▶
Update Notes: June 10, 2023
- Animals can no longer angle: you must have hands to angle. - The ability Catch and Release now gives 25% _bonus_ xp rather than just 25% xp. - Clicking on Fish Tacos recipe in chat can no longer crash the client. It was the sour cream: the Fish Tacos recipe incorrectly indicated that it consumed half of a sour cream. It now correctly requires 1 sour cream, with a 50% chance it'll be consumed. - Canceling angling (by pressing the ability) no longer consumes another piece of bait. - Fish should no longer be selectable when they are attached to a fishing line. - Fixed broken Dorado fish. This should help complete the angling quest in Ilmari. - Angling ability descriptions no longer say they are test animations. - Lungfish now look like lungfish (more or less) while on a fishing line. - The Perch Fillet in the Loot Master Game is no longer just a blank white square. - Fixed the reversed east/west text of the angling quest in Serbule Hills. - Fixed missing particles on several "non-fish" angling targets.
After review, it seems like Deer has good bones and interesting potential, but it could use some buffing. - "Deer Kick deals +X damage and grants you -10% Fire Vulnerability for 10 seconds" => for 60 seconds - "Combo: Deer Bash+AnyMelee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +X damage." => combo is now Deer Bash+Any Melee+Deer Kick - Ability "Deer Bash" base damage increased significantly (288 => 400) - Revised correlated mod downward a bit: "Deer Bash Damage +72%" => "Deer Bash Damage +66%" - "Forest Challenge damage is +158 and reuse time is -1 second" => "Forest Challenge and King of the Forest damage is +116 and reuse time is -1 second" - "King of the Forest has a 90% chance to deal +200 damage" => "King of the Forest damage +100. There is a 22% chance to summon a deer ally for 30 seconds" - Ability "Summon Deer" tiers 2-5: all tiers now have reset time of 30 seconds - "Summoned Deer have +73 armor" => "Summoned Deer deal +61 damage and have a +10% chance to crit" - "Pummeling Hooves has a 60% chance to deal +78% damage and taunt +500" => "Pummeling Hooves deals +60 damage and restores 80 Health over 8 seconds" - "Deer Bash has a 60% chance to deal +134% damage" => "Deer Bash deals +100 damage and has a 24% chance to deal +134% more damage" - New treasure effect: (Head): "Forest Challenge deals +100 damage and you take -15% damage from Elite attacks for 20 seconds"
- AoE range indicators should work in all areas now. - Doubled the speed at which vitals bars animate. - Dying now enables the cursor in Action Mode. - Skills now remember if they are expanded or collapsed when zoning. - New setting: "AOE Area Opacity" located in GUI > Windows & HUD > Abilities & Items - Fixed a bug causing Show/Hide durationless effects to cause a short framerate dip. - Fixed a bug preventing players from booting up in the Old UI. - Fixed broken combat numbers in the Old UI. - Fixed a bug that caused animals to get stuck dancing. - Channeling an ability while playing a bard song should no longer cancel the bard song animation. - Acid Bomb & Freezing Mist effects now display even when nobody is hit by them. - Added explode-y effects to Toxin Bomb & Mycotoxin Formula to make them feel more... explode-y. - Removed some mud from pig dances until we can make it look better.
- Increased bonus XP earned for killing monsters in a group. The bonus depends on the number of group members that helped fight the monster. Bonuses for (1, 2, 3, 4, 5, or 6) group members changed from (+0%, +25%, +33%, +50%, +66%, +75%) to (+0%, +33%, +66%, +100%, +133%, +166%). Note that this was actually in the June 1 update, we just forgot to tell you. - The Warden mod "When privacy field deals damage, it also ignites the suspect, dealing 64 damage over 8 seconds" will no longer ignite the user of Privacy Field. - Jesina's dialog did not change after you received the Nexus Adjunct Matter Aligner. - Jesina can now give players a replacement Nexus Adjunct Matter Aligner if they have misplaced theirs. - Percy Evans now refuses gifts of the Nexus Adjunct Matter Aligner. - The lowest-tier versions of "Summon Sandstorm" and "Summon Doomstorm" now use the same cooldown timer as all other summoned storm abilities. - Doomstorms did not make any ambient sound. - Summon Doomstorm 2+ and Summon Sandstorm 2+ abilities were grouped with Summon Sandstorm abilities in the ability window. This has been fixed. - When you had multiple stacks of ammo, ammo would be consumed from the largest stack, thereby slowly depleting all the stacks at an even rate. This felt weird; now ammo is consumed one stack at a time, starting with the first ("leftmost"?) stack in your inventory. - Increased the chance of wolfsbane spawning in the Werewolf Forest in Kur Mountains. - Mushroom boxes & box recipes were using a fishing pole icon. (They always have, but the old icon was too murky to make out.) - Potion of Random Resistance and Potion of Universal Resistance incorrectly gave back an empty bottle after drinking. - A handful of old icons have been updated.
[ 2023-06-10 20:07:23 CET ] [ Original post ]
This is a small update to fix some of the bugs we introduced in the June 1 update. It also includes some other balance changes and bug fixes as well. (Sometimes bug fixes sprawl. One thing leads to another and so on, and suddenly you're making changes to Deer.)
Angling
- Animals can no longer angle: you must have hands to angle. - The ability Catch and Release now gives 25% _bonus_ xp rather than just 25% xp. - Clicking on Fish Tacos recipe in chat can no longer crash the client. It was the sour cream: the Fish Tacos recipe incorrectly indicated that it consumed half of a sour cream. It now correctly requires 1 sour cream, with a 50% chance it'll be consumed. - Canceling angling (by pressing the ability) no longer consumes another piece of bait. - Fish should no longer be selectable when they are attached to a fishing line. - Fixed broken Dorado fish. This should help complete the angling quest in Ilmari. - Angling ability descriptions no longer say they are test animations. - Lungfish now look like lungfish (more or less) while on a fishing line. - The Perch Fillet in the Loot Master Game is no longer just a blank white square. - Fixed the reversed east/west text of the angling quest in Serbule Hills. - Fixed missing particles on several "non-fish" angling targets.
