Update Notes: August 13, 2024
[ 2024-08-14 05:04:11 CET ] [ Original post ]
Today we have a very small update with some bug-fixes and tweaks we wanted to get out sooner rather than later. We're clearing the decks - the next update after this looks to be a big one! In this update:
- Writ Challenge:
- Changed "Do Your Part" objectives to be concurrent, not sequential
- Adjusted several loot profiles for writ drop chance
- Fixed bug with last update's experimental boost of AoE target counts before penalties. The effect worked on indirect damage but not direct damage
- Current VIPs can now actually use /knuckles and /cower.
- Guild storage is now included in the "Find" tab of Item Info.
- "Hotbar Periphery", aka the UI that surrounds the main hotbar, can now be disabled via the "Show Hotbar Periphery" setting (accessible via right-clicking the hotbar as well).
- You can now hold shift while hovering from item to item in your inventory, instead of having to re-hold it on each item.
- Forest Gourds are now targetable by clicking on them.
- Fixed a minor rendering issue causing the current favor level to show up underneath the favor bar for NPCs.
- Fixed a bug allowing recipes to be "used" from the right-click menu.
- Improved graphics in the Anagoge Records Facility.
- Fixed a bug impacting rock collision in Ilmari.
- Updated mini golem textures.
- Improved visual quality of assorted props.
- The Tapestry Inn in Serbule Hills has received a facelift.
- Fixed a bug preventing Bard's Blast of Defiance's Armor Reap from working properly.
- Weather Witching treasure effect "All channeled Weather Witching abilities channel -0.5 seconds faster, and Tsunami costs no Power to use." has been changed to: "Channeled Weather Witching abilities are not aborted if you are attacked while channeling."
- Rabbit ability Play Dead no longer has a self-stun aspect
- Rabbit treasure effect "Play Dead causes all affected enemies to take 410 Psychic damage after a 10-second delay" => ... after a 5-second delay
- Rabbit ability Play Dead's earlier tiers have a faster reset time. The reset time for the highest tier, Play Dead 7, is unchanged (at 35 seconds)
- New Rabbit treasure effect: (Head) "Play Dead Area of Effect +5 meters, and victims suffer -174 direct mitigation for 30 seconds"
Project: Gorgon
Elder Game, LLC
Elder Game, LLC
2018-03-12
Indie RPG MMO EA
Game News Posts 105
🎹🖱️Keyboard + Mouse
Very Positive
(2032 reviews)
https://www.projectgorgon.com/
https://store.steampowered.com/app/342940 
The Game includes VR Support
P:G Linux [7.37 G]
Project: Gorgon VIP Membership
Project: Gorgon - Extra Character Slots Pack
GO ON AN ADVENTURE
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.
AN IMMERSIVE WORLD
When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:
- Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
- You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
- Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
- If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
- You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!
UNIQUE EXPERIENCES
In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:
- Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
- Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
- Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
- Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
- Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
- That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.
Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.
You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.
New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?
JOIN THE COMMUNITY
The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:
- Live Events with a focus on story.
- Mechanisms For player-created quest content.
- Player housing (limited and instanced).
- Player-managed shops and vendor stalls.
- In-game communication tools like bulletin boards.
- Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).
HELP DEFINE THE GAME
During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
- Storage: 10 GB available space
- OS: Ubuntu 18.04
- Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
- Storage: 10 GB available space
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