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Update Notes: November 10, 2023
Alharth is not the real world, and Zhia Lian isn't the goddess of Halloween. Nevertheless it's always been our tradition to hold our scary holiday event at the end of October. But this year we ran into a long series of bugs, leading to a long delay in the update, and the scary holiday had to wait as well. But never fear! Zhia Lian has finally poked her way into our world with her whimsical demands. The event begins now, and we'll be scheduling the Zhia Lian parties for later this month. Keep an eye on the event calendar or check our Discord #events channel for the latest dates and times.
You can now enter Errruka the Benefactor's home in Povus. This is a very large dungeon with a great many things to discover. It's also probably tuned to be more difficult than we really want -- it hasn't been playtested too much. But we know you've got this. Good luck!
[ 2023-11-11 12:57:23 CET ] [ Original post ]
It's here! After a rather longer wait than we intended, we are proud to share this new update with you. It's got everything -- dungeons, skills, puzzles, and a scary holiday party.
Halloween
Alharth is not the real world, and Zhia Lian isn't the goddess of Halloween. Nevertheless it's always been our tradition to hold our scary holiday event at the end of October. But this year we ran into a long series of bugs, leading to a long delay in the update, and the scary holiday had to wait as well. But never fear! Zhia Lian has finally poked her way into our world with her whimsical demands. The event begins now, and we'll be scheduling the Zhia Lian parties for later this month. Keep an eye on the event calendar or check our Discord #events channel for the latest dates and times.
New Dungeon
You can now enter Errruka the Benefactor's home in Povus. This is a very large dungeon with a great many things to discover. It's also probably tuned to be more difficult than we really want -- it hasn't been playtested too much. But we know you've got this. Good luck!
Skills & Abilities
- Crossbow: Knockback Bolts 9 was using ammo one tier lower than intended; this is fixed.
- Floxie in the Fae Realm can now train Fletching to 70.
- Orcish Battle Cry: fixed bug that prevented this from working.
- Priest: Healing amounts for various abilities fluctuated by a few health points due to formula changes.
- Priest: Castigate 7 and 8 deal more damage to undead.
- Psychology: (OffHand, Necklace) "Mock and Ridicule deal +65 damage and taunt +200" => "Mock and Ridicule deal +43% damage and taunt +200"
- Psychology: new treasure effect: (Chest) "Ridicule damage +93 and range +10 meters"
- Psychology: new treasure effect: (Ring) "Ridicule damage +93 and target does not call for help"
- Psychology: (Chest, Legs) "Psychoanalyze restores 212 Armor to you" => "Psychoanalyze deals +100% damage and restores 130 Armor to you"
- Psychology: (Head, Legs) "Strike a Nerve generates no Rage and instead reduces Rage by 610." => "... It also deals +200 Armor damage"
- Psychology: (Feet, OffHand) "Strike a Nerve deals +236 armor damage" => "Strike a Nerve deals +100 damage and hastens the reuse timer of But I Love You -1.5 seconds"
- Psychology: (Chest, Hands) "Strike a Nerve deals between 60 and 200 extra damage" => "Strike a Nerve deals +80 damage, and has a 33% chance to deal double damage"
- Rabbit: "Play Dead boosts your Psychic attack damage +100 for 20 seconds" => +320
UI
- Abilities that require specific animal forms now say so in their tooltips.
- Clicking a notepad tab now scrolls the text all the way to the top.
- Remaining hangout time should no longer show absurd amounts of seconds remaining.
- Updated map player indicators once again, to further clarify which direction you are facing.
- The old map player indicator styles are available via Settings > GUI > Windows & HUD > Map Player Indicator Styles.
- Fixed a bug causing the Performance Appreciation explanation effect to appear when it shouldn't.
- Skill Tracker should no longer move around the screen.
- Fixed item previews when opening the More Info screen and not clicking around.
- Pain Bubble will now show up in debuff lists on current target & party members.
- Freezing Mist tooltip now includes Bomb-related mods.
- Fixed a bug causing Shocking Grasp to show Spirit Bolt mods.
- Updated tooltip for music boxes to reflect the effective level of music supplied.
Other
- New items! There are new high level items to discover in loot. Some of these are based on designs created by our early backers. Others are named after important community members as gifts to those players. (And others are just entirely made up by us.)
- Eternal Greens and Chalice of Life both now cause Resurrection Sickness. Resurrection Sickness prevents you from consuming more greens or a Chalice of Life for 15 minutes.
- Chalice of Life can now only be consumed by druids.
- Chalice of Life now stacks to 3.
- Many crafted items have significantly boosted innate stats.
- Added missing behavior titles for career-long Foxes, Rabbits, and Butterflies. (Earned after staying in that form quite a long time, and lost if you leave the form.)
- For players who want to get their friends into the game faster, or players who just hate tutorials, you can use the chat command /leavetut to skip the tutorial island and appear in Serbule. (You can always go back to the island later.)
- Gain bonus levels in Brewing when you reach Alcohol Tolerance 80, Alchemy 49, Battle Chemistry 70, Cooking 70.
- Completing nightly Povus event quests earns a bit more Xogrite at each reward tier.
- When you Miraculously Avoid Death, you also instantly recover 10% of your Max Health. This amount can be changed through treasure and buffs.
- Purchasing items from Drima now costs 2 Sir Johnson Bucks instead of 3.
- Crafting Caravan: Added an option to purchase a legendary version of the Enhanced Windstep Shoes and Amulet of the Rugged Traveler for 2x the token cost.
- Adjusted leather armor so it blends into the world more.
- Moved Serbule Hills spawn point closer to the portal to Serbule.
- Adjusted raven-form attack speeds for some archery attacks.
- Mummies are a little more dangerous.
- Polar bears now have Health Regeneration.
- Hook beasts attack faster.
- Donkeys and cattle now have an innate buff that knocks back any Burst attacker that hits it.
- Fixed a bug causing monsters to stop attacking their current targets when a subserver restarts.
[ 2023-11-11 12:57:23 CET ] [ Original post ]
Project: Gorgon
Elder Game, LLC
Developer
Elder Game, LLC
Publisher
2018-03-12
Release
Game News Posts:
106
🎹🖱️Keyboard + Mouse
Very Positive
(2062 reviews)
The Game includes VR Support
Public Linux Depots:
- P:G Linux [7.37 G]
Available DLCs:
- Project: Gorgon VIP Membership
- Project: Gorgon - Extra Character Slots Pack
GO ON AN ADVENTURE
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.
AN IMMERSIVE WORLD
When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:
- Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
- You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
- Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
- If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
- You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!
UNIQUE EXPERIENCES
In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:
- Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
- Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
- Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
- Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
- Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
- That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.
Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.
You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.
New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?
JOIN THE COMMUNITY
The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:
- Live Events with a focus on story.
- Mechanisms For player-created quest content.
- Player housing (limited and instanced).
- Player-managed shops and vendor stalls.
- In-game communication tools like bulletin boards.
- Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).
HELP DEFINE THE GAME
During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
- Storage: 10 GB available space
- OS: Ubuntu 18.04
- Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
- Storage: 10 GB available space
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