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Reliefs 0.2 : Diary of devs #23
A new year has arrived and Reliefs is always on early access. When I have released Reliefs in early access, I have planned 12 months of the work to release the 1.0 of the game. More than 17 months later and Reliefs is still in early access and is very far from to be finished. The 2020 year will be for Reliefs a new step of the early access for the development of the 0.2 version of the game. To remind, the 0.2 version of Reliefs is entirely a new game with a new game engine,story , gameplay, graphics and more. This 0.2 version call "Reliefs The time of the Lemures" is what Reliefs should have been. This new version of the game will be playable and available on Steam or other stores when I have finished the tutorial and the first level of the game. In the first part of the current of this year, this big update will be available. And the rest of the year, many new areas will be added to finish the game.
To launch this new year, a new logo of the game is available. Reliefs The time of the Lemures is the new title of the game.
A new website is available on http://www.calepinstudio.com. More easy for me and for you to use, more beautiful and easy to update. In the Reliefs game part of the website (http://www.calepinstudio.com/index.php?page=reliefs), you have the dashboard of the 0.2 version of the game to follow the development of Reliefs.
(All screenshots are take in the new version of the game)
Tone map shader was added into the game to reduce or increase the brightness of the game in real time like the human eye. I have made a new GLSL script to blend several shaders to use as possible less game performance. This new shader blends the gamma, sharpness, chromatic aberration, tone map and the level of the color shaders.
A lot of research has been done in order to make the most realistic environment as possible with the tools that I have. All the next 3D objects are definitive and finished. These objects are ready to 0.2 version of the game.
To finish the first part of the environment, I need to make some trees and cliffs. After that, I can make the ruins and finish the gameplay. Thank you for your support since the beginning of this early access and see you soon for the next Diary of devs!
[ 2020-02-05 16:09:34 CET ] [ Original post ]
Hello everyone!
About the early access :
A new year has arrived and Reliefs is always on early access. When I have released Reliefs in early access, I have planned 12 months of the work to release the 1.0 of the game. More than 17 months later and Reliefs is still in early access and is very far from to be finished. The 2020 year will be for Reliefs a new step of the early access for the development of the 0.2 version of the game. To remind, the 0.2 version of Reliefs is entirely a new game with a new game engine,story , gameplay, graphics and more. This 0.2 version call "Reliefs The time of the Lemures" is what Reliefs should have been. This new version of the game will be playable and available on Steam or other stores when I have finished the tutorial and the first level of the game. In the first part of the current of this year, this big update will be available. And the rest of the year, many new areas will be added to finish the game.
The logo :
To launch this new year, a new logo of the game is available. Reliefs The time of the Lemures is the new title of the game.
Website :
A new website is available on http://www.calepinstudio.com. More easy for me and for you to use, more beautiful and easy to update. In the Reliefs game part of the website (http://www.calepinstudio.com/index.php?page=reliefs), you have the dashboard of the 0.2 version of the game to follow the development of Reliefs.
Reliefs : The time of the Lemures
(All screenshots are take in the new version of the game)
Shaders :
Tone map shader was added into the game to reduce or increase the brightness of the game in real time like the human eye. I have made a new GLSL script to blend several shaders to use as possible less game performance. This new shader blends the gamma, sharpness, chromatic aberration, tone map and the level of the color shaders.
3D environment :
A lot of research has been done in order to make the most realistic environment as possible with the tools that I have. All the next 3D objects are definitive and finished. These objects are ready to 0.2 version of the game.
Rocks :
Grasses :
Hedges :
Next or the game :
To finish the first part of the environment, I need to make some trees and cliffs. After that, I can make the ruins and finish the gameplay. Thank you for your support since the beginning of this early access and see you soon for the next Diary of devs!
[ 2020-02-05 16:09:34 CET ] [ Original post ]
Reliefs
Calepin Studio
Developer
Calepin Studio
Publisher
2018-09-07
Release
Game News Posts:
88
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(27 reviews)
The Game includes VR Support
Public Linux Depots:
- Reliefs Linux64 [1.36 G]
Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.
EXPLORE:
Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.
PUZZLES:
Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.
GAMEPLAY:
You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!
What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!
- Your universe is unique and randomly generated, each part is unique.
- Complete dozens of puzzles all connected by a main story.
- Move and climb wherever you like with your bow, arrows and ropes.
- Make arrows, torches and ropes to keep moving.
- Collect dozens of objects and statues from the Roman era.
- Lose yourself in a realistic and enchanting 3D environment!
EXPLORE:
Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.
PUZZLES:
Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.
GAMEPLAY:
You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!
What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
- Processor: Intel i5 2.5GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
- Storage: 5 GB available space
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
- Processor: Intel i7 3.4GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan-capable NVIDIA GeForce GTX 1080 or AMD Radeon RX 580
- Storage: 5 GB available space
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