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0.6.5 Beta is LIVE! (With Rewards!) | Player of the Month Announced!
1. Play the new 0.6.5 Beta Branch (see below for instructions). 2. Test out the new Crew Bots feature (see below for instructions). 3. Make a new post in the We Need To Go Deeper Steam Discussions with "BETA" included in the title of the post, outlining your feedback on the new Beta within. Friend requests will then be sent out to those who qualify at the end of the Beta phase, and be given their Duopus Hat code.
1. Right click We Need To Go Deeper in your Steam Library. 2. Click "Properties" 3. Click the "Betas" tab. 4. Opt into the "beta" branch. 5. Wait for the download to finish, and play!
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Crew Bots are now available to activate or deactivate at will in any Online or LAN Lobby via these fancy little metallic buttons. Simply click the button to fill the slot with a Crew Bot in place of a human! Single player games are now possible with this, and Bots will happily fill in to help out smaller crews! The plan from here is to use your feedback to get these Crew Bots whipped into shape, balance-wise and polish-wise! We'll keep patching until we think it's ready for an official release! Enjoy, and let us know what you think of the new Crew Bots! ----------------------------------------------
While this month was slower than most, our most passionate community members kept the discussion alive throughout, and most importantly, kept up their sense of fun and humor despite the recent lull! One player in particular has kept up his sense of humor throughout all of Early Access, more often than not causing many team-members to spill their coffee over his dry, often unexpected wit. That's why Bread Scientist is October's Player of the Month! While Bread Scientist may not be posting regularly, when he does you can be sure it'll deaden your spirits in the best way possible. With his Bill Murray-esque dry humor sensibilities, Bread Scientist manages to keep up a very consistent record of making developers and fans alike burst into laughter. Thanks Bread Scientist for all the laughs, and keep up the good work!
[ 2017-10-11 04:28:50 CET ] [ Original post ]
After a few sleepless nights, The Crew Bots are finally ready to be Beta Tested! And given the importance of this update's new main feature to our playerbase, we're bringing back Beta Testing Rewards in the form of the Duopus Hat!
Read on to see instructions on how to qualify.
How To Earn the Duopus Hat:
1. Play the new 0.6.5 Beta Branch (see below for instructions). 2. Test out the new Crew Bots feature (see below for instructions). 3. Make a new post in the We Need To Go Deeper Steam Discussions with "BETA" included in the title of the post, outlining your feedback on the new Beta within. Friend requests will then be sent out to those who qualify at the end of the Beta phase, and be given their Duopus Hat code.
How To Join The Beta:
1. Right click We Need To Go Deeper in your Steam Library. 2. Click "Properties" 3. Click the "Betas" tab. 4. Opt into the "beta" branch. 5. Wait for the download to finish, and play!
How To Use Bots:
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Crew Bots are now available to activate or deactivate at will in any Online or LAN Lobby via these fancy little metallic buttons. Simply click the button to fill the slot with a Crew Bot in place of a human! Single player games are now possible with this, and Bots will happily fill in to help out smaller crews! The plan from here is to use your feedback to get these Crew Bots whipped into shape, balance-wise and polish-wise! We'll keep patching until we think it's ready for an official release! Enjoy, and let us know what you think of the new Crew Bots! ----------------------------------------------
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Player of The Month
While this month was slower than most, our most passionate community members kept the discussion alive throughout, and most importantly, kept up their sense of fun and humor despite the recent lull! One player in particular has kept up his sense of humor throughout all of Early Access, more often than not causing many team-members to spill their coffee over his dry, often unexpected wit. That's why Bread Scientist is October's Player of the Month! While Bread Scientist may not be posting regularly, when he does you can be sure it'll deaden your spirits in the best way possible. With his Bill Murray-esque dry humor sensibilities, Bread Scientist manages to keep up a very consistent record of making developers and fans alike burst into laughter. Thanks Bread Scientist for all the laughs, and keep up the good work!
[ 2017-10-11 04:28:50 CET ] [ Original post ]
We Need To Go Deeper
Deli Interactive LLC
Developer
Deli Interactive LLC
Publisher
2019-08-01
Release
Game News Posts:
160
🎹🖱️Keyboard + Mouse
Very Positive
(4442 reviews)
The Game includes VR Support
Public Linux Depots:
- We Need to Go Deeper Linux Depot [958.65 M]
- We Need to Go Deeper Linux 64 Depot [959.13 M]
Available DLCs:
- We Need To Go Deeper - Buried Treasure DLC
- We Need To Go Deeper - The Atomique
- We Need To Go Deeper - Supporter Pack
We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.
To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.
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Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!
The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 8 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.
Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.
Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.
From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!
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"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer
"Sounds fun!..The game sports a really unique look." - Kotaku
"Gosh, I think I love it already." - PCGamesN
"We Need To Go Deeper’s style, personality, and goals are admirable." - Rock Paper Shotgun
"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool." - Indie Statik
"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat
To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.
2-4-Player Co-op
Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!
Procedural Generation
The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 8 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.
Pilot and Maintain Your Submarine
Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.Deep Sea Expeditions
Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.
Customize Your Adventurer
Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.
Unlock a Variety of Tools
From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!
More Biomes and Enemies
A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.Big Bad Bosses
A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.Bigger, Better Submarines
We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.Underwater Civilizations
Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.New Items Galore
We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.What's At the Bottom?
Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!Player of the Month
We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.Active Forums
While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.LIVE Bi-Monthly Developer Chat
Twice a month, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and play games, watch movies, and generally shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it."It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer
"Sounds fun!..The game sports a really unique look." - Kotaku
"Gosh, I think I love it already." - PCGamesN
"We Need To Go Deeper’s style, personality, and goals are admirable." - Rock Paper Shotgun
"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool." - Indie Statik
"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat
MINIMAL SETUP
- Processor: Intel Core i5-2450M Processor (3M Cache. up to 3.10 GHz) or BetterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 3000 or better
GAMEBILLET
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GAMERSGATE
[ 687 ]
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