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Update Notes: March 20, 2020

This update had a short timetable because we wanted to release these fairy bug-fixes ASAP. Even so, we were able to fit in a few other changes and rebalances. We'll be back soon with more content for fairies and non-fairies alike!

Fairy Bug Fixes and Changes


  • Revised the newbie fairy quest lines to be a little more intuitive. New fairy players will have an overarching quest that directs you to other NPCs you need to help, and some of the quests have been revised to be less annoying. If you were currently working on fairy quests when you last logged out, you may need to speak with the relevant NPC to re-get the quest.
  • Limited the number of Troll Honeytenders that spawn in the fae realm.
  • Increased number of deer that spawn in Sun Vale -- there's an area on the large island where they like to congregate
  • The "Stuff to Do" tab for fairies no longer includes tasks that are irrelevant for fairies (like "Learn Mentalism from Echur").
  • Fixed fairy animations when strafing and swimming.
  • Fairy Soul Anchors could not be used; they can now.
  • Fairy Magic abilities could be used from the sidebar; they can't now.
  • Fairy Magic abilities on your bar now correctly get replaced by higher-level versions of those abilities (when you unlock them).
  • Marrowchomp doesn't attack fairies.
  • Fairies now learn Sword abilities like other races do.
  • Resuscitating a dead pet with fae energy now actually consumes the energy. Cost is lowered from 30 to 20 fae energy.
  • Treasure effect "Astral Strike deals +85 damage and resets the timer on Pixie Flare (so it can be used again immediately)" did not reset the timer on Pixie Flare.
  • Recipes for Fairy Cake and Fairy Stew consumed 10 more fae energy than listed.
  • When large stacks of Crystal Ice melted, too much of the stack melted at once. The number of items melted at once has been reduced by half (to a minimum of 1).
  • Pixie Flare's sound was playing in 2D instead of 3D.
  • Reduced the volume of a particularly loud fairy light.
  • Fixed exploit that let fairies respawn outside of the fae realm if they closed the game client at the right moment.
  • Fairies gain a fae-only version of Recall Beginnings when they reach Fae Racial 24. It's like the level 20 Teleportation recipe except that it costs a Fairy Dust and doesn't need an amethyst.
  • Added a few more hangouts to fae-realm NPCs, with more to come!
We're working on more fairy content, as well as more fairy-specific NPC text, for the next update.

General Fixes


  • Prevented "empty" augments from dropping in loot.
  • Phoenixes remembered they have wings!
  • When taming a Fae Ocelot, it turned into a fae panther in your stable. (It was named "Fae Ocelot" by default, but was otherwise a panther.) This has been fixed so that newly tamed ocelots are ocelots. For now the only difference is their size, but they may have stat differences in the future. Already-tamed pets are unchanged; they will permanently remain fae panthers.
  • Improved animations for butterflies.
  • Fixed selection box sizes for some monsters.
  • Improved performance of floaty damage numbers when there are an insane amount of them (more than 30) on-screen at once.

Diminishing Returns for Stuns


When a monster (or player) is stunned multiple times in rapid succession, the latter stuns have a shorter duration than normal. (In MMO jargon, this general concept is referred to as "crowd-control diminishing returns.") Project: Gorgon already had diminishing returns for stuns, but in this update, we've made 'em diminish faster and more predictably. Previously, a stun couldn't be shortened to less than about 2 seconds duration. Now if you get stunned enough, the duration can go all the way to 0 seconds. Monsters have a faster rate of stun-reduction than players do, but both players and monsters have significantly faster stun-reduction than in the previous update. Elite/boss monsters with stun attacks are special: their stuns are never reduced below 2 seconds duration, no matter how often their target has been stunned. Flat-Footed Debuff Duration: Stuns also apply the "Flat-Footed" debuff, which disables all Evasion. Previously this debuff lasted for 8 seconds and now lasts for 6 seconds. (Note: it lasts 6 seconds regardless of the length of the actual stun; even a 0-second stun leaves you Flat-Footed for 6 seconds. We may scale the duration in the future.)

Physics-Exploit Fixes


We've rewritten the system that determines if a monster is being "perched", meaning that it can't possibly reach you due to geometry or pathing issues, while you sit back and safely whale away on it. We've also revised how monsters react when this happens. Previously, the monsters would either try to run away, or some monsters could use special ranged attacks they normally don't get to use. But that's much too complicated and error prone. For now, the monster response is very simple: if a monster is being exploited to death, it just magically heals to full, with a chat message indicating what happened. The code should be more reliable now, but this sort of system usually needs some fine-tuning. So if you get false positives, don't take it personally! Just let us know so we can tune the code.

Other Balance Changes


  • Fire magic treasure: "Super Fireball deals +40% damage and reuse timer is -1 second, but generates 50% more total Rage" => "Super Fireball deals +90 damage and reuse timer is -1 second"
  • Fire Magic treasure: "Ring of Fire Damage +32%" => "Ring of Fire Damage +152"
  • Fire Magic treasure: "Indirect Fire Damage +57% when Fire Magic skill active" => +40%
  • Druid treasure: "Cosmic Strike deals +51% damage and reuse timer is -5 seconds" => "Cosmic Strike deals +115 damage and reuse timer is -5 seconds"
  • Poetry Podium: earn less Oratory XP when reciting poetry to large groups.
  • Bard: "Song of Discord" no longer affects targets that can't see you.
There was some complex code involved in fixing Song of Discord, as well as the related perching fixes. And with fancy code comes fancy bugs. Please be on the lookout for monster AI problems that may have been introduced in this update. We're a tiny team and your bug reports are very valuable to us! Thanks!


[ 2020-03-20 07:16:10 CET ] [ Original post ]

Project: Gorgon
Elder Game, LLC Developer
Elder Game, LLC Publisher
2018-03-12 Release
Game News Posts: 106
🎹🖱️Keyboard + Mouse
Very Positive (2062 reviews)
The Game includes VR Support
Public Linux Depots:
  • P:G Linux [7.37 G]
Available DLCs:
  • Project: Gorgon VIP Membership
  • Project: Gorgon - Extra Character Slots Pack



GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
  • You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.
  • Mechanisms For player-created quest content.
  • Player housing (limited and instanced).
  • Player-managed shops and vendor stalls.
  • In-game communication tools like bulletin boards.
  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

MINIMAL SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6115 ]

5.00$ (75%)
42.49$ (15%)
22.24$ (11%)
16.99$ (15%)
33.59$ (16%)
24.89$ (17%)
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GAMERSGATE

[ 1862 ]

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12.0$ (60%)
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19.99$ (20%)
1.6$ (80%)

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