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The Heavy Load Update (0.8) | Boss Lairs, Branching Paths and More!


Things are getting heavy with June's official content update! This update we're overhauling expedition zones with revamped drop rates, a new boss encounter, an all new expedition type, and more! Read on to find out what we have in store!

Features



New Expedition Type: Lairs! - These mysterious new expedition types have begun to appear in the trench; abandoned undersea workshops filled with abandoned tech, including a precious Upgrade Crate! But be warned, for these valuable Upgrades are guarded by....
New Boss: Lair Guardians! - These hulking masses of abandoned copper and iron are set to crush any and all intruders who dare try and take their precious cargo. But don't be fooled by their size, Lair Guardians also come equipped with all kinds of dangerous gadgetry to put a stop to your crew.

Branching Paths! - Take careful notice of your Radar, because on your travels you may notice that occasionally you'll come across branching paths that will determine what kind of Expedition you come across. Will you explore a Cave for resources and treasure? Or will you enter a Lair and fight for a new Upgrade? Choose wisely, for once you pick a path, quick-moving water currents will ensure you won't be able to return.
Ruby Chests! - With Lairs holding the key to ship Upgrades, Caves just got a lot more wealthy! These huge golden treasure troves are stashed away at the end of caves, holding within them a large stash of valuable Rubies, ensuring your future cave expeditions will be lucrative ones.

Balance


- Caves no longer contain Upgrade Crates. - Caves have a much lower chance of producing long or second floor caves, with the probability increasing the deeper you go. - Crate Hermit crabs have been replaced with Barrel Hermit Crabs in caves. - Dodge rolling now has proper Dark Souls style invincibility frames! - Volcanic boulders now fall a little slower to give more time to react. - Zoomed out the tactical view 40% more. -------------------------------------------------------------------------------------

Community



::: Player of the Month ::: The Player of the Month for June is..... Natedog251! Natedog251 was recently promoted to Moderator in our Community Discord, and for good reason! Always helpful among the Discord helping other users with their problems, and even better - hosting open invite games in the Discord quite regularly! Helping keep our multiplayer community thriving is an oft-overlooked contribution, but all the more important for little indie games like ours! So thank you, Natedog251 for everything you do! ---------------------------------------------------------------------------------- As always, let us know what y'all think of the new update! Good luck not getting smashed to a pulp!


[ 2018-06-10 08:13:53 CET ] [ Original post ]

We Need To Go Deeper
Deli Interactive LLC Developer
Deli Interactive LLC Publisher
2019-08-01 Release
Game News Posts: 160
🎹🖱️Keyboard + Mouse
Very Positive (4442 reviews)
The Game includes VR Support
Public Linux Depots:
  • We Need to Go Deeper Linux Depot [958.65 M]
  • We Need to Go Deeper Linux 64 Depot [959.13 M]
Available DLCs:
  • We Need To Go Deeper - Buried Treasure DLC
  • We Need To Go Deeper - The Atomique
  • We Need To Go Deeper - Supporter Pack
We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.

2-4-Player Co-op


Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!

Procedural Generation


The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 8 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.

Pilot and Maintain Your Submarine

Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.

Deep Sea Expeditions


Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.

Customize Your Adventurer


Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.

Unlock a Variety of Tools


From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!


More Biomes and Enemies

A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.

Big Bad Bosses

A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.

Bigger, Better Submarines

We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.

Underwater Civilizations

Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.

New Items Galore

We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.

What's At the Bottom?

Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!


Player of the Month

We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

LIVE Bi-Monthly Developer Chat

Twice a month, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and play games, watch movies, and generally shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it.




"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer

"Sounds fun!..The game sports a really unique look." - Kotaku

"Gosh, I think I love it already."
- PCGamesN

"We Need To Go Deeper’s style, personality, and goals are admirable."
- Rock Paper Shotgun

"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool."
- Indie Statik

"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat

MINIMAL SETUP
  • Processor: Intel Core i5-2450M Processor (3M Cache. up to 3.10 GHz) or BetterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 3000 or better
GAMEBILLET

[ 6045 ]

12.59$ (16%)
12.74$ (-42%)
17.79$ (11%)
7.55$ (16%)
17.79$ (11%)
16.59$ (17%)
44.49$ (11%)
33.17$ (17%)
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1.80$ (91%)
33.96$ (15%)
33.17$ (17%)
4.24$ (15%)
25.47$ (15%)
52.19$ (13%)
18.37$ (26%)
31.89$ (20%)
19.89$ (50%)
2.47$ (17%)
25.49$ (-70%)
17.03$ (15%)
8.29$ (17%)
10.62$ (82%)
12.59$ (16%)
16.97$ (15%)
42.49$ (15%)
8.39$ (16%)
5.87$ (16%)
20.00$ (50%)
29.74$ (15%)
GAMERSGATE

[ 687 ]

0.56$ (81%)
13.99$ (30%)
0.51$ (87%)
1.94$ (84%)
1.35$ (89%)
7.99$ (20%)
0.56$ (81%)
0.54$ (91%)
0.75$ (85%)
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4.5$ (85%)
7.5$ (70%)
1.88$ (92%)
1.5$ (81%)
1.5$ (85%)
3.0$ (85%)
14.99$ (50%)
9.0$ (70%)
4.5$ (75%)
1.5$ (81%)
19.99$ (20%)
0.56$ (81%)
3.0$ (85%)
4.4$ (78%)
0.56$ (81%)
1.0$ (80%)
11.99$ (20%)
20.0$ (50%)
14.99$ (50%)
1.5$ (92%)

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