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Reliefs : Diary of devs #6 : Biomes update
Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs. In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development. Do not hesitate to submit your opinion.
The biomes update is the most important update for Reliefs since the release date of the early access the 7th September 2018. This update, change all vegetation of the game, correct some problems and increase the game performance. This update will be not available soon because all the vegetation of the game need to be reworked in totalities. Only the human structures cannot be edited.
New ivy, cypress, parasol pine and many roots have been added in order to make the new environments.
Four new biomes are available in the update.
The road and paths with the new vegetation are more larger, more visible in order to help you to explore the environment.
I have clean up the statics folder in order to delete many not useful objects. And all rocks, roots and cliffs have been edited so that to use less polygons and increase the game performance.
All rocks, cliffs, trees and grass now appearing with a smooth transition. (LOD = Level of detail) For example, actually when the game load the near area around the player, the objects (trees, rocks, ....) appear instantly without a smooth transition. This is not aesthetic and attract the eyes of the player. With the new smooth system, theses objects appear with a transition which depends on the position of the player. This transition doesn't affect the game performance, but is only activated when the option "nodes" in the options of the game is active.
A new layer of LOD is available! (LOD = Level of detail) The human structures are now visible at a very far view distance! For example, if you have a temple at the top of a mountain. For the moment this temple appears instantly when the position of the temple come into the load area around the player. This is not very beautifull and realistic. Now this temple (very low polygon version of the temple) is load with the the environment like the mountains. The temple is now visible at a huge distance without loos of performance. Actually, I work to added this system at the trees. But there is more of trees than human structures in the world of Reliefs. And is not good for the game performance.
Less polygons for a lot of objects, new transition system for the vegetation and rocks, the new layer of LOD for the human structures and the smooth transition system to appear the objects. The view distance to load the objects around the player is now more small, is not necessary to load the objects at very far distance in order to not show the loading of the world. With these all new function, the game has never been so fast !
Some problems have been corrected with this update. - In the smaller graphic quality, many objects like the alpha grass or the hemp, becoming invisible at near distance of the player. - In the smaller graphic quality, when you click on the harbor to appear the boat, but the boat never come.
[ 2019-02-13 13:35:51 CET ] [ Original post ]
Hello everyone!
Diary of devs ?
Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs. In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development. Do not hesitate to submit your opinion.
Biomes update :
The biomes update is the most important update for Reliefs since the release date of the early access the 7th September 2018. This update, change all vegetation of the game, correct some problems and increase the game performance. This update will be not available soon because all the vegetation of the game need to be reworked in totalities. Only the human structures cannot be edited.
In game screenshots :
New vegetations :
New ivy, cypress, parasol pine and many roots have been added in order to make the new environments.
New biomes :
Four new biomes are available in the update.
- Shore : Very low vegetation only.
- Dry mediterranean : Very low vegetation with some cypress.
- Mediterranean : Many coniferous like pine and parasol pine and a lot of low vegetation and cypress.
- Mediterranean temperate : Forest of pine and parasol pine with a lot of low vegetation, cypress and other small trees.
New roads and paths :
The road and paths with the new vegetation are more larger, more visible in order to help you to explore the environment.
New 3D models :
I have clean up the statics folder in order to delete many not useful objects. And all rocks, roots and cliffs have been edited so that to use less polygons and increase the game performance.
New "LOD" system :
All rocks, cliffs, trees and grass now appearing with a smooth transition. (LOD = Level of detail) For example, actually when the game load the near area around the player, the objects (trees, rocks, ....) appear instantly without a smooth transition. This is not aesthetic and attract the eyes of the player. With the new smooth system, theses objects appear with a transition which depends on the position of the player. This transition doesn't affect the game performance, but is only activated when the option "nodes" in the options of the game is active.
Improvement of the view distance :
A new layer of LOD is available! (LOD = Level of detail) The human structures are now visible at a very far view distance! For example, if you have a temple at the top of a mountain. For the moment this temple appears instantly when the position of the temple come into the load area around the player. This is not very beautifull and realistic. Now this temple (very low polygon version of the temple) is load with the the environment like the mountains. The temple is now visible at a huge distance without loos of performance. Actually, I work to added this system at the trees. But there is more of trees than human structures in the world of Reliefs. And is not good for the game performance.
Increase the game performance :
Less polygons for a lot of objects, new transition system for the vegetation and rocks, the new layer of LOD for the human structures and the smooth transition system to appear the objects. The view distance to load the objects around the player is now more small, is not necessary to load the objects at very far distance in order to not show the loading of the world. With these all new function, the game has never been so fast !
Problems correction
Some problems have been corrected with this update. - In the smaller graphic quality, many objects like the alpha grass or the hemp, becoming invisible at near distance of the player. - In the smaller graphic quality, when you click on the harbor to appear the boat, but the boat never come.
[ 2019-02-13 13:35:51 CET ] [ Original post ]
Reliefs
Calepin Studio
Developer
Calepin Studio
Publisher
2018-09-07
Release
Game News Posts:
88
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(27 reviews)
The Game includes VR Support
Public Linux Depots:
- Reliefs Linux64 [1.36 G]
Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.
EXPLORE:
Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.
PUZZLES:
Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.
GAMEPLAY:
You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!
What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!
- Your universe is unique and randomly generated, each part is unique.
- Complete dozens of puzzles all connected by a main story.
- Move and climb wherever you like with your bow, arrows and ropes.
- Make arrows, torches and ropes to keep moving.
- Collect dozens of objects and statues from the Roman era.
- Lose yourself in a realistic and enchanting 3D environment!
EXPLORE:
Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.
PUZZLES:
Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.
GAMEPLAY:
You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!
What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
- Processor: Intel i5 2.5GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
- Storage: 5 GB available space
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
- Processor: Intel i7 3.4GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan-capable NVIDIA GeForce GTX 1080 or AMD Radeon RX 580
- Storage: 5 GB available space
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