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Update Notes: June 30, 2021

We've got a quick and dirty update for you today -- a smorgasbord of bug fixes and improvements that we've put together in the background while we continue to work hard not only on Animal Husbandry, but on a whole new high-level zone! But while those features are in active development, they aren't ready yet -- and we didn't want to wait any longer on fixing these annoying bugs. Here's the list: Animations

  • Improved locomotion animations of both flying and non-flying creatures.
  • Female humanoids slouch less. (But more tweaks still to come, especially for rakshasa females.)
  • Updated Sword ability animations.
  • Updated Shield ability animations.
  • Updated Bard ability animations.
  • Tweaked Archery animations. In particular, all Archery animations should now aim toward their target.
  • Bard abilities no longer have a delay before their damage or healing is applied.
  • Fixed animation problems with Deer that caused certain attacks to take a very long time to trigger.
  • Changing gear, then flying, no longer causes your character to use walking animations instead of flying ones.
  • Limited how far your character will crane their head while looking at something.
  • Disabled headlook while dead.
  • Sword slash particles now face toward the attacker and not the attackee.
  • While loading into a zone, you will no longer appear to other players as if you were falling.
  • Ghosts now float again.
  • /cry cries. Improved many other emote animations also. Note that some animations, such as /wave, have become full-body emotes for now, meaning that you cannot move while waving. We plan to make them upper-body-only emotes again in the future, so that you can e.g. walk while waving.
  • Wings should now stop flapping when a fairy dies.
  • More improvements to sitting and lying animation sequences.
  • Hags in the character introduction screen are still creepy, but no longer 'sink into the ground' creepy.
UI Improvements
  • Player Vendor UI Improvements:
    • Items can be moved up & down with buttons instead of right-clicking.
    • Items can be moved to the top & bottom of the list via right-clicking.
    • Saving an item will no longer revert unsaved changes of other items.
    • Text colors change to indicate whether item is or is not currently shown in shop.
  • Loadouts can now be renamed.
  • If an NPC likes a gift but you don't know that yet (because they only share that info at higher Favor levels), they will now show up in the "Item Info" -> "Gifting" window as a "person who hasn't told you they like it." For example: "This item is a good gift for 2 people you haven't met yet, plus 1 person who hasn't told you they like it."
  • Current vs. required favor levels are now taken into account when showing gifting highlights. In other words, if your character couldn't "know" that an NPC likes an item, the item doesn't show with a purple border as a gift.
  • Gifting an item to an NPC no longer causes the highlights of other items to disappear.
  • Selecting group members via nameplate in the mini-group UI will no longer intermittently fail.
  • If you are the last remaining player in a group, you will no longer receive an extraneous "You are now the leader" message right before being disbanded.
  • GUI window resizing now properly responds to locking the GUI with a hotkey.
  • Better resizing of Quest Rewards when the Quest Log is tiny.
  • Replaced the inventory folder lock icon with an outline around the bag instead, in order to let the bag itself to be more visible.
  • Buff durations in tooltips now update in real-time when you leave the mouse over the effect icon.
  • Map pin labels now place above their respective pins instead of overlapping.
  • NPC shops could show the wrong price for certain multi-buy items like Salt, Flour, and Sugar. This has been fixed.
  • Tooltips should no longer occasionally get stuck to your cursor.
  • Combat numbers and speech bubbles should no longer appear in the wrong place.
  • If you're disconnected to the main menu with the cursor hidden -- for example, while holding right-click -- your cursor should now properly reappear.
  • Tweaked the item-pickup floating animation to be quicker & no longer centered on the player. There are two new Special Settings to control the floating start point: PickupItemsStartX & PickupItemsStartY
Other Changes
  • When examining a corpse, if you have an autopsy kit and no chance to fail the autopsy, the corpse is instantly auto-autopsied.
  • Deposit All will now only attempt to store stackable items and not, for example, non-stacking items like equipment that shares the same name.
  • Added the word "unlocked" to Deposit All wording, to clarify that items cannot come from locked inventory folders.
  • Stow Items now works properly for the Warden Chest when in Kur Mountains.
  • Mobs will no longer knock you into the air if you are very close to them.
  • When at negative max HP -- for example, due to anti-regeneration -- the player can no longer: Respawn, Eat items that require you to be dead (Eternal Greens, etc.), or be affected by abilities that require the target to be dead (Resuscitate, etc.). This brings gameplay behavior in line with our intention: if you lose literally all of your Max HP due to debuffs, you can't come back to life until those effects wear off. The main way this can happen is by consuming too much deadly iocaine powder, and we recommend that you don't do that!
  • Lycans should now be able to survey at the bottom of water.
  • Fixes bug where player sinks to bottom of water when interacting with something.
  • Polished a number of projectiles, most noticeably the "darkness ball" used by several necromantic abilities and necro-monsters.
  • Fixed bug in particle from Death's Hold: it could leave behind orphaned zombie arms.
We'll be back soon with more bug-fixes and new content!


[ 2021-06-30 11:21:04 CET ] [ Original post ]

Project: Gorgon
Elder Game, LLC Developer
Elder Game, LLC Publisher
2018-03-12 Release
Game News Posts: 108
🎹🖱️Keyboard + Mouse
Very Positive (2072 reviews)
The Game includes VR Support
Public Linux Depots:
  • P:G Linux [7.37 G]
Available DLCs:
  • Project: Gorgon VIP Membership
  • Project: Gorgon - Extra Character Slots Pack



GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
  • You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.
  • Mechanisms For player-created quest content.
  • Player housing (limited and instanced).
  • Player-managed shops and vendor stalls.
  • In-game communication tools like bulletin boards.
  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

MINIMAL SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6056 ]

40.99$ (18%)
21.21$ (15%)
20.49$ (18%)
4.22$ (15%)
4.18$ (16%)
52.19$ (13%)
2.52$ (83%)
17.54$ (12%)
8.39$ (16%)
16.39$ (18%)
50.96$ (15%)
12.44$ (17%)
3.15$ (79%)
8.49$ (15%)
7.50$ (50%)
4.68$ (77%)
13.04$ (13%)
15.12$ (11%)
20.72$ (17%)
12.27$ (18%)
40.95$ (18%)
7.49$ (70%)
34.79$ (13%)
6.22$ (11%)
16.79$ (16%)
13.34$ (11%)
34.13$ (15%)
17.79$ (11%)
17.79$ (11%)
5.33$ (11%)
GAMERSGATE

[ 1470 ]

1.31$ (81%)
5.22$ (74%)
3.75$ (75%)
17.99$ (40%)
5.0$ (75%)
5.52$ (72%)
1.0$ (80%)
2.63$ (62%)
1.8$ (91%)
9.37$ (63%)
4.5$ (77%)
7.0$ (65%)
1.5$ (81%)
19.49$ (35%)
0.94$ (81%)
7.83$ (74%)
15.99$ (20%)
0.65$ (89%)
5.0$ (50%)
5.66$ (56%)
9.99$ (50%)
6.0$ (70%)
2.25$ (77%)
4.5$ (85%)
1.84$ (74%)
2.5$ (50%)
1.84$ (74%)
0.77$ (89%)
12.49$ (50%)
4.5$ (70%)

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