Hi everyone!
Hathos here, back with another set of updates to Claw Face. These changes are mostly minor bug fixes, as well as polish in certain areas of gameplay. The patch notes below have more specific information about what exactly was changed for patch 1.15.
Once again, thanks for being such an awesome community! We love hearing from you about suggestions you may have, or issues that you may be facing. Until next time, keep eating those baddies!
PATCH NOTES 4/29/2018
Fixes to known Bugs
- Kamikaze Mommy and Bouncers land and get up more reliably after spawning
- Settings Menu no longer causes all menus to disappear
- Load Menu no longer hangs at ~85% completion when starting level
- Load time is slightly improved
- Enemies stick more reliably to the claw from Keira’s face
- Enemies now move headfirst into Keira’s mouth
- There are no more instances where enemies explode the moment they are grabbed
- Bug fix to Level Editor that prevented Levels with > 10 waves from being played
- Fixed fading origin on some “synth lava” level backgrounds
New Features
-All spawned and falling enemies now spin and appear in a faded grey before landing and restoring color on the ground
-Body parts explode out from the enemy when eaten by Keira
-”Sync” Button added to the Level Select Menu to fill the levels downloaded from Steam
-Fireworks emit from the player at wave completion
-Circular marking appears where newly-spawned enemies will land
-Bouncer outline now fades from 0% to 100% over the course of a jump to indicate danger
[ 2018-04-30 20:53:53 CET ] [ Original post ]
Hey everyone! Hathos here, back with another update and some Patch Notes for you all. We've been busy getting our fully-functioning Level Editor ready to release, as well as getting some massive bug fixes done. All versions of Claw Face will be updated tonight starting with Windows, then with Mac and Linux following later. The full Patch Notes can be seen below. With the fully-functioning Level Editor released, we are extremely excited to see the spicy levels that everyone cooks up! These levels can also be uploaded/downloaded from the Steam Workshop, which allows you to play other people's levels, as well as play levels created by fellow community members. As always, we want to thank you for being a part of this community and we always love to hear any feedback that you have for us. Until next time - keep devouring baddies! PATCH NOTES 4/13/2018 Fixes to known Bugs MENUS - Leaderboard Buttons coloring properly - Leaderboard text aligned - Leaderboard scrolling starts in proper position - Leaderboard “Adjacent” shows scores around player - Leaderboard player name shows as pink - Selected Buttons no longer get stuck in selected mode when switching between mouse and controller - Menus no longer break when spamming buttons or entering/exiting quickly - “Start” button in weapon select menu show correct state when weapons are/not chosen - “Back” button now available in weapon select menu for mouse users. - Changes are automatically applied in the Settings Menu. No need to “Apply” changes - Leaderboards menu disabled from Level Editor - No longer possible to open the pause menu while the tutorial is speeding back up - Weapon Select sound effect more pronounced with controller AI - Blaster enemy will no longer shoot when stunned - Squids no longer snap back to their jump point when hitting an invalid landing position. Now they slide into a nearby valid position. - Squid enemies show yellow circle where they are about to land - Kamikaze explosion and pulse animation timings are fixed and look much better - Enemies should no longer stay flashing on the ground - Acid Zombie trails stay visible when they die - Blaster and Shotgun Cops will no longer spawn, run, and shoot at a tilt OTHER - Macs will now load levels properly after weapon select. Minimum Hardware Requirements still apply - Tutorial is automatically disabled after being displayed twice - Analog Stick works for exiting “mouse mode” - Keyboard navigation of menus now works if in “mouse mode” - Blood will reset on level restart New Features or Changes Level Editor - Level Editor is out of Beta! This marks the official release of the Clawface Level Editor - New sound track specific for the Level Editor - Steam Menu in Level Editor - Upload Levels to Steam Workshop - Subscribe to others’ Steam Workshop levels and play in game - Spawn Menu now asks for “Required To Kill” instead of “# To Advance” - Bug fixes for floor menu selection and addition of floor tiles. Now you either select tiles or place new tiles depending on whether you selected a filled or empty tile initially. - Now you can Focus on tiles or enemy Spawns by selecting the item and pressing ‘F’. The camera will zoom in to the item, and camera rotation will happen around the item. - Loading into the level editor scene shows hotkeys for level editor, not gameplay - Level Editor has side panel for quick hotkey reference - Placing and selecting Enemies includes a bouncy animation UI -”Wave Complete” UI shows now in player-made levels - UI uses