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Update Notes: December 7, 2022

Ri-Shin Celebration


The human holiday celebration of Ri-Shin is in full force, and townsfolk in every town and settlement need your help setting up their Ri-Shin trees! Look for townsfolk wearing a red festive Ri-Shin hat. There are trees to set up in Serbule, Serbule Hills, Eltibule, Kur Mountains, Gazluk, Ilmari, Rahu, the Fae Realm, Sun Vale, Povus, and Red Wing Casino. While you're helping out with the trees, make sure to speak to the locals! All the townsfolk that you've befriended (meaning you have Friends favor-level or higher) will have gifts for you when you speak to them. Make sure to have your favorite combat skills active, because if they give you equipment, it will likely be tailored to those skills.

A Holiday Gift


As a small thanks for joining us this holiday season, there are new redemptions available - one for everyone (except demo players), and an extra one for our VIP members. You can access these through the button on the bottom right of the Persona window, or if you're old-school by typing /redeem in chat. Remember, these rewards are one per account, so make sure you choose which character gets it wisely!

Experimental Selection UI


We've made more improvements to the experimental selection UI, and it's about to stop being "experimental". We'd love to get your feedback on it! You can switch to using the new selection UI by going to Settings->Special and adding the line "ExperimentalSelectionUI" (without quotes) to the special settings box. After you have done that, a new header will appear in Settings->GUI called "Experimental Selection UI" with all the new options. Changes in this update:
  • Wolves can now be targeted. Yay!
  • Serbule Crypt can now be entered when using Experimental UI.
  • You can no longer select things through walls.
  • Nameplates will no longer get in the way of clicking things.
  • Fixed a bug that caused cursor graphic to get stuck.
  • Fixed a bug that would sometimes cause some corpse hotkeys to not work.

UI, Graphics & Animation:


  • Dye recipes now have a preview, so you can play around with colors more easily without having to apply them.
  • Item tooltips now list which dyes have been applied to a piece of equipment, if any.
  • Equipment can now be previewed in the "Item Info" window (accessed by right-clicking and selecting "More Info").
  • Armor types are now consistently shown & named in item tooltips; E.G. "Metal Armor", "Leather Armor", "Cloth Armor", and "Organic Armor". Previously "Cloth Armor" was listed as "Clothing", and "Organic Armor" was not listed at all.
  • New Combat Refresh icon animation makes it more obvious when it triggers and better hints at how it works.
  • Combat Refresh usage particles now include the blue-wings icon, so it's more obvious when it's been used.
  • Reconstruct & Restorative Arrow will now properly list their Restores in the ability tooltips.
  • Claw Barrage DoT will no longer display in tooltip unless it does > 0 damage.
  • Improved VFX for most mentalism attacks.
  • Stacking animal forms will now properly remove the underlying forms' buffs/debuffs from the UI. This should only affect druid bird forms and butterflies.
  • Tigers & Panthers now align to the ground more realistically.
  • Reduced "glow" highlights from flowers and humanoid eyes.
  • Fixed a bug which sometimes showed multiple "requires beast form" messages on a single item.
  • Fixed some wonky-looking animations that would make humanoids enter and then immediately exit combat stances.
  • Reworded the skill level disparity effect to make it clearer how the number is calculated: lowest-level-skill + 25.

Other Fixes & Tweaks:


