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This corrective patch 1.0.02 is here to fix a few important crashes for the Mac version only. - Fixed a crash in the Mac version of the game that could freeze after logos in a black screen with music (or not) in the background. This problem was due to the incorrect identification of an important file path. - Fixed a crash in the Mac version of the game which could automatically close the game after the logos. This problem was due to an important file that was missing on recent Mac versions and processors (M3). These problems were identified and corrected after a few weeks' work, with the help of Joe M's tests, whom I thank enormously!
The original soundtrack for Reliefs The time of the Lemures is now available!
This soundtrack contains 36 unique musics, including 5 exclusive tunes, not present in the game, but composed for it.
There are around 37 minutes of listening time in total in this soundtrack.
Reliefs The time of the Lemures Soundtrack link
- The German translation version was not translating correctly after restarting the game. This problem has now been solved. - The horse collision has been revised to prevent the horse from getting stuck in certain rocks. - Fixed the problem of rocks and grasses appearing too quickly and too closely to the ground, and are now displayed more progressively. - Cloud shadows added to Minerva and Pluto levels. - Corrected ambient light in some areas of the Minerva level.
Hello everyone!
Hello everyone!
Hello everyone!
The early access release is just around the corner!
After more than 10 years of work, including 5 years in early access, the game will be available in version 1.0 before the end of the year!
I'm not giving a precise date at the moment, but I think I'll be able to release it by the end of October or November 2023!
In order to have time to prepare this release and to give you a little more content for those who have already bought the game in early access, there will be no update this month.
I'd like to thank everyone who supported this project!
I hope you all enjoy the end result!
Hello everybody !
August update 0.4.14 is now available!
Updated jump system, interface, saves, music and more!
In a nutshell:
A lot of work has gone into the game's save system. Updates to the demo, the player's jump system and the entire interface. Numerous details have been added to all levels, and many corrections have been made to the mirrors and the Somnus level. Also new music in Pluto's temple and tutorial levels. And finally, numerous bug fixes, with the most important ones listed below.
Hello everybody !
July update 0.4.13 is now available!
This new update greatly improves game performance, adds many new features, fixes bugs and adds new details to the game.
Hello everybody !
This month's update 0.4.12 is now available a little early!
This update adds a new region to explore, adds a few new features and fixes various bugs.
This new region is the domain of Somnus, the Roman god of sleep and dreams, and guardian of the night. His home is in deep caverns where no light ever penetrates beneath a huge mountain.
The descriptions, images and intro video for the stores and website have also been updated to reflect the changes made to the game over the last few months.
It's been a year since version 0.4 of the game is now available in early access with this update at a rate of one per month.
The game has evolved enormously over the past year, with the addition of new regions to explore, simplified gameplay, the replacement of the grappling spear by the grappling bow, the addition of physical ropes, improved graphics... .
And also thanks to you and your feedback, which I receive every month and which enables me to improve the game experience and resolve bugs.
Thanks a lot! :)
Hello everybody !
Update 0.4.11 of the month is now available!
This new version greatly changes the gameplay with the addition of physical ropes! It also improves performance and fixes many bugs.
Important information:
The currently available demo is also updated with this version. It goes from version 0.4.07 to the current version 0.4.11. The demo duration does not change, but it now includes all gameplay, graphics and performance improvements made since January 2023.
Hello everybody !
Tellus level is now available!
Tellus is a Roman goddess, the mother of all things, personifying nature, fertile lands and the seasons. It also bears the name of Tellus Mater or better known, Terra Mater.
This is currently the largest area in the game to explore, with puzzles based on the seasons!
Hello everybody !
The March Update is now available!
This month, significant change in game rendering, addition of new Steam and non-Steam achievements, horse improvement and many bug fixes!
Hello everybody !
The doors of the world of Neptune open these doors to you!
New month and therefore new update that adds a new region to explore, the level of Neptune.
This new environment gives you great freedom of exploration and action in a huge semi-open level. Neptune is the god of oceans, water and horses, the puzzles are logically based on the use of water. I wish you a good adventure!
Also a small important note:
Basically, when the game was designed, each level should be explored only once, after having passed this level, the player should never return to it.
