eliminated. With this in mind, we started to work on the clan! [hr][/hr]
[hr][/hr] After the Claws & Jaws update, the addition of foxes and boars increased the amount of berserkers from 2 to 4. We often had clans with one or two unique units, but with so many different options, we knew we wanted each type of berserker to fill a specific role in your warband with unique abilities and stats. Relying on each unit's position and the timing of their abilities to maximize the clan's military capacities. We knew this wouldn't work with the average number of units most of you have in your warbands. as it would have increased the amount of micromanagement required to make the most of these new units. So we needed the clan to be playable with only half the number of units, or even less. This meant reducing the pressure on the clan's economic management and making berserkers strong enough to face an army twice their size. That's why berserkers can collect different types of resources to support the clan's development.
[hr][/hr]
There was a lot of iteration on the clans knowledge, the berserkers abilities, and the relic. One of the major difficulty we faced was making sure all units were equally interesting and useful, balancing their price, stats, abilities, and a lot of variables that easily tended to favor one unit over the others. The best example of this is probably the brawler, the clans base unit as they are weaker than berserkers and quickly evolve into one. For a while brawlers were nothing more than a stepping stone toward getting a berserker. Thanks to the beta testers feedback, as well as what we said earlier about having less economic pressure on the clan, we decided to make them a more versatile unit. The brawlers are intended to both fight and support the clan's military power, as well as work in specialized buildings to help the clan's economy.
After all the iterating, testing, and balancing, we cant wait to see you experience the clan yourselves. When that will be the case, tell us how it feels gameplay-wise! Your feedback is important for us, not only it helps us better understand what you expect, but it will also help us prepare for the arrival of the Hounds in ranked mode! Overall, we're happy with how the clan has developed and improved over the past months, and we hope you'll have a lot of fun playing it! https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/?utm_source=news&utm_medium=news&utm_campaign=wishlist&utm_content=sneakpeek1_core_design [quote]Thanks for reading our first sneak peek of the Clan of the Hounds! Did you like it? Have you learned something new that you never realized when playing the game? This is the first time weve done this type of content, so please let us know what you think of it! Just like for the game itself, your feedback will impact future content. Let us know what youd like to see / read about in the future, but stay tuned for the next article about the clans art direction which will be posted Tuesday! -Shiro Games Community Team[/quote][hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-05-25 15:30:43 CET ] [ Original post ]
[quote]Hello vikings! In case you missed it, we revealed the latest clan that will join Northgard next week. In order to give you an idea of the clans gameplay and concept, we thought this would be the perfect opportunity to let Maaz tell you about his work regarding the Hounds! [/quote]
Who is Maaz?
Hi, Im Maaz! Im Northgards game designer; You might have seen me on the Discord server or during some of our livestreams on Twitch. Ive been on the Northgard team for the past three years. I have mainly worked on the clans of the Rat, Eagle, Lion, as well as the various free updates and balancing patches! [hr][/hr]
The birth of a new clear clan
Various factors led to the direction we took for the clan. The two previous clans were focused on base-building and economy, so we were looking for a clan that would go in the opposite direction. We had been throwing around the idea of a clan that would get military units out of its kills for some time. Additionally, a large part of those of you who participated in the yearly survey wanted a more aggressive clan, we knew that this new addition would focus on clearing the wild creatures on the map. After some research to find a good concept, the focus of the clan would revolve around berserkers, military units that would get specialized warriors out of the skins of the animals they eliminated. With this in mind, we started to work on the clan! [hr][/hr]
[hr][/hr] After the Claws & Jaws update, the addition of foxes and boars increased the amount of berserkers from 2 to 4. We often had clans with one or two unique units, but with so many different options, we knew we wanted each type of berserker to fill a specific role in your warband with unique abilities and stats. Relying on each unit's position and the timing of their abilities to maximize the clan's military capacities. We knew this wouldn't work with the average number of units most of you have in your warbands. as it would have increased the amount of micromanagement required to make the most of these new units. So we needed the clan to be playable with only half the number of units, or even less. This meant reducing the pressure on the clan's economic management and making berserkers strong enough to face an army twice their size. That's why berserkers can collect different types of resources to support the clan's development.
