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Update Notes: June 30 - July 6, 2023

Update Notes: June 30, 2023


  • Update to fix problems with animation loops in yesterday's patch

Update Notes: July 4, 2023


A small update to fix some bugs:
  • Drowning & dehydration put you in combat again, so that regeneration doesn't prevent dying.
  • Fixed a bug that broke channeling as a bat almost-completely.
  • Fixed a bug where an error that prevents channeling causes you to be stuck in the animation (E.G. trying to harvest wood without a saw).
  • Fixed a bug causing NPCs to get stuck in dancing or instrument-playing animations.
  • The new treasure effect that causes Heart Thorn to deal Acid armor damage over time did not show in the ability tooltip.
  • The new treasure effect that causes Heart Thorn to deal Acid armor damage over time did health/armor damage, not armor damage as intended.
  • Using Premeditated Doom showed the effect icon for mod-activated healing even if you didn't have appropriate mod.
  • Treasure effect "Signature Debuffs deal +80 damage and restore 90 armor to you after a 10-second delay" could not show up on Uncommon crafted belts.
  • Added more detailed instructions on how to find Elmetaph to the barrier wall in the newbie dungeon.
  • Good Bait is now a level 30 recipe (instead of 45).
  • The meals Venison Psi-Mantis Style and Chicken Psi-mantis Style are now properly marked as containing fish.
  • Added a line to Words of Power 1 to make it more obvious that you have to manually jot them down.
  • New setting that keeps your current target selected if you click away from it (without clicking on another target): GUI > Targeting > Mouse Selection > Clear Target on Click. Note that it's only supported in the new UI.
  • Fixed a graphical issue with leather headgear.
  • Decreased the SFX volume for some Weather Witching abilities.
  • Fixed a bug causing the camera position to reset when zoning.
  • Fixed a bug in the old UI where letting go of left-click while holding in right-click would un-hide the mouse.
  • Set Near Clip Plane's minimum value to 0.1, to avoid occlusion issues (notably in the casino).
  • New feature: 5% of all randomly-rolled Legendary loot items will be "Foretold in Prophecy", gaining 60 additional crafting points. It will have additional benefits in the future.

Update Notes: July 6, 2023


Another quick update:
  • Rebalanced all abilities and treasure effects that generate/restore Power. We have a list of specific changes, but it's quite long so we'll save that for the discord-linked patch notes. The short version is that all such abilities and treasure effects are more potent to varying degrees. In many cases the Power restoration increase is pretty dramatic.
  • Fixed a bug that sometimes caused gathering animations to not play.
  • Skeletons now play the correct attack animations again.
  • Fixed sit/nap animations for Nightshade's bed, a moldy bed in the Carpal Tunnels, and Utimak's chairs.
  • Fixed an invisible boulder in Eltibule.
  • Added an Elite Training Dummy with 100k hit points to Serbule.
  • Lowered cost of Glamour Berries on Riston from 20 LEC to 5 LEC each (but they are now account-bound upon purchase)


[ 2023-07-06 19:16:41 CET ] [ Original post ]

Project: Gorgon
Elder Game, LLC Developer
Elder Game, LLC Publisher
2018-03-12 Release
Game News Posts: 106
🎹🖱️Keyboard + Mouse
Very Positive (2062 reviews)
The Game includes VR Support
Public Linux Depots:
  • P:G Linux [7.37 G]
Available DLCs:
  • Project: Gorgon VIP Membership
  • Project: Gorgon - Extra Character Slots Pack



GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
  • You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.
  • Mechanisms For player-created quest content.
  • Player housing (limited and instanced).
  • Player-managed shops and vendor stalls.
  • In-game communication tools like bulletin boards.
  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

MINIMAL SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6115 ]

12.89$ (14%)
23.99$ (40%)
25.19$ (16%)
3.32$ (92%)
33.94$ (15%)
9.78$ (67%)
33.59$ (16%)
13.34$ (11%)
16.79$ (16%)
8.75$ (78%)
24.00$ (60%)
20.99$ (16%)
4.47$ (78%)
8.46$ (72%)
27.59$ (8%)
24.87$ (17%)
3.29$ (18%)
3.29$ (18%)
23.99$ (40%)
18.89$ (69%)
12.99$ (68%)
5.78$ (17%)
41.99$ (16%)
11.04$ (15%)
5.77$ (17%)
20.29$ (66%)
8.27$ (17%)
2.17$ (57%)
25.46$ (15%)
20.72$ (17%)
GAMERSGATE

[ 1862 ]

2.5$ (90%)
2.5$ (50%)
4.0$ (80%)
16.24$ (35%)
34.99$ (30%)
5.0$ (75%)
16.0$ (60%)
2.7$ (91%)
20.0$ (50%)
2.0$ (80%)
6.38$ (57%)
2.5$ (75%)
20.0$ (50%)
4.4$ (78%)
2.1$ (70%)
2.0$ (80%)
1.6$ (90%)
4.25$ (57%)
0.8$ (90%)
1.0$ (80%)
8.91$ (70%)
0.37$ (63%)
7.5$ (75%)
2.55$ (83%)
2.0$ (90%)
26.99$ (46%)
8.0$ (80%)
1.88$ (81%)
3.59$ (40%)
3.4$ (80%)

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