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The Gift of the Sugarplum Fairies Winter Event is here! Open fairy gift boxes and earn new special cosmetics for the winter season!
The Heads of the Horseman Fall Event is back! Fend off horrific produce, shambling corpses, legendary ghosts, and earn new special cosmetics for the month of October!
This month, we're celebrating We Need To Go Deeper's 4 Year Full Launch Anniversary! We're kicking things off with a whopping 69% Off Daily Deal, and throughout the month of August we're hoping to share some exciting developments on We Need To Go Deeper, starting with today's news!
https://store.steampowered.com/app/307110/We_Need_To_Go_Deeper/
The Rise of the Sun God Summer Event is back! Ancient tombs filled with dusty mummies, giant piles of riches, and godly summer attire have arisen once again! Crew up and get to tomb-raiding!
The Egg Hunt of Dr. Moreau Spring Event is back! Hunt for mutant eggs filled with hopping abominations, hats, and more!
The Gifts of the Sugarplum Fairies Winter Event is back! Unwrap fairy-given gifts both naughty and nice and earn exclusive cosmetics for the month of December!
The Heads of the Horseman Fall Event is back! Fend off horrific produce, shambling corpses, legendary ghosts, and earn new special cosmetics for the month of October!
[previewyoutube=ugm_zY6ZQtg;full][/previewyoutube] The creative team behind We Need To Go Deeper have been working hard this past couple years on our newest game, taking you out of the wet depths of the ocean and up into the dry forested lands of Camp Canyonwood! And today, we're proud to finally launch it into Steam Early Access!
The Rise of the Sun God Summer Event is back! Ancient tombs filled with dusty mummies, giant piles of riches, and godly summer attire have arisen once again! Crew up and get to tomb-raiding!
The Egg Hunt of Dr. Moreau Spring Event is here! Hunt for mutant eggs filled with hopping abominations, hats, and more!
The Gift of the Sugarplum Fairies Winter Event is here! Open fairy gift boxes and earn new special cosmetics for the winter season!
[previewyoutube=wLdbAB_UfVo;full][/previewyoutube] A new biome has arrived, and it's chaos incarnate.
The Heads of the Horseman Fall Event is back! Fend off horrific produce, shambling corpses, legendary ghosts, and earn new special cosmetics for the month of October!
NOTE: As of 9/6/2021 the beta branch has been closed off from further testing until further notice. Hey y'all! deeperwrench We've just launched a new beta that updates our networking tools and engine, and we'd love for you to give it a trial run! Mac users especially, we'd love to know if this fixes things that were previously broken on your end. Join the beta and let us know if you run into any new issues, so we can prepare for the full release of these changes. To join the beta, right click We Need To Go Deeper in your Steam Library, and navigate to Properties > Betas and opt into the branch titled "beta." Wait for the update to download, and start the game!
The Rise of the Sun God Summer Event is back! Ancient tombs filled with cranky sleeping corpses and dazzling summer attire have arisen once more, along with the newly unlockable Sun Serpent Pet!
The Egg Hunt of Dr. Moreau Spring Event is here! Hunt for mutant eggs filled with hopping abominations, hats, and more!
[previewyoutube=zzrxDOpqRWs;full][/previewyoutube] https://store.steampowered.com/app/1534780/We_Need_To_Go_Deeper__The_Atomique The Age of the Atom is here, with the launch of our brand-new nuclear-powered submersible, The Atomique! You'll need all hands on deck for this massive new vessel! The Atomique Features:
We'd be lying if we said the chaos that was 2020 didn't set our team back from where we wanted to be, but in the spirit of the new year, we're hitting the ground running and we wanted to let y'all know where we're heading!
While you'll note that there are no dates listed here to keep our development schedule flexible, the general order and placement is more or less what we predict for the coming year for WNTGD and our latest project, Camp Canyonwood!
First thing on the agenda is of course, delivering the new submarine we've been teasing out over the past few months, which now has a name - The Atomique. You'll be able to pilot this nuclear powerhouse very, very soon, as we'll be entering into the beta phase this month!
Next, we have some serious fixes and improvements coming to WNTGD, focusing first and foremost on connectivity problems stemming from our current toolset's limitations, so migrating over to some new toolsets will be a priority.
Meanwhile we're also preparing for Camp Canyonwood's first steps into its beta phase, and we couldn't be more excited to get it in the hands of real players! Development is picking up pace for our little summer camp simulator, and we've recently started a video devlog series to chronicle its progress! You can see the first episode here:
https://www.youtube.com/watch?v=dEklknYTVH0
Later in the year you'll see we then have more content and changes coming to Deeper, which we'll start to talk about in more specifics as we come closer to their arrival.
Thanks again everyone for your continued support, and we hope you'll enjoy what's to come!
The Gift of the Sugarplum Fairies Winter Event is here! Open fairy gift boxes and earn new special cosmetics for the winter season!
Powerful new technology from some far-flung land of tomorrow has found its way into We Need To Go Deeper in the Atom Powered Update! Discover new upgrades, items, and more!
Hey!
So if you read our last update's announcement or else if you've ever visited one of our weekly developer streams, you may recall that we announced we were working on releasing a new DLC submarine.
While that is still in progress, we have recently had to switch gears to focusing on implementing a new set of connection tools since, long story short, the ones we're using now (which we only had to switch to since Unity abandoned theirs) have proven themselves to not be quite up to the task at getting players connected reliably across different operating systems and network types.
While our network engineer Jordan dives back into the trenches to sort out the new system (thanks Unity), the rest of us will be focusing on a small free content update for We Need To Go Deeper to help tide folks over while the new submarine is in stasis. It will be focused largely on adding new run-based items that further mix up your future expeditions, including upgrades that should add some interesting new wrinkles to combat!