- Wolf gives you food
- Fox gives you Krowns
- Bear gives you wood
- Boar gives you lore
[hr][/hr]
The iteration game
There was a lot of iteration on the clans knowledge, the berserkers abilities, and the relic. One of the major difficulty we faced was making sure all units were equally interesting and useful, balancing their price, stats, abilities, and a lot of variables that easily tended to favor one unit over the others. The best example of this is probably the brawler, the clans base unit as they are weaker than berserkers and quickly evolve into one. For a while brawlers were nothing more than a stepping stone toward getting a berserker. Thanks to the beta testers feedback, as well as what we said earlier about having less economic pressure on the clan, we decided to make them a more versatile unit. The brawlers are intended to both fight and support the clan's military power, as well as work in specialized buildings to help the clan's economy.
Final word
After all the iterating, testing, and balancing, we cant wait to see you experience the clan yourselves. When that will be the case, tell us how it feels gameplay-wise! Your feedback is important for us, not only it helps us better understand what you expect, but it will also help us prepare for the arrival of the Hounds in ranked mode! Overall, we're happy with how the clan has developed and improved over the past months, and we hope you'll have a lot of fun playing it! https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/?utm_source=news&utm_medium=news&utm_campaign=wishlist&utm_content=sneakpeek1_core_design [quote]Thanks for reading our first sneak peek of the Clan of the Hounds! Did you like it? Have you learned something new that you never realized when playing the game? This is the first time weve done this type of content, so please let us know what you think of it! Just like for the game itself, your feedback will impact future content. Let us know what youd like to see / read about in the future, but stay tuned for the next article about the clans art direction which will be posted Tuesday! -Shiro Games Community Team[/quote][hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
[ 2024-05-25 15:30:43 CET ] [ Original post ]
Northgard
Shiro Games
Developer
Shiro Games
Publisher
2018-03-07
Release
GameBillet:
25.47 €
Game News Posts:
163
🎹🖱️Keyboard + Mouse
Very Positive
(49300 reviews)
The Game includes VR Support
Public Linux Depots:
- Northgard Linux [17.98 M]
Available DLCs:
- Northgard - Sváfnir, Clan of the Snake
- Northgard - Nidhogg, Clan of the Dragon
- Northgard - Svardilfari, Clan of the Horse
- Northgard - Lyngbakr, Clan of the Kraken
- Northgard - Himminbrjotir, Clan of the Ox
- Northgard - Brundr & Kaelinn, Clan of the Lynx
- Northgard - Ratatoskr, Clan of the Squirrel Official
- Northgard - Dodsvagr, Clan of the Rat
- Northgard - Hræsvelg, Clan of the Eagle
- Northgard - Cross of Vidar Expansion Pack
- Northgard - Kernev, Clan of the Stoat
- Northgard - Vordr, Clan of the Owl
- Northgard - Garm, Clan of the Hounds
- Northgard - Hafgufa, Clan of the Turtle
THE GAME
After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.
The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.
- Build your settlement on the newly discovered continent of Northgard
- Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...)
- Manage your resources carefully and survive harsh winters and vicious foes
- Expand and discover new territory with unique strategic opportunities
- Achieve different victory conditions (Conquest, Fame, Lore, Trading...)
- Play against your friends or against an AI with different difficulty levels and personalities
- Enjoy dedicated servers and grind the ranks to reach the final Norse God rank!
THE CAMPAIGN MODE: RIG'S SAGA
The Viking High King is murdered and his REGAL HORN is stolen by a man named HAGEN. This event kickstarts a saga that will take RIG, his son and heir accompanied by his right-hand man BRAND through the new continent of NORTHGARD, where he will make new friends and foes and discover a much greater threat than HAGEN, and the reasons behind his father’s assassination.
In order to complete the 11 chapters campaign, the player will have to master the specificities of all 6 clans and tame the unforgiving wilderness of Northgard.
MINIMAL SETUP
- OS: Ubuntu 18.04 64 bits
- Processor: Intel 2.0ghz Core 2 Duo or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: Minimum display resolution : 1366x768
- OS: Ubuntu 18.04 64 bits
- Processor: Intel i5 3.1 Ghz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: Recommended display resolution : 1440x900
GAMEBILLET
[ 6085 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB