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Update Notes: April 15, 2018
[ 2018-04-15 08:06:08 CET ] [ Original post ]
This is a bug-fix update.
General Fixes:
- Fixed several bugs that could bottleneck the server. (You can tell when this is happening because NPCs take a long time to respond when they're clicked on, among other problems.) It's likely there are more of these bottleneck bugs that only arise when 200+ players are in one small geographic region, so special logging was added to help track them down when they occur.
- Fixed bug that allowed you to switch equipment during combat.
- Fixed bug that caused players to have collision with other players if they transformed into/out of an animal form.
- If you died while submerged in an indoor body of water, the camera could remain blurry after you respawned.
- Fixed bug with Hardcore Mode sign allowing players to temporarily keep using hardcore items and buffs after turning off hardcore mode.
- When a guild officer toggled a guild permission, it was logged incorrectly to the Guild Audit Log. (Pre-existing log entries are unchanged; new log entries should be correct.)
- Fixed bug that could turn other players' hair mostly invisible ("ghost hair") if they stood at a certain point between the camera and your character.
- Fixed pet/monster AI bug that caused melee-centric monsters to stand idly until their global cooldown was up, even if their target was fleeing. They now pursue fleeing enemies so they can more quickly be in range to attack again.
- Additionally, adjusted pet/monster AI so that they don't slow down as quickly when chasing fleeing (or backpedaling) targets, allowing them to actually get in range of their targets more often.
Animal Handling Fixes:
- Fixed bug that caused Animal Handling pets to not respond to Sic 'Em/Clever Trick orders if their pet mode was changed.
- Examining an Animal Handling pet once again lists the pet's unique abilities triggered by Sic 'Em and Clever Trick.
- Animal Handling ability "Get It Off Me" referred vaguely to "potency is based on loyalty". Loyalty is now called Bond Level, and the ability was reworded to be a little more specific: "How well the pet focuses on your enemies depends in part on the pet's Bond Level." In other words, Bond Level determines how well the pet is "taunted" to attack your enemies, but other benefits of the ability are NOT based on bond level.
- Increased how well pets stick to your enemies when Get It Off Me is used. (But this effect is reduced if the pet's Bond Level is low; see above.)
- Removed obsolete references to pet Power in Animal Handling abilities.
Content Fixes:
- Fixed visual bugs with ghosts
- Ranalon Den map now uses the new style map pins.
- Fixed some stone objects in the Ranalon Den that could be walked through.
- All old references to "Enoeos" are now spelt "Enoyos". (He'd probably prefer the other spelling, but it's easier to guess how "Enoyos" is pronounced: eh-NO-yose.)
- The "Strange Stick" used in the quest "The Eye of Fate" works again.
- Map fog in the Crystal Cavern behaves correctly.
- Velkort's furniture no longer floats. Neither does Ivyn's house.
- Trees and grasses in Serbule Hills are visible again.
- Killing some types of Winter Court Fey did not correctly advance the guild quest Storming the Nexus (50-person)
- Eltibule is using the new terrain shaders, although the foliage is not yet updated to match, so it looks a bit weird
[ 2018-04-15 08:06:08 CET ] [ Original post ]
Project: Gorgon
Elder Game, LLC
Developer
Elder Game, LLC
Publisher
2018-03-12
Release
Game News Posts:
106
🎹🖱️Keyboard + Mouse
Very Positive
(2062 reviews)
The Game includes VR Support
Public Linux Depots:
- P:G Linux [7.37 G]
Available DLCs:
- Project: Gorgon VIP Membership
- Project: Gorgon - Extra Character Slots Pack
GO ON AN ADVENTURE
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.
AN IMMERSIVE WORLD
When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:
- Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
- You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
- Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
- If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
- You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!
UNIQUE EXPERIENCES
In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:
- Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
- Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
- Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
- Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
- Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
- That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.
Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.
You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.
New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?
JOIN THE COMMUNITY
The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:
- Live Events with a focus on story.
- Mechanisms For player-created quest content.
- Player housing (limited and instanced).
- Player-managed shops and vendor stalls.
- In-game communication tools like bulletin boards.
- Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).
HELP DEFINE THE GAME
During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
- Storage: 10 GB available space
- OS: Ubuntu 18.04
- Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
- Storage: 10 GB available space
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