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The Timely Update (0.6.2) - Time Traveler, Trading Cards and More!
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Time Traveler Events! - The enigmatic, inscrutable Time Traveler has started warping inside the vessels of ongoing expeditions, and may cause all kinds of michief and mayhem, including: Time Travel "Souvenirs!" - The Traveler often brings with him "souvenirs" from his travels to leave behind in your vessel, of both the dangerous and helpful variety. Will The Traveler leave behind one of 14 New Unique Enemies from all reaches of time and space? Or will he leave your crew a helpful upgrade, item, or elixir? Only TIME will tell!
Alternate Timelines! Sometimes, The Traveler may deem it necessary to warp your crew to a different timeline altogether! Timelines can be unstable, so be on your toes when you find yourself in unexpected places! Mysterious Messages! Finally, keep an ear out for what The Traveler has to say when he passes by, because sometimes he'll have special messages to share that may hint at The Living Infinite's deepest secrets... The Time Traveler may yet have more tricks up his sleeve in the future, so keep your eyes peeled!
Steam Trading Cards, Badges, Emoticons and Backgrounds! - By popular demand, The Steam Trading Card system has now come to We Need To Go Deeper! Featuring original, hand-drawn 19th century style card art to represent all of the classic WNTGD player roles, 9 different possible WNTGD-themed emoticons to unlock, 3 uniqe Steam backgrounds based off WNTGD's darkest biomes, and of course, shiny port-hole badges to show off your Deeper dedication!
Official Soundtrack Now Available for FREE! - Even though the game is still in development, many of you have been asking us time and time again when we'd be able to make available all of the tracks we have thus far. Starting today, we've released and will continue to release all of the game's tracks for FREE on Soundcloud! Kick back and relax to the sweet sounds of "The Marvelous Music of We Need To Go Deeper." Additionally, be sure to check out our Bonus Album, "Buried Treasure" - full of all of our unused/demo tracks!
-Found and fixed a problem in identifying weapons in hand over the network which was causing packet buildup and desync -Fixed a potential off-by-one network identity numbering bug caused by a prefab with two network identities -Optimized interior enemy collision/trigger checking -Fixed two more sources of move speed bugs -Fixed a scaling problem on puke piles (seriously, how do these guys keep coming up with problems?) -Dynamite can no longer repair breaks - yes, even if you aim it really well. -Fixed a problem getting fish school sprites after changing water layer -Fixed the bug causing permanent disarming if a player is thrown in the brig while carrying a torpedo or battery -Fixed a problem where networked position syncing failed to account for gravity scale -Made one more failsafe for a rare bug where an exterior enemy spawns directly after entering a cave, which cannot be killed
-Fuel drop chance in caves increased 10% -Battery drop chance in caves increased 13% -Increased time between spawns on all hatcher type enemies
-The Espadon now costs 5000 less gold in the catalog -Chat messages now stay onscreen twice as long
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::: Player of the Month ::: August's Player of the Month is... Pigeon Man! Pigeon Man has been a huge help in the community, particularly on the forums. They've taken the time not only to give feedback and suggestions but can also often be found troubleshooting and helping others through bugs and problems. He's constantly offering to test with us and has sent many log files that have helped us identify some tough bugs! Pigeon Man approaches everyone with kindness and a great sense of humor; it's always clear that they're dedicated simply to helping us out, for which we are very grateful. As usual, our Player of the Month Pigeon Man will be sent 4 copies of WNTGD as a reward for their efforts. ::: Community Content ::: This month Steam user ADcrafter started spinning a new tale of a Living Infinite expedition in the newfound Lore & Stories subforum! You can read the first two parts of his new sea tale here: http://steamcommunity.com/app/307110/discussions/4/1473096694438404786/ ----------------------------------------------------------- Thank you to everyone for supporting us as always, and let us know what you think of the update! Happy TRAVELS, y'all!
[ 2017-09-08 05:47:40 CET ] [ Original post ]
Get warped in September's official content update! This month we have a feast for your eyes and ears, and a very special visitor will be making his presence known in the world of We Need To Go Deeper - The unknowable Time Traveler!
Content
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Time Traveler Events! - The enigmatic, inscrutable Time Traveler has started warping inside the vessels of ongoing expeditions, and may cause all kinds of michief and mayhem, including: Time Travel "Souvenirs!" - The Traveler often brings with him "souvenirs" from his travels to leave behind in your vessel, of both the dangerous and helpful variety. Will The Traveler leave behind one of 14 New Unique Enemies from all reaches of time and space? Or will he leave your crew a helpful upgrade, item, or elixir? Only TIME will tell!
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Alternate Timelines! Sometimes, The Traveler may deem it necessary to warp your crew to a different timeline altogether! Timelines can be unstable, so be on your toes when you find yourself in unexpected places! Mysterious Messages! Finally, keep an ear out for what The Traveler has to say when he passes by, because sometimes he'll have special messages to share that may hint at The Living Infinite's deepest secrets... The Time Traveler may yet have more tricks up his sleeve in the future, so keep your eyes peeled!
