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Clawface
Hathos Interactive Developer
Hathos Interactive Publisher
2018-03-13 Release
Game News Posts: 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (170 reviews)
The Game includes VR Support
Public Linux Depots:
  • Clawface Linux Depot [456 M]
Available DLCs:
  • Clawface - Soundtrack
Patch Notes for Clawface v1.01

Hello!! Thank you to EVERYONE that has played the game! We couldn’t be happier reading through all your comments and reviews, and we’re working really hard to improve your experience with Clawface. Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3 Weapon Updates - Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5) User Interface Updates - Current score multiplier is now shown underneath the current combo in-game - Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick Level Editor Updates - Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels) - Easily reposition spawns after you place them with click-drag-drop - Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type) Bug Fixes - Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now - Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Can’t do that anymore - Exiting a level editor test with infinite waves after looping around no longer keeps Keira around - Eating enemies should occur with more visual reliability. - The Enemy animation rigs are now being more comprehensively reset. - Error preventing moving past first wave because of two dead enemies still showing on screen fixed - Keira’s animation on stage over is now forced to display as idle - Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows - Music transitions between waves occurs with more fluidity Other - Tweaked combo #s at which the multiplier increases - Opening video formatted for cross-platform compatibility - Mouse cursor locked to screen bounds


[ 2018-03-20 05:29:38 CET ] [ Original post ]

Patch Notes for Clawface v1.01

Hello!! Thank you to EVERYONE that has played the game! We couldn’t be happier reading through all your comments and reviews, and we’re working really hard to improve your experience with Clawface. Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3 Weapon Updates - Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5) User Interface Updates - Current score multiplier is now shown underneath the current combo in-game - Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick Level Editor Updates - Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels) - Easily reposition spawns after you place them with click-drag-drop - Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type) Bug Fixes - Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now - Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Can’t do that anymore - Exiting a level editor test with infinite waves after looping around no longer keeps Keira around - Eating enemies should occur with more visual reliability. - The Enemy animation rigs are now being more comprehensively reset. - Error preventing moving past first wave because of two dead enemies still showing on screen fixed - Keira’s animation on stage over is now forced to display as idle - Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows - Music transitions between waves occurs with more fluidity Other - Tweaked combo #s at which the multiplier increases - Opening video formatted for cross-platform compatibility - Mouse cursor locked to screen bounds


[ 2018-03-20 05:29:38 CET ] [ Original post ]

Patch Notes for Clawface v1.01

Hello!! Thank you to EVERYONE that has played the game! We couldnt be happier reading through all your comments and reviews, and were working really hard to improve your experience with Clawface. Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3 Weapon Updates - Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5) User Interface Updates - Current score multiplier is now shown underneath the current combo in-game - Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick Level Editor Updates - Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels) - Easily reposition spawns after you place them with click-drag-drop - Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type) Bug Fixes - Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now - Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Cant do that anymore - Exiting a level editor test with infinite waves after looping around no longer keeps Keira around - Eating enemies should occur with more visual reliability. - The Enemy animation rigs are now being more comprehensively reset. - Error preventing moving past first wave because of two dead enemies still showing on screen fixed - Keiras animation on stage over is now forced to display as idle - Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows - Music transitions between waves occurs with more fluidity Other - Tweaked combo #s at which the multiplier increases - Opening video formatted for cross-platform compatibility - Mouse cursor locked to screen bounds


[ 2018-03-20 05:29:38 CET ] [ Original post ]

Patch Notes for Clawface v1.01

Hello!! Thank you to EVERYONE that has played the game! We couldnt be happier reading through all your comments and reviews, and were working really hard to improve your experience with Clawface. Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3 Weapon Updates - Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5) User Interface Updates - Current score multiplier is now shown underneath the current combo in-game - Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick Level Editor Updates - Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels) - Easily reposition spawns after you place them with click-drag-drop - Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type) Bug Fixes - Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now - Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Cant do that anymore - Exiting a level editor test with infinite waves after looping around no longer keeps Keira around - Eating enemies should occur with more visual reliability. - The Enemy animation rigs are now being more comprehensively reset. - Error preventing moving past first wave because of two dead enemies still showing on screen fixed - Keiras animation on stage over is now forced to display as idle - Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows - Music transitions between waves occurs with more fluidity Other - Tweaked combo #s at which the multiplier increases - Opening video formatted for cross-platform compatibility - Mouse cursor locked to screen bounds


[ 2018-03-20 05:29:38 CET ] [ Original post ]

Get ready to exeCUTE!

