Patch 1.2.1 Quality of Life.
There is now a counter on the bottom of the screen, what will keep track of how many eggs you've marked by right-clicking. It will also display a total number of eggs, so that you have a good idea of how many remain. This is in line with the classical Minesweeper, and should make life easier for those who enjoy the puzzle game.
To the left of the egg counter you will see a portrait of a Drow. If you hover your cursor over it, he will introduce himself and offer to reveal the type of gems that are hidden on the level. While he won't be able to tell where they are, he will be helpful to those who are hunting for a particular gem. His services cost a lot, which also helps to make money useful and meaningful after getting that Quadrillion achievement. Click on him to buy the spell.
The timer at the top of the screen will now have a new purpose. In addition to telling you how long you've played Goldmine, it will also increase your chances at both rare gems. Here is how it will work: Every 24 hours of real time since the mine opened, you will receive the following: 1. a 0.2% chance to randomly receive a 7-gem upon completing a sweeper game. The maximum chance for this gem will be capped at 4%. 2. a 0.075% chance to randomly receive an 8-gem upon completing a sweeper game. The maximum chance for this gem will be capped at 1.5%. It will, therefore, take a total of 20 days to reach the maximum. Once in the game, a chance to receive a 7-gem will be determined. If that chance fails, then the chance to receive an 8-gem will be determined. This will happen once per instance of the sweeper mini-game. The gems will not be drawn on the board, but will be included in the total tally on the results screen. The percentages might seem really small, but actually a 4% chance of something happening in a repeatable mini-game is pretty huge. Oh and this is, of course, on top of any normal chances to receive those gems. At the same time, the amount of gold you will receive for the 8-gem will be reduced from 30 trillion to 3 trillion in order to make up for the substantially increased chances of getting the gem. I hope you find these changes helpful and, as always, please feel free to comment and share your thoughts!
[ 2019-01-10 01:41:32 CET ] [ Original post ]
Hello, miners! This patch is a followup to patch 1.2 and includes several improvements that were implemented thanks to the feedback from the community. In particular I want to express my appreciation to those players who commented in this discussion thread. Their suggestions and ideas were instrumental to getting this patch out the door. On to the changes themselves, these are several:
Marked & Total Eggs
There is now a counter on the bottom of the screen, what will keep track of how many eggs you've marked by right-clicking. It will also display a total number of eggs, so that you have a good idea of how many remain. This is in line with the classical Minesweeper, and should make life easier for those who enjoy the puzzle game.
Drow Crystalmancer
To the left of the egg counter you will see a portrait of a Drow. If you hover your cursor over it, he will introduce himself and offer to reveal the type of gems that are hidden on the level. While he won't be able to tell where they are, he will be helpful to those who are hunting for a particular gem. His services cost a lot, which also helps to make money useful and meaningful after getting that Quadrillion achievement. Click on him to buy the spell.
Rare Gems and Playtime
The timer at the top of the screen will now have a new purpose. In addition to telling you how long you've played Goldmine, it will also increase your chances at both rare gems. Here is how it will work: Every 24 hours of real time since the mine opened, you will receive the following: 1. a 0.2% chance to randomly receive a 7-gem upon completing a sweeper game. The maximum chance for this gem will be capped at 4%. 2. a 0.075% chance to randomly receive an 8-gem upon completing a sweeper game. The maximum chance for this gem will be capped at 1.5%. It will, therefore, take a total of 20 days to reach the maximum. Once in the game, a chance to receive a 7-gem will be determined. If that chance fails, then the chance to receive an 8-gem will be determined. This will happen once per instance of the sweeper mini-game. The gems will not be drawn on the board, but will be included in the total tally on the results screen. The percentages might seem really small, but actually a 4% chance of something happening in a repeatable mini-game is pretty huge. Oh and this is, of course, on top of any normal chances to receive those gems. At the same time, the amount of gold you will receive for the 8-gem will be reduced from 30 trillion to 3 trillion in order to make up for the substantially increased chances of getting the gem. I hope you find these changes helpful and, as always, please feel free to comment and share your thoughts!
Goldmine
Alaric von Teplitz
Alaric von Teplitz
Coming Soon
Indie Strategy Simulation Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
( reviews)
https://store.steampowered.com/app/740790 
The Game includes VR Support
Goldmine Depot Linux [136.11 M]
This is a game I wrote so that I could have a bit of a distraction at work. The idea is simple, you click to mine a resource, hire workers to do the mining for you, upgrade them, unlock new levels and worker types, gain prestige levels and start over. I used to switch to it about every hour or so, distribute the gold and return back to work.
At some point a few of my coworkers noticed and asked to play too. They seemed to really enjoy it, requested new features and reported bugs. Before I knew it, a dozen people in the office were playing. (You might be tempted to tell my boss, but he was playing too and even wrote a cheat.) This was a bit unexpected, but made me realize that people outside of work might enjoy this game as well.
After a bit of searching I collaborated with an artist and a composer to help me make the game more presentable. Working on this project was fun and all of us learned a lot. What you see is the result of our efforts and we hope you enjoy it despite its flaws. Thank you!
At some point a few of my coworkers noticed and asked to play too. They seemed to really enjoy it, requested new features and reported bugs. Before I knew it, a dozen people in the office were playing. (You might be tempted to tell my boss, but he was playing too and even wrote a cheat.) This was a bit unexpected, but made me realize that people outside of work might enjoy this game as well.
After a bit of searching I collaborated with an artist and a composer to help me make the game more presentable. Working on this project was fun and all of us learned a lot. What you see is the result of our efforts and we hope you enjoy it despite its flaws. Thank you!
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21+. Debian 8+
- Processor: An Intel Pentium 4 processor or later that's SSE2 capableMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Any
- Storage: 200 MB available space
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