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Reliefs : Music update : 0.01.102.090119
This is a feature that I was very often asked since many months. Add a musics in the game, and I understand! This functionality was planned and is now available. These musics they have been created from a more than one year but, I preferred to work on the functionalities more important than the music until today. A new year started and the future next updates of this year for Reliefs they will allow that to enlarge considerably the world of the game. For now, if I count the next update for the next week, 15/100 areas are available in Reliefs. I hope at the end of this year, 100/100 of the areas they will have been created, with all puzzles, story and collectable objects. If you have a bug or a problem in the game, do not hesitate to contact me. If you have any idea or suggestion, do not hesitate to post on the forum.
- Music : Now, at more or less regular intervals, the game load a new music in a repertory of 8 musics. More music will be added in the future. You can, if you wish in the options of the game, change the sound level of the music or just desactivate her if you don't want a music in the game.
- Objects viewer : For the mouse user, the objects viewer as improve. Now the objects turn correctly with your mouse. It's easier to see an object with the mouse now. - Lights in objects viewer : The light in the objects viewer was updated for improving the visibility of the objects that you look. And the shadows are less visible.
- Double actors : In many cases, the actors objects (door, lever, ...) can appear in double. This problem is very impacting on the performance of the game and the animation of an object. For example, if a door is duplicated and start her animation (open or close), the objects can overlap and this problem is visible in the game. Now to solve this problem, I have created a new function that checks at every distance traveled by the player all actors objects of the world to see if he is double or not. If is the case, this object (double) is delete of the world. - Sundial : The sundial is now surrounded of an a blue stripes for more visibility the day or night.
[ 2019-01-09 15:43:27 CET ] [ Original post ]
Hello everyone!
The first update of this year is now available for Reliefs!
The Music update :
This is a feature that I was very often asked since many months. Add a musics in the game, and I understand! This functionality was planned and is now available. These musics they have been created from a more than one year but, I preferred to work on the functionalities more important than the music until today. A new year started and the future next updates of this year for Reliefs they will allow that to enlarge considerably the world of the game. For now, if I count the next update for the next week, 15/100 areas are available in Reliefs. I hope at the end of this year, 100/100 of the areas they will have been created, with all puzzles, story and collectable objects. If you have a bug or a problem in the game, do not hesitate to contact me. If you have any idea or suggestion, do not hesitate to post on the forum.
The news functionalities :
- Music : Now, at more or less regular intervals, the game load a new music in a repertory of 8 musics. More music will be added in the future. You can, if you wish in the options of the game, change the sound level of the music or just desactivate her if you don't want a music in the game.
Update functionalities :
- Objects viewer : For the mouse user, the objects viewer as improve. Now the objects turn correctly with your mouse. It's easier to see an object with the mouse now. - Lights in objects viewer : The light in the objects viewer was updated for improving the visibility of the objects that you look. And the shadows are less visible.
- Double actors : In many cases, the actors objects (door, lever, ...) can appear in double. This problem is very impacting on the performance of the game and the animation of an object. For example, if a door is duplicated and start her animation (open or close), the objects can overlap and this problem is visible in the game. Now to solve this problem, I have created a new function that checks at every distance traveled by the player all actors objects of the world to see if he is double or not. If is the case, this object (double) is delete of the world. - Sundial : The sundial is now surrounded of an a blue stripes for more visibility the day or night.
[ 2019-01-09 15:43:27 CET ] [ Original post ]
Reliefs
Calepin Studio
Developer
Calepin Studio
Publisher
2018-09-07
Release
Game News Posts:
88
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(27 reviews)
The Game includes VR Support
Public Linux Depots:
- Reliefs Linux64 [1.36 G]
Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.
EXPLORE:
Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.
PUZZLES:
Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.
GAMEPLAY:
You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!
What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!
- Your universe is unique and randomly generated, each part is unique.
- Complete dozens of puzzles all connected by a main story.
- Move and climb wherever you like with your bow, arrows and ropes.
- Make arrows, torches and ropes to keep moving.
- Collect dozens of objects and statues from the Roman era.
- Lose yourself in a realistic and enchanting 3D environment!
EXPLORE:
Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.
PUZZLES:
Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.
GAMEPLAY:
You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!
What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
- Processor: Intel i5 2.5GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
- Storage: 5 GB available space
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
- Processor: Intel i7 3.4GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan-capable NVIDIA GeForce GTX 1080 or AMD Radeon RX 580
- Storage: 5 GB available space
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