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Update Notes: October 29, 2021

We're back with another update! This one's a little earlier than expected because we wanted to fix a Halloween-event bug (the quest "Skeleton Dance?"). The Halloween event will run for another week or so, into November, so there's still plenty of time to finish the quest lines! But this isn't just a bug-fix update -- there's also major changes to the Povus nightly quest system, plus a new UI feature.

Povus - New Feature: "Bonus" Nights


Some nights in Povus, the quests are worth more. This happens every 4-8 game days (which maps to 8-16 real hours, which means this happens an average of 2 times per realtime day). On Bonus nights, each quest earns the town +100 additional town XP, plus additional item rewards for participants. The town signpost has an indicator if the upcoming night's quests will earn bonuses. In addition, at the signpost you can "join Tremmond's pigeonmailing list" to receive notifications the game-day before a bonus night. (These notifications are sent to currently-online players every game-hour during the game-day, so you may not be notified if you're offline at the wrong moment. If in doubt, just check the signpost!) Note that at this time, "Bonus Nights" aren't actually any harder than regular nights. They're just bonusier. Some of the in-game flavor text suggests that nastier things are coming, but they're wrong. We might change this in the future as we continue to evolve Povus.

Povus - New Feature: Armor Shipments


When the "Light the Lamps" quest is completed at night, local merchant Ishiko will stop by the Povus docks at 10am game-time the next day to buy crafted metal armor. Each piece of armor you give her earns Town XP for Povus, helping it level up. But the cash payout is very poor, so this is primarily a way to donate armor to improve Povus.

Povus - New Feature: Capstone Quest


There's an additional quest added to the end of the Povus nightly quest-line. This one's for those nights when there are LOTS of players in Povus. Starting the quest requires a whopping 16 players.

Povus - New Feature: Town Storage


When you complete a Povus nightly quest, you can now earn storage slots as part of the reward. The first few slots are earned just by completing one or two quests, but later slots require more quest-completions. Eventually you can have up to 80 slots in the Povus storage chest. (This is technically a bug fix, but since it didn't work at all before, it's also a new feature!)

Povus: Other Changes


  • Increased the number of players needed to start Povus nightly quest stages. Tiers previously required 1,2,3,4,5,6 players; now require 2,3,4,6,9,12 players. This should better match the actual quest requirements.
  • Fashnagar the Prognosticator's post-bath prognostications now have a kernel of truth: many of his lines now accurately hint at how soon the next Bonus Quest Reward night is coming. (Previously they were entirely random.)
  • Made sure enough Invincible Ratkin Skeletons spawn for the quest "Bone War!"
  • Fixed the spawn rate of Enchanted Mega-Scrays during quest "Povus Safety: Ranalon Assault"
  • Reduced the kill-requirements of most higher-tier Povus quests a little bit (e.g. kill 35 flapskulls instead of 40)
  • The second-highest-tier Povus nightly quests now earn the town 200 XP instead of 100
  • The highest-tier Povus nightly quests now earn the town 300 XP instead of 100

UI Improvement: See Active Buffs on Targets/Party Members


You can now see active buffs/debuffs on targets and party members. They are customizable via settings under "GUI > Features > Effects Display", and some of the options are available by right-clicking the party or target displays. They follow the usual Anatomy level requirements, so you need to have level 25 of the appropriate Anatomy skill to view them, even on party members.

Other Changes


  • Fixed a bug that caused Spawn Premonitions to be permanent, instead of having a 5% chance to dispel on death as intended. As part of this fix, all existing spawn premonitions were erased, so you will need to reapply them!
  • Also reduced the 3-second universal spawn premonition to a 2-second premonition, and the 5-second universal premonition to 4-second
  • Summoned deer are now correctly unsummoned when player leaves Deer form
  • Frostbite & Rib Shatter stuns now remove Ghosts' nigh-invulnerability
  • Now treat /em custom emotes as chat messages, so they are affected by /ignore, moderator gagging, etc.
  • Polish Hammer animations
  • Fixed a "click really fast" exploit with Genetics XP
  • Properly loop stun animation for NPCs
  • Reduce crouching of female elves with realistic foot placement turned on
  • Fix sideways-sitting chairs in New Prestonbule and Serbule
  • Skeleton dancing is functional again
  • No longer send endless undeliverable messages for pigeon messages with no items attached
  • Place bulwark shield particle correctly on Skeleton Mages
  • Play animations (invisibly) when in first-person mode. This fixes some subtle bugs
  • Prevent auto-selected targets from interfering with tab-targeting


[ 2021-10-29 21:11:27 CET ] [ Original post ]

Project: Gorgon
Elder Game, LLC Developer
Elder Game, LLC Publisher
2018-03-12 Release
Game News Posts: 106
🎹🖱️Keyboard + Mouse
Very Positive (2062 reviews)
The Game includes VR Support
Public Linux Depots:
  • P:G Linux [7.37 G]
Available DLCs:
  • Project: Gorgon VIP Membership
  • Project: Gorgon - Extra Character Slots Pack



GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
  • You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.
  • Mechanisms For player-created quest content.
  • Player housing (limited and instanced).
  • Player-managed shops and vendor stalls.
  • In-game communication tools like bulletin boards.
  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

MINIMAL SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6115 ]

8.49$ (15%)
3.93$ (74%)
3.79$ (81%)
2.00$ (90%)
29.74$ (15%)
21.24$ (15%)
13.34$ (11%)
8.49$ (15%)
8.39$ (16%)
4.80$ (60%)
9.40$ (53%)
16.99$ (15%)
14.39$ (15%)
1.77$ (11%)
16.52$ (17%)
7.50$ (50%)
6.80$ (60%)
5.76$ (81%)
11.89$ (15%)
31.32$ (55%)
50.39$ (16%)
21.99$ (12%)
5.03$ (80%)
5.07$ (15%)
16.97$ (15%)
21.22$ (15%)
11.61$ (17%)
0.60$ (88%)
7.89$ (74%)
1.81$ (85%)
GAMERSGATE

[ 1862 ]

33.99$ (15%)
0.58$ (92%)
12.79$ (36%)
22.95$ (62%)
2.25$ (85%)
4.5$ (77%)
4.25$ (79%)
2.55$ (83%)
3.0$ (80%)
1.7$ (83%)
4.0$ (90%)
0.37$ (63%)
14.99$ (50%)
5.0$ (75%)
0.94$ (81%)
7.5$ (75%)
1.58$ (77%)
35.99$ (28%)
23.99$ (40%)
1.5$ (75%)
13.99$ (30%)
4.5$ (82%)
0.63$ (36%)
4.05$ (73%)
4.46$ (70%)
7.5$ (81%)
8.5$ (83%)
19.99$ (20%)
5.4$ (82%)
15.75$ (55%)

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