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The Nuts Bolts Update (0.8.8) | Fixes Galore!
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We also spent some time this month putting together a proper company website better fit for 2019, and with an actual domain. Look ma, we're a real company now! WWW.DELIINTERACTIVE.COM If you like our work, you should sign on to our Newsletter to stay up to date on our current and future projects! C'mon, you know you want to. *Instigates peer pressure gaze*
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::: Community Highlights ::: This month, we've seen an awful lot of cool WNTGD-inspired artwork coming out of user Sakke in our Discord community! Some of it is even animated in Unity, giving it that authentic WNTGD feel! Here are just a few embeddable highlights:
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Click to see some animated ones here: https://i.gyazo.com/bbe8157460bf3109f3778f04ab57aacd.mp4 https://gyazo.com/a17f227d80b5692b921041986d7921ec In other news, user NateKomodo is at it again with building out even more modding capability into his custom mod engine, even going so far as bringing some of Goober's creations to life in-game recently!
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Finally, we have also been seeing some good old fashioned pen-and-pencil pieces on the Discord! Here are just a couple highlights: From user bin:
From user The oly eanut:
Thanks everyone for sharing your passion with us! This is seriously always so amazing to see all these works you guys make. :D Incidentally, one last quick shoutout to ADcrafter who has, to this day, been updating and maintaining our official Wiki constantly to keep it up to date, consistently sending us error logs, and has just been an all around helpful dude in the community. You rock, man. ::: Player of the Month ::: This month's player of the month is alpinobanshee! Ever-frequenting the forums, alpinobanshee has been vigilant in letting their voice be heard about many topics, and has provided a wealth of interesting suggestions and ideas, while giving feedback and contributing to others' threads as well! All of this while still remaining civil in the forums and with others, which can be a rare trait for opinionated folks! For that, we want to recognize alpinobanshee as January's player of the month. Congrats! ------------------------------------------------------------------------------- Let us know what y'all think of the new update as always, and we'll try our best to continue cracking down on bugs as we come closer to a full release! We're nearly at the two year mark now, which is totally insane to think about. But the finale is on the horizon we swear!
[ 2019-01-10 03:44:26 CET ] [ Original post ]
Over the past year, we've added a lot of new features! But with those features, comes new bugs, and new problems. This month, we decided to crack down on as many bugs and fine-tune as much we could muster! Check out the full list below!
Fixes and Tweaks
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- Loadout UI is now way less fickle.
- Brig camera should no longer go out of bounds.
- Fixed safe dynamite/backpack custom settings exploit.
- Fixed harpoons not damaging Mechanical Eyes.
- Level Up UI now has accompanying sound effects.
- Fixed certain interior explosions not dealing damage.
- Fixed certain exterior explosions not dealing damage.
- Fixed recruit bots not displaying proper corpses to clients.
- Aurelian and Mechanical rubble pile visuals updated.
- Fixed battery duping exploit.
- Fixed harpoons getting stuck in Espadon's nose.
- Optimized harpoon effect lifespan.
- Gold and Chat UI should no longer "peek" out on higher res monitors.
New Website!
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We also spent some time this month putting together a proper company website better fit for 2019, and with an actual domain. Look ma, we're a real company now! WWW.DELIINTERACTIVE.COM If you like our work, you should sign on to our Newsletter to stay up to date on our current and future projects! C'mon, you know you want to. *Instigates peer pressure gaze*
Community
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::: Community Highlights ::: This month, we've seen an awful lot of cool WNTGD-inspired artwork coming out of user Sakke in our Discord community! Some of it is even animated in Unity, giving it that authentic WNTGD feel! Here are just a few embeddable highlights:
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Click to see some animated ones here: https://i.gyazo.com/bbe8157460bf3109f3778f04ab57aacd.mp4 https://gyazo.com/a17f227d80b5692b921041986d7921ec In other news, user NateKomodo is at it again with building out even more modding capability into his custom mod engine, even going so far as bringing some of Goober's creations to life in-game recently!
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Finally, we have also been seeing some good old fashioned pen-and-pencil pieces on the Discord! Here are just a couple highlights: From user bin:
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From user The oly eanut:
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Thanks everyone for sharing your passion with us! This is seriously always so amazing to see all these works you guys make. :D Incidentally, one last quick shoutout to ADcrafter who has, to this day, been updating and maintaining our official Wiki constantly to keep it up to date, consistently sending us error logs, and has just been an all around helpful dude in the community. You rock, man. ::: Player of the Month ::: This month's player of the month is alpinobanshee! Ever-frequenting the forums, alpinobanshee has been vigilant in letting their voice be heard about many topics, and has provided a wealth of interesting suggestions and ideas, while giving feedback and contributing to others' threads as well! All of this while still remaining civil in the forums and with others, which can be a rare trait for opinionated folks! For that, we want to recognize alpinobanshee as January's player of the month. Congrats! ------------------------------------------------------------------------------- Let us know what y'all think of the new update as always, and we'll try our best to continue cracking down on bugs as we come closer to a full release! We're nearly at the two year mark now, which is totally insane to think about. But the finale is on the horizon we swear!
[ 2019-01-10 03:44:26 CET ] [ Original post ]
We Need To Go Deeper
Deli Interactive LLC
Developer
Deli Interactive LLC
Publisher
2019-08-01
Release
Game News Posts:
160
🎹🖱️Keyboard + Mouse
Very Positive
(4442 reviews)
The Game includes VR Support
Public Linux Depots:
- We Need to Go Deeper Linux Depot [958.65 M]
- We Need to Go Deeper Linux 64 Depot [959.13 M]
Available DLCs:
- We Need To Go Deeper - Buried Treasure DLC
- We Need To Go Deeper - The Atomique
- We Need To Go Deeper - Supporter Pack
We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.
To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.
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Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!
The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 8 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.
Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.
Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.
From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!
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"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer
"Sounds fun!..The game sports a really unique look." - Kotaku
"Gosh, I think I love it already." - PCGamesN
"We Need To Go Deeper’s style, personality, and goals are admirable." - Rock Paper Shotgun
"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool." - Indie Statik
"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat
To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.
2-4-Player Co-op
Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!
Procedural Generation
The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 8 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.
Pilot and Maintain Your Submarine
Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.Deep Sea Expeditions
Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.
Customize Your Adventurer
Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.
Unlock a Variety of Tools
From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!
More Biomes and Enemies
A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.Big Bad Bosses
A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.Bigger, Better Submarines
We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.Underwater Civilizations
Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.New Items Galore
We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.What's At the Bottom?
Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!Player of the Month
We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.Active Forums
While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.LIVE Bi-Monthly Developer Chat
Twice a month, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and play games, watch movies, and generally shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it."It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer
"Sounds fun!..The game sports a really unique look." - Kotaku
"Gosh, I think I love it already." - PCGamesN
"We Need To Go Deeper’s style, personality, and goals are admirable." - Rock Paper Shotgun
"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool." - Indie Statik
"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat
MINIMAL SETUP
- Processor: Intel Core i5-2450M Processor (3M Cache. up to 3.10 GHz) or BetterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 3000 or better
GAMEBILLET
[ 6045 ]
GAMERSGATE
[ 687 ]
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