Name | Reliefs | ||
Developer | Calepin Studio | ||
Publisher | Calepin Studio | ||
Tags | |||
Release | 2018-09-07 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Reliefs Linux64 [1.36 G] |
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The German translation version was not translating correctly after restarting the game. This problem has now been solved. |
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Hello everybody ! |
Hello everybody ! |
Hello everyone ! |
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Hello everyone ! |
Hello everyone !
[h3]Character :[/h3]
[h3]Environments:[/h3]
[h3]Game engine / performance:[/h3]
[h3]Interface:[/h3]
[h3]Bug:[/h3]
See you next month for the 0.4.04 update! We will get to the heart of the game's history! |
Hello everyone !
[h3]Character :[/h3]
[h3]Environments:[/h3]
[h3]Game engine / performance:[/h3]
[h3]Interface:[/h3]
[h3]Bug:[/h3]
I also thank Upsweep and Surveyor for their constructive feedback on version 0.4.01 of the game! See you next month for the 0.4.03 update! |
Hello everyone ! |
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[h2]Content details of update 0.3.03:[/h2] [h3]Level:[/h3]
[h3]Gameplay:[/h3]
[h3]Optimization:[/h3]
[h3]Graphics:[/h3]
[h3]Bugfix :[/h3]
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[h2]Important:[/h2] I have set up a system that allows me or not to reset your options and / or your backups after an update. For this new version the options and the backups are reset because this update contains too important changes. This reset will not be systematic and your backups will be reset as little as possible. But for the options this will be more frequent because many features still have to be added. I would inform you as now if ever after an update your backups or options will be deleted. [h2]Details of the content of update 0.3.02:[/h2] [h3]Support:[/h3]
[h3]Level:[/h3]
[h3]Tutorial:[/h3]
[h3]Gameplay:[/h3]
[h3]Graphics:[/h3]
[h3]Optimization:[/h3]
[h3]Bugfix :[/h3]
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Hello everyone ! |
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Thank you everyone and see you soon for the next Diary of devs! |
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The new version uses more memory because I have now the possibility with the new game engine to use more large textures than the old game engine use in the 0.1 version. In conclusion, Reliefs The time of the Lemures uses less performance than the older version, and this is a good news! [h3]Thank you everyone and see you soon for the next Diary of devs![/h3] |
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Hello everyone ! |
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- Real time world loader updated : This script allow of the game to load all objects around the player in real time. Now with this update, this script is more powerful and allow the game to load much more objects very quickly without latency. - More objects : Before this release, the every area of the game (15 at this moment) they had 5 000 at 10 000 objects per regions. With this update, the number of the objects (human structures,grasses, trees, rocks, ....) as increase dramatically! Now you have 15 000 at 30 000 objects per regions. They allow of the game to have very much more detail in the environments. - New vegetation : All vegetation of the 15 area of the game actually available are remakes! New biomes, more vegetations but only the human structures are not modified. - Cleaning the objects : Many old objects have been deleted and a lot of was remodeled in order to increase the game performance of the game. - New very far LOD : This is a new function in the game. The very far LOD (level of detail) allow of the game to display at a very far view distant all objects like human structures and trees. Finish the structure or tree that appears instantly in front of you, now all objects are loaded smoothly to not disturb the player. This function adds a very more details at the game without loss of performance. - Wild system : The animations of butterflies, mosquito, dragonflies are updated, their movement are more realistic. New realtime particles with the fallen leaves of the trees. The script that adds these insects, particles or birds have been updated. Now they are more numerous in the world without loss of game performance. - Ropes in the wind : The ropes now interact with the wind if the node effect is activated in the options of the game. - Recoverable objects : These objects are now optimised. Better LOD system, new textures or 3D optimisation to increase the performance in the game. - New videos : All video formats of the game like the introduction, videos of Reliefs or just logo have been changed. With the updating, the old format that i use for the old videos is not now supported by the new version of the game engine. The global quality of these video not change, but the size of these last are split by 3, so their loading is more quicker now! - Environment lighting : More realistic light on the objects. - Shadows qualities : The distance of the view of the shadows as has been decreasing because useless. But the qualities of the shadows are increasing because they are of the same quality than before but in the smallest area. - Depth of field : The DOF effect or Depth of Field is temporarily deactivated because this effect decrease the game quality of the textures and game performance. - Ambient occlusion : The SSAO effect or the Screen Space Ambient Occlusion was dramatically changed ! More larger, more intense at a far view distance and more optimised in order to use more less game performance. - High Dynamic Range : High Dynamic Range or HDR was changed too. Like the SSAO this effect is now more intense and larger to increase the game experience and quality. - Color Saturation : The saturation effect allows to increase the color of the game. Too much use in the past, with this update, this effect is less intense to obtain a more realistic color. Bug resolves :
