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GO ON AN ADVENTURE
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.
AN IMMERSIVE WORLD
When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:
  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
  • You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!
UNIQUE EXPERIENCES
In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:
  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.
Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.
You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.
New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?
JOIN THE COMMUNITY
The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:
  • Live Events with a focus on story.
  • Mechanisms For player-created quest content.
  • Player housing (limited and instanced).
  • Player-managed shops and vendor stalls.
  • In-game communication tools like bulletin boards.
  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).
HELP DEFINE THE GAME
During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.
Project: Gorgon
Elder Game, LLCDeveloper
Elder Game, LLCPublisher
2018-03-12Release
🎹🖱️ Keyboard + Mouse
Very Positive (2198 reviews)
VR Support
Public Linux Depots:
  • P:G Linux [7.37 G]
Available DLCs:
  • Project: Gorgon VIP Membership
  • Project: Gorgon - Extra Character Slots Pack
Update Notes: December 18, 2025

It\'s that time of year again: Ri-Shin! When the thankful people of Alharth decorate trees in the name of the god of trees, to honor that one time when he saved humanity. And elfanity. (But not rakshasanity, as they hadn\'t arrived yet. Rakshasa can participate anyway.) In each city, look for townsfolk wearing festive Ri-Shin hats and see how you can help with the festivities!\n\nThe people of Alharth also celebrate the new year by giving their Friends gifts. The first time you speak to townsfolk who have at least Friend favor-level, you\'ll receive a gift. These gifts range from \"it\'s the thought that counts\" to extraordinarily generous, depending on the gifter. Some gifts are equipment with randomized treasure effects, so you should have your preferred combat skills active when you speak to them.\n\n\n

Character-Creator Preview:

\nVersion 2 of the New Character Model Creator (Preview) is now available!\n\nThere are some significant changes to the models in this version, including a plethora of new colors and adjusted hairstyle options. If you\'ve saved a model preset in the past, please revisit it now to ensure it still looks the way you want it to. We\'ve done our best to preserve the look, but with so many new options some things have likely changed.\n\nThis is basically the version of the creator we\'ll launch with, so we won\'t be making any more dramatic updates to it. But you should still submit bug reports and suggestions - we can always make improvements in the future, and we\'ll of course fix bugs as time permits.\n\nHere is a list of the major changes, with some extra details where applicable:
    \n
  • Dozens of new color options for everything - skin, hair, eyes, etc.[list]\n
  • Many people have requested full freedom on colors, and for both technical & story limitations we cannot allow that. Our system tracks colors as palette indexes, and to overhaul that would be a massive undertaking - so we cannot offer e.g. saturation sliders.
\n
  • Finalized hairstyles and add a few new ones - including some popularly requested ones!
      \n
    • Space Buns, pigtails, and Rakshasa Dreads have all made a comeback. Rejoice!\n
    • Some previous hairstyles are no longer available. We spent some time deciding what types of styles should belong to which races, and some of the old hairstyles did not match. - If you selected one of the no-longer-available styles in one of your presets, we tried to convert it to the most similar now-available style.\n
    • If you\'ve been using the creator for a while, you\'ll notice that hair has gone from 2-tone to 1-tone colors. This is intentional. We are limiting base characters to only a single color, but we have plans to introduce 2-tone back into the game in the future, available via a different means. So you\'ll still have complete hair color freedom... eventually!\n
    • A bunch of new sliders!\n
    • New face sliders: Lower Face Depth, Chin Rotation, Eyes Depth, Eye Shape (Inner Eye, Outer Eye, Upper Eyelid, Lower Eyelid), Nose Rotation, Nose Twist, Mouth Rotation\n
    • New body sliders: Neck, Upper Arm, Lower Arm, Belly, Breast, Hips, Upper Leg, Lower Leg
    \n
  • Rakshasa ears are now scalable and rotatable. Rejoice a second time!\n
  • Fae now have \"Foliage\", which are plants and flowers that stick out of their heads and bodies. There is still some visual weirdness with this that will be addressed in the future.\n
  • Several UI improvements, which we\'ll continue to make until launch (and probably after)\n
  • [/list]\n

