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This is a minor bug-fix update.
In this update we revise several combat skills and make improvements in many areas. Note: We're still working on the upcoming city Statehelm; it's probably two major updates away. You may see new references to it in-game, but it's not accessible yet.
This is a bug-fix update.
This is a minor bugfix update to yesterday's major update.
Welcome to our first major update of 2025! It's a big one.
A roaming caravan of master crafters have stopped at the Red Wing Casino for a few days of rest, restocking, and a chance to study some of the local crafts. They have rented the Theater Room for their staging area. Go pay them a visit and see if they can help you advance your craft skills faster!
This is a minor update to begin our Thanksgiving-themed event. There were also some fixes and revisions ready to go, so they're included here. (We're still working on the upcoming "major update" that will include Vampirism.)
This is a minor client-only bugfix update to improve stability. There is one new very minor feature: if you hold down the SHIFT key on your keyboard while pressing the Quit button in-game, the game will open an Explorer window to the folder that contains the game's log file. If you are experiencing problems logging in, we may ask you for your player log, and this is an easier way to find it.
It's Halloween! In Project: Gorgon, that means the traditional annual incursion by Zhia Lian, goddess of Whimsy. Your characters will receive a quest when they log in to help them get started with the holiday. There are lots of activities and some pretty cool rewards! Now let's take a look at everything else in this update:
Today we have a very small update with some bug-fixes and tweaks we wanted to get out sooner rather than later. We're clearing the decks - the next update after this looks to be a big one! In this update:
Project: Gorgon is having a special Steam sale this week! From now until August 19th at 1pm US EDT, all PG products will be discounted!
Today we have a nice well-rounded update for you, with a bit of combat mechanic tweaking, some necro love, a bit of horse cosmetics, a new horse race and more.
Summer is finally here -- and with it, another big update to the world of Project: Gorgon. This one took us a little longer than expected, but we think the results are worth it. New dungeon? Check! New skills? Multiple checks! Performance improvements? Also check! Ongoing QoL improvements? Major check! Combat balance? Progress made! Visual improvements? Looking good! Bug fixes? So many, many bugs have been fixed! In fact, we have a lot of stuff to talk about today -- so let's get to it!
Project: Gorgon is now $20 on Steam. That's not a half-off sale - that's a permanent price drop! But there's a small catch: the $20 package only includes one character slot. We've created a new DLC package that adds three more permanent character slots to the basic account. Everyone who bought the game prior to the price drop automatically has this DLC for free, so those players will see no change: you still have four character slots. (Note that since you automatically own this DLC, you can't buy it again to get more.) The intent of this price change and structure is to lower the barrier to entry for new players, while still honoring the investment that earlier players already made. Looking for more than four character slots? Remember, VIP membership comes with access to another 4 additional slots while you are an active VIP member! Buy Project: Gorgon Buy the Extra Character Slots Pack Become a VIP
Just a quick update today with a lot more map updates and improvements, some knife balancing (which is just as dangerous as it sounds), and a host of bug fixes and tweaks. Let's dive in!
Welcome to another exciting PG update! Can you believe it's late February already? Today's update has the usual set of additions, improvements, fixes and tweaks, of course -- but the biggest news is an extensive update to the map system! (You know, that sounded more exciting in my head.) Let's take a look!
Welcome to our first update of 2024! Today we say farewell to the Ri Shin celebration, and hello to a host of improvements, changes, fixes... and a new high level dungeon.
This is a quick bug-fix update.
Happy holidays from Project: Gorgon! Today we celebrate the turning of the season, from bountiful autumn harvest to gift-giving extravaganza. In other words, we're finally done with Halloween - it's time for presents! If you've become Friends with any townsfolk in the game, they will have gifts for you the next time you speak with them. (Make sure to have your favorite combat skills active when you talk to them, in case their gift is a randomly-generated treasure item!) The Ri-Shin event is also underway -- look for townsfolk wearing red santa hats (err Ri Shin Hats) for more information. There's one in each town or settlement. In addition, we have a bunch of improvements, tweaks, bug fixes, etc.
