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Update Notes: February 20, 2025

Welcome to our first major update of 2025! It's a big one.

Vidaria


This update introduces a new outdoor area, Vidaria. Conceptually, the Vidaria region abuts the capital city of Statehelm (which is not implemented yet). Vidaria has long been the breadbasket for Statehelm, a verdant land with lots of farms. However, recent demonic invasions have caused numerous issues. Vidaria is a work in progress. We've already added a ton of stuff, but there's even more to come! Vidaria is full of level 90-95 content. It can be reached from portals in the north of Gazluk or western Povus.

Vampirism


Vampirism is a new combat skill for high-level players. This is considered a "preview" version of Vampirism: we need feedback on the skill before we can lock it down more. So please provide feedback! In terms of its group-combat role, Vampirism can be used as a straight damage-dealer or it can serve in a crowd-control role. We've never tried to do a crowd-control skill because it would be inherently overpowered when soloing. In this case, we just accepted that Vampirism is overpowered when soloing, and added a tricky down side that needs to be navigated. We aren't sure if the pros and cons balance out at the moment -- we'll use your feedback to help gauge that. It's possible for Vampirism to be "cured" via a method that can be discovered by vampires. This cure will probably be removed from the game eventually, but in the short term we wanted an "emergency exit" option in case this first version of the skill is too punitive or too problematic. Even so, neophyte vampires can't easily access this cure, so you shouldn't think of this as an easily reversible act. Vampirism can be discovered and unlocked by exploring Vidaria.

Other New Content To Know About


  • Tryaka in Povus has something new for players with a combat skill of 70+
  • There's now a way to access the closed off section of the Ranalon Den. (Might want to bring a friend.)
  • New flowers have started appearing in Gazluk and Povus
  • Note: Lavender seeds require Gardening 100, which is currently unobtainable (and will be until Statehelm launches). Thus, the seeds can be collected but not used yet. Lavender the flower has been added to some loot tables temporarily to provide a source of lavender
  • Riston in the Red Wing Casino has something new to explore for qualified players

Animal-Form Travel Boosts


Animal mount forms now gain bonuses based on your level in the animal skill, since they do not benefit from horse genetics. At max level, each animal is now better than the best horses at a particular trait, but worse than the best horse at most other traits. Pigs are the exception - they are well-rounded instead. Because animal stats vary by level, some lower-level animal players may see a slight debuff to certain stats until they get higher level, at which point they'll be better than they ever were before. Overall, it should be a noticeable buff across the board.

Combat and Treasure Changes/Fixes


  • Necromancy Treasure Changes:
    • "Necromancy Base Damage +50%" -> "Necromancy Base Damage +50%; Summoned Skeletons deal +10% direct damage"
    • "Summoned Skeletal Archers and Mages deal +70 direct damage" => now affects all types of summoned skeleton
    • "Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability" => now affects all types of summoned skeletons
  • Changed Organic Armor Suit Bonus: "Combat Refreshes (from Basic Attacks) reset 3 seconds faster." => now reset 5 seconds faster
  • Psychology: multiple sources of the mod "Tell Me About Your Mother causes target's attacks to deal -X damage for 60 seconds" now stack - i.e. if you have the mod on a hat and boots, their damage reduction values stack. But multiple applications of the debuff do NOT stack.
  • Fix bug causing "Eclipse of Shadows Range +X" showing up twice on a specific enchantment
  • Enhanced Windstep Shoes and Enhanced Amulet of the Rugged Traveler are now more enhanced!
  • Most crafted armor, jewelry and some weapons will now have an endurance requirement if two combat skills are not present on the item.
  • Warden treasure effect "While Privacy Field is active, melee attacks that damage you have a 75% chance to restore X Power to you" now actually restores power instead of health
  • If a target is hit by multiple Stun, Slow, or Root effects within 1 second, the latter effects don't affect diminishing returns for future ones
  • Tweaked the timeouts for Stun diminishing return logic to better reflect the current game style. (Previously, stun diminishing-returns could last up to 30 seconds, which is an eternity of combat in the modern game.)