We appreciate all the reports and logs folks have been sending to help us nail down the specifics of these issues. We deeply apologize to anyone who has been having difficulties getting connected with this most recent system, but we're doing everything we can to ensure the smoothest experience for everyone! Which is why we're pivoting to make this a priority! We're an incredibly small team so these things take more time than we'd like sometimes. Feel free to reach out to our team members directly if you ever want more hands-on assistance or have any pressing questions.
Ryan (Programmer) ryan.farr@deliinteractive.com
Jordan (Programmer/Network Engineer) jordan.farr@deliinteractive.com
Nick (Artist/Programmer) nick.lives@deliinteractive.com
David (Music/Sound) david.johnsen@deliinteractive.com
Happy Diving!
- Nick
The Heads of the Horseman Fall Event is here! Fend off horrific produce, legendary ghosts, and earn new special cosmetics for the month of October!
We just released a new beta that updates some of our networking tools. If you are having troubles connecting, give this beta a try! We may leave this in beta for a longer period to ensure stability on the main branch. Edit: New troubleshooting option added! If you can't connect with friends, you can now choose your relay server location under Technical Options. (Note: You do not have to be on the same relay server to connect to each other. Choose a different location if your automatically assigned one isn't working) As always, if you'd like to opt into the beta branch, here's how to do so: Right Click WNTGD in Steam Library > Properties > Betas > Select "beta" from dropdown. Let us know if this helps you connect! We know Mac users in particular have been running into troubles lately, so be sure and continue leaving reports for us in the forums, or email us directly at interactivedeli@gmail.com Happy Diving!
[previewyoutube=ioTcr30vjkA;full][/previewyoutube] We're excited to officially reveal Deli Interactive's newest project, an adorable yet spooky summer camp simulator called Camp Canyonwood! winter2019surprisedyul In Camp Canyonwood you'll find yourself in the shoes of the new Head Counselor, tasked with breathing life into these old campgrounds. In addition to improving and rebuilding the camp as you see fit, you'll also be protecting and mentoring troops of excitable but reckless campers each summer. Just be warned that strange things are known to happen in these parts... Check out the Store Page for more info, and consider adding Camp Canyonwood to your wishlist! https://store.steampowered.com/app/1374170/Camp_Canyonwood/
IT'S ALIVE! We've been hard at work smacking the gears and tweaking bolts behind the scenes when we aren't cowering in our quarantine cave, but now the fruits of our labors are yours! YOURS! It's a Quality of Life Update! chemistrykit Read the full change-log below and stick around for a peek at what's next!
We Need To Go Deeper is getting a Quality of Life update soon, and chief among the changes coming with it is a connections overhaul! Our network engineer Jordan has been hard at work these past few months integrating a brand new networking system in the backend to improve connection success rates, and it's finally ready for a test-run! As these features are in beta, we warn that there may be new instabilities and issues in this branch, so only opt in if you want to help test.deeperwrench
If you'd like to participate in the beta, right click WNTGD in your Steam Library > Properties > Betas > Select beta branch.
So if you're up for it, opt in and test the waters! We're specifically looking for feedback regarding connections/connectivity, so please try and keep your feedback on the beta relevant to that topic.
Happy Diving!
- Nick
The Rise of the Sun God Summer Event is here! Ancient tombs filled with cranky sleeping corpses and dazzling summer attire have arisen during the season of heat.
The Egg Hunt of Dr. Moreau Spring Event is here! Hunt for mutant eggs filled with hopping abominations, hats, and more!
It's time again for our weekly development stream! Join us as we toil away at new content. deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
1
It's time again for our weekly development stream! Today David will be livestreaming piano! deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
It's time again for our weekly development stream! Join us as we toil away at new content. deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
It's time again for our weekly development stream! Join us as we toil away at new content. deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
It's time again for our weekly development stream! Join us as we toil away at new content. deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
It's time again for our weekly development stream! Join us as we toil away at new content. deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
It's time for another Friday Game Night! A dedicated evening to play WNTGD with the Discord community and Deli Interactive crew every week! Join us on Discord:
http://discord.gg/wntgd
It's time again for our weekly development stream! Join us as we toil away at new content. deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
Howdy fellow divers! We're just dropping the notes on another patch we put out to help smooth out issues from the latest update:
Quick batch of changes/fixes for The Awakened Update, based on the wider range of feedback we received for full release. Patch notes below: - Changed Wake Lantern price from 10k to 1k - Fixed flickering issue in dimensions - Fixed pet rubble spawn chances - Fixed missing lantern asset in Espadon - Fixed water type affecting drowning in dimensions - Fixed camera tilt in dimensions
It's time again for our weekly development stream! Join us as we toil away at new content. deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
Awaken your senses in The Awakened Update! A brand new unlockable game mode, complete with new enemies, unlockable pets, and rules for those hungry for a fresh challenge. Full info below:
deeperskull New Game Mode: "Awakened Mode"
After discovering the bottom, seasoned adventurers will find a peculiar "Wake Lantern" appearing in their catalog. This is your ticket into a brand new hardcore game mode with its own set of quirks and rewards.
deeperskull Perma-Perma Death:
In Awakened Mode, you reveal the true nature of The Living Infinite through your wake lantern, but it comes at the cost of your mortal souls. Revival is no longer an option, once a crew member dies, they die for good. This also means players can't join an Awakened Mode game mid-way through, so make sure you have a full crew prepared before your voyage!
deeperskull New Foes:
The truth of the lantern reveals new dangerous entities in each biome, and attracts attention from a terrifying presence - The Shambler.
deeperskull The Shambler:
The Shambler will pursue your crew relentlessly throughout your journey. Though what it wants is uncertain, it certainly seems interested in taking your crew members to strange, alien dimensions, each with different properties. It can't be killed, so it's best to just stay out of its grasp.
deeperskull Pets:
The lantern reveals more than just new dangers however, it also seems to cause a strange collision of realities, resulting in the creation of a wide variety of friendly critters. Find these reality collisions and break them open to reveal new unlockable friends - just know some accidents of nature are cuter than others...
deeperskull New Rank - Acolyte:
Finally, for those who have dedicated themselves to the abyss long enough, a new rank awaits, along with two new horrifying rewards to honor their newfound dedication to the things that lie in the deep.