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These biomes changes with the height of the mountains or the microclimat at some area because of very high mountains around this area. New roads and paths : The road and paths with the new vegetation are more larger, more visible in order to help you to explore the environment. New 3D models : I have clean up the statics folder in order to delete many not useful objects. And all rocks, roots and cliffs have been edited so that to use less polygons and increase the game performance. New "LOD" system : All rocks, cliffs, trees and grass now appearing with a smooth transition. (LOD = Level of detail) For example, actually when the game load the near area around the player, the objects (trees, rocks, ....) appear instantly without a smooth transition. This is not aesthetic and attract the eyes of the player. With the new smooth system, theses objects appear with a transition which depends on the position of the player. This transition doesn't affect the game performance, but is only activated when the option "nodes" in the options of the game is active. Improvement of the view distance : A new layer of LOD is available! (LOD = Level of detail) The human structures are now visible at a very far view distance! For example, if you have a temple at the top of a mountain. For the moment this temple appears instantly when the position of the temple come into the load area around the player. This is not very beautifull and realistic. Now this temple (very low polygon version of the temple) is load with the the environment like the mountains. The temple is now visible at a huge distance without loos of performance. Actually, I work to added this system at the trees. But there is more of trees than human structures in the world of Reliefs. And is not good for the game performance. Increase the game performance : Less polygons for a lot of objects, new transition system for the vegetation and rocks, the new layer of LOD for the human structures and the smooth transition system to appear the objects. The view distance to load the objects around the player is now more small, is not necessary to load the objects at very far distance in order to not show the loading of the world. With these all new function, the game has never been so fast ! Problems correction Some problems have been corrected with this update. - In the smaller graphic quality, many objects like the alpha grass or the hemp, becoming invisible at near distance of the player. - In the smaller graphic quality, when you click on the harbor to appear the boat, but the boat never come. |
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Bug resolves : Bug#1 : All objects with an inscription of the first puzzle of the game that you recover, are now in 3D not in 2D for more visibility. If you have a bug or a problem in the game, do not hesitate to contact me. If you have any idea or suggestion, do not hesitate to post on the forum. |
Torch : The fire of the torch is updated to correct the problem when two "alpha blend or alpha add" textures overlaps, the fire can be desappeared. Sun lens : The sun lens effect is updated. The halo of the sun is more bigger and the sun lens appears more smoother. Sounds and effects : Many new sounds and effects are available in the update to simulate the rain, fog and storm. If you have a bug or a problem in the game, do not hesitate to contact me. If you have any idea or suggestion, do not hesitate to post on the forum. |
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Hello everyone! |
Bug resolves : Bug#1 : If you use the system to delete your game session in the saves menu, at many times, it was not working. Bug#2 : In the options menu, when you choose a low resolution of your screen, many information were not being visible. Bug#3 : In the advanced options, when you choose a low resolution of your screen, many information were not being visible. Bug#4 : In the main menu, when you choose a low resolution of your screen, many information were not being visible. |
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- Update your game session : Now, when you select an old game session not updated for a week or more. A windows appears to request you to update your game session. With this new functionality, you are not constrained to make a new game session after every new update! Your progression will be saved, but the universe of the game will be reset. All puzzles and the objects collected will be again available. But they will not be counted if you recover them again. - New information : When you select your game session from the menu. Now you have more information about your recovered maps, objects, statues and views. Is more easy to see your progression in the game with this game session. - Keys : In the options interface, is more easy to see the menu to change the keys to use in the game with your keyboard or your joystick. - Main menu : Now, a new message appears in the top of the screen when a joystick if plugged or not. To show you if your joystick is detected or not. - Skip video : Now you can skip the video when you press a key of your keyboard or your joystick. Bug resolves : Bug#1 : When you change the global audio volume in the options interface. The sound in the background change in real time. Bug#2 : The fonts change for many information on the game for some languages. Because, the old versions are not with the good fonts. |
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Hello everyone ! |
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