This is a pretty little update chock full of bug fixes and gameplay tweaks. Let's see what we've got!
This is a small update that fixes a number of bugs, as well as tweaking and extending the new content from our last update.
It's here! After a rather longer wait than we intended, we are proud to share this new update with you. It's got everything -- dungeons, skills, puzzles, and a scary holiday party.
This minor update includes some neat new stuff, as well as a horde of tweaks and fixes.
This is just a quick bug-fix update, with some added chemistry!
This update sees some serious upgrades for Battle Chemists, improvements to pet and enemy AI, an XP system tweak, and - as always - a lot of bug fixes large and small.
This is a relatively small update with some relatively large changes. In brief: based on player feedback, we're reverting some of the recent balance changes we made to Power generation and consumption. In addition, we've also taken some time to optimize performance in some areas to improve framerate. And, of course, there are bug fixes.
This update primarily focuses on game balance issues and quality-of-life (QoL) issues. And it's time for summer... and the Steam summer sale!
This is a small update to fix some of the bugs we introduced in the June 1 update. It also includes some other balance changes and bug fixes as well. (Sometimes bug fixes sprawl. One thing leads to another and so on, and suddenly you're making changes to Deer.)
Welcome to June, and also the latest Project: Gorgon update! This update contains a new much-requested skill, Angling, as well as new UI features, quests, balancing, and a ton of bug fixes.
In this minor bug-fixing update: [olist]
Welcome to update #383! Today we have some more tweaks and additions that expand upon the major changes we made in the last update. Plus, as usual, a bunch of bug fixes. Let's get to it!
This minor update fixes bugs and refines the new systems from last week's update. We'd also like to use these patch notes to give extra behind-the-scenes info for long time players about why the recent gameplay changes are happening, and where we're headed. You can skip all the "Background Info" sections if you just want to read about the changes in this update!
This patch fixes bugs in yesterday's patch:
As winter winds its way towards spring, we have another exciting update full of bug fixes, improvements, and big changes. The experimental selection UI is finally becoming a real boy, XP curves are getting lots of work done, and there's a brand new combat skill to learn.
This fixes some issues in yesterday's update.
There's a new version for Linux that addresses the "super brightness bug". (Other OSes won't have a patch to download at all.)
MacOS users have a new version of the game which fixes problems that prevented the game from running. (Users on other operating systems won't see a new download.)
Welcome to another beautiful fall season! Zhia Lian's tricks and treats are behind us, and we're ready for the tofurkey. In addition to Thanksgiving, this update also contains a lot of bug fixes large and small - plus a special new dungeon for the most powerful players to test their might. So let's get to it!
Welcome to the yearly Zhia Lian event - aka Halloween! You'll receive two quests from Zhia Lian when you log in after the update. Completing these quests will unlock more and more -- there's about a hundred quests in all, including three brand new group quests for high-level players. This update also contains some small bug fixes and tweaks.
This is a small bug-fix update that covers some important initial bugs (as well as some pretty minor stuff that got fixed in passing). We're planning another update next week to address more complicated bugs. Your feedback is *essential* to this process, so a big thank you to everyone who has reported problems or shared their experiences so far!
Welcome to our latest update! There's a lot of important changes, so we'll dive right in. It was hard to prioritize all the different changes, so please at least skim over the topics to make sure you know what you need to know! If you find issues, please report them ASAP! Given the number of changes, we may need a quick hotfix to address any big problems. (And regardless, we'll do another update next week to start the Halloween event!)
This is a minor update to make adjustments to the Summertime Experience event which starts tomorrow. There are a few other changes and bug-fixes:
This is a minor update. It addresses the following bugs:
Welcome to our 364th update! This one is jammed full of new features and bug fixes. Let's take a look!
