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Patch notes for 19/06/2024
From the data weve tracked regarding the balancing of the Clan, the Clan doesnt seem to be too strong overall (Winrate in ranked: 35% in Duel | 51% in 3v3 | 3% in FFA), but weve seen from your feedback many of you still find it too strong in some settings, so the strength of the Clan may be still unbalanced at higher ranks. Well be investigating this in particular, but in the meantime, were still reducing its stronger aspects to prevent potential exploits.
Weve seen many discussions about Bloodthirst, and the fact its breaking a fundamental rule about healing in combat, which is something we usually do not allow, as weve lately made changes to some clans to reinforce this (like the Eagle boneyard, and Snake Scorched Earth). We usually prevent this because, on a large warband, this can lead to long and frustrating fights for the opponents, where it can feel like the enemy is not even taking damage. We do allow it in some cases where it increases the survival chances of a few important units. We do, for example, allow it for Torfin with the knowledge Unstoppable, and the same logic applies to Hounds. As the Clan has the smallest warband among all clans, it is easier to target one unit to take down, and each unit lost is a significant setback for the Clan, so it needs ways to help its units survive the fight. We will decrease the speed at which it heals the units to make it less frustrating to the opponents. Still, we do not want to remove the possibility of healing during combat, as it is already not fast enough to prevent a unit from being killed if targeted. [expand type=showmore]
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Similarly to the heal during combat of Bloodthirst, weve seen many discussions about the fairness of Death Deceiver and the ability to make a unit unkillable for a few seconds. As this only affects one unit at a time and only lasts a few seconds, for us, it is a tool for the Clan to avoid losing a valuable unit without a chance to react and not something we want to remove. But well make the effect last a bit less time to try and make it less frustrating to opponents. [expand type= showmore]
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[ 2024-06-19 14:48:56 CET ] [ Original post ]
v3.5.9.38413
Hounds Balancing
From the data weve tracked regarding the balancing of the Clan, the Clan doesnt seem to be too strong overall (Winrate in ranked: 35% in Duel | 51% in 3v3 | 3% in FFA), but weve seen from your feedback many of you still find it too strong in some settings, so the strength of the Clan may be still unbalanced at higher ranks. Well be investigating this in particular, but in the meantime, were still reducing its stronger aspects to prevent potential exploits.
Knowledge
Weve seen many discussions about Bloodthirst, and the fact its breaking a fundamental rule about healing in combat, which is something we usually do not allow, as weve lately made changes to some clans to reinforce this (like the Eagle boneyard, and Snake Scorched Earth). We usually prevent this because, on a large warband, this can lead to long and frustrating fights for the opponents, where it can feel like the enemy is not even taking damage. We do allow it in some cases where it increases the survival chances of a few important units. We do, for example, allow it for Torfin with the knowledge Unstoppable, and the same logic applies to Hounds. As the Clan has the smallest warband among all clans, it is easier to target one unit to take down, and each unit lost is a significant setback for the Clan, so it needs ways to help its units survive the fight. We will decrease the speed at which it heals the units to make it less frustrating to the opponents. Still, we do not want to remove the possibility of healing during combat, as it is already not fast enough to prevent a unit from being killed if targeted. [expand type=showmore]
Bloodthirst
- At a speed of [strike]1 HP per second[/strike] 0,75 HP per second
Units
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Foxskin
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- Attack Power [strike]12,5[/strike] 12
- Shredding Claws (Lvl 2 ability)
- Each attack slows the target by [strike]-7,5%[/strike] -3%
- With Hord Instinct each Foxskin increases this value by [strike]+2,5%[/strike] +1,5%
- To a maximum of [strike]-20%[/strike] > -15%
- Hunters Mark (Lvl 3 ability)
- No longer reduces the target speed
- Increase the damages they receive by [strike]+35%[/strike] > +15%
- With Hord Instinct each Foxskin increases this value by [strike]+10% [/strike]> +3%
Bearskin
