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We Need To Go Deeper
Deli Interactive LLC Developer
Deli Interactive LLC Publisher
2019-08-01 Release
Game News Posts: 160
🎹🖱️Keyboard + Mouse
Very Positive (4482 reviews)
The Game includes VR Support
Public Linux Depots:
  • We Need to Go Deeper Linux Depot [958.65 M]
  • We Need to Go Deeper Linux 64 Depot [959.13 M]
Available DLCs:
  • We Need To Go Deeper - Buried Treasure DLC
  • We Need To Go Deeper - The Atomique
  • We Need To Go Deeper - Supporter Pack
The Bond Update (0.8.7) | New Boss, Items, Enemies + More!


NOTE: The update is temporarily unavailable while we attend to a surprise game-breaking bug. The update will be available as soon as possible! Share a loving bond for December's official content update! This month is all about bonding, so that means a new boss, items, and enemies! It fits the theme I swear, bear with me here.

Features



NEW Boss - The Pale Whale! - There's no greater bond than the bond of obsession, and what greater obsession is there than the legendary [strike]White[/strike] Pale Whale himself!
Still bearing the harpoons from his previous stalkers, this mighty Frozen Waters boss lies waiting in a tomb of icebergs for his next victim. Don't let his size fool you, he's as fast and aggressive as they come, and armed with a blowhole known to project ensaring bubbles and the occasional clingy starfish!
NEW Item - The Wedding Ring! - There is no bond more meaningful, however, than the bond of marriage. And with the new Wedding Ring item, you can finally marry* other players! Simply propose to a fellow crewmate by lightly tapping them with the ring, and if they accept, your very life essence will be BONDED, till death do you part!
*3 of the 4 developers are Legally Ordained Ministers. Does this make all in-game marriages legally binding? We'll let you be the judge.
NEW Item - The Tesla Crank! - The item every dedicated engineer has been waiting for has arrived! There's no bond like an electric bond, and that's just what you create with the Tesla Crank!
Simply walk up to a console and hold the action button to build up a charge. The longer you crank, the bigger the charge buildup, and the more you can boost the energy of any given console! These boosts don't last long, however, so crank wisely!
NEW Enemy - The Mechanical Hunters! - A new enemy has arrived in the Mechanical Abyss in the form of the Mechanical Hunters! These horrid creatures were made to sail around in their strange vessel searching for biological life to BOND their vessel with. There are four hunters per vessel, so keep a close eye out for these things, unless meeting these cyclopian intruders is on your bucket list.
NEW Lobby & In-Game Host Options! - New frequently requested host options have been introduced to lobbies and the in-game tab menu! You can now, at any time:
  • LOCK and UNLOCK a game listing, even in the middle of a session! For when all your friends have already joined, but you could stand to meet new people.
  • KICK players in a lobby or in-game. This one wasn't added lightly, but you guys were pretty loud about your desire for its inclusion. We better not hear about you guys kicking new players just for being new! *Shakes Fist*

Nematode Spawners! - These newfound fleshy eggsacs ensure the Sleepy Giant's stomach is always chock full of fresh Nematodes, making this boss fight that much harder.

Other Changes


  • Lobby UI reworked to accomodate new features. THIN sleek player listings just like momma used to make.
  • Online lobby listings now also display the submarine being used and whether or not a game is a Custom Game.
  • Fixed angler fish not showing up on radar.

Community Highlights


This month, user NateKomodo has created what has to be one of the biggest community creations yet - A We Need To Go Deeper Mod Engine! It serves mainly as an installer and framework for creating your own plugins for WNTGD, and while there aren't many plugins yet, NateKomodo already has a few in the works himself, among them a "Time Traveler's Inter-spatial Store" mod, an "Essentials" mod adding a variety of commands and tools, and others! These mods will disable leaderboards when used, but can be uninstalled at will. Keeping that in mind, have fun, and thanks NateKomodo for your impressive addition to the community!
Find out more about NateKomo's OPEN SOURCE mod engine and how it works here: https://github.com/NateKomodo/WeNeedToModDeeper-installer/blob/master/README.md --------------------------------------------------------------------- Next, we had some more fun and inspired fan art come in through our Steam Community Artwork section! Give these guys some love and leave some likes and comments on their stuff! La Baleine - A whale-shaped sub design by Danchigai and Mammal_man! https://steamcommunity.com/sharedfiles/filedetails/?id=1563286459 Basking Shark - A wonderfully large-mouthed monster/enemy design concept by rocketguy! https://steamcommunity.com/sharedfiles/filedetails/?id=1562824852 Tetom - A totem-pole flavored boss concept for the Volcanic Depths by alpinobanshee! https://steamcommunity.com/sharedfiles/filedetails/?id=1579092382 ::: Player of the Month ::: December's Player of the Month is NateKomodo! Besides their major undertaking with their mod engine, NateKomodo has also proven to be a friendly, communicative, helpful member of the We Need To Go Deeper community. Whether helping fellow players with bugs and issues, or just being a good sport, NateKomodo has proven to be an overall nice dude in addition to his haxxor skilz and for that we thank you! ------------------------------------------------------------------ Let us know what y'all think of the new update as always! Happy Bonding! <3 Pastor Nick


[ 2018-12-11 05:15:31 CET ] [ Original post ]

We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.

2-4-Player Co-op


Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!

Procedural Generation


The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 8 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.

Pilot and Maintain Your Submarine

Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.

Deep Sea Expeditions


Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.

Customize Your Adventurer


Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.

Unlock a Variety of Tools


From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!


More Biomes and Enemies

A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.

Big Bad Bosses

A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.

Bigger, Better Submarines

We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.

Underwater Civilizations

Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.

New Items Galore

We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.

What's At the Bottom?

Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!


Player of the Month

We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

LIVE Bi-Monthly Developer Chat

Twice a month, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and play games, watch movies, and generally shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it.




"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer

"Sounds fun!..The game sports a really unique look." - Kotaku

"Gosh, I think I love it already."
- PCGamesN

"We Need To Go Deeper’s style, personality, and goals are admirable."
- Rock Paper Shotgun

"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool."
- Indie Statik

"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat

MINIMAL SETUP
  • Processor: Intel Core i5-2450M Processor (3M Cache. up to 3.10 GHz) or BetterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 3000 or better

GAMEBILLET

[ 6053 ]

16.79$ (16%)
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GAMERSGATE

[ 2063 ]

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MacGamestore

[ 4243 ]

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