This is a bug-fix update. The purpose is mainly to fix a UI bug when viewing alcohol casks, but we've also included some other fixes and changes that were ready to go. We've heard some reports of issues with golf balls occasionally "glitching" in various ways. We're still investigating these, and will fix them as soon as we can. If you have a reproducible situation that causes problems, please bug-report it!
Project: Gorgon is on sale for 50% off! We've been working hard to polish and improve the game, and now we want to share it with new players -- at a discount! If you're still on the fence about joining us, why don't you check out our free demo? The demo lets you play a BIG portion of the game, and your demo character will auto-upgrade to a real character when you buy the game. It's a great way to explore the breadth of content that PG has to offer. If you checked us out during Alpha but haven't been back since we started Beta, this is a great time to see what's changed. We've been smoothing out newbie game flow, removing irritants that frustrate players, improving general quality of life, and making the game's content more accessible, discoverable, and useful. Not to mention all the features and content that we've added recently, like horseback riding, animal husbandry, and a big new level 80+ outdoor zone. Just for extra fun, we've got some newbie-accessible events lined up for the next two weeks, including an Easter-themed bunny invasion, a golf tournament, and a risk-free chance to try out an animal form. See you in Alharth!
This is a quick patch to address some bugs in today's earlier update, including a fix for teleportation.
Continuing our focus on improvements for new players, this update makes some changes to Transmutation. We are also premiering our new glamour mechanics (which some other games call transmogrification). And we have exciting news - we're going on sale for half off!
This is a minor bug-fix update to fix issues with our latest major update.
In this update we've done a ton of polishing and bug-fixing, and we have some new content for the Eltibule region.
This is a bug-fix update. Here are the fixes:
This update introduces mounts! There are also a LOT of new user-interface features. Read the "UI Improvements" section carefully, it's full of useful stuff!
In celebration of the new year and the outstanding level of support we have received from the PG community, we want everyone to start off the new year with a little something in their pockets! So, for ONE DAY ONLY (Jan 1), we have turned on a whole bunch of our special event buffs and cranked them to max, including double combat and crafting XP!!! These buffs will turn off at midnight server time (US EST), so get out there and grind it up while you can! Enjoy the super buffs and we thank you again for playing and supporting Project: Gorgon! Happy New Year!
It's time for Alharth's holiday season! All the townsfolk that you've befriended (meaning you have Friends favor-level or higher) will have gifts for you when you speak to them. Make sure to have your favorite combat skills active, because if they give you equipment, it will likely be tailored to those skills. The human celebration of Ri-Shin is also in full force, and townsfolk in every town and settlement [except Povus] need your help setting up their Ri-Shin trees! Look for townsfolk wearing a red festive Ri-Shin hat. There are trees to set up in Serbule, Serbule Hills, Eltibule, Kur, Gazluk, Ilmari, Rahu, the Fae Realm, Sun Vale, and Red Wing Casino. We've actually been working on a different Christmas present for our long-term players, a new level 85 group dungeon, but it's not quite ready yet! We'll do another update next week to introduce the new dungeon. In the mean time, if you have a high-level character, you may want to make sure you are Friends with Mope in Povus. (Oh, and Povus doesn't have a Ri-Shin tree yet, but will get one in next week's update!)
Happy Thanksgiving! It's harvest season in Alharth and you know what that means: turkeys are hiding in all the bushes, and there's classic fall foods to eat. High-level crafters should visit Ricatu in Povus to learn to craft some new kinds of food! We also have many fixes and improvements for you. Are you on a new Mac? Is the screen opaque? Scroll down to "MacOS Visual Fog Bug" below.
We're back with another update! This one's a little earlier than expected because we wanted to fix a Halloween-event bug (the quest "Skeleton Dance?"). The Halloween event will run for another week or so, into November, so there's still plenty of time to finish the quest lines! But this isn't just a bug-fix update -- there's also major changes to the Povus nightly quest system, plus a new UI feature.