-------------
Thanks again to all of the brave crews that tested the waters in the beta version, so that we can bring you the final version of We Need To Go Deeper's first free content update! Happy diving as always, and let us know what you think of the new content!
It's time again for our weekly development stream! Join us as we toil away at new content. deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
It's time again for our weekly development stream! Join us as we toil away at new content. deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
We Need To Go Deeper's first post-release content update is nearly ready, so now we turn to our community to help test the waters, so to speak. As these features are in beta, we warn that there may be new instabilities and issues in this branch, so only opt in if you want to help test the content.
If you'd like to participate in the beta, right click WNTGD in your Steam Library > Properties > Betas > Select beta branch.
What we have is essentially a brand new hardcore mode for those who seek new challenges after discovering the bottom, complete with new enemy types, rulesets, and rewards - all accessed through a mysterious lantern. Here's what you'll find inside the beta:
It's time again for our weekly development stream! Join us as we toil away at new content - and Nick undergoes a new look thanks to y'all winning this week's challenge. deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
It's time again for our weekly development stream! Join us as we toil away at new content - and eat jalapenos live thanks to y'all. deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
It's time for another Friday Game Night! A dedicated evening to play WNTGD with fellow fans and Deli Interactive crew every week! Join us on Discord:
http://discord.gg/wntgd
It's time again for our weekly development stream! Join us as we toil away at new content! deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
It's time for another Friday Game Night! The Winter Event has begun so let's get jolly! Join us on Discord:
http://discord.gg/wntgd
The Gifts of the Sugarplum Fairies Winter Event is here! Fend off naughty rats, visit with fairies, and earn exclusive cosmetics for the Holidays!
It's time for another Friday Game Night! A dedicated evening to play WNTGD with fellow fans and Deli Interactive crew every week! Join us on Discord:
http://discord.gg/wntgd
It's time again for our weekly development stream! Join us as we toil away at new content! deeperwrench
Watch and follow Deli Interactive on Twitch: https://www.twitch.tv/deliinteractive
Introducing Friday Game Night! A dedicated evening to play WNTGD with fellow fans and Deli Interactive crew every week! Join us on Discord:
http://discord.gg/wntgd
We've been quietly plugging away at our first post-launch content update (or not so quietly if you attend our weekly development livestreams), and very soon (perhaps in the next week or so, fingers crossed) y'all will be able to try out the new content in our beta branch before it finally goes live!
In the meantime, let's just say if you haven't ever made it to the bottom yet, you'll want to do so before the update drops. ;)
See ya on the other side!
The Heads of the Horseman Fall Event is here! Fend off horrific produce, legendary ghosts, and earn new special cosmetics for the month of October!
https://www.twitch.tv/deliinteractive Join us for another weekly developer stream! Chat with devs, ask questions, and see previews of what's next! deeperperiscope
Our first post 1.0 release patch is here, and should hopefully address some of the newer issues you've reported from the 1.0 update, as well as a few sticklers! Full change log below.
Check out our new Launch Trailer, lovingly crafted by Joshua Cauller!
2.5 years and 112 updates later, we have finally surfaced from the murky depths of Early Access! It's been quite the voyage these past 6 years going from college dorks messing around with a weird game idea in our mothers' basements (thanks mom!), to regular adult dorks actually bringing said idea to life alongside a dedicated community!
And I mean it when I say this community has been crazy helpful, and a genuine partner in the collaborative process that is game development. Even the number of updates I mentioned above I only know offhand thanks to the constantly updated, fan-maintained Official Wiki. Not to mention the numerous Discord Bots, Modding Tools, and countless forum threads that all helped shape the game or its community growth in some way.
As a matter of fact, here's a sample of some of the features that literally wouldn't exist without the community's suggestions and feedback. None of these were planned when we started out in Early Access, but the game is far better for them.
We Need To Go Deeper is Now Available on Steam!
DIVE. DISCOVER. DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
This week we're dropping a boat load of fixes and a security overhaul to help with hackers, in no small part thanks to mod engine developer NateKomodo who helped a ton with security implementation and testing. Thank you! With that, take a look at the full change log:
This week we've got a few fixes in store for some of our new fixes! Thaaaat's right, this is game development for ya. A quick shoutout to community modder NateKomodo for helping find and fix some of these! Check out the full details below:
This week we've got a few tweaks for bots and our new blocking feature, along with a little preview of our upcoming intro cutscene! Full changes here:
This week we're dropping an oft-requested user blocking feature, for getting rid of those persistent trolls, curated sub-biomes and more! Check out the full deets below!
As some of you may already know, our graduation from Early Access is soon upon us, scheduled for August 1st, less than a month from now! I'm not shaking, you're shaking.
For those of you just arriving or who haven't heard, here's what to expect for 1.0 launch and beyond:
EDIT: Due to reports, the update has been temporarily reverted so we can find out what's causing some of the new issues that have been reported.
The Wrath of the Sun God Summer Event is back! Slay mummies and earn special cosmetics for the next three weeks, with a new batch of fixes/changes to go with it!
This week we're dropping our first Steam Achievements (32 to be exact) alongside a host of much-needed fixes! In fact, from here on out, you can expect us to push a batch of new fixes every week for these drops, as we're putting the game in a content lockdown until full launch to give ourselves time to patch everything up! So with that, look below for our full list of changes!
This week we're dropping a bundle of fixes and tweaks for our recently implemented ending, based on some of the early feedback and tests from the community! These update notes are going to be SPOILER HEAVY for the game's final encounter and endings, so be warned.