black background in fewer places and instead has buttons with a faded black backdrop - UI has more standardized font sizes across menus - UI shrinks, fades red, and plays a sound effect when losing combo (that is, when you take damage or miss an eating attempt) - Combo ui hides circle when empty - Stage Over Menu includes Difficulty multiplier (based on choice in Settings>Gameplay) - Stage Over Menu includes bonus (based on highest combo and - Settings Menu Option for controller vibration - Settings Menu Option for cursor lock - Keira lights white when dashing for additional visual feedback of her invincibility during this time - Gore detail descriptions changed from None, x1, x2, x4, x8 to None, Low, Med, High, Ultra - Various menus resized -Weapon Select start button pops after both weapons are selected Audio - Polish and balancing for sound effects - Improved sound directionality - Improved sound effect mixing - Added new sound effects for enemies, score / combo, and environment - Improved and redid some sound effects - Player-made levels automatically use ramping music intensity depending on the total number of waves and current wave. This only occurs when entering from the main menu and not while testing a level Other - New difficulty settings: Very Easy, Easy, Normal, Hard, Insane. - Eating an enemy now adds +2 to your combo instead of +1 - Combo now caps at 999 - Added an extra point bonus at the end of levels that is based on your highest combo achieved during that level - Blood emissivity toned down. It is now a dimmer red -Body chunks and gibs spew from enemies when killed Known Issues - Level Editor Floor Menu. Lifting the mouse outside of the floor grid deselects previous tiles for adding new tiles, selecting tiles, or deleting tiles. For now, lifting the mouse button while still hovering over the grid will work -Kamikaze Mommy stays limp if spawned on a narrow walkway in player-made levels - Button confirm sound effect is played loudly in the Settings Menu -Playing one of your levels on another machine will place it in the "Downloads" filter and not in the "User" filter.
[ 2018-04-14 03:44:54 CET ] [ Original post ]
Hi again! Thank you for your patience while we were fixing up our patch! We have pushed the Clawface 1.01 patch, so you can start playing it now! Also, we will be pushing new updates onto our beta branch on a regular basis, so all of you can play with new features and new fixes before its officially been released! Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3 ------------------------------------------------------------------------------------------------------ Weapon Updates - Thunderballz nerfed * Damage decreased from 1.35 to 1.2 * Max chained enemies decreased from 5 to 3 * Homing radius decreased from 7 to 4.5 User Interface Updates - Current score multiplier is now shown underneath the current combo in-game - Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick Level Editor Updates - Floor Menu has added coloring feature. (Choose tile colors for creating your own rainbow levels!) - Easily reposition spawns after you place them with click-drag-drop - Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type) Bug Fixes - Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now - Fixed issue in Level Editor where player could place Keira on a tile that would be raised in the first wave - Exiting a level editor test with infinite waves after looping around no longer keeps Keira around - Eating enemies now occurs with more visual reliability - The Enemy animation rigs are now being more comprehensively reset - Fixed issue where player could not progress past first wave because of enemies not properly dying - Keiras animation when you beat a level is now forced to display as idle - Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows - Music transitions between waves occurs with more fluidity Other - Tweaked combo numbers at which the multiplier increases - Opening video formatted for cross-platform compatibility - Mouse cursor locked to screen bounds Known Issues Were Working on Solving - Macs will not load level after weapon select - Blood stays on restart level sometimes - Keyboard navigation of menus doesnt work if in mouse mode - Analog Stick doesnt work for exiting mouse mode - Selected Buttons get stuck in selected mode when switching between mouse and controller (background stays in hovered state) - Possible to open the pause menu while the tutorial is speeding back up - Menus break when spamming all buttons in weapon select that not are A - Sometimes Blaster enemys rotation is off after spawn - Squids aim for too close to edge if player is standing near edge; should allow them to jump further inland so they dont snap back to previous position - Sometimes Blaster enemy continues to shoot while blinking instead of playing stunned animation - Leaderboard Buttons not coloring properly (text doesnt turn pink when clicked) - Leaderboard text misaligned - Leaderboard scrolling starts in the middle of list instead of at top - Leaderboard Adjacent shows only scores below - Start button in weapon select menu doesnt show correct state (is selected / hovered) - No Back button in weapon select menu for mouse users. Escape will work in the meantime. - Apply changes button in settings menu is an unclear interaction. Will implement confirmation dialog for applying changes when exiting menu. - Button confirm sound effect is played 11 times simultaneously upon entering from main menu - Entering leaderboards menu inside the level editor will break the game. For now, please avoid this ------------------------------------------------------------------------------------------------------