This game mechanic has been changed and the player can now explore the same levels to complete as many times as they wish. This is very useful for achievements for example.
Hello everybody !
Hello everybody ! New month and therefore a new update for the game! This new version solves many bugs listed below, update the vegetation, corrects some areas already present, improves the gameplay and adds the playable demo of the game. The work done on the demo and the fix of many bugs did not allow me to work on adding a new area as originally planned. Creating the demo took much longer than expected. This new area will therefore be available in the next version. Information: The playable demo will be available on Steam and Itch.io from February 3, 2023 for Windows, Linux and Mac.
Hello everyone ! And happy holidays to all! A lot of improvement for this last update of the year 2022. 2023 should follow the same rhythm with a major update per month until the release of early access during the year 2023.
Hello everyone !
New month and therefore new update!
New content is available with this update, including new environments to explore!
This update focuses on the beginning of the game's story with the addition of a new area to explore. Improvements to the rendering of long distance fog and forests have also been implemented.
Important information:
For this update, no file restore is required. You can continue your adventure now with your old save from 0.4.04.
Hello everyone ! New hotfix update this month. This new version does not add new content, but improves the one already present! An important modification of the gameplay, animations, interactions, but also modification of some zones in order to improve the game. Initially this update 0.4.04 was supposed to offer a new area to explore and the beginning of the story with its darker side of the game. This is postponed to the next update due to the colossal work that has been done this month in order to make the game as easy to use as possible while keeping the soul of the game. Important info: Global options and gameplay are restored following the addition of new features in the menu options and gameplay. And the backups are also reset, because some areas have been modified too deeply. This prevents you from reappearing in a wall, for example, if you are in an area that has been modified.
Hello everyone !
New update this month with the addition of the most important area for the rest of the game!
The Temple of Pluto is the HUB of the game and will allow you to travel through the different levels. New options are also available to improve the game experience. Important changes have been made to the vegetation with the usual bug fixes.
Also this update is the last related to the previous version (0.3) of the game. All future updates will be new!
Important Information:
The global options are restored following the addition of new functionalities in the menu options. But your backups are kept.
Here are all the news, changes and bug fixes:
Hello everyone ! This update includes new environments for the continuation and end of the tutorial, addition of a mount to help you navigate this vast world. But also the addition of interactions with many new elements of the game, a significant modification of the rendering, addition of new features and many others! Important information: Global and gameplay options are restored following the addition of new features in the options and gameplay menus. But your backups are kept.
Hello everyone !
Hello everybody !
Here's a new Developer Diary for May 2022!
Can of comments this month for this diary of devs, however work on the tutorial level is progressing fast!
Also, I would like to give an availability date for the 0.4.01 Reliefs update, but I won't. Some features should be checked and potentially corrected. It can take a few days or several weeks, that's why I don't give a precise date in this diary of devs.
The following screenshots were taken in the tutorial level which will be available in the next update. There is still a bit of work to be done on the ambient colors of the environments, but the rest is final.
Hello everybody !
Here's a new developer diary for this month of April!
The work on the tutorial level is progressing, but I can't give you an exact release date for Update 0.4.01.
Information: All the following screenshots were taken in a test environment level of the game and are not representative of the final rendering. Many items may be changed or removed before the release of the next update.
Hello everybody !
First of all, my apologies for this year of information interruptions on Steam or Itch.io. The development of the game Reliefs: The time of the Lemures continues and people who follow me on Twitter have been able to see the evolution of the game for over a year.
Only not everyone is on Twitter and it's more accurate to give new information about the game development every month here.
Before starting I reassure you, the version of Reliefs The time of the Lemures 0.4.01 is in preparation, but there is no release date for the moment.
Hello everybody !
Reliefs The Time of the Lemures update 0.3.03 is now live!
In this update a new area is offered to you with new environments. But also several bug fixes and added features.
This update does not reset your save, you can directly explore this new area!
Quick summary of this update:
Hello everyone!
The game version 0.3.02 was unfortunately not released at the end of the month as mentioned in the last Diary of devs # 31 because the work has been longer than expected.
