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Patch notes for 19/12/2024
[hr][/hr]
Weve made several adjustments to make the start of the clan, and its overall gameplay easier, and more permissive. [expand type=details]
We've seen a lot of feedback about the clan's lack of ability to clear itself in solo settings. Many asked for a warchief buff, but that is not really where we want to take him. Njrd is supposed to be a tank and a merchant sure, but we do not want it to be a self-sufficient unit able to clear entirely by itself. But we get that in some settings, if Iron to recruit Njrd is not accessible, and the clan has to spend krwns on recruiting military units early; this can be a big setback. So, instead of changing the stats of Njrd, we're changing his recruitment price from 150 Krwns + 5 Iron to 200 Krwns and no Iron. This, with the early production of Krwns of Shopkeepers, should allow the clan to more reliably recruit Njrd + 1 or 2 soldiers to go along with him and clear more easily. In the meantime, we've seen some discussion on the chief move speed, and it was indeed possible to kite almost every unit in the game with it, so we've reduced it a bit (we still like the fact it is faster than most unit) so that it can no longer avoid units like Valkyries for example. [expand type=details]
We've seen a lot of confusion and/or frustration with how the knowledge Asset Export worked. It is very powerful in team play, while not following some usual rules about relation gains. Plus, in team settings, it created a positive feedback loop, where gaining krwns by trading with allies would then lead to even more krwns selling the gained relation with the relic. For all those reasons, we've made several changes to the knowledge. [expand type=details]
[expand type=details]
As mentioned previously, there was, until now, a very strong loop between Asset Export and the Relic, allowing for the production of a lot of Krwns in a very short amount of time. In addition to changing how Asset Export works, we've also added back a cooldown on relation sales to stop the possibility of collecting huge amounts of krwns in an instant. [expand type=details]
[expand type=details]
[hr][/hr] Following this patch, and with the holiday season around the corner, we will take time to read your feedback and make more adjustement to the clan balance and features. For that reason, the Clan will join Ranked in Januray. Thank you for undertsanding [expand type=detail]
[expand type=details]
[ 2024-12-19 14:06:54 CET ] [ Original post ]
v3.6.27.40822 [quote]Hello Everyone! Following your diverse feedback on the Clan of the Turtle, here is the first balancing update on it. We get that right now, the clan is in an odd position. Many of its aspects seem weak, while its support capacity looks too strong to many of you. There are some aspects of the clan that lack clarity. With this patch, weve tried to address as many issues as possible, giving the clan more capacity to sustain itself while reducing the impact it has on team games.[/quote]
Balancing
[hr][/hr]
Start-with
Weve made several adjustments to make the start of the clan, and its overall gameplay easier, and more permissive. [expand type=details]
- Impact of Happiness on villagers price decrease has been increased. (ie: overall villagers cost less and arrive faster, also Happiness gains like breweries and such are more interesting for the clan)
- Note: As mentioned in the start-with of the clan, both Happiness and Pop-growth speed already impacted the price reduction of new villagers. We hope this increase will make it felt.
- Were considering making it clearer with signs in-game, but the effects are already applied.
- Shopkeepers now passively produce +0.25 Krwns when assigned to Caravans from the start. (instead of with Fame 200)
Warchief
We've seen a lot of feedback about the clan's lack of ability to clear itself in solo settings. Many asked for a warchief buff, but that is not really where we want to take him. Njrd is supposed to be a tank and a merchant sure, but we do not want it to be a self-sufficient unit able to clear entirely by itself. But we get that in some settings, if Iron to recruit Njrd is not accessible, and the clan has to spend krwns on recruiting military units early; this can be a big setback. So, instead of changing the stats of Njrd, we're changing his recruitment price from 150 Krwns + 5 Iron to 200 Krwns and no Iron. This, with the early production of Krwns of Shopkeepers, should allow the clan to more reliably recruit Njrd + 1 or 2 soldiers to go along with him and clear more easily. In the meantime, we've seen some discussion on the chief move speed, and it was indeed possible to kite almost every unit in the game with it, so we've reduced it a bit (we still like the fact it is faster than most unit) so that it can no longer avoid units like Valkyries for example. [expand type=details]
- Njrd recruitment price is now of 200 Krwns and no Iron. (150 Krwns + 5 Iron before)
- Njrd movespeed has been reduced a bit.
Knowledge
We've seen a lot of confusion and/or frustration with how the knowledge Asset Export worked. It is very powerful in team play, while not following some usual rules about relation gains. Plus, in team settings, it created a positive feedback loop, where gaining krwns by trading with allies would then lead to even more krwns selling the gained relation with the relic. For all those reasons, we've made several changes to the knowledge. [expand type=details]
- Assets Export
- Knowledge has been reworked
- Shopkeepers can now send of the resources they produce through a gift-route.