[ 2018-03-30 00:34:16 CET ] [ Original post ]
Hi again! Thank you for your patience while we were fixing up our patch! We have pushed the Clawface 1.01 patch, so you can start playing it now! Also, we will be pushing new updates onto our beta branch on a regular basis, so all of you can play with new features and new fixes before it’s officially been released! Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3 ------------------------------------------------------------------------------------------------------ Weapon Updates - Thunderballz nerfed * Damage decreased from 1.35 to 1.2 * Max chained enemies decreased from 5 to 3 * Homing radius decreased from 7 to 4.5 User Interface Updates - Current score multiplier is now shown underneath the current combo in-game - Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick Level Editor Updates - Floor Menu has added coloring feature. (Choose tile colors for creating your own rainbow levels!) - Easily reposition spawns after you place them with click-drag-drop - Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type) Bug Fixes - Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now - Fixed issue in Level Editor where player could place Keira on a tile that would be raised in the first wave - Exiting a level editor test with infinite waves after looping around no longer keeps Keira around - Eating enemies now occurs with more visual reliability - The Enemy animation rigs are now being more comprehensively reset - Fixed issue where player could not progress past first wave because of enemies not properly dying - Keira’s animation when you beat a level is now forced to display as idle - Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows - Music transitions between waves occurs with more fluidity Other - Tweaked combo numbers at which the multiplier increases - Opening video formatted for cross-platform compatibility - Mouse cursor locked to screen bounds Known Issues We’re Working on Solving - Macs will not load level after weapon select - Blood stays on restart level sometimes - Keyboard navigation of menus doesn’t work if in “mouse mode” - Analog Stick doesn’t work for exiting “mouse mode” - Selected Buttons get stuck in selected mode when switching between mouse and controller (background stays in hovered state) - Possible to open the pause menu while the tutorial is speeding back up - Menus break when spamming all buttons in weapon select that not are ‘A’ - Sometimes Blaster enemy’s rotation is off after spawn - Squids aim for too close to edge if player is standing near edge; should allow them to jump further inland so they don’t snap back to previous position - Sometimes Blaster enemy continues to shoot while blinking instead of playing stunned animation - Leaderboard Buttons not coloring properly (text doesn’t turn pink when clicked) - Leaderboard text misaligned - Leaderboard scrolling starts in the middle of list instead of at top - Leaderboard “Adjacent” shows only scores below - “Start” button in weapon select menu doesn’t show correct state (is selected / hovered) - No “Back” button in weapon select menu for mouse users. “Escape” will work in the meantime. - “Apply” changes button in settings menu is an unclear interaction. Will implement confirmation dialog for applying changes when exiting menu. - Button confirm sound effect is played 11 times simultaneously upon entering from main menu - Entering leaderboards menu inside the level editor will break the game. For now, please avoid this ------------------------------------------------------------------------------------------------------
[ 2018-03-30 00:34:16 CET ] [ Original post ]
Hi everyone! The entire team would like to extend their thanks on the feedback and experiences playing the game. However, at this time we have identified a current bug in the latest patch that is severely affecting the player experience. With this being said, we will be rolling back Clawface to that of the original launch day version. The team is currently out in San Francisco for this years Game Developers Conference and will look into pushing out a fix to remedy the issues that have been reported within the game as soon as possible. The latest ETA for the patch including the latest level editor features, design balances, and bug fixes will be the week of the 26th of March. Again, all of us at Hathos are incredibly grateful for the time that you have spent in Clawface and are committed to delivering a great experience that will let you get back to dodging, blasting, and eating baddies! <3, Hathos Interactive