All of the gameplays have been redone, because the physics of the player character have been profoundly changed.
Hello everyone!
I had a lot of feedback from the players who had some tutorial and gameplay issues. (Too difficult, some game systems very complex, ...)
So I decided to change my work priority, the version 0.3.10 will therefore be delayed (end of the tutorial area and the level 1).
I will be working on version 0.3.02 of the game in order to fix many of these issues.
This version will be available at the end of this month.
Hello everyone ! I am pleased to announce that Reliefs The time of the Lemures is now available for download! Regarding the content of this version, only one part of the tutorial is available for the moment, but this should very quickly evolve in the weeks and months to come. It's not a simple little update, or a big update, but a new game! New game engine, new gameplay, new environment and new story! Hope you will like this new Reliefs!
Hello everyone!
For this diary of devs we show you many screenshots of the game!
All of these screenshots are taken in the tutorial level.
The modeling of the vegetation is finished and all big structures available in the tutorial level are done.
The work is not over, some small part of the gameplay need to be debugged.
The sounds and musics are not yet implemented and the introduction video need to be made.
But the release date is always planned for the September 2020, between the 15 and the 30.
Thank you everyone and see you soon for the next Diary of devs!
Hello everyone!
The work progress every week for the development of Reliefs 0.3!
I have finished the 3D sculpt and modeling of rocks, cliffs, trunks, trees and temples.
For the moment I work on the grasses and hedgerows in order to finish the vegetation part of the game.
With theses all assets, I could do ending the tutorial level with these all elements.
The next screenshots are a test level in order to try the vegetation render with the rocks and cliffs.
(The grasses and hedgerows are not yet on this test level, and the color and post process are not definitive.)
And now the next screenshots are the tutorial level available for the release of the 0.3 versions of Reliefs.
(The color and post process are not definitive and the vegetation or rocks are not implemented)
The release date is always planned for the september 2020!
Thank you everyone and see you soon for the next Diary of devs!
Hello everyone!
These two last weeks, many assets were made in order to build the most realistic Roman temples is possible. Columns, capitals, roofs, walls, floors, everything are sculpted with many variants of the same asset (perfect, worn and broken) for the inside or outside the temples.
For example, inside a temple, if the roof is always here, the columns and other sculptures will always in good condition because they are preserved of the rain and wind. That is not the case for the outside sculptures of the temple.
The temples of the 0.3 version of the game are huge compared to the 0.1 version actually available on Steam. (x5 scale compared to the biggest temple of Reliefs 0.1) This scale is a tool of the gameplay, to use the vertical gameplay of the game. The player needs to use all parts of the gameplay to build a path or to solve a puzzle into the rubble of a huge temple.
This is the idea.
Thank you everyone and see you soon for the next Diary of devs!
Hello everyone!
The gameplay of the player is doing!
Now you have the possibility to throw your spear ! (This is the same functionality as the bow of Reliefs 0.1 versions.)
Hello everyone!
Many, many things for this week about Reliefs!
Hello everyone!
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development. Do not hesitate to submit your opinion.
For this week, I have a lot of work on the size of the game world and to create the most realistic textures for the ground as possible.
This is the skeleton of the main isle of the game.
This basic modelization show the real size of the isle and the structure compared to the scale of the player and allow for me to build on this skeleton the final render of the game.
This new game engine allows me to make a more realistic textures because, she supports the textures more bigger than 1024x1024 and the parallax mapping.
(The parallax mapping allows to simulate the reliefs of a texture using the angle of the camera.(more information on Wikipedia : https://en.wikipedia.org/wiki/Parallax_mapping ))
(The white cube is a player size)
Rock ground texture :
The main texture of the game. Visible everywhere in the new world of Reliefs.
Left : The render in the game of the texture with an resolution of 4096x4096.
Right : The 3D sculpts object of this texture, I obtain this texture from this 3D object.
Path ground texture :
I use this texture only for the paths and roads.
Left : The render in the game of the texture with an resolution of 4096x4096.
Right : The 3D sculpts object of this texture, I obtain this texture from this 3D object.
Shore ground texture :
The shore texture.