    Other Changes

    \n\n

    Mastercrafted Boost Recipes:

      \n
    • The foretold/mastercrafted item enhancement recipes are temporarily disabled while we address some feedback received during the recent Statehelm beta.\n
    • We\'ve also postponed converting your equipment to the \"new system\", so your items are unchanged.\n
    \n

    UI Change

      \n
    • UI Setting change: \"Show Interactible Names\" is now \"Interactible Names\", a dropdown to show All, Important Only, or No interactibles. Default is \"Important Only\", which hides certain clutter-inducing interactible nameplates.\n
    • The new setting does not access the old setting\'s value, so you\'ll have to re-set it if you want to\n
    • Hovering over an object whose nameplate is hidden now shows its nameplate while it\'s hovered over\n
    \n

    Everything Else:

      \n
    • If a player dies with their primary active combat skill higher than level 30 but they don\'t know Transmutation, the death box has a special message suggesting they learn the skill by talking to Kalaba or Makara\n
    • Galdyr\'s Tasty Energy Flask generates less sugar\n
    • Fixed missing steps in quest \"Aurest Mission: Gazluk Assassination\"\n
    • Most spore bomb recipes create +1 spore bomb\n
    • Value of spore bomb items decreased\n
    • Some NPCs did not correctly limit their training options based on favor level. These NPCs have been fixed: Malgath, Poe, Syndra, Gribburn\n
    • Fix bug causing newly-acquired skills to not show up in the Skills window\n
    • First Aid 10 now requires a higher tier of First Aid Kit\n
    • Revisions to toolcrafting recipe for Amazing First Aid Kit. Replace ingredient Coarse Cotton Yarn x2 with Healing Potion x1\n
    • Revisions to toolcrafting recipe for Astounding First Aid Kit. Now takes an additional ingredient: Healing Potion Extreme x1. Requires higher tier of skinning knife. Yields 2 kits instead of 1\n
    • Higher tiers of Field Surgery casting time is 2 seconds instead of 3 seconds\n
    • Reduced potency of crafted werewolf barding a bit\n
    • Gain bonus synergy levels in Ice Magic by reaching Cooking 80, Geology 45, Nature Appreciation 80, Rabbit 55, Rabbit 80\n
    • Taunty Fire Wall is no longer weaker than regular walls; is much more taunty\n
    • Changed treasure effect: (Feet, MainHand) \"Molten Veins and Flesh to Fuel restore 145 health to any pets (including Fire Walls) within 10 meters\" => within 20 meters\n
    • New fire magic effect: (Feet, Legs) \"Fire Walls\' attacks deal +100 direct damage and they gain Burst Evasion +43%. Fire Wall reuse time is -3 seconds.\"\n
    • Changed treasure effect: (Hands, Ring) \"Fire Walls\' attacks taunt +310%. Fire Wall reuse time is -3 seconds.\" => \"Fire Walls\' attacks taunt +310%. They gain Melee Evasion +20% and heal +100 Health every 5 seconds. Fire Wall reuse time is -3 seconds.\"\n
    • Fire Walls gain damage vulnerabilities and resistances\n
    • Exotic Firewall Research recipes have an additional exotic firewall to discover\n
    • Fix scenarios where pets/monsters could get stuck and unable to move\n
    • Added more debug information. If your pet still gets into a position where it can\'t move, please examine it, screenshot the \"debug info\" at the bottom of the examine window, and paste it in the corresponding pet thread in Discord. Thanks!\n
    • Increased potency (and withdrawal effects) of cranium powder\n
    • Increased potency (and in some cases addictiveness) of pineal juice

    [ 2025-12-19 02:37:58 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 18.04
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
    • Storage: 10 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04
    • Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
    • Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
    • Storage: 10 GB available space
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