Update Notes: October 25, 2024
Originally we wanted to launch a new Skill, Vampirism, along with this Halloween update. Unfortunately that skill needs to cook a little longer, and we didn't want it to delay our Halloween celebration any further. So vampires will make their debut in the next major update. We can't wait for you to play with them! If you see in-game references to Vampirism, just treat those as teasers for now.
Last update introduced horse genetics, and an entirely different way of looking at your mounts. In this update we continue to iterate on this system with necessary tweaks and bug fixes.
This update adds something else new and fun for mounts: mount glamours! This is similar to glamouring your equipment, but there are some big differences. A mount glamour is a new piece of mount equipment that overrides a horse's appearance. In other words, when your mount has a mount glamour item equipped, it will look like a different horse. This lets you show off your quest mounts - like Pantiflax - without giving up the superior stats of the horse you so carefully tamed, bred, or bought. (Note that Inella now gives the glamour version of Pantiflax rather than the mount version.) If you received a quest mount in the past, you will need to turn it into a glamour item before you can apply it to your regular mount. You can access a Horse Glamourizer near Mythander in Eltibule.
All players receive 4 new inventory slots. These correspond to the equipment slots for horses: saddle, saddlebag, reins, and horseshoes. All items that go in the new equipment slots for banners, horse cosmetics, and horse glamours give +1 Max Inventory when worn. Background: What's this about? New players sometimes ask why equipped items take up inventory slots. The answer is that it's just easier to manage your inventory that way! We wanted to give players the best of both worlds, so we simply increased the max-inventory size for each equipment slot. This change just updates our plan to accommodate the new equipment slots. We didn't do the same thing for the cosmetic-only slots (banners, horse cosmetics, and horse glamours) because of... psychology. We've already heard some players express that they won't be using these slots because they won't "waste" precious inventory. Even if we gave you slots to compensate for them, a fair number of players simply wouldn't spend their equipment slots to making their horse look better. And we want players to be excited for our horse hats and other nonsense. Instead, we've enchanted all the cosmetic-slot items to give you +1 Max Inventory slot when worn. This way, they effectively don't take up an inventory slot when worn.
This is a new option to unlock 30-day slots in the Serbule Community Chest. Completing certain tasks or events will accumulate points that will be applied toward unlocking slots in the chest. Example: Completing any wave of the Povus nightly will contribute points toward an unlock. There are also other ways available in game to score points and more will be added over time. Slots unlocked by this system will be noted on the Community Chest screen as 'Community Activity'. The options to purchase slots with councils or LECs will remain available.
[ 2024-10-25 14:20:40 CET ] [ Original post ]
It's Halloween! In Project: Gorgon, that means the traditional annual incursion by Zhia Lian, goddess of Whimsy. Your characters will receive a quest when they log in to help them get started with the holiday. There are lots of activities and some pretty cool rewards! Now let's take a look at everything else in this update:
Not Vampires
Originally we wanted to launch a new Skill, Vampirism, along with this Halloween update. Unfortunately that skill needs to cook a little longer, and we didn't want it to delay our Halloween celebration any further. So vampires will make their debut in the next major update. We can't wait for you to play with them! If you see in-game references to Vampirism, just treat those as teasers for now.
Horse Genetics
Last update introduced horse genetics, and an entirely different way of looking at your mounts. In this update we continue to iterate on this system with necessary tweaks and bug fixes.
- A floating sphere deep beneath Povus teaches new high-level textile recipes for creating Mare Blankets that accelerate gestation. (These recipes will eventually be learned from an NPC in Statehelm.)
- Dozens of genes are now quite rare in wild horses. As a result of increased gene rarity, wild horse stats in general are now lower - by about 10 points per stat.
- Several horse breeds were missing some coat-related functionality; it has been added to pre-existing genes. It's very unlikely but this may affect the appearance of some horses. If it does, it will be an obvious change.
- One of the Satincoat Scale genes now boosts friendliness when previously it gave nothing
- Moved an attribute from horse gene 28E4 to 28F1, so 28E4 doesn't affect multiple attributes.
- Wild Horses now display their virility alongside other stats when you Pet them.
- Wild horse hitboxes are more accurate.
- Wild horses now take small breaks from running every now and again.
Mount Glamours
This update adds something else new and fun for mounts: mount glamours! This is similar to glamouring your equipment, but there are some big differences. A mount glamour is a new piece of mount equipment that overrides a horse's appearance. In other words, when your mount has a mount glamour item equipped, it will look like a different horse. This lets you show off your quest mounts - like Pantiflax - without giving up the superior stats of the horse you so carefully tamed, bred, or bought. (Note that Inella now gives the glamour version of Pantiflax rather than the mount version.) If you received a quest mount in the past, you will need to turn it into a glamour item before you can apply it to your regular mount. You can access a Horse Glamourizer near Mythander in Eltibule.