This month, we have finally made it. The end game, the final encounter, what lurks at the bottom of The Living Infinite. We're very excited for you all to discover it. This is The Bottom Update. deeperskull
For the next 48 hours, we're running a sale at 50% OFF! This is quite literally THE cheapest the game will be for a long, long time since we'll be raising the base price once we leave Early Access on August 1st, so now is the time to act!
https://store.steampowered.com/app/307110/We_Need_To_Go_Deeper/?beta=0
We're launching a new Content Update tomorrow as well, so we expect this to be a crazy weekend. Happy Diving!
Today's Deal: Save 50% on We Need To Go Deeper!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
This week in celebration of Pride Month, we're dropping a tribute to the 19th Century gay author Oscar Wilde! This tribute comes in the form of a new foe and cosmetic inspired by his novella The Picture of Dorian Gray. The invincible Dorian Gray is a powerful foe indeed, for he can only be slain by finding and destroying his accursed portrait. Do so and you may be rewarded with a rare cosmetic!
Happy Pride!
This week we're dropping two new bots with an appreciation for the finer things. Introducing Music Bot and Book Bot! Equipped with the Phonograph and Translation Book respectively, these bots are here to add a bit of culture to your adventures.
This week we're dropping new 3 new background critters to populate the final biome, and have implemented new sound effects to give proper life to its many horrific denizens! See the full list of the new sounds below!
Sounds Added:
This week, we're dropping a liquid unlike any other in the form of the powerful and strange Eldritch Elixir! A rare find in The Living Infinite; should you choose to partake in such a drink, you will find yourself granted with a substantial boost in either your strength or repair abilities (+10), but at a great cost to your life. (-5 to max health)
It's your price to pay, should you wish it.
While there's not going to be a large-scale update this month as we continue to supply new content as soon as it's made, today's drop is more sizable than usual!
First off, we're dropping a new max Rank Level, Cultist! See more than any Captain can with the truth bestowed by the cosmos themselves, complete with a new Cultist Attire (unlocked at the Cultist rank) should you wish to showcase your newfound faith.
Secondly, we're dropping a Final Expedition at the very end of the Final Biome - a lavish yet rusty undersea grave of sorts for those who came before, but a last chance to rest and stock up on supplies before reaching the bottom...
Finally, a minor change, but the Translation Book now has an overhauled look, and now appears in front of players' faces instead of behind it. You know, how books are usually read.
More to come soon! As always, let us know what you think, and mark your calendars for We Need To Go Deeper's 1.0 release on August 1st!
This week we're dropping the last planned Affliction before 1.0, the loop-exclusive Time Plague! This horrendous and deadly illness can only be contracted through a [spoiler]Time Fragment[/spoiler], but will slowly and steadily take its toll on your body once contracted, causing you to take damage every minute you have it, and cough out contagious particles, making it our most deadly affliction to date. Loopers, beware.
In addition, we've tweaked a few other loop-related values.
This week, we're dropping another enemy into the final biome, little mischievous creatures known as Ghasts. These little things love messing with technology, so if you notice funny things happening to your power distribution, it may just be a Ghast! You'll need to look closely though, they're very sneaky and may be hard to spot from afar...
Also, a semi-important announcement, but as we're working on finishing the final biome throughout the month, we may not have a big-scale content update for the 8th of next month as a result. We're very much focused on delivering content as its made right now, so expect a more regular stream of smaller things like this for a while.
Dr. Moreau's seasonal experiments have once again resulted in the Spring Event, now live for the rest of April! No new hats for seasoned veterans thanks to our hands being full with other stuff, but there's always the thrill of the hunt.
Spring has sprung, and so has Dr. Moreau's mutant hybrids! Sprung into the ocean, that is! Now, Dr. Moreau's sick experiment is swimming about leaving Mutant Eggs, most of which bear its twisted spawn, but some eggs contain the Festive Heads of Dr. Moreau's previous experiments! Don't ask why.
Dr. Moreau's experiments will expire spontaneously May 2nd.
This week, we're bringing your minds to the brink with the new Madness Affliction for the final biome! With madness, your reality becomes fractured, and you may witness things your fellow crew mates cannot. You can't trust your senses when inflicted with madness!
There's also one extra small change in this drop, you may or may not notice that the strange light that shines at the end of each biome now has taken on a new hue. Don't worry about it, it was always like that!
My dear colleagues, what I have witnessed cannot be described in our finite language. What lurks beyond the deepest threshold are sights that should remain unseen. Writhing horrors, extra-dimensional geometry, and blasphemous designs no benevolent ruler would ever see fit for existence. Turn back while you can.
Full Image Download Available Here
This week we're dropping one of the most major content in some time. This week, we've overhauled the art style from the ground up, bringing you a look we think has never been seen before in games! Many thanks to our brilliant new visionaries GasmaskMacrourus, Fish Fish, Sakke, Natedog251, and Antelope Syrup for their artistic contributions to this overhaul.
Here's a little peak of the new look, see the newest screenshots on our store page proper!
This week we're dropping a new Time Traveler enemy; the furious and feathery Velociraptor!
Besides their speed and viciousness, be warned that some velociraptors (around 10 percent to be exact) can also be vessels for prehistoric illnesses, such as the Ancient Flu, so try your best to make short work of these creatures should you be unfortunate enough to come across one.
This week we're dropping a brand new affliction for the Ancient Abyss, known as Ancient Flu! Besides making your face break out in nasty green hives, Ancient Flu gives you an extreme case of the sniffles, causing your character to have to stop and sneeze bursts of deadly and contagious acidic phlegm from time to time.
It's also a fairly frequent affair, so tread carefully around infected teammates!
This month is all about forgotten leftovers, and boy do we have a bundle of them for ya in this month's content update! Asset replacements, camera tweaks, back-end number crunching. Many things we shoulda done but haven't yet!
This week we're dropping the boisterous but cowardly Catfish critter into the Cursed Waters, along with several new Newspaper Stories as was recently requested, for the post-mortem paper readers out there!