- This gift-route works as usual, clans or factions relation receive the totality of resources sent, and gain relations based on this amount.
- While they send resources, Shopkeepers no longer produce Krwns.
- The fact the Caravan is damaged or not no longer has an impact on the gift-route.
Fame
[expand type=details]
- Fame 200
- Shopkeepers no longer gain a passive krwns production (as this is now a start-with)
Relic
As mentioned previously, there was, until now, a very strong loop between Asset Export and the Relic, allowing for the production of a lot of Krwns in a very short amount of time. In addition to changing how Asset Export works, we've also added back a cooldown on relation sales to stop the possibility of collecting huge amounts of krwns in an instant. [expand type=details]
- Added a cooldown of 1 month on relation sales
UI
[expand type=details]
- Made Njord price cut a passive ability, making it easier to find information on it.
- Njord price cut effect on the buildings has been reworked
- Added a tooltip on villager recruitement button displaying how long it will take before the villager "natural" arrival
To be added
[hr][/hr] Following this patch, and with the holiday season around the corner, we will take time to read your feedback and make more adjustement to the clan balance and features. For that reason, the Clan will join Ranked in Januray. Thank you for undertsanding [expand type=detail]
- Add a pre-visulalisation of where caravans are gonna deploy
- Adjustments to the clan balance and features based on players feedback.
Misceallenous
[expand type=details]
Bugfixes
- Turtle - Caravan cant colonize objectives tiles in Bifrost
- Turtle First Conquest Bonus has been changed to be stronger, and offer a more extreme and fun version of the clan to experience in this specific game mode.
- New effect : Price of Villagers and Caravans are reduced by -40%.
Known Issues
- Kingdom - Fixed faith reward not granted from Miklagard with the second level of relation
[ 2024-12-19 14:06:54 CET ] [ Original post ]
Northgard
Shiro Games
Developer
Shiro Games
Publisher
2018-03-07
Release
GameBillet:
25.47 €
Game News Posts:
163
🎹🖱️Keyboard + Mouse
Very Positive
(47721 reviews)
The Game includes VR Support
Public Linux Depots:
- Northgard Linux [17.98 M]
Available DLCs:
- Northgard - Sváfnir, Clan of the Snake
- Northgard - Nidhogg, Clan of the Dragon
- Northgard - Svardilfari, Clan of the Horse
- Northgard - Lyngbakr, Clan of the Kraken
- Northgard - Himminbrjotir, Clan of the Ox
- Northgard - Brundr & Kaelinn, Clan of the Lynx
- Northgard - Ratatoskr, Clan of the Squirrel Official
- Northgard - Dodsvagr, Clan of the Rat
- Northgard - Hræsvelg, Clan of the Eagle
- Northgard - Cross of Vidar Expansion Pack
- Northgard - Kernev, Clan of the Stoat
- Northgard - Vordr, Clan of the Owl
- Northgard - Garm, Clan of the Hounds
- Northgard - Hafgufa, Clan of the Turtle
THE GAME
After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.
The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.
- Build your settlement on the newly discovered continent of Northgard
- Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...)
- Manage your resources carefully and survive harsh winters and vicious foes
- Expand and discover new territory with unique strategic opportunities
- Achieve different victory conditions (Conquest, Fame, Lore, Trading...)
- Play against your friends or against an AI with different difficulty levels and personalities
- Enjoy dedicated servers and grind the ranks to reach the final Norse God rank!
THE CAMPAIGN MODE: RIG'S SAGA
The Viking High King is murdered and his REGAL HORN is stolen by a man named HAGEN. This event kickstarts a saga that will take RIG, his son and heir accompanied by his right-hand man BRAND through the new continent of NORTHGARD, where he will make new friends and foes and discover a much greater threat than HAGEN, and the reasons behind his father’s assassination.
In order to complete the 11 chapters campaign, the player will have to master the specificities of all 6 clans and tame the unforgiving wilderness of Northgard.
MINIMAL SETUP
- OS: Ubuntu 18.04 64 bits
- Processor: Intel 2.0ghz Core 2 Duo or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: Minimum display resolution : 1366x768
- OS: Ubuntu 18.04 64 bits
- Processor: Intel i5 3.1 Ghz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: Recommended display resolution : 1440x900
GAMEBILLET
[ 6135 ]
GAMERSGATE
[ 2625 ]
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