New Inventory Slots
All players receive 4 new inventory slots. These correspond to the equipment slots for horses: saddle, saddlebag, reins, and horseshoes. All items that go in the new equipment slots for banners, horse cosmetics, and horse glamours give +1 Max Inventory when worn. Background: What's this about? New players sometimes ask why equipped items take up inventory slots. The answer is that it's just easier to manage your inventory that way! We wanted to give players the best of both worlds, so we simply increased the max-inventory size for each equipment slot. This change just updates our plan to accommodate the new equipment slots. We didn't do the same thing for the cosmetic-only slots (banners, horse cosmetics, and horse glamours) because of... psychology. We've already heard some players express that they won't be using these slots because they won't "waste" precious inventory. Even if we gave you slots to compensate for them, a fair number of players simply wouldn't spend their equipment slots to making their horse look better. And we want players to be excited for our horse hats and other nonsense. Instead, we've enchanted all the cosmetic-slot items to give you +1 Max Inventory slot when worn. This way, they effectively don't take up an inventory slot when worn.
Community Activity System
This is a new option to unlock 30-day slots in the Serbule Community Chest. Completing certain tasks or events will accumulate points that will be applied toward unlocking slots in the chest. Example: Completing any wave of the Povus nightly will contribute points toward an unlock. There are also other ways available in game to score points and more will be added over time. Slots unlocked by this system will be noted on the Community Chest screen as 'Community Activity'. The options to purchase slots with councils or LECs will remain available.
Everything Else
- Yoy in the Myconian Caves has a new favor which unlocks a new Mentalism ability. (Requires Myconian 17 and Mentalism 20, and may require a friend to complete the quest.) (Higher tiers of this ability can be trained from myconians Sem and Mope, for now.)
- Fixed a bug that caused treasure effects not to work. These effects were ones that were triggered by the state of the target (such as "if target is not Elite").
- Updated some Povus favors to require proper quantity of items. They previously only required half of the items crafted.
- Sped up several humanoid animations.
- Anatomy-Based Critical Hit Chance % attributes now display as percentages instead of decimals.
- All Bladesmithing weapon recipes now require you to be near a forge.
- Added a ladder to the Serbule Hills watchtower and sprinkle some items on its balconies.
- Fixed a bug that broke movement completely if you tried to climb a ladder while already climbing it.
- Saddlebags are now accessible in guild halls.
- Fixed bug preventing moon phase from affecting genetics mutation chance.
- Player bats can be clicked on again.
- Fixed inverted permission for picking up others' items in guild halls.
- You now get a stable slot at Racing 50 instead of 60.
- Fixed graphical glitch with horse manes when teleporting within a zone.
- Closed ceiling hole in deep Povus Caves.
- Update Joeh's store.
- Update Marna's Front-of-House.
- New JSON file: abilitykeywords.json lists Attributes that apply to any Abilities that have a certain keyword. These have been broken out into separate listings to better reflect that abilities can dynamically add or remove keywords (e.g. when a Melee attack becomes a Burst attack due to an equipped piece of treasure).
- VIPs, don't forget to claim your more-or-less-monthly gifts from the Persona panel! The November gift will become available on November 1.
Project: Gorgon
Elder Game, LLC
Elder Game, LLC
2018-03-12
Indie RPG MMO EA
Game News Posts 105
🎹🖱️Keyboard + Mouse
Very Positive
(2032 reviews)
https://www.projectgorgon.com/
https://store.steampowered.com/app/342940 
The Game includes VR Support
P:G Linux [7.37 G]
Project: Gorgon VIP Membership
Project: Gorgon - Extra Character Slots Pack
GO ON AN ADVENTURE
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.
AN IMMERSIVE WORLD
When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:
- Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
- You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
- Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
- If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
- You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!
UNIQUE EXPERIENCES
In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:
- Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
- Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
- Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
- Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
- Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
- That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.
Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.
You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.
New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?
JOIN THE COMMUNITY
The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:
- Live Events with a focus on story.
- Mechanisms For player-created quest content.
- Player housing (limited and instanced).
- Player-managed shops and vendor stalls.
- In-game communication tools like bulletin boards.
- Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).
HELP DEFINE THE GAME
During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
- Storage: 10 GB available space
- OS: Ubuntu 18.04
- Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
- Storage: 10 GB available space
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