This week we're dropping a new fleeing critter for the Frozen Waters, in the form of the bulky, dopey, Char Fish! Alongside some 4 new relics, detailing some juicy info about the game's world as we build up towards our 1.0 release this year! Fingers crossed everything goes according to plan.
This week, we're dropping a new critter type utilizing our new behavior: fleeing! The Flounder is a gigantic coward that dwells in the Atlantic Waters, so try to resist shooting the poor fella if you come across 'em, even if his mass means he may get in the way sometimes.
We've also included 4 new juicy relics in this drop for the lore hunters out there, so happy hunting!
Get snarly for February's content update, and We Need To Go Deeper's two year anniversary month! This month, we have no less than 3 new beastly bosses, enemy improvements, fixes, and more!
The last fix drop of the month, but certainly not the last round of fixes we'll need before release. This time up, we're tackling saves again! Namely addressing saving/loading between multiple steam accounts and cloud save issues. The specific fixes are below:
The month of fixes continues yet with this week's content drop! See our new fixes below!
The month of fixes continues with yet another fix-em-up content drop! This time around, we've tackled a few notable Lair Guardian bugs!
More fixes have arrived! In the spirit of this month's fix-em-up update, our next few content drops will be all about extra fixes! View the full list below:
Over the past year, we've added a lot of new features! But with those features, comes new bugs, and new problems. This month, we decided to crack down on as many bugs and fine-tune as much we could muster! Check out the full list below!
What better way to ring in the new year than by wallowing in the trash of the old? This week, the Trash Hermit has some new treasures in store for those who seek useless filth! Brought to you by the courtesy of last year's assets, which have been waiting for this moment to shine.
This New Year's eve, we're dropping a new affliction for the Aurelian Depths: A rare crystal-like growth known to the Aurelians as The Golden Gift!
The Golden Gift grants you the very essence of life, giving you +2 max health upon contracting it! But be warned, for this essence comes at the cost of every other player stat. Your arms get weaker, your legs get slower, and your lungs shrivel under the power of the Golden Gift. (-2 per stat)
Have a Happy New Year, everybody!
It's time again for the weekly content drop! This week: Profanity Filtering! A much-requested feature from families playing the game, our players can now go to the "Technical Options" menu and check this checkbox to turn common curse words into harmless asterisks! This works on character names, in-game chat, and lobby names!
On top of this, we now have a little more texture in the Deeper soundscape. We've added sounds for:
-Navigation wheel turning
-Lions and tigers
-Lever movement in navigation and weapons consoles
-Sugarplum fairies
-Starfish
-XMas rats
Hope you folks enjoy, and happy holidays!
Has X-mas come early? Today we're dropping a giftbox-style bonus content drop for y'all, bringing four new fabulous sub upgrades:
The Sugarplum Fairies have returned in the Winter Event, but they're not the only ones bearing gifts! We've also brought a new FREE cutout character to bring some IRL joy to your home and some fixes/changes!
NOTE: The update is temporarily unavailable while we attend to a surprise game-breaking bug. The update will be available as soon as possible!
Share a loving bond for December's official content update! This month is all about bonding, so that means a new boss, items, and enemies! It fits the theme I swear, bear with me here.
While it may be getting colder outside, this week things are heating up inside the Living Infinite with a brand new affliction for the Volcanic Depths: Heat Stroke!
Heat Stroke will cause your body to slow, and your breath to be shallow, so stay out of hot places, and stay hydrated!
This week we're dropping a brand new affliction for the Mechanical Abyss biome, known as "Oil Drenched!" This affliction can be easily picked up by the oily waters themselves, and once drenched, you will find your damage and repair capabilities severely hampered by the substance!
We've also changed the official name of two of our bottom-layer biomes, to better reflect their depth and themes. The Prehistoric Waters are now known as The Ancient Abyss, and the Mechanical Waters as the Mechanical Abyss.
This week we've got what y'all have been asking for - traaaaaaaaash. Trash attire to be precise! You can only unlock this attire from the Trash Crab themself! Happy traaaaash!
This week we're cramming some extra bits of lore in-game via new relics and civilization dialog for those of you who want to learn more about what makes The Living Infinite tick!
Open wide for November's official content update! Big-mouthed giants, in-game gamepad support and other boss improvements await! Dive in if you dare!
This week we bring you the often and long requested Plague Doctor attire! Now you may finally fulfill your renaissance-era medicinal fantasies with this filthy mask and robe! The Plague Doctor attire will appear in the catalog for anyone with the Diver rank or above.
We've also packed this drop with a few medical and ailment-related fixes and tweaks!
- Healthkit now has a 10% chance to cure afflictions.
- Purple potion no longer heals players in addition to curing them.
- Doctors now take into account health upgrades when healing players to their max value.
- Curing the Curse affliction no longer grants you extra max health.
- Curse ghosts should now spawn properly.
This week we're dropping a new enemy in the form of the deadly mechanical mines, along with a sweet Halloween discount! Watch your step in the Mechanical Caves now, and have a happy Halloween everybody!
This week we're dropping a spooky new foe in the form of The Stargazer!
These googly eyed monstrosities can be found buried among the caves of the Dark Depths. Watch your step, because these fellas have a tendency to devour whole any who cross their path!
Let us know what y'all think as always! Good luck not getting chewed out!
The Heads of the Horseman Fall Event is back, along with some spooky new content! Fend off horrific produce and legendary ghosts, and earn new special cosmetics for the month of October!
Get tumblin' with October's official content update! This month, a strange new submarine and medical doctors enter the mix!
This week we're dropping a much-requested update to the Chemistry Kit item, to make it friendly to color-blind players! Now you'll find that each potion type comes with its own unique flask shape, so that even when color cannot be discerned, you can still know what you are tossing!
This update also comes with an additional use for the Purple potion for those of you with scientific deducting skills. We'll give you a hint - it still cures all types of disease and infection, though now that "cure" may apply to foes as well as friends.
