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Public Beta patch notes for Week 2
[hr][/hr] Were happy with the overall direction of the trade-victory rework, but thanks to your feedback we now see it still need some serious adjustments. The victory has been rebalanced to be slower to achieve, and a bit easier to contest. (Well keep adjusting the values following new feedback) [expand type=details]
[hr][/hr]
As youve been many to point out and despite previous nerfs, Hounds Clan is still much stronger than other clans, at least in early game. So thats what we want to target with this new balancing patch, make the clan units weaker in early game to slow down its clearing and scaling capacity, without touching too much at its power later in the game. (But making it arrive at this peak a bit later, as a consequence) [expand type=details]
Owl is a bit overtuned as well, especially some knowledge, in particular Parasitic Vegetables, so were making it a lot less of a powerhouse. In the meantime, Owl, despite some natural advantages for scouting, is almost never used for this in multiplayer settings. To reinforce this were adding a scouting bonus with its Fame 200, equivalent to what other clans can achieve by upgrading their scout camp. [expand type=details]
Boar seems to be lacking behind in the current meta, and specific clan features like menders play a very little role in the clan gameplay in multiplayer, so were giving them a big boost to hopefully turn this around. [expand type=details]
Since previous nerf to Squirrel meal effect for allies, Squirrel is now less played than other support clans, especially in multiplayer setting. So were following your suggestions to make it scale with time to become more impacting later in the game. [expand type=details]
Snake Scorched Earth was previously changed to be possible to trigger on the clans own territory, this was a mistake, we are reverting it to how it previously worked, possible only in neutral or enemy territory. [expand type=details]
Following previous changes to the Stag clan and to the knowledge Glory of the clan especially, it needs to be readjusted to account for the new retroactive nature of its effects. [expand type=details]
Minor adjustments following balance feedback [expand type=details]
[hr][/hr] Since the previous AI rework, some Conquest Battles, especially 1v3 / 2v6 have become much more difficult / frustrating, than they were originally intended to be, so were readjusting the numbers of AI opponents as an adjustment, and to avoid some of them feeling tedious to complete in certain settings. [expand type=details]
[hr][/hr] As noted by many solo players, the Bifrst is a mode that is challenging to complete without teammates. This change is a first step in making the challenge more interesting for you. [expand type=details]
[ 2024-10-31 10:58:53 CET ] [ Original post ]
v3.5.45.40127-public-beta [quote]Oho vikings! It's time for the second week of the public beta. This time, we have updated the trade victory to answer your feedback and added something a lot of you have been waiting for a while...The balancing of multiple clans.[/quote]
Trade victory / Miklagard Faction
[hr][/hr] Were happy with the overall direction of the trade-victory rework, but thanks to your feedback we now see it still need some serious adjustments. The victory has been rebalanced to be slower to achieve, and a bit easier to contest. (Well keep adjusting the values following new feedback) [expand type=details]
- Miklagard initial Krwns pool is composed of [color=#74AF4B][strike]500[/strike] > 1000 Krwns[/color]
- To reach Trade Victory you need to reach [color=#74AF4B][strike]40%[/strike] > 50% of the Pool[/color]
- 15% Step : Now gives less resources, no longer gives Stone and Iron, but gives 50 Lore and 15 Fame
- 25% Step : No longer send Military Units, but +5 Stone and +5 Iron every 6 Months
Clans
[hr][/hr]
Hounds
As youve been many to point out and despite previous nerfs, Hounds Clan is still much stronger than other clans, at least in early game. So thats what we want to target with this new balancing patch, make the clan units weaker in early game to slow down its clearing and scaling capacity, without touching too much at its power later in the game. (But making it arrive at this peak a bit later, as a consequence) [expand type=details]
- All military units base HP : [color=#C53D3B][strike]65[/strike] > 60[/color]
- Foxskin
- Initial Move Speed is [color=#C53D3B]reduced slightly[/color]
- Shredding Claws Ability
- Max Speed Reduction [color=#C53D3B][strike]-15%[/strike] > -10%[/color]
- Max Dmg Increase [color=#C53D3B][strike]+15%[/strike] > +10%[/color]
- Bearskin
- Initial Defense [color=#C53D3B][strike]11[/strike] > 8[/color]
- Def gain for each level [color=#C53D3B][strike]+15%[/strike] > +25%[/color]
- At level 5 : 17.5 > 16 Def
- At level 7 : 21 > 20 Def
- Blade Breaker Ability
- Atk Power Reduction [color=#C53D3B][strike]-25%[/strike] > -20%[/color]
- Death Deceiver Ability
- Make units invulnerable for [color=#C53D3B][strike]2 sec[/strike] > 1.5 sec[/color]
- Boarskin
- Initial HP [color=#C53D3B][strike]75[/strike] > 60[/color]
- HP gain for each level [color=#74AF4B][strike]+15%[/strike] > +25%[/color]
- At level 5 : 120 = 120
- At level 7 : 140 > 150
Owl
Owl is a bit overtuned as well, especially some knowledge, in particular Parasitic Vegetables, so were making it a lot less of a powerhouse. In the meantime, Owl, despite some natural advantages for scouting, is almost never used for this in multiplayer settings. To reinforce this were adding a scouting bonus with its Fame 200, equivalent to what other clans can achieve by upgrading their scout camp. [expand type=details]