Halloween is here! Zhia Lian, the demanding god of Whimsy, has new higher-level tasks for you to take on. The Halloween event now has over 90 quests! So get out there and see what whimsical random things she wants now! Just remember the first rule of the Cult of Zhia Lian ... In addition to new quests and rewards for Halloween, this update also includes a bunch of fixes and improvements.
Today's update is a big one. There's a new high-level zone, several new skills to find, and a metric tonne of UI fixes and improvements. Please keep in mind that with as many changes as are in this update, we are really relying on you for feedback to help us identify problems and bugs. Thank you!
We've got a quick and dirty update for you today -- a smorgasbord of bug fixes and improvements that we've put together in the background while we continue to work hard not only on Animal Husbandry, but on a whole new high-level zone! But while those features are in active development, they aren't ready yet -- and we didn't want to wait any longer on fixing these annoying bugs. Here's the list: Animations
This update has a lot of different stuff. In it we've added... wait, let's just do a bullet list. That'll be easier. In this update, we have:
This is a quick bug-fix patch to address some issues in the March 25 update:
Welcome to another exciting Project: Gorgon update! This one has been in development for longer than usual - we usually aim for an update every month. But we've been working on bringing our animation system into the modern day and that took a bit longer than planned. This update includes our work on the animation system, as well as a potluck collection of new features and bug fixes. So let's dive in!
It's time for holiday festivities! In addition, there are big changes to Elite and Boss monsters in this update. There are also revisions to the Ice Magic and Deer skills. And, of course, various other things as well. Read on for more info.
With this update, the Halloween event comes to an end. But there is a silver lining: it's cranberry season! Also look for special seasonal recipes (they can drop as loot scrolls) throughout the month. There are also some balance changes in this update, mainly for Shield, Staff, and Cow. You can read on to get an understanding of the longer-term goals, or just jump to the sections on each specific skill. The changes will require players to adapt a bit -- especially high-level players -- so for the next few weeks all the affected skills are much cheaper to Transmute. This will help you convert your equipment as needed. Remember to report any bugs you find with the in-game bug report button, and thank you for helping us make Project: Gorgon!
The Halloween event is live! This year it's much longer than before. If you encounter problems with any of the new quests, please remember to bug-report them.
Bug fixes/tweaks:
This is a minor update in terms of new stuff, but it's a major update internally -- after a lot of work, we've upgraded to the latest LTS Unity version! With luck, you'll notice better performance. (And a heartfelt thanks to the brave Beta Testers who helped us make this work!) In terms of new content, there's a new animal form for experienced players to discover. It can be found deep in a cave in Kur. (We consider this the "preview edition" of this new animal form; all mechanics are implemented, and most of the treasure, but not much in the way of NPC interactions yet.) We also want to remind players to always take warnings in item descriptions seriously!
This update is heavy on UI improvements. There's also some new things to discover in Sun Vale (which we won't spoiler here since it's exploration content). Plus a broad assortment of other stuff... read on!
This update had a short timetable because we wanted to release these fairy bug-fixes ASAP. Even so, we were able to fit in a few other changes and rebalances. We'll be back soon with more content for fairies and non-fairies alike!
This is a big update with a lot of changes, and these update notes are pretty in-depth. The big news is the playable fairy race, but we also have major Animal Handling changes and a big set of monster rebalancing, plus more smaller tweaks, additions, and bug fixes than you can shake a wing tassel at. Buckle up!
[This blog post is from the developer, Citan.] Discuss this blog post on our main forums here! (This started out as a forum post but got too big and became a blog post. The Fairy race blog post is about a week away, I expect.)
[This blog post is from the developer, Citan] [If you're looking for info about the upcoming Fairy playable race, stay tuned -- there'll be a blog post about that soon! This blog post isn't about upcoming features at all -- it's behind-the-scenes design notes about recent game updates.]
Today's Deal: Save 33% on Project: Gorgon!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
This is a smallish update with bug fixes and design iterations. We've also added Treasure Cartography to Sun Vale.