The machines are awake for Part 2 of the Oily Update! A brand new fourth layer biome is here, but you'll wish you never came across it. Read about Part 1 here.
This week we're dropping 3 more fabulous ladies to the civilizations of WNTGD, with the Volcanic, Infected, and Dark Depths civilizations all getting new female inhabitants! Be warned, for some of these species variants may be even deadlier than their male counterparts.
This week we're dropping in a much-requested aesthetic touch to all of our first layer civilizations in the form of female NPCs! While this brings with it no real mechanical changes, we hope this helps flesh out the individual civilizations a little better. More civilizations will get this treatment in future, as well.
Let us know what you think!
Grease your motor for this month's two-part content update! For Part 1, we have a wide variety of game-wide improvements and changes, along with a taste of this month's new biome coming in full for Part 2! Here's the full details:
Hey everyone! Content drops are back now that I'm (relatively) healed, starting off with an oft-requested NPC for the Infected Waters - The Barnacle Assistant, and some new lore-filled relics to go with it!
It's time for our community challenge! This one is for all of you skilled players out there. If at least ONE team can get through all four layers with each player only starting with the rose, the rose will do as much damage as the Tesla gun for one week! Each team that can do this successfully, will additionally be awarded official bragging rights. Contest Rules: 1. You may not use any bots however, civilization recruits are fair game. 2. Record the entire run, so that we may verify that the goal was achieved. 3. You may swap items in caves or shops. 4. As always, we expect everyone to be respectful and kind to one another, so no offensive player names, name calling, or mistreatment of others. You may email your entry to interactivedeli@gmail.com, send us a link through Messenger or Steam. If you have any questions, feel free to reach out to The Dev Wife, who is available via Steam or Discord. Happy diving!
This week you'll notice that we have a brand new cover art for We Need To Go Deeper, courtesy of the ever-talented Niko Geyer! It's a piece Niko has been brewing with us over the past while, meant to encompass what it feels like to play a typical round of Deeper in all its frantic, chaotic glory. We were blown away by the finished piece..
With that, we're throwing a download link in here so y'all can use it for wallpapers, phone backgrounds, murals, whatever it is you like to do with big digital paintings! Let us know what you think of the new art, and be sure to check out Niko Geyer's other amazing works!
Also, as a side note - our artist Nick (also the guy writing this), is currently suffering from a bad case of carpal tunnel syndrome and may be out of commission for a bit while he heals, which is why today's content drop is not an in-game one this time, and if it persists, may change what we can accomplish for next month's update. We'll have to see!
Time for our weekly challenge! Calling fat cats, grumpy cats, small cats, happy cats, we're calling all cats! If a minimum of 30 people share pictures of themselves with their adorable feline to one of our social media pages, as well as follow us, we will replace the Megaladon Boss with Shark Cat for one week! If you don't own a cat, snap a picture with a friends cat, or a friendly neighborhood cat, or one of your aunt's 17 cats! You know, that one aunt who always smells a little funny? Deadline is next Friday, the 24th!
This week we're bringing you a new tool to add to your arsenal - The Dental Pliers! This handy fella can be used to repair both your fellow crewmates and your vessel in the right hands, but beware - dental work can be painful! It's not advised to use in a fight however, as its quite unwieldy for combat.
The Pliers will appear in the Catalog once you've hit the 4th Buccaneer subrank.
Plier Stats:
Repair: 7
Healing:1 with a 10% chance to deal friendly damage.
Damage: 7
It's time to feel dirty for August's official content update! This month we're bringing a filthy new cave type, new upgrades, full course dinners, and more!
Hey y'all! This week we're dropping a new puffed up enemy for the Prehistoric Waters biome - The Gas Fish! This fella doesn't actually mean you any harm, as they feed by relaxing and breathing plankton in through their pore-filled bodies, but should you knock into them or fire at them, they'll explode! Sometimes releasing toxins with them!
This week we're dropping two new fabulous cosmetics in the form of the Mint Gown and the Velvet Dress! These are unlocked in your catalog at the 3rd Cabineer subrank and the 5th Crewmate subrank respectively! Anyone above these ranks should find the dresses in their catalog immediately!
This week's content drop may be running a little late, but now you won't be - with the new Speed-Run Timer!
As requested by the communities' most speed-hungry crews, you can now toggle an official Speed-Run Timer to track (and prove) your crews' best times to the bottom! The timer starts as soon as you START YER ENGINES, and ends as soon as the last biome's boss has been slain!
The Speed-Run Timer can be toggled at any time by the game's HOST, (and is viewable on the host's screen only for definitive accuracy) via the in-game menu. (ESC by default)
Happy speeding!
Hey everyone! This week we're dropping a much-needed counter balance to our recent update's alteration of the infamous Time Devourer - namely, we made it mortal! Don't get too comfortable though, because now The Time Devourer has a new trick up its sleeve with Splitters!
These nasty new foes are the smaller split remnants of their recently killed predecessor, but with all the same teeth-grinding capabilities! They can be whittled down to nothing with enough firepower, but the more you kill, the more smaller targets you'll have to track! Happy looping!
Anchors away for July's official content update! This month is all about hardiness, sturdiness, and long-term stability. A new ranking system, menu, and a long list of 50+ overdue fixes awaits below! Drop your anchor and check it out!
Hey everyone! The BETA for our latest content update is now live for you to test! We say Beta because one of the biggest fixes this update brings is a real doozy, and we won't feel comfortable pushing the update out until we know it's stable. SO - if you would like to help test the new update, simply right click WNTGD in your Steam Library and go to Properties > Betas and select the "beta" branch from the dropdown list and wait for the content to download. WHAT WE'RE LOOKING TO TEST (UPDATED): - Our new "internal restart" system, AKA our solution for not having to force the program to quit and reboot at the end of each session to function properly. How do we test this? Simple, play many games in a row without restarting the game, and report anything strange that happens from the second game onwards. vvv UPDATED! vvv - LAN should be fixed, so if it's broken, or some combination of it and Online games are broken, let us know! - Ranks and XP should be pretty much working now. There's one known bug where new ranks don't display properly on clients that we're looking into, but start earning XP and see what happens! ------------------------------------------------------------------------------------------------ Thanks everyone! With your help, hopefully we'll be able to test/fix the update and release it in full in no time!