[ 2018-03-21 02:17:15 CET ] [ Original post ]
Hi everyone! The entire team would like to extend their thanks on the feedback and experiences playing the game. However, at this time we have identified a current bug in the latest patch that is severely affecting the player experience. With this being said, we will be rolling back Clawface to that of the original launch day version. The team is currently out in San Francisco for this years Game Developers Conference and will look into pushing out a fix to remedy the issues that have been reported within the game as soon as possible. The latest ETA for the patch including the latest level editor features, design balances, and bug fixes will be the week of the 26th of March. Again, all of us at Hathos are incredibly grateful for the time that you have spent in Clawface and are committed to delivering a great experience that will let you get back to dodging, blasting, and eating baddies! <3, Hathos Interactive
[ 2018-03-21 02:17:15 CET ] [ Original post ]
Hello!! Thank you to EVERYONE that has played the game! We couldnt be happier reading through all your comments and reviews, and were working really hard to improve your experience with Clawface. Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3 Weapon Updates - Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5) User Interface Updates - Current score multiplier is now shown underneath the current combo in-game - Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick Level Editor Updates - Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels) - Easily reposition spawns after you place them with click-drag-drop - Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type) Bug Fixes - Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now - Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Cant do that anymore - Exiting a level editor test with infinite waves after looping around no longer keeps Keira around - Eating enemies should occur with more visual reliability. - The Enemy animation rigs are now being more comprehensively reset. - Error preventing moving past first wave because of two dead enemies still showing on screen fixed - Keiras animation on stage over is now forced to display as idle - Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows - Music transitions between waves occurs with more fluidity Other - Tweaked combo #s at which the multiplier increases - Opening video formatted for cross-platform compatibility - Mouse cursor locked to screen bounds
[ 2018-03-20 05:29:38 CET ] [ Original post ]
Hello!! Thank you to EVERYONE that has played the game! We couldnt be happier reading through all your comments and reviews, and were working really hard to improve your experience with Clawface. Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3 Weapon Updates - Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5) User Interface Updates - Current score multiplier is now shown underneath the current combo in-game - Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick Level Editor Updates - Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels) - Easily reposition spawns after you place them with click-drag-drop - Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type) Bug Fixes - Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now - Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Cant do that anymore - Exiting a level editor test with infinite waves after looping around no longer keeps Keira around - Eating enemies should occur with more visual reliability. - The Enemy animation rigs are now being more comprehensively reset. - Error preventing moving past first wave because of two dead enemies still showing on screen fixed - Keiras animation on stage over is now forced to display as idle - Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows - Music transitions between waves occurs with more fluidity Other - Tweaked combo #s at which the multiplier increases - Opening video formatted for cross-platform compatibility - Mouse cursor locked to screen bounds
[ 2018-03-20 05:29:38 CET ] [ Original post ]
Hello!! Thank you to EVERYONE that has played the game! We couldn’t be happier reading through all your comments and reviews, and we’re working really hard to improve your experience with Clawface. Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3 Weapon Updates - Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5) User Interface Updates - Current score multiplier is now shown underneath the current combo in-game - Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick Level Editor Updates - Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels) - Easily reposition spawns after you place them with click-drag-drop - Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type) Bug Fixes - Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now - Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Can’t do that anymore - Exiting a level editor test with infinite waves after looping around no longer keeps Keira around - Eating enemies should occur with more visual reliability. - The Enemy animation rigs are now being more comprehensively reset. - Error preventing moving past first wave because of two dead enemies still showing on screen fixed - Keira’s animation on stage over is now forced to display as idle - Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows - Music transitions between waves occurs with more fluidity Other - Tweaked combo #s at which the multiplier increases - Opening video formatted for cross-platform compatibility - Mouse cursor locked to screen bounds
