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The Squishy Update (0.7.0) - New Biome Winter Event!


Get malleable with The Squishy Update! Introducing a brand new biome to explore, the start of our Winter Event, and more!

Features



New Biome: The Aurelian Depths! - Introducing the Aurelian Depths; a bioluminescent third-layer biome where strange crystal minerals grow in every crevice, and where jellyfish of all kinds bloom in the viscous pink waters.
  • 9 NEW Enemy Types! - From power-disrupting jellyfish to rock-burrowing worms, the Aurelian Depths is host to a wide variety of strange and dangerous new wildlife to discover.
  • NEW Boss - The Ephyra! - A massive new boss awaits your crew at the bottom of the Aurelian Depths, filled to the brim with electric power...
  • NEW Mysterious Water Effects - There's something strange about the water down here. Some say a person could breathe it as if it were air.

Bot Replacement Crates! - No longer will your team have to fret when a crew member drops out early, for they will be swiftly replaced via our Bot Crate Delivery system! A crate containing a handy Bot will appear in their place, awaiting to be broken open and freed with a good smack.

Winter Event



The Winter Event is Live!
  • 5 Special Cosmetics!
  • Gifting Sugarplum Fairies!
  • Rabid Rat Foes!
Tis the season for giving, and no one likes giving more than the mysterious and most-likely-a-figment-of-your-imagination Sugarplum Fairies, who have taken it upon themselves to visit people around the world bearing Gifts!
Be wary before opening these Gifts, however. While some Gifts contain great wealth or even one of the legendary Nutcracker Heads, some contain filthy, ravenous Rats to punish the naughty. The Sugarplum Fairies will vanish back into humans' collective imagination January 4th.

Bug Fixes


-Fixed a bug causing bots to get stuck in caves after being revived -Fixed a bug where the main power console could "zap" indefinitely after an EMP -Fixed null references in alert arrow following behavior causing mild slowdowns -Fixed a bug causing midgame joining players to have invisible walls inside their caves -Fixed bugs which could cause midgame joining to function poorly on repeat tries

Balance


-Barnacle grabber now has 20% less health -Players holding a battery will drop it on death -Players can now click to throw the battery they're holding -Alerts for help from other players now only appear for 10 seconds

Community



Coming to us from amechami, a reminder of the danger posed by throwing insults.
::: Player of the Month :::: December's Player of the Month is none other than our friendly neighborhood mod, ChildishRambino! ChildishRambino has been around since the early days, going as far back as the April Update, and has been an avid supporter and community leader ever since. Between his countless efforts to spread the game to everyone and anyone, by talking about it with various streamers and content creators, and his great sense of humor and always-friendly demeanor, ChildishRambino has done more than enough to earn his title as Player of the Month, and we're only sorry it took this long to give him the recognition he deserves. --------------------------------------------------------------------------------------------------

Update Announcement: January


Now would be a good time to go ahead and explain our plans to everyone regarding January's Update. Namely, that there will be no official Update in January, but instead, several Community Competitions to kick off the new year! We're doing this for a few reasons: 1. Having no update in January will give us the extra time we need/desire to help make our Anniversary Update (Feb. 8th will mark a year since launch) the best it can possibly be! We have big plans for February's update, and we would love for it to go as smoothly as possible. 2. We've been on a roughly 2-week update schedule (counting events, crate updates, etc.) for almost a year now, and while the experience has been amazing, our small dev team could use some time to relax with family for the holidays before jumping back into a full schedule. On that note, if you guys have any ideas for what kinds of community-driven competitions, challenges, or contests you'd like to see, let us know in the comments or forums!


[ 2017-12-25 06:33:20 CET ] [ Original post ]

We Need To Go Deeper
Deli Interactive LLC Developer
Deli Interactive LLC Publisher
2019-08-01 Release
Game News Posts: 160
🎹🖱️Keyboard + Mouse
Very Positive (4442 reviews)
The Game includes VR Support
Public Linux Depots:
  • We Need to Go Deeper Linux Depot [958.65 M]
  • We Need to Go Deeper Linux 64 Depot [959.13 M]
Available DLCs:
  • We Need To Go Deeper - Buried Treasure DLC
  • We Need To Go Deeper - The Atomique
  • We Need To Go Deeper - Supporter Pack
We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.

2-4-Player Co-op


Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!

Procedural Generation


The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 8 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.

Pilot and Maintain Your Submarine

Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.

Deep Sea Expeditions


Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.

Customize Your Adventurer


Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.

Unlock a Variety of Tools


From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!


More Biomes and Enemies

A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.

Big Bad Bosses

A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.

Bigger, Better Submarines

We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.

Underwater Civilizations

Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.

New Items Galore

We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.

What's At the Bottom?

Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!


Player of the Month

We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

LIVE Bi-Monthly Developer Chat

Twice a month, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and play games, watch movies, and generally shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it.




"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer

"Sounds fun!..The game sports a really unique look." - Kotaku

"Gosh, I think I love it already."
- PCGamesN

"We Need To Go Deeper’s style, personality, and goals are admirable."
- Rock Paper Shotgun

"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool."
- Indie Statik

"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat

MINIMAL SETUP
  • Processor: Intel Core i5-2450M Processor (3M Cache. up to 3.10 GHz) or BetterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 3000 or better
GAMEBILLET

[ 6045 ]

13.14$ (12%)
16.96$ (15%)
25.58$ (15%)
0.91$ (91%)
9.77$ (61%)
17.79$ (11%)
16.79$ (16%)
6.79$ (-36%)
5.77$ (17%)
25.47$ (15%)
16.96$ (15%)
8.39$ (16%)
17.79$ (11%)
12.59$ (16%)
31.89$ (20%)
8.74$ (13%)
16.52$ (17%)
31.14$ (11%)
8.39$ (16%)
16.88$ (16%)
25.16$ (16%)
13.34$ (11%)
7.89$ (68%)
26.69$ (11%)
16.79$ (16%)
13.04$ (13%)
8.39$ (16%)
16.79$ (16%)
6.55$ (18%)
9.95$ (17%)
GAMERSGATE

[ 687 ]

1.5$ (90%)
0.51$ (87%)
1.0$ (90%)
3.48$ (83%)
8.8$ (60%)
3.0$ (85%)
0.56$ (81%)
5.4$ (64%)
10.44$ (74%)
5.0$ (75%)
7.7$ (78%)
9.89$ (34%)
1.31$ (91%)
4.95$ (67%)
10.49$ (30%)
1.8$ (77%)
5.0$ (50%)
3.48$ (83%)
11.99$ (40%)
4.5$ (70%)
3.75$ (85%)
0.56$ (81%)
0.87$ (91%)
13.99$ (30%)
15.99$ (20%)
1.31$ (81%)
0.18$ (91%)
1.5$ (85%)
0.56$ (81%)
6.25$ (75%)

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