Click limiting fix and plans for the future.
Initially I added it for several reasons. The main one being the frequent complaints by those who tended to abuse auto-clickers. At certain click-rated the game couldn't process the incoming input and slowed down to a crawl. I also felt that extreme auto-clicking takes away from the intended slow and ambient feel of the game. In my testing, limiting the click rate and using the pop-up message seemed to fix those issues. Of course, now that we have achievements, it created another issue, which I did not realize at the time.
Since the intent wasn't to mess with the players' enjoyment of the game, I have removed the pop-up, and substantially increased the rate at which you can auto-click. You will still be unable to auto-click at ridiculous levels, but the game will no longer experience slowdowns either, so I think that's the best of both worlds.
In order to make the endgame more interesting and interactive, and also to allow players to make more gold without having to rely on mindless and boring auto-clicking, I will be adding a mini-game, which will be unlocked at prestige level 10. Right now I am working with an artist to create the necessary assets, and as soon as we are gone, it will be integrated into Goldmine. I don't want to spoil too much right now, but it will involve gems. And also eggs. Here are a few bits of concept art: https://imgur.com/a/r76mwZR Hope you enjoy them! =)
[ 2018-12-29 00:32:28 CET ] [ Original post ]
Hello, miners! Version 1.1.2 is now out. It addresses the common complaint about the click rate limit.
- You will be able to use auto-clickers again at up to 20 clicks per second.
- The message telling you to act "like a boss" is now gone.
The click limit
Initially I added it for several reasons. The main one being the frequent complaints by those who tended to abuse auto-clickers. At certain click-rated the game couldn't process the incoming input and slowed down to a crawl. I also felt that extreme auto-clicking takes away from the intended slow and ambient feel of the game. In my testing, limiting the click rate and using the pop-up message seemed to fix those issues. Of course, now that we have achievements, it created another issue, which I did not realize at the time.
The rollback
Since the intent wasn't to mess with the players' enjoyment of the game, I have removed the pop-up, and substantially increased the rate at which you can auto-click. You will still be unable to auto-click at ridiculous levels, but the game will no longer experience slowdowns either, so I think that's the best of both worlds.
The future
In order to make the endgame more interesting and interactive, and also to allow players to make more gold without having to rely on mindless and boring auto-clicking, I will be adding a mini-game, which will be unlocked at prestige level 10. Right now I am working with an artist to create the necessary assets, and as soon as we are gone, it will be integrated into Goldmine. I don't want to spoil too much right now, but it will involve gems. And also eggs. Here are a few bits of concept art: https://imgur.com/a/r76mwZR Hope you enjoy them! =)
Goldmine
Alaric von Teplitz
Alaric von Teplitz
Coming Soon
Indie Strategy Simulation Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
( reviews)
https://store.steampowered.com/app/740790 
The Game includes VR Support
Goldmine Depot Linux [136.11 M]
This is a game I wrote so that I could have a bit of a distraction at work. The idea is simple, you click to mine a resource, hire workers to do the mining for you, upgrade them, unlock new levels and worker types, gain prestige levels and start over. I used to switch to it about every hour or so, distribute the gold and return back to work.
At some point a few of my coworkers noticed and asked to play too. They seemed to really enjoy it, requested new features and reported bugs. Before I knew it, a dozen people in the office were playing. (You might be tempted to tell my boss, but he was playing too and even wrote a cheat.) This was a bit unexpected, but made me realize that people outside of work might enjoy this game as well.
After a bit of searching I collaborated with an artist and a composer to help me make the game more presentable. Working on this project was fun and all of us learned a lot. What you see is the result of our efforts and we hope you enjoy it despite its flaws. Thank you!
At some point a few of my coworkers noticed and asked to play too. They seemed to really enjoy it, requested new features and reported bugs. Before I knew it, a dozen people in the office were playing. (You might be tempted to tell my boss, but he was playing too and even wrote a cheat.) This was a bit unexpected, but made me realize that people outside of work might enjoy this game as well.
After a bit of searching I collaborated with an artist and a composer to help me make the game more presentable. Working on this project was fun and all of us learned a lot. What you see is the result of our efforts and we hope you enjoy it despite its flaws. Thank you!
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21+. Debian 8+
- Processor: An Intel Pentium 4 processor or later that's SSE2 capableMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Any
- Storage: 200 MB available space
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