Similarly to the heal during combat of Bloodthirst, weve seen many discussions about the fairness of Death Deceiver and the ability to make a unit unkillable for a few seconds. As this only affects one unit at a time and only lasts a few seconds, for us, it is a tool for the Clan to avoid losing a valuable unit without a chance to react and not something we want to remove. But well make the effect last a bit less time to try and make it less frustrating to opponents. [expand type= showmore]
- Death Deceiver (Lvl 3 ability)
- Make the first unit in the zone to die invincible for [strike]3 seconds[/strike] > 2 seconds
Bugfix
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- Cross of Vidar - Fixed raid in mission 4 getting stuck
- Hounds - Fixed foxes soul size when summoned from a dead Foxskin
- Hounds - Fixed Wild Hunt event not working when foes were killed in conquest mission God's Fury
- Hounds - Fixed Brawler not forging the sword in conquest mission Shards of Misfortune
- Hounds - Fixed carcass not collectable if too close to a border of a tile
- Hounds - Fixed a crash with the last bonus conquest if spectral doesnt have the space to be spawned
- Owl - Fixed Healing Herbs military experience earned when placed on the Clan of the Hound
- Owl - Fixed erudition lore not granting a free lorestone if placed in an ally territory before reaching 30 in relation
- Raven - Fixed life amount for the giant sent in raids
- Boar - Fixed herbalism not working as intended
- Stoat - Fixed an issue with Military upgrade that all could be placed on different Sentry camp
- Snake - Fixed tile discovered by Scorched Earth in conquest mission Lands of Oblivion
- Kingdom - Fixed camera position at the start of a game
- Conquest - Fixed foes being invisible when attacking in conquest Lands of Oblivion
- Conquest - Fixed hostility in conquest mission Gem cutter
- Save - Fixed some crash when loading a save
- Crashes - Fixed crash caused by special character in player tag
- AI - Fixed AI not building lighthouse
- Environment - Fixed crows life bar
- Achievement - Fixed Knowledge is power not unlocking
- Relic - Fixed relic being forged instantly when forged in first
Known Issues
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- Translation issues in some texts
- Endless slowing effect after being hit by a foxskin (occasionally - details or videos needed )
- Server issues
[ 2024-06-19 14:48:56 CET ] [ Original post ]
Northgard
Shiro Games
Developer
Shiro Games
Publisher
2018-03-07
Release
GameBillet:
25.47 €
Game News Posts:
163
🎹🖱️Keyboard + Mouse
Very Positive
(49300 reviews)
The Game includes VR Support
Public Linux Depots:
- Northgard Linux [17.98 M]
Available DLCs:
- Northgard - Sváfnir, Clan of the Snake
- Northgard - Nidhogg, Clan of the Dragon
- Northgard - Svardilfari, Clan of the Horse
- Northgard - Lyngbakr, Clan of the Kraken
- Northgard - Himminbrjotir, Clan of the Ox
- Northgard - Brundr & Kaelinn, Clan of the Lynx
- Northgard - Ratatoskr, Clan of the Squirrel Official
- Northgard - Dodsvagr, Clan of the Rat
- Northgard - Hræsvelg, Clan of the Eagle
- Northgard - Cross of Vidar Expansion Pack
- Northgard - Kernev, Clan of the Stoat
- Northgard - Vordr, Clan of the Owl
- Northgard - Garm, Clan of the Hounds
- Northgard - Hafgufa, Clan of the Turtle
THE GAME
After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.
The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.
- Build your settlement on the newly discovered continent of Northgard
- Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...)
- Manage your resources carefully and survive harsh winters and vicious foes
- Expand and discover new territory with unique strategic opportunities
- Achieve different victory conditions (Conquest, Fame, Lore, Trading...)
- Play against your friends or against an AI with different difficulty levels and personalities
- Enjoy dedicated servers and grind the ranks to reach the final Norse God rank!
THE CAMPAIGN MODE: RIG'S SAGA
The Viking High King is murdered and his REGAL HORN is stolen by a man named HAGEN. This event kickstarts a saga that will take RIG, his son and heir accompanied by his right-hand man BRAND through the new continent of NORTHGARD, where he will make new friends and foes and discover a much greater threat than HAGEN, and the reasons behind his father’s assassination.
In order to complete the 11 chapters campaign, the player will have to master the specificities of all 6 clans and tame the unforgiving wilderness of Northgard.
MINIMAL SETUP
- OS: Ubuntu 18.04 64 bits
- Processor: Intel 2.0ghz Core 2 Duo or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: Minimum display resolution : 1366x768
- OS: Ubuntu 18.04 64 bits
- Processor: Intel i5 3.1 Ghz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: Recommended display resolution : 1440x900
GAMEBILLET
[ 6085 ]
GAMERSGATE
[ 3241 ]
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