Holiday Event The Holiday event has begun! Talk to any NPC that you have "Friends" or higher Favor with to receive a present from them. In addition, each city (and some non-city areas) have a Ri-Shin tree that needs decorating. Look for the NPCs with red hats on to get started.
This is a bug-fix update, more or less. (The Fae Realm changes might not be "bug fixes" exactly, but close enough!)
This update brings some changes and experiments to the game. There's new Fall foods, changes to swimming, and changes to the stats of food.
This is a minor bug-fix patch:
Happy Halloween! The Halloween event has begun! You will receive a quest when you log in to get you started. There's also some fun new stuff for animals in this update. Animals, if you're friends with the Suspicious Cow in Eltibule, Norbert in Sun Vale, or Red in Kur Mountains you should pay them a visit. Plus, the Giant Bat skill has gotten a major makeover.
This update brings a smorgasbord of new mechanics, new content, tweaks and fixes. The Fae Realm gets some more polish, there are new recipes and new treasure effects to check out, armor sets are a thing (sort of), and lots more. So let's get to it!
This update is a potpourri of tweaks, bug fixes, and new content. So let's get to it!
This is a small update to add fixes and new features for future live events. Stay tuned to see them in action! There are also some other bug fixes:
Welcome to another large Project: Gorgon patch! This is a dense update with a lot of moving parts, including balance changes, new powers and abilities, and a large new dungeon. And these are some really long update notes... so let's get to it!
This is a quick touch-up to last week's update.
Today's update contains a huge array of new features, bugfixes, and quality of life improvements.
I wanted to give you an update on our plans for near-future game updates. But first, let's talk about the demo!
This is a small bug-fix update. The Halloween event is NOT over yet -- it will run through the middle of the week (Wednesday or Thursday).
This is a server-only update to fix some networking and database performance problems. The only gameplay change is the following:
Hi guys! The next update is coming in just a few days. I've been focusing pretty heavily on the update, but I had some time today, so I wanted to give you a status update. Remember, this is a dev-blog. It's not an official announcement about future changes, it's just me talking about what I'm doing and thinking. I like to share my current plans, but these plans change often. Speaking of which...
This is primarily a bug-fix update. It includes important server-side bug-fixes, plus other fixes and improvements that happened to be ready to go.
This is a hotfix update to fix some bugs in Friday's major update. (A "hotfix" is just our term for any update that doesn't require you to download a new game client.)
There's a new combat skill in this update! The Priest skill is primarily a healer and is especially powerful in groups. Unlocking Priest requires either Compassion 25 or Psychology 25. A priest in Kur Mountains' inn area can assist you in learning the skill. The Knife Fighting skill has also been improved. There is a new kind of knife for your off-hand. Off-hand knives are called Dirks. All pre-existing knives are main-hand knives, collectively called Daggers. You can wield a Dirk, a Dagger, or both when using the knife skill. If you wield two knives at once, you can take advantage of a few new treasure effects and a new dual-wielding-only knife ability found on loot scrolls.
Hi, I'm Eric ("Citan") Heimburg, the lead developer of Project: Gorgon. It's been a while since I did a dev blog -- while we were crunching on the UI rewrite, and then the Steam integration, there wasn't a lot to say besides "we're still doing that thing we already talked about." But now that we have some space, it's time for a dev blog! Before I start, though: What's a dev blog? It's a developer diary, a look at where we are right now. It's meant to give you some insight into how we're thinking and what we want to do. But the details aren't solidified yet. Dates and times, core details ... once or twice I've even mothballed entire systems that just don't work, right after having talked excitedly about them in the dev blog. So I apologize in advance for any inadvertent misinformation. I'm an optimistic person -- you don't start making an MMO by yourself if you're a pessimist -- and I want to convey some of what I'm excited about. And your feedback is a valuable byproduct of that -- we often change direction based on what people say here. Let's get started!
This is a bug-fix update.
This update contains a smorgasbord of optimizations, bug fixes, and new content.
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