This week we're dropping a new enemy in the form of the adorable and deadly Baby Duopus! This little squirt is too big to grab hold of your vessel, so instead he'll burst right in and chomp on ya face to face! These little guys are also now what gets spawned by their mother Quadken, who can also spawn more of them for a bigger challenge! Found in the Atlantic Waters biome.
We've also got a short list of balance changes and priority fixes with this content drop:
- Quadken now spawns Baby Duopi instead of adult Duopi and can spawn up to 3 at a time.
- All Bosses now have 50% less health, with their player scaling math removed to be far more fair and less bullet-spongey in nature.
- Fixed a bug where the bots threw an exception removing themselves from the NPC Controller when removed from the crew list in the online menu.
- Additional fix for the problem where for some unknown reason, folks are getting the error "cannot connect to steampowered.com" when in fact they do have internet connection and the disable UPNP fix doesn't work for them.
- Mummy ragdolls now properly hooked up to NetworkManager.
This week we're bringing you old guards two new hat drops, The Sun God's Acolyte Mask and Sun God's Assassin Headdress, for the ongoing Wrath of the Sun God Summer Event! We actually meant to get these out earlier but time got the best of us, so we're using a content drop to drop em on ya! Both of these new hats will only be dropped during the Summer Event, so get tomb raiding!
The Wrath of the Sun God Summer Event is back! Slay mummies and earn special cosmetics for the next two weeks, with a 35% discount on We Need To Go Deeper to go with it!
This week you better cover your face, because the ever-hopping and face-hugging Starfish have joined the legions of foes you'll face in The Living Infinite!
These sticky fellas can be found in The Atlantic, Frozen, Dark, and Prehistoric biomes, free-floating throughout the ocean waiting for their true love to come find them. Once latched, they won't let go without some assistance, so be sure to let your crew know when you get face-grabbed!
This week's content drop we're bringing you two new Recruitable NPCs for the Frozen and Volcanic biomes respectively: The Yeti Crab and The Tiki Golem! These stocky fellas will replace the regular ol' bots you could find on sale previously in these biomes, so now all biomes should be fitted with proper recruits!
In other news, this drop is also coming with a few small tweaks and fixes based on the responses we've gotten on the new update. Here are those changes:
- All Sub Upgrades' effects have been DOUBLED now that they are more difficult to aquire. Upgrades are now more valuable and useful all around!
- Fixed Elixirs' effect text not displaying correctly.
- Acid Mod for Ammo now has new visuals and has a wider radius of effect and lasts longer before dissapating.
- Upgrades should be showing in front of players' as to not get accidentally hidden behind scenery.
- Increased base health of Recruits from 10 to 15 for better survivability.
EDIT: I've also uploaded the new Recruit assets to the Wiki Materials Folder for you Wiki Editors (aka mostly ADcrafter), just FYI!
Things are getting heavy with June's official content update! This update we're overhauling expedition zones with revamped drop rates, a new boss encounter, an all new expedition type, and more! Read on to find out what we have in store!
Lately a lot of you folks have been asking us whether we'd be offering any We Need To Go Deeper related merchandise in the future, and while traditional offerings are still being worked out, we did find a fun way to get one kind of We Need To Go Deeper merchandise in the hands of our fans for FREE!
Introducing the first official We Need To Go Deeper merch: The "Diver" Fold Figure!
This little desk buddy can be yours right now, for free, with just some scissors, glue, and a little bit of paper* and elbow grease!
*Use cardstock paper for best results.
You can download the DIY Cutout Guide for The Diver HERE, and for the more creative types, we're also releasing three different templates so you can design your own Fold Figure at home, or share your designs with other Deeper fans!
Let us know what you think, and if you wind up crafting some buddies, be sure to send us pics at @DeliInteractive on Instagram and Twitter, or the WNTGD Facebook Page!
Heavens to betsy, if it isn't another content drop! This time 'round we've got one heckuva look for y'all to try on for size in the form of the ever-beautiful Southern Belle Outfit! Complete with a brand new hat to keep the sun out of your eyes, not that you'd need to worry about that as much bein' in a submarine and all but it's always best to come prepared!
There's no sneak peak at the new update this week, but is coming out THIS FRIDAY so y'all won't have to wait long to see what it has to offer!
Clean out yer ears and rinse your goggles for the Sensations Update! This month is all about displays and useful info for your future voyages, including an all-new Tactics View for Periscope users, and all-new Linux OS support! Read on for the sweet deets.
This update is chock-full of bug fixes and balance features, all reported and requested by you guys! Figured a bit of cleanup work was to be done, so Jordan and Ryan went ahead and squashed as many problems as they could find these past few weeks!
Get your handshaking grip ready for the Civilized Update! This update marks our first full year on early access, so we’ve been working our butts off to deliver you one of our biggest features yet!
Today's Deal: Save 50% on We Need To Go Deeper!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
Welcome to the final results of The New Years' Games! For our final contest, we had you guys sending us your Deeper-related art and fiction, and while there was only a few of you who entered (and some of you who seemed to create entries but never formally entered the contest as per our Contest Rules), we at least got some great art out of it!
Welcome back to the The New Years' Games! Last week we had you speed diving, and while we didn't get many entrants, those brave enough to venture forward (and patient enough to deal with our many balance/bug problems which your videos helped us identify, thank you guys so much!) did pull through with some pretty awesome run-times. But only one team was the fastest....
