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Reliefs The Time of The Lemures 0.4 : Diary of devs #35
A lot of work has been done this month on the architectural elements to match of the work already done on the vegetation and the cliffs.
The shaders of "global" materials such as stones or bricks have been greatly modified in order to remove repetition effects. For example the addition of cracks on the walls, plaster or destroyed elements to obtain a unique rendering of each wall and not a simple copy/paste of the previous one.
Columns and other decorative elements in the Corinthian and Tuscan style for temples have been corrected and now allow their indirect light to be calculated. (see example)
Many other simple architectural elements have been modeled to create corridors, rooms and buildings of all sizes in brick, stone or marble.
The different levels of the game will be in a semi-open world. So limited in size, but big enough to have a feeling of freedom. In addition to these open environments, there will still be oppressive areas in ruined temples, crevices, cliff edges or dark caverns like in the previous version of the game.
Here is an example of the maximum possible level size in version 0.4 of the game. (The little green dots are trees)
[ 2022-04-19 14:56:54 CET ] [ Original post ]
Hello everybody !
Here's a new developer diary for this month of April!
The work on the tutorial level is progressing, but I can't give you an exact release date for Update 0.4.01.
Information: All the following screenshots were taken in a test environment level of the game and are not representative of the final rendering. Many items may be changed or removed before the release of the next update.
Architecture:
A lot of work has been done this month on the architectural elements to match of the work already done on the vegetation and the cliffs.
The shaders of "global" materials such as stones or bricks have been greatly modified in order to remove repetition effects. For example the addition of cracks on the walls, plaster or destroyed elements to obtain a unique rendering of each wall and not a simple copy/paste of the previous one.
Columns and other decorative elements in the Corinthian and Tuscan style for temples have been corrected and now allow their indirect light to be calculated. (see example)
Many other simple architectural elements have been modeled to create corridors, rooms and buildings of all sizes in brick, stone or marble.
Environment:
The different levels of the game will be in a semi-open world. So limited in size, but big enough to have a feeling of freedom. In addition to these open environments, there will still be oppressive areas in ruined temples, crevices, cliff edges or dark caverns like in the previous version of the game.
Levels size:
Here is an example of the maximum possible level size in version 0.4 of the game. (The little green dots are trees)
[ 2022-04-19 14:56:54 CET ] [ Original post ]
Reliefs
Calepin Studio
Developer
Calepin Studio
Publisher
2018-09-07
Release
Game News Posts:
88
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(27 reviews)
The Game includes VR Support
Public Linux Depots:
- Reliefs Linux64 [1.36 G]
Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.
EXPLORE:
Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.
PUZZLES:
Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.
GAMEPLAY:
You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!
What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!
- Your universe is unique and randomly generated, each part is unique.
- Complete dozens of puzzles all connected by a main story.
- Move and climb wherever you like with your bow, arrows and ropes.
- Make arrows, torches and ropes to keep moving.
- Collect dozens of objects and statues from the Roman era.
- Lose yourself in a realistic and enchanting 3D environment!
EXPLORE:
Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.
PUZZLES:
Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.
GAMEPLAY:
You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!
What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
- Processor: Intel i5 2.5GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
- Storage: 5 GB available space
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
- Processor: Intel i7 3.4GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan-capable NVIDIA GeForce GTX 1080 or AMD Radeon RX 580
- Storage: 5 GB available space
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