
It's time to feel dirty for August's official content update! This month we're bringing a filthy new cave type, new upgrades, full course dinners, and more!
Features
New Expedition Type: Hermit Hovels! - These filth-coated gargantuan Sea Shells have started appearing all across The Living Infinite's depths, housing within them large but friendly creatures known as...
Trash Hermits! - These oversized decapods have but one passion in life, and that's collecting trash. They love trash so much in fact, that they opt to live in it! Approaching these docile behemoths, you may be able to convince them to part with some of their excess filth, and discover that sometimes, one crab's trash is another man's treasure (or upgrade)!
Trash Items! - Not all trash is created equal, and while sometimes you'll score upgrades or valuable goods from your local Trash Hermit, other times you'll be... less lucky. These new items are all of minimum use to your team but hey! Who knows, maybe you'll find a use for that... banana peel?
New Upgrades: Hazardous Fuel and The Duplicator! - Two new upgrades have been added to bolster your offensive capabilities in the form of
Hazardous Fuel and
The Duplicator Ammo Mod!
Hazardous Fuel turns your fuel into a deadly corrossive substance that will trail behind your ship whenever you utilize fuel!
The Duplicator Ammo Mod is an advanced piece of tech that will, like its namesake, duplicate your torpedoes upon firing them, doubling your firepower!
Warning: Duplication process may cause torpedoes to spread in different directions.
Backpacks! - When starting out in WNTGD, many of you have wondered why you can only pick one item to start with, when in-game you can carry two. This has been an unintuitive and unexplained mechanic from the beginning, but a decision we made to make mid-game choices and player progression more unpredictable and interesting, but the game hasn't done a great job justifying an explanation for this until now. We're finally addressing it along with a balance shift for the early game, with The Backpack!
The Backpack is a new player upgrade that, when equipped, allows your character to carry one extra item! This means that at the start, you can only carry the one you brought until you find a backpack! We hope this will make the early-game more challenging and team-focused, while allowing for a better feeling of player progression once the team begins finding and equipping backpacks, opening up their strategic possibilities in the process.
We know this one might feel strange at first, but if you still aren't convinced after playing around with it, we are including a new Custom Game Option that equips you with them from the start. Though we hope y'all trust where we're going with this, especially when it comes to people playing the game for the first time!
Dinner Time! - After a hard day of adventuring, your crew will now get the opportunity to end their nights sitting down together to enjoy a nice candle-lit dinner.
At the end of of every biome, once traveling downwards your team will find themselves taking a moment to breathe and rest with these new Dinner Sequences that take place in the time between biomes. We hope these brief sequences will give you an opportunity to better bond with your crew as you
heal and drink elixirs together, and impress upon you the days-long journey your characters take as they voyage deeper into the trench.
Balance
- Torpedo explosions deal 5 damage and a direct hit deals 5 more damage. This should be much more fair and realistic torpedo behavior. The torpedo explosion can only damage any given damageable once, but both the direct hit and the explosion override canHIt so that two torpedoes can do their full amount of damage without needing to worry about the enemy being invulnerable for a period.
- New custom behavior biases Upgrade Crate's drops based on water layer, and currently equipped upgrades. (It's now far less likely to get another weapon swap upgrade after you've equipped one)
- New Pickup behavior ensures Civs no longer have duplicate items on sale.
- Upgrades all have a "maximum" limit, and will inform the player upon picking up if they have reached their capacity (mainly to prevent players from wondering if certain ammo mods stack when picking them up).
- Reduced gold multiplier increase per water layer to 0.25, with a max gold multiplier of 2. (layer 1 = 1x, layer 2 = 1.25x, so forth).
- We now sync the host stopwatch roughly every second.
Fixes
- Battery duping exploit has been fixed.
- Fixed mid-game joiners being unable to see carried batteries.
- Civ NPCs are now counted as crew members
- Removed old useless code which was scaling the EMP damage on bosses based on crew member count. It now just deals 50% of its normal damage against bosses, per hit (which was the original intent)
- Fixed mid-game joiners sometimes not seeing the right skins on NPC Recruits/Bots.
- Fixed steam lobby exploit to ensure that a player cannot join a game which has ended over and over for XP.
- Introduced new measures to combat cheaters.
- Fixed Safari Suit not unlocking properly once bought.
- Fixed a regression in Astar pathfinding in the exterior caused by flipping chunks.
- Fixed null references in chemistry clouds and nearly all item-based RPCs that were causing network backup.
- Fish meat should stop turning gray when dropped.
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Community
::: Player of the Month :::
The Player of the Month for June is.....
Far For Fun!
Far For Fun has sent us an enormous amount of helpful logs and crash reports over the past month, and has been great about going back and forth with us when needing more information to help resolve various issues. With their help, we come ever closer to having a more stable game! Thanks for all your frequent help Far For Fun!
::: Community Highlights :::
These past few months some fun content from the community has been trickling in, mostly coming from the
Official Discord - starting with a ton of memery. Here are some of our favorites!
The "Meme Man" Tinke(L)rer:
S.S. TheYellowBullet:

Between the memery, we have gotten some new art pieces as well like this one from
Wrzlprnft:

Additionally, The Lore & Stories Sub Forum has gotten some love again with some new wonderfully written Deeper-inspired fan fiction by
ADcrafter and
Thuzar respectively:
Darkness Falls
https://steamcommunity.com/app/307110/discussions/4/1733207382031978474/
Abyss Chronicles
https://steamcommunity.com/app/307110/discussions/4/1728701877510838293/
And finally, in case you needed more memes, cap out your day with this developer-centric retelling of Steamed Hams by
Cleanworld:
https://steamcommunity.com/app/307110/discussions/4/1728701877476820979/
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As always, let us know what y'all think of the new update! Go get filthy!
[ 2018-08-09 04:45:51 CET ] [ Original post ]