- Parasitic Vegetables
- Reduce only Food Consumption in the zone
- Reveal resources every [color=#C53D3B][strike]1[/strike] > 3 Months[/color]
- [color=#C53D3B]Amount of resources received is capped at a Maximum of 80 Food, 50 Krwns, and 50 Wood (= 25 Lore)[/color]
- Fame 200
- Increase scouting speed of Norns by [color=#C53D3B]+15%[/color]
- [color=#C53D3B]Increased Lore gain from Shared Knowledge is removed[/color]
- Fame 500
- [color=#C53D3B]Branches effects boosted by relation is removed[/color]
Boar
Boar seems to be lacking behind in the current meta, and specific clan features like menders play a very little role in the clan gameplay in multiplayer, so were giving them a big boost to hopefully turn this around. [expand type=details]
- Mender
- Prod [color=#C53D3B][strike]+1[/strike] > +1.5 Lore[/color]
- Herbalism
- Prod in zone per Mender [color=#74AF4B][strike]+5%[/strike] > +7.5%[/color]
- Mender Heal Speed [color=#74AF4B][strike]+20%[/strike] > +40%[/color]
Squirrel
Since previous nerf to Squirrel meal effect for allies, Squirrel is now less played than other support clans, especially in multiplayer setting. So were following your suggestions to make it scale with time to become more impacting later in the game. [expand type=details]
- Effects of Meal for allies scale from [color=#74AF4B]50% to 100%[/color] with the relationship between the Squirrel and ally clan
Snake
Snake Scorched Earth was previously changed to be possible to trigger on the clans own territory, this was a mistake, we are reverting it to how it previously worked, possible only in neutral or enemy territory. [expand type=details]
- [color=#C53D3B]Scorched Earth ability can no longer target ally zones.[/color]
Stag
Following previous changes to the Stag clan and to the knowledge Glory of the clan especially, it needs to be readjusted to account for the new retroactive nature of its effects. [expand type=details]
- Glory of the clan increase all Fame gains by [color=#C53D3B][strike]+30%[/strike] > +15%[/color]
Others
Minor adjustments following balance feedback [expand type=details]
- Ox - Torfin Provocation ability cooldown is increased to [color=#C53D3B][strike]3 months[/strike] > 6 months[/color]
- Lynx - Oskoreia ability cooldown is increased to [color=#C53D3B][strike]5 months[/strike] > 8 months[/color]
Conquest
[hr][/hr] Since the previous AI rework, some Conquest Battles, especially 1v3 / 2v6 have become much more difficult / frustrating, than they were originally intended to be, so were readjusting the numbers of AI opponents as an adjustment, and to avoid some of them feeling tedious to complete in certain settings. [expand type=details]
- Battles 1v3 and 2v6 have been rebalanced to be 1v2 and 2v4 instead, to adjust the difficulty following changes on the AI.
Bifrst
[hr][/hr] As noted by many solo players, the Bifrst is a mode that is challenging to complete without teammates. This change is a first step in making the challenge more interesting for you. [expand type=details]
- When playing solo, after surviving each wave youll now be able to pick 2 bonuses among 6. (Instead of 1 among 3 previously)
[ 2024-10-31 10:58:53 CET ] [ Original post ]
Northgard
Shiro Games
Developer
Shiro Games
Publisher
2018-03-07
Release
GameBillet:
25.47 €
Game News Posts:
163
🎹🖱️Keyboard + Mouse
Very Positive
(49300 reviews)
The Game includes VR Support
Public Linux Depots:
- Northgard Linux [17.98 M]
Available DLCs:
- Northgard - Sváfnir, Clan of the Snake
- Northgard - Nidhogg, Clan of the Dragon
- Northgard - Svardilfari, Clan of the Horse
- Northgard - Lyngbakr, Clan of the Kraken
- Northgard - Himminbrjotir, Clan of the Ox
- Northgard - Brundr & Kaelinn, Clan of the Lynx
- Northgard - Ratatoskr, Clan of the Squirrel Official
- Northgard - Dodsvagr, Clan of the Rat
- Northgard - Hræsvelg, Clan of the Eagle
- Northgard - Cross of Vidar Expansion Pack
- Northgard - Kernev, Clan of the Stoat
- Northgard - Vordr, Clan of the Owl
- Northgard - Garm, Clan of the Hounds
- Northgard - Hafgufa, Clan of the Turtle
THE GAME
After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.
The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.
- Build your settlement on the newly discovered continent of Northgard
- Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...)
- Manage your resources carefully and survive harsh winters and vicious foes
- Expand and discover new territory with unique strategic opportunities
- Achieve different victory conditions (Conquest, Fame, Lore, Trading...)
- Play against your friends or against an AI with different difficulty levels and personalities
- Enjoy dedicated servers and grind the ranks to reach the final Norse God rank!
THE CAMPAIGN MODE: RIG'S SAGA
The Viking High King is murdered and his REGAL HORN is stolen by a man named HAGEN. This event kickstarts a saga that will take RIG, his son and heir accompanied by his right-hand man BRAND through the new continent of NORTHGARD, where he will make new friends and foes and discover a much greater threat than HAGEN, and the reasons behind his father’s assassination.
In order to complete the 11 chapters campaign, the player will have to master the specificities of all 6 clans and tame the unforgiving wilderness of Northgard.
MINIMAL SETUP
- OS: Ubuntu 18.04 64 bits
- Processor: Intel 2.0ghz Core 2 Duo or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: Minimum display resolution : 1366x768
- OS: Ubuntu 18.04 64 bits
- Processor: Intel i5 3.1 Ghz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: Recommended display resolution : 1440x900
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