Left : The render in the game of the texture with an resolution of 4096x4096.
Right : The 3D sculpts object of this texture, I obtain this texture from this 3D object.
Collapse ground texture :
This texture is only used around the cliffs or big rocks.
Left : The render in the game of the texture with an resolution of 4096x4096.
Right : The 3D sculpts object of this texture, I obtain this texture from this 3D object.
These ground textures are the main textures for the terrain of the game, I blend these materials for make a realistic environment.
The vegetation comes later.
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development. Do not hesitate to submit your opinion.
Reliefs : The time of the Lemures
This is the new title of the game Reliefs for the 0.2 version.
For this week, some concept arts of the next version of the game :
These concept arts allow for me to see with some hours of working the game color and the global graphics quality who I want to obtain with the new game engine for the new version of the game.
Hello everyone ! I'm sorry for this 2 months without news about Reliefs. Unfortunately for Reliefs I have worked on another game who went release the 30 October 2019. And to release this game correctly, I had to work on this project at full time. (The game is Air, more information on Steam : https://store.steampowered.com/app/1144520) For the next weeks i can not work on Reliefs because I move into a new town in France. But when is over, i could work on Reliefs to release the 0.2 version soon as possible. I resume the "Diary of Devs" of Reliefs before the end of this month! I thank you because you are always more and more people who want the release of Reliefs! That helps me to support and develop this big project, thank you!!! See you soon!
Hello everyone!
Last week i didn't make a new "Diary of devs" about the evolve of Reliefs because I had not had time to work on the game. And it is the same thing for this week.
Don't worry, i am not going on holiday, but I must release a new game for September 2019.
If i work at the same time on Reliefs, this new game will be never available for September.
The "Diary of devs" come back for the month of September of this year.
Good summer everyone!
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
An important point was added this week for Reliefs 0.2, the interfaces!
In the main interfaces of the game, you can change the language, the graphics quality, the sounds or the controls and more of the game in real time. You not longer need to restart the game to apply any modification.
Important : The graphic style of all interfaces are temporary. In the final version of Reliefs, these interfaces will be very different.
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
A new important feature for Reliefs is done for the 0.2 version of the game.
To climb on the highest surfaces in the old version of Reliefs, you use a bow and arrows, but now in the Reliefs 0.2 version is a spear.
This spear can only plant in the wood, on the stone the spear breaks. When the spear plant on the wood, a rope appears to allow pour player to climb.
When you aim with the spear, the player arms follow the camera and the left arm of the player allow you to aim where you want to throw the spear.
The size of the rope when the spear is the planted on the wood can be varied compared to the distance between the spear and the ground. But a max limit was assigned to avoid the too long ropes.
https://www.youtube.com/watch?v=5Gm46s-tNJ8&feature=youtu.be
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
New small video for the diary of devs #18 of Reliefs game!
For this week, new animations for the player when he climbs on the ropes. And the torch with smoke, flame and these animations was added.
https://www.youtube.com/watch?v=J4H8LtjvWHY&feature=youtu.be
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
For this week i have made a small video to show you the evolution of the gameplay compared to the Reliefs 0.1 version.
https://youtu.be/Xb0LA_1UQC0
Very much more dynamic, the 0.2 version change everything in the game.
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
The Reliefs 0.2 version continue to be developed!
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
Hello everyone!
A new next step for Reliefs come with the 0.2 version!
This update change everything in the game!
Hello everyone!
A new graphic update is available today for Reliefs!
A thousands new objects are added in the world to increase the abandoned and destroy of human structures effects.
New textures :
Three new textures are updated :
The brick wall, stone wall and the stone ground.
More realistic and in high definition to increase the quality of the near render.
Their LOD (level of detail) textures have been updated, this is the same textures in more small resolution for the far render distance view.
New grasses :
Four new species of grasses are added to add of the human structures a more abandon effect.
These new grasses were then placed on all construction of all areas actually available in the game.
Screenshots :
If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content.
I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
Hello everyone!
A new zone can be explored in the East of the world of Reliefs!
A remains of a big aqueduct can be visiting with her old water tanks, but full today of the rocks and gravel. In this old aqueduct you can find and collect a new collectable view.