  • Fixed a bug that could cause spawned monsters to disappear sooner than intended.
  • Changed the way durability works in crafting: if a recipe consumes durability, an item with less than that durability can now be used. If a recipe consumes the full item (with no durability consumption), then an item with ANY durability loss cannot be used. For example, "Cottage Cheese" consumes 15% of a firkin's durability, so you can now use a firkin with only 10% durability in this recipe. "Sour Cream" however requires an entire firkin, so you cannot use a firkin with 85% durability.
  • The following Major Heal abilities are now affected by Yagreet's Staff:
    • Restorative Arrow
    • Ilth Hale's Kiss
    • First Aid Bomb
    • Rally
    • Carrot Power
  • Added a hotkey for giving an item to an NPC which defaults to X. You can change this setting under Settings/Keys/Contextual Actions/NPC: Give Item
  • If you are disconnected, the game will now attempt to reconnect to the server.
  • The /isearch command now has a shorthand version: /i
  • On any event-related reward chest, (including the key chests in Serbule) if you are mounted or are in a beast-form travel mode, you will be locked out of the chest until you dismount.
  • Increase hitboxes of some projectiles, so they'll hit short targets such as bear traps and chickens.
  • Corpse hotkeys bound to Spacebar should no longer cause you to jump when the window closes.
  • Dyes will no longer dye the UI slot they are removed from.
  • Cranberry-Turkey Sandwich recipe now actually creates 2 servings.
  • Fixed iocaine powder recipe to read "field mushrooms" instead of blusher.
  • The recipe "Crude Cow Shoes (Enchanted)" now only requires 1 Basic Metal Slab instead of 2.
  • Fixed typo in fairy potions ("cannot not").
  • Many item short descriptions (E.G. "Potion", "Quest Item" etc) are now determined and stored during the data pre-parse step instead of at runtime. This should have a minor positive impact on performance.
  • Repeat completions of the Gauntlet will no longer trigger global broadcasts.
  • Boss Gauntlet '22: There are some new hidden rooms with a few new challenges. There's another room or two left to come in another update, but we wanted to get feedback on this part. It's a bit whimsical (which means cruel), but you'll be fine. When you get to that encounter -- you'll know the one -- we'd love your feedback. We're planning to use that encounter in a future dungeon. You're playing a prototype. Good luck!


[ 2022-12-07 22:27:20 CET ] [ Original post ]

Project: Gorgon
Elder Game, LLC Developer
Elder Game, LLC Publisher
2018-03-12 Release
Game News Posts: 106
🎹🖱️Keyboard + Mouse
Very Positive (2062 reviews)
The Game includes VR Support
Public Linux Depots:
  • P:G Linux [7.37 G]
Available DLCs:
  • Project: Gorgon VIP Membership
  • Project: Gorgon - Extra Character Slots Pack



GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
  • You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.
  • Mechanisms For player-created quest content.
  • Player housing (limited and instanced).
  • Player-managed shops and vendor stalls.
  • In-game communication tools like bulletin boards.
  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

MINIMAL SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6115 ]

12.38$ (17%)
33.96$ (15%)
12.42$ (17%)
25.44$ (15%)
8.47$ (15%)
41.99$ (16%)
10.19$ (15%)
14.27$ (16%)
10.00$ (75%)
16.00$ (60%)
42.46$ (15%)
25.19$ (16%)
33.17$ (17%)
16.52$ (17%)
25.46$ (15%)
33.39$ (17%)
7.12$ (64%)
11.02$ (15%)
25.46$ (15%)
16.97$ (15%)
8.69$ (13%)
60.89$ (13%)
12.59$ (16%)
6.80$ (60%)
3.00$ (80%)
16.39$ (18%)
9.90$ (75%)
33.97$ (15%)
11.31$ (68%)
8.00$ (60%)
GAMERSGATE

[ 1862 ]

9.71$ (46%)
6.0$ (70%)
11.74$ (22%)
27.99$ (30%)
6.25$ (75%)
10.5$ (65%)
4.25$ (79%)
7.0$ (80%)
3.05$ (69%)
1.28$ (74%)
2.5$ (50%)
4.58$ (24%)
24.0$ (60%)
3.0$ (80%)
12.99$ (48%)
3.51$ (73%)
2.0$ (80%)
4.0$ (80%)
12.15$ (73%)
2.0$ (90%)
10.49$ (65%)
4.95$ (67%)
26.99$ (46%)
4.0$ (80%)
5.0$ (75%)
18.37$ (47%)
17.99$ (40%)
0.67$ (32%)
2.0$ (90%)
13.39$ (33%)

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