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Update Notes: January 16, 2023

New Year, New Database Code


The Ri-Shin Celebration is over for another year, and the residents of Alharth have put away their red fur-trimmed hats. But don't worry - we have a lot of exciting additions in store this year! This particular update, however, we had to start 2023 off slow: we've done a bunch of internal database code updates. It's very unsexy server work, but it's very important! It's possible there are new bugs related to database features -- things like storage vaults, player shops, player mail, etc. If you find a bug, PLEASE report it in-game via the '!' button at the top of your right-hand toolbar. (Reporting this way also includes your exact location in case that's relevant to the bug you found.) But even while we were focused on that boring stuff, we managed to get some nice fixes and tweaks into this update!

New Party Frames


One quality of life improvement in this update is new party frames! (That's the UI that lets you monitor and select your party members when you are in a group.) We've revamped party frames to be more compact and easier to read, and the right-click menu for party frames is now more organized and has several new options including "Leave Party". All party-frame settings can also be found grouped together under Settings->GUI->Features->Party Frames.The non-compact (default) version of party frames now also has working face cam. But the big change: You can now hover-cast on a party member. If you hover over their party frame and use an ability, it will cast on the targeted player (assuming they are a valid target for the ability). This is a setting which is off by default, but can be enabled in the new party frame right-click menu under "Settings".

Experimental Selection UI


    We continue to build out and improve the Experimental Selection UI. Changes in this update:
  • Entities can now be targeted & interacted with via their nameplates. This is a setting that defaults to Enabled, located in GUI->Experimental Selection UI->Nameplate Configuration->Select Via Nameplate.
  • Humanoid nameplates now follow the creature's movements more readily.
  • Humanoid selection colliders are now shaped to the humanoid rather than being a big box that surrounds them.
  • Humanoid Skeleton (Archer, Mage, etc.) improvements: they are now easier to select in the experimental UI, their shoulders jut out a bit more, and their neck bones attach to their spine.
  • Mouse selection is now more lenient.
  • Crafted chairs can now be selected.

Other UI Changes


  • Combat Info polish: The window is now available for all combatant targets (NPCs and players) all the time, and more clearly indicates what the next info unlock is.
  • Anatomy skills now list more specifics instead of "More Combat Info Shown". For example, "See Abilities in Combat Info".
  • Increased hitbox of nameplates.
  • The Keys Settings menu is now grouped into categories.
  • The "Quest UI sounds" setting now saves properly.
  • Changed confirmation popup animation.

Graphics & Animations


  • Improved VFX for Phoenix Strike.
  • Slightly sped up Many Cuts animation.
  • Added some new animations for Sword attacks, Shield attacks, and Multishot.
  • Added unique animations to humanoids when being knocked back or forward.
  • Added knockdown animation to humanoids.
  • Humanoid hands are now placed more realistically when sitting.
  • Equipped weapons should be visible in hands more reliably now.
  • Fixed meditation hover-hands (hands will be in the meditator's lap now).
  • Camera zoom level now persists between play sessions.

Other Tweaks & Fixes


  • Playable animal colliders are now the same size as humanoids, so they can fit in all the same areas. This should let them escape pit traps in the Gauntlet.
  • Jumping is now more responsive. For regular jumping, you can now turn mid-air (but your momentum continues in the direction you jumped in). For steerable jumping, you can now control it via the movement keys.
  • Flying while jumping will no longer shoot you into the air.
  • Energy Bow Blitz Shot should now receive all the same mod bonuses as regular Blitz Shot.
  • Fixed icon for Blitz Shot (was using the Aimed Shot icon).
  • Red Wing Casino: Added an attendant mantis in the high-stakes table room. She announces the winners of each arena battle as a convenience to the high-rollers. (The announcer Kuzavek's voice doesn't travel that far.)
  • Fixed a bug that prevented some monsters from using their special abilities (such as healing or buffing themselves)
  • Fixed a bug with player shops when using the for-guild-members feature
  • Dramatically reduced the chance of spontaneous Olugax sightings
We'll be back soon with more!


[ 2023-01-17 02:07:49 CET ] [ Original post ]

Project: Gorgon
Elder Game, LLC Developer
Elder Game, LLC Publisher
2018-03-12 Release
Game News Posts: 106
🎹🖱️Keyboard + Mouse
Very Positive (2062 reviews)
The Game includes VR Support
Public Linux Depots:
  • P:G Linux [7.37 G]
Available DLCs:
  • Project: Gorgon VIP Membership
  • Project: Gorgon - Extra Character Slots Pack



GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
  • You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.
  • Mechanisms For player-created quest content.
  • Player housing (limited and instanced).
  • Player-managed shops and vendor stalls.
  • In-game communication tools like bulletin boards.
  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

MINIMAL SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6115 ]

16.99$ (15%)
4.19$ (16%)
15.74$ (37%)
10.00$ (50%)
4.49$ (78%)
15.26$ (15%)
3.93$ (21%)
12.42$ (17%)
5.94$ (15%)
8.29$ (17%)
8.39$ (16%)
20.62$ (17%)
14.47$ (52%)
12.44$ (17%)
8.46$ (15%)
24.89$ (17%)
12.59$ (16%)
17.19$ (14%)
8.54$ (57%)
6.95$ (13%)
29.69$ (15%)
33.97$ (15%)
13.19$ (18%)
7.64$ (15%)
2.27$ (89%)
9.90$ (34%)
4.24$ (15%)
41.47$ (17%)
12.74$ (15%)
4.44$ (11%)
GAMERSGATE

[ 1862 ]

5.4$ (73%)
0.66$ (92%)
8.16$ (86%)
6.8$ (66%)
3.75$ (62%)
2.25$ (85%)
3.48$ (83%)
14.4$ (64%)
2.0$ (90%)
25.0$ (50%)
10.49$ (48%)
16.24$ (35%)
0.18$ (91%)
14.0$ (60%)
4.8$ (76%)
0.37$ (63%)
6.82$ (47%)
4.5$ (77%)
18.37$ (47%)
0.9$ (92%)
5.4$ (73%)
7.48$ (66%)
4.5$ (77%)
2.13$ (79%)
9.49$ (50%)
0.74$ (63%)
6.0$ (70%)
1.0$ (80%)
9.99$ (50%)
5.31$ (79%)

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