High-Level Monster Adjustments


  • Boosted high-level solo monster Max Health a bit. The change starts to affect monsters at level 70+. Some example comparisons may be the best way to describe the change. For all of these examples, imagine an "average" solo creature.
    • Previous level 80 monster Max Health: 3902, now 4118
    • Previous level 90 monster Max Health: 4882, now 5523
    • Previous level 95 monster Max Health: 5372, now 6318
    • So the change is noticeable, but is intended to be conservative given the way that player damage multiplies at high level
    • Max Armor was also slightly changed, but in this case was to correct some weird old calculations. Impact is negligible at all levels

Everything Else


  • Fix bug causing text to disappear on Linux (we hope)
  • Fix misaligned lake water in Serbule
  • Multiple stacks of a temporary effect on a monster now only shows the effect with the longest remaining duration
  • Added 20% Boost potions for Spirit Fox and Weather Witching, both of which are taught by Ragabir
  • Orc Rangers in Povus orc camps now count towards Mope's favor
  • Gain synergy-bonus levels in Flower Arrangement when reaching: Nature Appreciation 70, Nature Appreciation 90, Artistry 25, Artistry 50, Gardening 75, Plant Anatomy 39, Jewelry Crafting 60, Psychology 55
  • Add an extra check for a player being stuck in an animation loop. Previously the check only applied to combat-related animation loops, now it applies to all
  • Eating fish now count towards the Vegetarian and Vegan behavior badges, and towards player cows' milking effects
  • Fixed collision on some brick floors and pillars in Nightmare Caves.
  • Moved a drakeworm spawn to no longer be stuck behind an invisible wall in Nightmare Caves.
  • Potential fix for Forthragarian Overseer getting stuck in a certain wall.
  • Removed a leftover wall in Elven Judgment
  • Fixed more monsters stuck inside of rocks in Ilmari.
  • Fixed collision and "ghost pillars" at Zeratak's building in Serbule.
  • Removed a lone pillar that was on a wall just outside of Serbule Keep.
  • Mobs in Boss Gauntlet should no longer get stuck in acid pits.
  • Fixed a specific corner in Fungal Fortress so that Fun Guys should no longer get stuck
  • Mythander no longer sells Prototype Horses, he sells genetically-generated horses that are similar to wild ones found in Eltibule
  • Horse Glamourizer NPC can now turn Proto mounts into horse glamours
  • Increased the maximum number of installable items in the casino guild hall from 50 to 100


[ 2025-02-20 20:05:33 CET ] [ Original post ]

Project: Gorgon
Elder Game, LLC Developer
Elder Game, LLC Publisher
2018-03-12 Release
Game News Posts: 108
🎹🖱️Keyboard + Mouse
Very Positive (2072 reviews)
The Game includes VR Support
Public Linux Depots:
  • P:G Linux [7.37 G]
Available DLCs:
  • Project: Gorgon VIP Membership
  • Project: Gorgon - Extra Character Slots Pack



GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
  • You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.
  • Mechanisms For player-created quest content.
  • Player housing (limited and instanced).
  • Player-managed shops and vendor stalls.
  • In-game communication tools like bulletin boards.
  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

MINIMAL SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6056 ]

4.21$ (16%)
33.17$ (17%)
18.39$ (8%)
25.49$ (-70%)
9.84$ (51%)
8.18$ (45%)
17.39$ (13%)
16.96$ (15%)
33.17$ (17%)
4.44$ (78%)
50.39$ (16%)
25.19$ (16%)
32.95$ (18%)
43.94$ (12%)
20.99$ (16%)
16.39$ (18%)
7.42$ (51%)
49.79$ (17%)
16.39$ (18%)
24.89$ (17%)
5.07$ (15%)
6.60$ (17%)
26.69$ (11%)
41.49$ (17%)
4.19$ (16%)
8.46$ (15%)
20.99$ (16%)
16.52$ (17%)
42.46$ (15%)
8.39$ (16%)
GAMERSGATE

[ 1470 ]

9.99$ (50%)
3.0$ (50%)
28.42$ (25%)
5.0$ (80%)
7.49$ (25%)
0.6$ (85%)
1.84$ (74%)
1.5$ (90%)
0.94$ (81%)
0.92$ (82%)
11.99$ (20%)
2.48$ (77%)
1.58$ (77%)
3.19$ (79%)
5.0$ (50%)
1.05$ (85%)
1.84$ (74%)
1.13$ (92%)
12.0$ (70%)
1.8$ (91%)
12.74$ (58%)
32.0$ (60%)
2.55$ (74%)
9.9$ (67%)
1.95$ (90%)
1.05$ (85%)
1.13$ (91%)
1.05$ (85%)
1.05$ (85%)
20.0$ (50%)

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