Congratulations to Mr. Great White The III and Crimson for their incredible 18 minute, 34 second race to the bottom! Ya'll will each be sent your winning game key shortly! You can check out their speedy adventure here:
https://www.youtube.com/watch?v=DnRhm08tkAg
Thanks once again to all of the entrants for participating, and for detailing their troubles in their many failed attempts. Speed-running is one of the most sure-fire ways to catch new bugs and balance problems, so we thank you all for supplying us with valuable information going forward! (And we managed to patch one of the more extreme bugs recently, so let us know if y'all end up in a blank ocean void again.)
Welcome back to the New Years' Games! Last week we had you naming characters, and we have our winner!
Congratulations to XleechyOG for these most excellent names that netted them 1st place and 2 copies of We Need To Go Deeper! - You can expect to find these names in next month's update!
Benedict Cumberbot
Mr. Movethatboty
Mrs. Metalbotum
Botman
Sr. SquishyFishy
Cod Capernick
John Jacob JinglehimerFish
Saltyboi
Finn
The Runner Ups for last week's contest and their own winning names will be detailed further below.
Come one, come all to the We Need To Go Deeper community New Years' Games! As mentioned in our last update, there will be no content updates this month as we prepare for a large-scale anniversary update in February. Instead, this month will be filled with weekly community-driven contests where you fine folks will have a chance to win free copies of We Need To Go Deeper to give to friends and family to kick off the new year!
-Fixed bots getting stuck in caves trying to follow a player who disconnects
-Fixed bots having trouble allocating tasks after new bots are added due to opening a bot crate
-Fixed healer jelly checking wrong physics layer and therefore not reviving enemies at all!
-Improved load times during the "Loading adventure..." phase (transition to main game scene)
-Removed scene-specific networking objects in the lobby menu and instead create them dynamically (may help with incorrect network id numbering problems)
-Added better logging for mid-game joining and mid-game disconnection events
-Improved object and event cleanup for mid-game joining and mid-game leaving events (should help with "perma-curtains" issue)
-Bots no longer manage power autonomously (except for turning the main power switch back on) and will only take power commands now
-Command wheel is now a remappable control in the main menu
-Fixed submarine weapons firing and changing ammo when using text chat
-Fixed submarine boosting when using text chat
Get malleable with The Squishy Update! Introducing a brand new biome to explore, the start of our Winter Event, and more!
Hey y'all! Nick from Deli Interactive here, and as you may have noticed, this month's update got delayed... With good reason, however! This next update is introducing a brand new BIOME, and will be accompanied by our Winter Event! While we don't have a beta ready yet, in the interest of not keeping y'all in the dark, here's a few previews of some of the new content we're working on:
This early photoshop mockup of the new biome, The Aurelian Depths, showcases the vivid, otherworldy atmosphere we are aiming for in this jellyfish-centric biome. Hard crystals and rock-burrowing Sea Worms contrast the maternal vibes the rest of the area will be conveying. The biome has changed a lot since this mockup, but it still conveys the overall sense of what you'll be seeing in this biome.
These two are a few of the new enemies you will encounter in the new jellyfish-laden biome. One of these fellas will be able to regenerate limbs once detached from the sub, and the other packs a powerful electric blast that can knock your power right out!
Last but not least, you can get a taste of the otherworldy atmosphere for the Aurelian Depths via its completed music track, composed by Jake Lives!
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Sorry once again for the delay, but we're very excited for the new mechanics and gameplay possibilities this biome will bring to Deeper, so we appreciate your patience with us in the interest of making sure it's the best it can be! As always, continue leaving your feedback and reports, so we can keep trying to improve We Need To Go Deeper!
Get greasy with this month's Crate Update! New Bots and improvements, along with a sprinkling of other fixes are all wrapped up in this nuts and bolts package!
Prepare yourself, because November's Official Content Update is comin' in hot! Mid-Game Joining, new state-of-the-art Discord integration and more has arrived!
Hey y'all! We're once again releasing some of the new update's features out to Beta early so we can stress-test if before the official release! This time around, Mid-game joining (Joining a game in-progress) is the new feature we want you guys to test out! It's one of the biggest changes thus far and can have a TON of ramifications on the rest of the game and its stability, so this is definitely a feature that needs to be put through the ringer. NOTE: Bots being replaced by joining players (and vice versa) is not part of this feature just yet. Ensure you have some slots open when starting a game to test this new feature.
https://youtu.be/yuWfGz4w3wQ
Grease those joints up for the official October content update! The Incredible Gear-Driven Gentlemen and Wind-Up Women are here, along with the New Fall Event!
After a few sleepless nights, The Crew Bots are finally ready to be Beta Tested! And given the importance of this update's new main feature to our playerbase, we're bringing back Beta Testing Rewards in the form of the Duopus Hat!
Read on to see instructions on how to qualify.
Sorry for the lateness of this announcement, as I'm sure many of you are wondering why today's scheduled Content Update did not go live.
In short - we have a few more major kinks to work out of this new update, as it features some pretty crazy complicated new things - AI Helper Bots mainly - that as it turns out, could not be churned out with sufficient polish in a mere month's time.
We'd rather delay than release something we know isn't ready to be played with yet, so unfortunately we're gonna have to take a little longer to kick these Bots into high gear, so to speak.
We had planned on releasing a Beta version of the build by the end of the day if it was functional enough, but here we are and that's not the case. Hopefully this week should see a release of a Beta version of this new update for y'all to test with so we can get these Bots into tip-top shape for the official release!
As always, thank you all for your patience and continuous feedback! We try not to delay an update unless absolutely necessary, but we think you guys will appreciate the end result!
Unpack a whole lot of squishy, slimy monstrosity and good old fashioned balance changes in this month's Crate Update!
Get warped in September's official content update! This month we have a feast for your eyes and ears, and a very special visitor will be making his presence known in the world of We Need To Go Deeper - The unknowable Time Traveler!
This month's Crate Update is all about quality over quantity. There's not much packed in this crate, but what is here sure does fill a whole lotta space! A new Submarine, Network fixes and more await those who dare unpack The Ramming Crate!
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