Clawface is an intense, arcade-styled, twin-stick shooter where you play as an adorable robot equipped with crazy weapons and a giant face claw to fight endless waves of alien monsters!

With fast-paced combat, a dynamic level system that modifies the play field, and the ability to dual-wield weapons, Clawface challenges you to think fast and adapt to the situation. Use the claw to grab enemies and eat them, recovering health so you can last just a couple more seconds in the arena!

Key Features
- 11 gross baddies to fight against, each with distinct attack patterns!
- Use a claw in your face to grab and eat enemies!
- Struggle to the top of the global leaderboard and challenge the best of the community!
- Use a robust built-in level editor to create infinite levels and share them on the Steam Workshop!
- A tubular 80's aesthetic that will make you eat your shorts!


MINIMAL SETUP
  • OS: Ubuntu Linux
  • Processor: Intel Core i5Memory: 400 MB RAMStorage: 450 MB available spaceAdditional Notes: Choose Low
  • Memory: 400 MB RAMStorage: 450 MB available spaceAdditional Notes: Choose Low
  • Storage: 450 MB available spaceAdditional Notes: Choose Low Graphics settings with lower power graphics cards
RECOMMENDED SETUP
  • OS: Ubuntu Linux
  • Processor: Intel Core i7Memory: 2 GB RAMStorage: 450 MB available space
  • Memory: 2 GB RAMStorage: 450 MB available space
  • Storage: 450 MB available space

GAMEBILLET

[ 6056 ]

24.59$ (18%)
16.57$ (17%)
12.44$ (17%)
5.87$ (16%)
41.49$ (17%)
12.59$ (16%)
6.48$ (78%)
10.15$ (66%)
33.14$ (17%)
16.57$ (17%)
24.87$ (17%)
13.34$ (11%)
2.74$ (73%)
2.44$ (90%)
26.34$ (12%)
16.89$ (16%)
9.99$ (75%)
5.03$ (16%)
17.54$ (12%)
16.57$ (17%)
16.79$ (16%)
16.79$ (16%)
5.34$ (85%)
3.05$ (85%)
16.59$ (17%)
13.14$ (12%)
2.74$ (73%)
8.89$ (11%)
11.95$ (52%)
20.74$ (17%)
GAMERSGATE

[ 2113 ]

0.34$ (91%)
9.34$ (53%)
5.09$ (49%)
1.45$ (91%)
1.13$ (96%)
8.49$ (58%)
6.38$ (57%)
3.14$ (37%)
0.17$ (83%)
1.13$ (91%)
3.06$ (83%)
10.2$ (74%)
1.88$ (81%)
1.5$ (70%)
3.4$ (91%)
1.8$ (91%)
3.4$ (91%)
7.73$ (45%)
1.08$ (91%)
1.91$ (79%)
9.37$ (63%)
1.8$ (91%)
3.4$ (91%)
15.0$ (70%)
0.85$ (91%)
3.43$ (74%)
1.28$ (91%)
2.55$ (91%)
0.43$ (91%)
6.16$ (82%)
MacGamestore

[ 2043 ]

8.99$ (10%)
5.99$ (85%)
49.99$ (17%)
1.42$ (93%)
15.99$ (47%)
2.49$ (50%)
8.99$ (10%)
73.99$ (8%)
2.99$ (75%)
38.89$ (22%)
1.19$ (88%)
1.99$ (80%)
1.09$ (91%)
1.19$ (76%)
22.49$ (10%)
1.19$ (94%)
13.96$ (30%)
8.79$ (60%)
2.99$ (85%)
1.99$ (60%)
2.98$ (85%)
2.48$ (75%)
3.49$ (65%)
2.48$ (83%)
4.99$ (88%)
1.89$ (81%)
17.49$ (12%)
1.99$ (82%)
1.19$ (88%)
1.19$ (85%)

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