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The Eldritch Update (0.9.5) | The Final Biome


My dear colleagues, what I have witnessed cannot be described in our finite language. What lurks beyond the deepest threshold are sights that should remain unseen. Writhing horrors, extra-dimensional geometry, and blasphemous designs no benevolent ruler would ever see fit for existence. Turn back while you can. Full Image Download Available Here

The Final Biome


The 10th and final biome has arrived, and we couldn't be more excited to start getting your feedback. Full disclosure, the biome is only partially finished, but we hope to add the rest of the intended content in by the end of the month. We don't want to spoil too much, as a big part of this biome is discovering things for yourself, but here's a few things you'll likely need to know:
  • There are no safe spots to park in this biome. That means no caves, no lairs, no civilizations, zip. This is intended to be a sort of final gauntlet/challenge for your crew, so be sure you have everything you need by the end of the 4th biome.
  • The biome has no boss yet, only a placeholder while we work on the more involved encounter which will serve as the game's final boss.
  • Communication is vital. We are designing this biome to really test communication among players, so be vocal and be vigilant. This will of course mean that we may have extra problems with Bot AI in this biome, so bear with us as we bring them up to date with new mechanics.
With that, good luck and have fun, and be sure to leave us plenty of feedback on the new content!

The End is Nigh


The end of our Early Access road is scheduled to come to an end this Summer, with our full release headed for June! On that note, I figured it might be a good time to recap a few things you can expect for full release and onward:
  • The base price WILL increase for full launch. As we've stated since the beginning, the base price of We Need To Go Deeper will indeed increase once we're fully launched. So now is the time if you still want to take advantage of the game at its current price.
  • The game will still be updated! We do indeed want to keep adding content to the game post-launch for as long as is viable, and we're very serious about clamping down on any bugs/issues that happen to persist past launch. You can definitely expect at minimum a few sizable content updates in the full release's future in addition to patches and support! So keep letting us know what you'd most like to see!
  • The full soundtrack will be available FREE! While we already offer the soundtrack via our SoundCloud, many of you have been asking for a full, easily downloadable version of the soundtrack, and you will get just that on launch day!

Fixes + Changes


  • Added fail-safe to avoid saving corrupted rank data.
  • Multiple injection behavior fixed (Narwhals, etc can now again inject their noses more than just once)
  • Reduced meat boulder damage 60%
  • Reduced meat boulder falling speed 25%
  • Increased spawn wait interval for nematodes from 2 seconds to 6 seconds
  • Reduced nematode sight radius 33%
  • Added a bunch of new dialog to every civilization!

Community



::: Player of the Month ::: This month's Player of the Month has been with the WNTGD community for nearly two full years, and while they've been POTM once before in the past, we felt with their recent and frequent contributions, feedback, and extreme dedication to maintaining the We Need To Go Deeper Wiki and Forums, on top of their generally fun and playful attitude, that they truly earned the spot again. Congrats again ADcrafter, we're grateful to have you in the community! ::: Community Highlights ::: First off, a big shoutout to Wrzlprnft for his work on the new Discord bot, which now sorts active players when they are in-game, and allows you to flag yourself as looking for fellow crew members! It's super convenient and displays live players in the Discord right in the roles section, so you can jump right into a crew! Thank you Wrzlprnft! Be sure to join our Discord community if you haven't already! www.discord.gg/wntgd Now, we appear to have missed a few awesome art pieces last time we did one of these, so please enjoy the belated showcase of fan art! These hand-drawn pieces by The Frog Archer capture the hidden beauty of our limb-deficient cephalopods.

Meanwhile, these animations from Sakke take a trip into Eldritch horrors.

----------------------------------------------------------------- That's all she wrote! Be sure and let us know what y'all think of the new update, and happy diving!


[ 2019-04-09 16:55:43 CET ] [ Original post ]

We Need To Go Deeper
Deli Interactive LLC Developer
Deli Interactive LLC Publisher
2019-08-01 Release
Game News Posts: 160
🎹🖱️Keyboard + Mouse
Very Positive (4442 reviews)
The Game includes VR Support
Public Linux Depots:
  • We Need to Go Deeper Linux Depot [958.65 M]
  • We Need to Go Deeper Linux 64 Depot [959.13 M]
Available DLCs:
  • We Need To Go Deeper - Buried Treasure DLC
  • We Need To Go Deeper - The Atomique
  • We Need To Go Deeper - Supporter Pack
We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.

2-4-Player Co-op


Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!

Procedural Generation


The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 8 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.

Pilot and Maintain Your Submarine

Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.

Deep Sea Expeditions


Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.

Customize Your Adventurer


Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.

Unlock a Variety of Tools


From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!


More Biomes and Enemies

A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.

Big Bad Bosses

A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.

Bigger, Better Submarines

We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.

Underwater Civilizations

Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.

New Items Galore

We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.

What's At the Bottom?

Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!


Player of the Month

We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

LIVE Bi-Monthly Developer Chat

Twice a month, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and play games, watch movies, and generally shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it.




"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer

"Sounds fun!..The game sports a really unique look." - Kotaku

"Gosh, I think I love it already."
- PCGamesN

"We Need To Go Deeper’s style, personality, and goals are admirable."
- Rock Paper Shotgun

"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool."
- Indie Statik

"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat

MINIMAL SETUP
  • Processor: Intel Core i5-2450M Processor (3M Cache. up to 3.10 GHz) or BetterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 3000 or better
GAMEBILLET

[ 6045 ]

8.49$ (15%)
4.20$ (79%)
9.12$ (70%)
5.07$ (15%)
8.39$ (16%)
29.74$ (15%)
4.44$ (11%)
22.24$ (11%)
25.19$ (16%)
25.49$ (15%)
16.97$ (15%)
1.68$ (79%)
9.10$ (54%)
16.39$ (18%)
12.44$ (17%)
4.22$ (15%)
17.79$ (11%)
8.47$ (15%)
16.97$ (15%)
6.50$ (50%)
16.99$ (15%)
12.42$ (17%)
21.22$ (15%)
17.19$ (14%)
22.24$ (11%)
20.74$ (17%)
8.39$ (16%)
24.89$ (17%)
4.22$ (15%)
8.89$ (11%)
GAMERSGATE

[ 687 ]

6.96$ (83%)
2.61$ (83%)
5.0$ (75%)
11.99$ (60%)
0.56$ (81%)
3.26$ (78%)
0.56$ (81%)
3.48$ (83%)
1.32$ (91%)
4.95$ (67%)
4.95$ (67%)
0.99$ (50%)
12.49$ (50%)
5.63$ (81%)
1.0$ (80%)
0.75$ (85%)
2.94$ (58%)
0.87$ (91%)
0.45$ (85%)
1.8$ (90%)
19.99$ (20%)
17.99$ (28%)
4.95$ (67%)
0.94$ (81%)
2.7$ (77%)
0.56$ (81%)
4.4$ (78%)
13.99$ (30%)
5.28$ (74%)
0.56$ (81%)

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