- LOD textures :
The LOD (Level of details) of the terrain textures for the rocks, cliffs and grasses was updated. New textures with a 2048x2048 resolution was created to increase the quality of the far render view distant of the LOD terrain.
Good exploration!
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
Hello everyone!
A new area is available for Reliefs today!
The main new structure of this update, is a big Roman lighthouse.
The global plan of this lighthouse is based on a true plan of a Roman lighthouse still standing today in Spain. And you can collect a new hidden statue and map in this area.
- SSAO :
The SSAO (screen space ambient occlusion) shader has been updated to increase her quality.
- Early access walls :
I have also deleted a part of the "early access wood fences" that stuck the player in order to not visit the no finishing areas. These walls are not now necessary because the new areas and contents will be available every week or two weeks in the next weeks.
Good exploration!
Screenshots :
If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
Hello everyone!
A new update is available today for Reliefs!
This is a small update that adds a new contents.
I've prepared a lot of new structures (interior and exterior) not visible, available in the next incoming areas of the game. But some new structures can be already visited with this update!
Explore a new deep and lost old sanctuary, hidden under an old temple fully destroy. This new update allows you to recover a new collectable view, this object is dissimulate in these caves.
Screenshots :
If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.
Hello everyone!
For this week not an update, but a patch for Reliefs!
Before, this week a new video was created and have been put online in the Steam store page. But also all screenshots of the game was updated in order to show the new graphic quality of the game, because Reliefs have a lot of change since its release!
That is must be imperative to do this in order to that i can only work on the development of the game for the next updates.
Hello everyone!
To celebrate the release of the Biomes update of Reliefs, a special offer will be available. During a limited time, Reliefs will be available at -50%!
Hello everyone!
A new update is now available!
This update is the most important in terms of content and size, since the release of the early access of Reliefs.
The first goal of this update in the first time, was to increase the game performance because when there was a lot of objects on the screen in some area in the world of the game, the FPS (Frame per seconds) could fall below the 40 FPS with a 1080 GTX (Graphics card).
This update fixes this problem, and increase the number of details in the world on the screen.
For a good development of the next updates of the game, it is very important to have constantly in the game 60 FPS.
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.
Hello everyone!
Hello everyone!
Hello everyone!
Hello everyone!
A new update with another "bas relief" on the story of the game is now available !
Hello everyone!
Hello everyone!
Hello everyone!
The first update of this year is now available for Reliefs!
Hello everyone!
The winter is coming to Steam!
Hello everyone!
An important update is available today for Reliefs!
____________________________________________________________________________
Hello everyone!
Hello everyone!
A new update is available today for Reliefs!
Hello everyone!
A new update is available for Reliefs!
Hello everyone !
A new update is available this week for Reliefs!
Hello everyone! Small patch today for solving some problems of Reliefs, since the last update.
Hello everyone!
The interface update part-2 of Reliefs is now available!
Hello everyone!
A new update is now available!
Hello everyone!
Hello everyone ! You are every day more numerous to follow the development of Reliefs and my thank you! Without your support, Reliefs can not continue. For this week, I had wished to release the next update for the tutorial (part 2) this week, but that not is possible. To make a better tutorial is more complicated than expected, it will take more time. And I've had many problems with my computer this week. But do not worry, these problems do not affect Reliefs and the files of the development. But must be resolved, what stopped the development for two days. But now is it resolved and the development of Reliefs can restart! I hope the release this update of the tutorial (part 2) will be for the next week, but is not sure. If not, I would do 3 part of this update. Part 2 : - New tutorial area. - End of the video tutorial in game. - New tutorial, more simple en friendly to learn to play of the game. - Many new information in the game. Part 3 : (Or in the part 2 if I've had the time) - The game save your game session even if you haven't recovered the first Reliefs in the tutorial. - The world position, rotation of Justitia (blue ghost in the tutorial) will be saved. - Your game session is automatically updated if the new information about the world of Reliefs (new area, update of an area, ...) is received (new version of the game). For the moment, you need to restart a new game session. - Many bugs corrections.
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