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Steam Trading Cards, Badges, Emoticons and Backgrounds! - By popular demand, The Steam Trading Card system has now come to We Need To Go Deeper! Featuring original, hand-drawn 19th century style card art to represent all of the classic WNTGD player roles, 9 different possible WNTGD-themed emoticons to unlock, 3 uniqe Steam backgrounds based off WNTGD's darkest biomes, and of course, shiny port-hole badges to show off your Deeper dedication!
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Official Soundtrack Now Available for FREE! - Even though the game is still in development, many of you have been asking us time and time again when we'd be able to make available all of the tracks we have thus far. Starting today, we've released and will continue to release all of the game's tracks for FREE on Soundcloud! Kick back and relax to the sweet sounds of "The Marvelous Music of We Need To Go Deeper." Additionally, be sure to check out our Bonus Album, "Buried Treasure" - full of all of our unused/demo tracks!
Bug Fixes
-Found and fixed a problem in identifying weapons in hand over the network which was causing packet buildup and desync -Fixed a potential off-by-one network identity numbering bug caused by a prefab with two network identities -Optimized interior enemy collision/trigger checking -Fixed two more sources of move speed bugs -Fixed a scaling problem on puke piles (seriously, how do these guys keep coming up with problems?) -Dynamite can no longer repair breaks - yes, even if you aim it really well. -Fixed a problem getting fish school sprites after changing water layer -Fixed the bug causing permanent disarming if a player is thrown in the brig while carrying a torpedo or battery -Fixed a problem where networked position syncing failed to account for gravity scale -Made one more failsafe for a rare bug where an exterior enemy spawns directly after entering a cave, which cannot be killed
Balance
-Fuel drop chance in caves increased 10% -Battery drop chance in caves increased 13% -Increased time between spawns on all hatcher type enemies
Other
-The Espadon now costs 5000 less gold in the catalog -Chat messages now stay onscreen twice as long
Community
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::: Player of the Month ::: August's Player of the Month is... Pigeon Man! Pigeon Man has been a huge help in the community, particularly on the forums. They've taken the time not only to give feedback and suggestions but can also often be found troubleshooting and helping others through bugs and problems. He's constantly offering to test with us and has sent many log files that have helped us identify some tough bugs! Pigeon Man approaches everyone with kindness and a great sense of humor; it's always clear that they're dedicated simply to helping us out, for which we are very grateful. As usual, our Player of the Month Pigeon Man will be sent 4 copies of WNTGD as a reward for their efforts. ::: Community Content ::: This month Steam user ADcrafter started spinning a new tale of a Living Infinite expedition in the newfound Lore & Stories subforum! You can read the first two parts of his new sea tale here: http://steamcommunity.com/app/307110/discussions/4/1473096694438404786/ ----------------------------------------------------------- Thank you to everyone for supporting us as always, and let us know what you think of the update! Happy TRAVELS, y'all!
[ 2017-09-08 05:47:40 CET ] [ Original post ]
We Need To Go Deeper
Deli Interactive LLC
Developer
Deli Interactive LLC
Publisher
2019-08-01
Release
Game News Posts:
160
🎹🖱️Keyboard + Mouse
Very Positive
(4442 reviews)
The Game includes VR Support
Public Linux Depots:
- We Need to Go Deeper Linux Depot [958.65 M]
- We Need to Go Deeper Linux 64 Depot [959.13 M]
Available DLCs:
- We Need To Go Deeper - Buried Treasure DLC
- We Need To Go Deeper - The Atomique
- We Need To Go Deeper - Supporter Pack
We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.
To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.
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Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!
The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 8 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.
Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.
Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.
From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!
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"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer
"Sounds fun!..The game sports a really unique look." - Kotaku
"Gosh, I think I love it already." - PCGamesN
"We Need To Go Deeper’s style, personality, and goals are admirable." - Rock Paper Shotgun
"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool." - Indie Statik
"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat
To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.
2-4-Player Co-op
Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!
Procedural Generation
The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 8 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.
Pilot and Maintain Your Submarine
Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.Deep Sea Expeditions
Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.
Customize Your Adventurer
Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.
Unlock a Variety of Tools
From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!
More Biomes and Enemies
A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.Big Bad Bosses
A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.Bigger, Better Submarines
We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.Underwater Civilizations
Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.New Items Galore
We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.What's At the Bottom?
Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!Player of the Month
We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.Active Forums
While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.LIVE Bi-Monthly Developer Chat
Twice a month, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and play games, watch movies, and generally shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it."It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer
"Sounds fun!..The game sports a really unique look." - Kotaku
"Gosh, I think I love it already." - PCGamesN
"We Need To Go Deeper’s style, personality, and goals are admirable." - Rock Paper Shotgun
"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool." - Indie Statik
"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat
MINIMAL SETUP
- Processor: Intel Core i5-2450M Processor (3M Cache. up to 3.10 GHz) or BetterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 3000 or better
GAMEBILLET
[ 6045 ]
GAMERSGATE
[ 687 ]
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