[ 2018-03-20 05:29:38 CET ] [ Original post ]
Hello!! Thank you to EVERYONE that has played the game! We couldn’t be happier reading through all your comments and reviews, and we’re working really hard to improve your experience with Clawface. Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3 Weapon Updates - Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5) User Interface Updates - Current score multiplier is now shown underneath the current combo in-game - Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick Level Editor Updates - Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels) - Easily reposition spawns after you place them with click-drag-drop - Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type) Bug Fixes - Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now - Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Can’t do that anymore - Exiting a level editor test with infinite waves after looping around no longer keeps Keira around - Eating enemies should occur with more visual reliability. - The Enemy animation rigs are now being more comprehensively reset. - Error preventing moving past first wave because of two dead enemies still showing on screen fixed - Keira’s animation on stage over is now forced to display as idle - Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows - Music transitions between waves occurs with more fluidity Other - Tweaked combo #s at which the multiplier increases - Opening video formatted for cross-platform compatibility - Mouse cursor locked to screen bounds
[ 2018-03-20 05:29:38 CET ] [ Original post ]
Clawface is now live! We have worked hard over the past year on this game we sincerely hope that you enjoy our game. We'd love to hear feedback from the community about things that work and improvements that you'd like to see, both in gameplay and the level editor.
We will continue to make improvements to the game over the coming months based off of community input, and have a list of things that we already plan on doing:
- polish and features to our Beta Level Editor
- Polish to gameplay and bug fixes
- Steam Workshop level sharing
Until our next update, have fun dodging, blasting, and eating baddies!
-Hathos Interactive Team
[ 2018-03-13 18:59:14 CET ] [ Original post ]
Clawface is now live! We have worked hard over the past year on this game we sincerely hope that you enjoy our game. We'd love to hear feedback from the community about things that work and improvements that you'd like to see, both in gameplay and the level editor.
We will continue to make improvements to the game over the coming months based off of community input, and have a list of things that we already plan on doing:
- polish and features to our Beta Level Editor
- Polish to gameplay and bug fixes
- Steam Workshop level sharing
Until our next update, have fun dodging, blasting, and eating baddies!
-Hathos Interactive Team
[ 2018-03-13 18:59:14 CET ] [ Original post ]
🕹️ Partial Controller Support
- Clawface Linux Depot [456 M]
- Clawface - Soundtrack
Clawface is an intense, arcade-styled, twin-stick shooter where you play as an adorable robot equipped with crazy weapons and a giant face claw to fight endless waves of alien monsters!
With fast-paced combat, a dynamic level system that modifies the play field, and the ability to dual-wield weapons, Clawface challenges you to think fast and adapt to the situation. Use the claw to grab enemies and eat them, recovering health so you can last just a couple more seconds in the arena!
Key Features
- 11 gross baddies to fight against, each with distinct attack patterns!
- Use a claw in your face to grab and eat enemies!
- Struggle to the top of the global leaderboard and challenge the best of the community!
- Use a robust built-in level editor to create infinite levels and share them on the Steam Workshop!
- A tubular 80's aesthetic that will make you eat your shorts!
- OS: Ubuntu Linux
- Processor: Intel Core i5Memory: 400 MB RAMStorage: 450 MB available spaceAdditional Notes: Choose Low
- Memory: 400 MB RAMStorage: 450 MB available spaceAdditional Notes: Choose Low
- Storage: 450 MB available spaceAdditional Notes: Choose Low Graphics settings with lower power graphics cards
- OS: Ubuntu Linux
- Processor: Intel Core i7Memory: 2 GB RAMStorage: 450 MB available space
- Memory: 2 GB RAMStorage: 450 MB available space
- Storage: 450 MB available space
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