Changes to Deer
After review, it seems like Deer has good bones and interesting potential, but it could use some buffing. - "Deer Kick deals +X damage and grants you -10% Fire Vulnerability for 10 seconds" => for 60 seconds - "Combo: Deer Bash+AnyMelee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +X damage." => combo is now Deer Bash+Any Melee+Deer Kick - Ability "Deer Bash" base damage increased significantly (288 => 400) - Revised correlated mod downward a bit: "Deer Bash Damage +72%" => "Deer Bash Damage +66%" - "Forest Challenge damage is +158 and reuse time is -1 second" => "Forest Challenge and King of the Forest damage is +116 and reuse time is -1 second" - "King of the Forest has a 90% chance to deal +200 damage" => "King of the Forest damage +100. There is a 22% chance to summon a deer ally for 30 seconds" - Ability "Summon Deer" tiers 2-5: all tiers now have reset time of 30 seconds - "Summoned Deer have +73 armor" => "Summoned Deer deal +61 damage and have a +10% chance to crit" - "Pummeling Hooves has a 60% chance to deal +78% damage and taunt +500" => "Pummeling Hooves deals +60 damage and restores 80 Health over 8 seconds" - "Deer Bash has a 60% chance to deal +134% damage" => "Deer Bash deals +100 damage and has a 24% chance to deal +134% more damage" - New treasure effect: (Head): "Forest Challenge deals +100 damage and you take -15% damage from Elite attacks for 20 seconds"
UI & Graphics
- AoE range indicators should work in all areas now. - Doubled the speed at which vitals bars animate. - Dying now enables the cursor in Action Mode. - Skills now remember if they are expanded or collapsed when zoning. - New setting: "AOE Area Opacity" located in GUI > Windows & HUD > Abilities & Items - Fixed a bug causing Show/Hide durationless effects to cause a short framerate dip. - Fixed a bug preventing players from booting up in the Old UI. - Fixed broken combat numbers in the Old UI. - Fixed a bug that caused animals to get stuck dancing. - Channeling an ability while playing a bard song should no longer cancel the bard song animation. - Acid Bomb & Freezing Mist effects now display even when nobody is hit by them. - Added explode-y effects to Toxin Bomb & Mycotoxin Formula to make them feel more... explode-y. - Removed some mud from pig dances until we can make it look better.
Other
- Increased bonus XP earned for killing monsters in a group. The bonus depends on the number of group members that helped fight the monster. Bonuses for (1, 2, 3, 4, 5, or 6) group members changed from (+0%, +25%, +33%, +50%, +66%, +75%) to (+0%, +33%, +66%, +100%, +133%, +166%). Note that this was actually in the June 1 update, we just forgot to tell you. - The Warden mod "When privacy field deals damage, it also ignites the suspect, dealing 64 damage over 8 seconds" will no longer ignite the user of Privacy Field. - Jesina's dialog did not change after you received the Nexus Adjunct Matter Aligner. - Jesina can now give players a replacement Nexus Adjunct Matter Aligner if they have misplaced theirs. - Percy Evans now refuses gifts of the Nexus Adjunct Matter Aligner. - The lowest-tier versions of "Summon Sandstorm" and "Summon Doomstorm" now use the same cooldown timer as all other summoned storm abilities. - Doomstorms did not make any ambient sound. - Summon Doomstorm 2+ and Summon Sandstorm 2+ abilities were grouped with Summon Sandstorm abilities in the ability window. This has been fixed. - When you had multiple stacks of ammo, ammo would be consumed from the largest stack, thereby slowly depleting all the stacks at an even rate. This felt weird; now ammo is consumed one stack at a time, starting with the first ("leftmost"?) stack in your inventory. - Increased the chance of wolfsbane spawning in the Werewolf Forest in Kur Mountains. - Mushroom boxes & box recipes were using a fishing pole icon. (They always have, but the old icon was too murky to make out.) - Potion of Random Resistance and Potion of Universal Resistance incorrectly gave back an empty bottle after drinking. - A handful of old icons have been updated.
[ 2023-06-10 20:07:23 CET ] [ Original post ]
Project: Gorgon
Elder Game, LLC
Developer
Elder Game, LLC
Publisher
2018-03-12
Release
Game News Posts:
106
🎹🖱️Keyboard + Mouse
Very Positive
(2062 reviews)
The Game includes VR Support
Public Linux Depots:
- P:G Linux [7.37 G]
Available DLCs:
- Project: Gorgon VIP Membership
- Project: Gorgon - Extra Character Slots Pack
GO ON AN ADVENTURE
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.
AN IMMERSIVE WORLD
When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:
- Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
- You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
- Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
- If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
- You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!
UNIQUE EXPERIENCES
In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:
- Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
- Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
- Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
- Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
- Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
- That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.
Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.
You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.
New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?
JOIN THE COMMUNITY
The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:
- Live Events with a focus on story.
- Mechanisms For player-created quest content.
- Player housing (limited and instanced).
- Player-managed shops and vendor stalls.
- In-game communication tools like bulletin boards.
- Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).
HELP DEFINE THE GAME
During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
- Storage: 10 GB available space
- OS: Ubuntu 18.04
- Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
- Storage: 10 GB available space
GAMEBILLET
[ 6115 ]
GAMERSGATE
[ 1862 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB